Conversion to Risus

Skills

Clichés are, or can be, a little wider than current skills so converted skills can be added into clichés - eg two or three low value skills that come somewhere close to a Cliché can be grouped, or just plain reassigned.

Three schemes in mind,

1) 'Cliché' dice = (skill + attribute)/2 - round down

(tends to come out a bit high, works best for a straight skill->cliché conversion, no combining)

2) Dice = (skill + attrib - 4)/3 - round to closest whole number

[This is the system I'm currently testing]

skill - cliché

13 - 3
12 - 3
11 - 2
10 - 2
9 - 2
8 - 1
7 - 1
6 - 1
5 - 0

(a bit fiddley - but a straight /4 may come out a bit low - definately needs aggregation, but this tends with the long established characters to lead to a lot of top end - 5 or 6 - Clichés ).

3) I wet a finger in the beer you've just bought me, hold it in the wind and say say "Looks like you have, oh, 5 Clichés playing in a 5, 4, 3, 3 formation", or look sorrowfully at the dismal pickles, shaking my head saying "3 clichés, none above 3..."

The Risus limit of 6 dice to a Cliché applies. Any skill that rounds down to 0 under the first two systems is taken as a experience roll.

Attributes

Are just absorbed into the skills -> Cliché conversion. If someone wants to make a point of a good attribute such as Strength could take a Strongman Cliché for Sir Fortinbrass-like Feats of Strength (if you'll excuse a cross-reality comparison). Just skim dice from other Clichés or use 0 rated skill experience rolls.

Gifts

Some of there can be translated directly into 1 or 2 dice Clichés, others will need a bit of discussion.

Tools of the Trade

I'm not sure about using this Risus feature, though it has potential for amusement of course. Dutch Admiraals just aren't the same without their Rifled Ducksfoot-Volley-Blunder-Pistol, most Pyrates wilt like flowers in the desert sun if they don't have a Bottle of Rum to hand and a Bokor without an enchanted bull's-pizzle doubtless only casts limp enchantments.

Slightly more seriously, armour is an important part of one's Conquistador/Gunner/Inquisitor character, who probably would function less effectively without it - see how useful he is stitched into his hammock.