Carthago !

Welcome!

This is the Carthago! everything page, from 𐤀 (’alf) to 𐤆 (zen), that is: all the posts.

A Timeline

1. On Calendars

I set as the era the year of the accession of the Pharaoh Ptolemy II, son of Ptolemy, so we begin in the year 18 of that reign, and I use a simplified system of twelve months with no regard for the multiple systems of intercalary days, weeks, months or moons of our own various cultures nor those we have passed through. I shall use the month names used by the main story-teller, a Gaul, Sammus the Strong, but number them to disambiguate their order.

2. The Tale of Months

18 Ptolomy 02 – February Scroll 3: Teveste Investigation  
18 Ptolomy 03 – March: Scroll 30: A13 Preparations in Carthage ref. end of March)
18 Ptolomy 04 – April: Scroll 31: A14 Ambushed by Darklings  
18 Ptolomy 05 – May Scroll 71: A36 News from the Darklings  
18 Ptolomy 06 – June Scroll 77: B1 Arrival in Sardinia  
18 Ptolomy 07 – July Scroll 89: C1 A Problem in Emporion  
18 Ptolomy 08 – August Scroll 95: C7 A Month in Emporion  
18 Ptolomy 09 – September Scroll 106: E4 Into Baria  
18 Ptolomy 10 – October Scroll 118: E14 An Agreement  
18 Ptolomy 11 – November Scroll 119: E15 Climbing Abyla  
18 Ptolomy 12 – December Scroll 125: E18 The Black Lion  
19 Ptolomy 01 – January Scroll 137: E26 The Jabba Worm  
19 Ptolomy 02 – February Scroll 142: E31 Three Asuf and a Scorpion  


G.M.’s Intro

1. Introduction

Stranger – where are you bound?
I follow the iron road, friend – to whatever end.

The city-state of Carthage dominates all the Western part of the Blessed Sea, and trades to all parts of the wide world. Our ships sail all across the Blessed Sea - to Egypt, Sicily, Iberia, Gaul, Liguria, and all the colony cities of Macedon scattered throughout the world.

Punic adventurers have even travelled out into the demon-seas to open trade routes to the freezing North, and south to the Black Coast.

Traders from the interior bring goods across the great desert to the Numidians, who guard all routes to the coast and our great city.

Carthage is huge, with vast walls encircling it, housing the heart of the Punic nation and harbouring her great fleet of galleys. The citizens of Carthage are craftsmen, sailors or shopkeepers. Very few bear arms and march in the ranks of our army. The best warriors from lands far and wide come to serve as mercenary soldiers under our commanders. These officers have a heavy burden indeed, for the fate of the whole nation lies in their hands in time of war.

The peoples of all the lands around the Blessed Sea have their own culture, skills and language. Many take a place in Punic service for many years, and earn good silver in exchange.

Some prefer to make their own way, outside the security of contracted service to the state.

These freebooters have no master and live from job to job.

Who are these Mercenary warriors in our army ?

  1. Numidian tribesmen are peerless riders and skirmishers with javelin and light shield. Experts at scouting and foraging, these proud nomads are our most faithful allies.
  2. Libyan tribesmen are obedient and reliable. These warriors form the core of the army, trained as close-order infantry who fight with stabbing-spear and heavy shield.
  3. Balearic islanders are the finest slingers known. These skirmishers learn to shoot sea-birds in flight from endless practise on the shores of their rocky islands. Many of these tribesmen are well-used to scrambling up cliffs and rocky outcrops, and can both swim in the sea and forage from the shore.
  4. Iberian and Gallic tribesmen are fearless warriors. Only the bravest and strongest are chosen to join bands of sword-brothers who journey over the sea to serve in our army. They can fight in close order with sword and shield, or in lighter equipment for rough country or raiding.
  5. Ligurian and Sardinian tribesmen fight in open order and often serve at sea as marines as well as rough country duty in the army.
  6. The Greeks are an educated and civilized people, with colonies all over the Blessed Sea. Their land is now part of the Macedon Empire, but their phalanx-men are still renowned, and serve in mercenary bands for many nations.

The Great Powers

Eighty years ago, the Greeks say that Apollo sent his spirit into the world to shine amongst the darkness of the East. Alexander was his vessel, and he burned like a fire through summer grass, consuming everything in his path. But the light that burns twice as bright burns half as long, and Alexander blazed so very, very bright. Through the grace of Tanit, his time came before he turned to the West. As he died, he left his vast new empire “To the Strongest”. The wars amongst his Successors were terrible, and broke those lands into the great powers that still contend to this day.

Macedon — Antigonas Gonatos has ruled the heartland of Apollo for nearly 20 years, which includes all of Greece, Thrace and Illyria as its provinces.

Egypt — the heirs of Ptolemy rule this ancient land, where many golds have walked and now slumber beneath vast hills of stone. The great library of Alexandria draws scholars from all around the Blessed Sea. From far to the south, in the land of Kush, comes sorcery.

Persia — the Heirs of Seleucus rule all the lands of the Persians as far as the mountains at the edge of the world. Some say they rule as far as India, on the uttermost shores of the demon-sea. Through their lands pass the most valuable spices, rare gems, and the lustrous silk cloth found nowhere else on earth.

Upstarts

Italy — the Greeks of Campania submitted to the Romans more than 50 years ago. Despite the invasion of Pyrrus the Great and several defeats, the Romans still press against all their neighbours, striving to rule all of Italy and beyond. They are a brutal people with no respect for any who do not speak their language or worship their gods. Many fear that they only understand the language of the sword, and will never live in peace.


G.M. Systems

Character Creation

  1. 1. Roll 3d6 for
    • Strength
    • Intelligence
    • Wisdom
    • Constitution
    • Dexterity
    • Charisma
  2. Choose a character class
    • Fighter
    • Rogue
    • Priest
    • Magician
  3. Choose a nationality. [Note that Punic citizens have obligations to the state]
  4. Receive skills appropriate to your nationality, and allocate your free choices.
  5. Choose a Gift from Fate.
  6. Confirm gender.
  7. Work with the Dungeon Master to detail your history and possessions.

From the Journal of Agripinus:

3. Teveste Investigation:

After meeting with my clients, it was clear that some small band of mercenaries would be the wise choice to accompany me. People who would not ask endless questions, but just enough to know the mission. People who could handle themselves, but were not battle-mad. A local guide would be preferred, but most probably that was easier to com by closer to the destination.

The first establishment I tried favoured by the types I was looking for proved to be a cheap pit of drunks with food I would not offer to my horse. I left before I was offended by the wine they served there.

The second was better, the food was good, but not sufficient quantity to keep a fighting man’s belly full for an evening. There was one Northern type who might have served well, but no-one who carried themselves in a way that I recognised as being of military bearing.

At the establishment of the Grecian, Philocrates, the crowd was of a much better mix. I saw some shady figures lurking, a table of Greeks getting sotted on their reasonable wine, assorted men from Tyre, Gaul, an Egyptian, a few other Carthaginians, and several I could not make out. I was midway through some rather succulent lamb at one of the larger tables when the over-indulging Greek lads grabbed a tall tattooed passer-by. It was not, as I first thought, a man but an athletic Amazonian women which was a novel sight in these parts.

I took to her immediately when she gave no quarter and swiftly punched the drunken lout before anyone could get a word in. I rangy-looking sailor type, a Cretan if I was not mistaken, showed admirable reflexes in his springing to the Amazonian’s defence, and fists started to fly as I rescued my goblet from being up-ended.

The shifty-looking Liby-Phoenician who I had my eye on as some sort of scout didn’t hang around long, that was a shame, and the old coughing wheeze-bag off to one side looked as if he might expire with his next intake of breath.

It looked as though the Greeks might make this a third meal wasted, to be honest I was enjoying the food and hoped they didn’t wreck the place entirely before the final course. As luck would have it, a brawny chap, a Gaul by the look of his oversized moustache, turned up and showed a bit more of the fighting spirit I was seeking.

Before things got out of hand, I tried to quell things down. This was far too good an eating place to be ruined by the Hellenics, sadly they were too far into their cups to recognise who I was, and as the lights suddenly doused even my threat of drawing my sword fell on blind eyes.

It was of little import though, before I thought to light the place with Tanit’s glorious brightness the local muscle returned from their break and with a few well-place words, and ring of sharp steel being drawn, quickly calmed the place down professionally.

I’d seen enough, and made it known that I was seeking companions for a task to the south. It was a shame the ferrety one did not re-appear, but there were four who shared my wine and my table with an ear for more.

The Gaul, Sammus, a strapping fellow indeed. Tallest man I’d seen I’ll wager, he looked like the kind of person who I could fight alongside. I didn’t know how he could bear that weasel wriggling under his nose all the time though, surely it must irritate?

Talking of irritation, that sack of bones with a staff I’d seen earlier also sat down at my table. Probably glad of a place to rest his dark frame. In between bouts of throaty coughing that I feared my snap his scrawny neck, he declared he was a man of knowledge, a Kushite, a knower of things, no less. His eyes showed me that they rarely missed much.

Then there was the bandy Cretan, Amphius by name, obviously ex-army but with sea-going experience - an area I myself had little dealing with.

And then there was the Amazon, lithe and supple but powerfully built too, so much so that it would not be hard to mistake her for a man. She moved with grace, perhaps she would be able to get into places that others might not… a possibility for sure.

None other responded to my request, perhaps that was just as well. With the addition of a local guide at my first stop I thought these four should be able to deal with the task at hand.

I outlined the mission, travel to Teveste some 150 miles to the south and thence to the estate of the client’s son. There, we were explore the estate, recover any items of value and return them to the client along with a report of what we found. In return we would be paid some modest expenses plus a share of whatever was returned.

The group agreed, with some requesting ponies or donkeys be provided, which was agreed. The Amazon, whose name sounded to me like “Onion Platter” such was her accent, was a skilled horsewoman. She was able to select the best mounts from those available, and then we sourced grain and feed for them, a total of 70 day-rations.

It being mid-winter, we wrapped up warmly. Having said that, it was evident that the Gaul found this chill air plenty warm enough to his taste. And so we set off, and I made notes of the journey so that our client had as full a record as possible of the entire undertaking.

On the first day we managed just 20 miles, a pace so slow that Amphius the skirmisher could happily trot along beside his mount and not tire. We introduced ourselves bit by bit over the course of the day, and met no-one else along the road.

On the second day I encouraged a brisker pace and we made 25 miles, though even this modest increase was too much for the dark scribe on his donkey. His racking cough was sure to dislodge a rib or snap the wiry fellow in two, and his protestations about being far to high up on a pony didn’t help the matter.

The third day was at a similar pace but after 20 miles the old man pleaded to go no further so we rested there. The only meeting of note was a small detachment of guards heading back to Carthage.

With reluctance, the next day we slowed to the crawl we started with. The cavalry group we met that day told of the clear road ahead, and to be honest, there was hardly anything to fear here in the cultured lands except perhaps the height of your pony.

The rain of the next day kept everything wet, and it was slow going the day after too, and cool with it. Finally on the seventh day we neared our destination. The 40 or so close-order infantry group fresh out from Teveste let us know we were not far. They had Numidians among their number, and it was small matter to ascertain that guides could be found by meeting with their tribal elders in Teveste itself.

I had a feeling that was not going to be as straight forward as I first thought.


From Sammus’s Boast:

4. The Tavern Brawl

Welcome to my story, let me introduce myself. I am a Gaul and you will recognise me anywhere as I am a head taller than a tall man, with a muscular frame. My name is Sammus and many people call me Sammus the strong. I have long red hair and I am very proud of my long moustaches.

My story begins shortly after finishing a term as a mercenary in the Carthaginian Army. I had been following one of the tribal leaders who had brought a band of us to serve. He and the rest of my companions were now on their way back to Gaul, but I wasn’t yet ready to end my adventures here.

I had found somewhere to stay at a tavern in Carthage called the Golden Fleece, run by a Greek named Philocrates. The wine and food were of decent quality, but it soon became apparent that I would not be able to afford to live here indefinitely – I would need to find a means of earning some money.

I had bought my horse when I left the army; he had served me well and it is not easy to find a horse strong enough to bear my considerable weight. He was named Castan for his chestnut colour. The cost of his stabling, however, would soon deplete my funds. I was pretty well equipped with my reinforced leather armour and pteruges, bronze helmet, light shield, spear, a couple of javelins and short sword. I was confident that I would find someone in need of a fierce and powerful warrior.

The Golden Fleece was very popular with the Greeks. This evening there was a crowd of them celebrating some sporting victory I thought, although I only speak Arma, not Greek, so I wasn’t sure. They were starting to get a little rowdy and full of themselves.

The main room of the golden fleece was about 20 yards square, with six wooden columns supporting the roof above, which was where I had a booth for sleeping. Looking around the fairly well-lit interior I could see a reasonable crowd of customers, aside from the rowdy Greeks. Eating the lamb stew at a nearby table was a well-dressed Carthaginian citizen with the air of a man used to command. From his symbol he was a priest of Tanit, but he also had the bearing of a soldier, so I guessed him to be a Carthaginian officer. In the corner was an elderly, dark-skinned man with a shocking cough. There was a swarthy, wiry man, probably another Greek, sitting nearby. He looked like he might be a scout; he didn’t seem to be with the group of celebrants. Sat next to me was the Amazonian who cared for the horses, she certainly took great care of Castan. She was slender and dressed in trews and tunic, with a phrygian cap, so it was not obvious she was an Amazon. We were discussing tattoos, of which she had a huge number depicting a variety of animals but horses in particular.

I popped out to the courtyard to relieve myself and while I was there, I heard a disturbance. Apparently one of the more inebriated of the rowdy Greeks had passed close by the Amazon and noticed what she was. He pulled off her cap and slurred loudly; “It’s an Amazon!”. Not surprisingly she took exception and a scuffle broke out. More of the drunken Greeks seemed to be ready to join in, the swarthy man called ineffectively for people to stop but they ignored him and so he grappled with the first of them.

The priest of Tanit called on all to desist, but one of the Greeks threw a chair at him. I returned, eager to join in the fun and hurried to assist the Amazon. A Greek moved to block me, but I punched him hard and he dropped to his knees. The priest drew his short sword and again ordered everyone to stop, but another of the Greeks threw a cup of wine over him. At this point the elderly man seemed to mutter something and all the lights went out. I knew my opponent was in front of me and I punched him again and heard an oof, as he slumped to the floor.

At this point, the door to the courtyard opened and security in the form of a large warrior, dressed in studded leather armour and with a drawn long-sword and a torch entered. Order was quickly restored and the rowdy Greeks were thrown out. Philocrates came over and apologised to his other customers.

I found myself at a table with the Amazon, the old man, the swarthy Greek. The old man told us he was a Kushite scribe from south of Egypt called Si′aspiqo. The Amazon told us her name but I couldn’t decipher it. The swarthy man was from Crete and called himself Ampius. We were joined by the priest. He introduced himself as Agripinus, late of the Sacred Guard, and invited us to join him in some wine and lamb stew. He told us that he had a task for which he needed some help and he had seen that we could all handle ourselves, and might be just what he was seeking.

He explained that he was headed southwards into the Numidian lands in search of someone and their estate. He had been engaged by this person’s parents as they had not seen or heard of their son for a year and a day and they assumed he was dead. They wanted either him or his body or at least news of him and we were to bring back his estate of which we could keep 30%. Agripinus would equip the expedition and provide provisions. We were headed to the Numidian town of Tivest, he informed us, where we would engage guides to travel to our destination nearby. Teveste was maybe two weeks ride to the south-west.

This sounded like just the opportunity I was looking for; steady employment for a few weeks, all-found, with the chance for reward and maybe adventure too! My companions were happy to join too. Those of us staying at the Golden fleece let Philocrates know we would be leaving; he was sorry to see us depart and again apologised for the disturbance.

Agripinus and I had horses, but the others would need mounts. The Amazon, with a keen eye for horseflesh, picked herself out a fine Numidian pony, a riding pony for Ampius and a donkey for Si′aspiqo. Between them, Agripinus and Si′aspiqo bargained for our supplies and soon we were ready to set out.

The first day was rainy and my companions from warmer climes complained of the coolness, although it seemed plenty warm enough to me. All of us were riding apart from Ampius, who was happy to jog alongside his mount, which had most of our supplies. After a while the Amazon evidently became bored of just riding and began standing on her pony as it cantered and other tricks – she was some horsewoman. We had an easy day’s ride of around 20 miles, passing a few sheep and their herdsmen and then set up camp for the night. The second day was just the same as the first, except we tried to push on for 25 miles. By the end of the day the donkey was limping. That evening the Amazon spent time administering to the animal and it was able to set out the next morning without a limp. We were aiming for 25 miles again, but after 20 miles the Amazon told Si‘Aspiqo that he would have to walk, which given his cough did not seem advisable, so we camped for the night and decided to stick to 20 miles a day.

The fourth day was the same as the other three; rainy and cool and all we had seen so far were sheep and herdsmen, a few settlements and the odd roadside salesman. The next day however we saw a large amount of people ahead, so we pulled over to let them pass. It was a group of 200 spearmen, probably local militia, doing their national service, led by a Carthaginian officer on horseback. He and Agripinus exchanged greetings and the officer told us that all was quiet ahead.

The sixth day was again rainy and cool, but towards the end of the day we saw some cavalry ahead and again pulled over. This time it was a group of around 60 Numidian cavalry and another Carthaginian officer. Agripinus asked about Numidian guides and the officer told him to speak to the tribal elders in Teveste. Agripinus asked to speak to any Numidians from Teveste and two troopers came forward. They told us that it should be no problem finding a guide and supplied some names.

The seventh day was finally dry, although still cloudy. Towards the end of the day we saw another group of infantry ahead. These were 40 Liby-Phoenician spearmen, again with a Carthaginian officer. They had come from Teveste, which was only 5 miles ahead. It was about time to stop for the night, but the officer told us that even though the gates were closed if we shouted up to the wall, we would be let in. We saw the lights ahead and rode on. As instructed, Agripinus shouted up to the walls and we were admitted. We had completed the first stage of our mission. Let’s hope the rest goes as smoothly, although perhaps I might enjoy a little more excitement!


From Sammus’s Boast:

5. Arrival at Kaskator

On our arrival in Teveste we were shown to an inn in a large space in the centre of the town. Around the space were a few large, Carthaginian style buildings, but mainly the buildings were more primitive. The Inn wasn’t as comfortable as the Golden Fleece and the quality of food and drink wasn’t as good, but I’ve stayed in far worse places.

That evening we were summoned to talk to the Elders in one of the large houses. On the ground floor there was a covered colonnade, with a stone hall. We were invited into the hall where there were six or seven elders in tribal dress and a younger man called Serif who spoke Punic and offered to be our interpreter. He also spoke Arma. He was a tall, handsome man with a military bearing, probably in his thirties.

Serif asked Agripinus what had brought us to Teveste and he explained that he had a commission from the parents of a man called Rogan, from the Hannika family, who had moved to an estate south of here in Kaskator, and had not been heard of for over a year. Agripinus said that he had served in the same unit as Rogan – the Sacred Band of Carthage. He further told the Elders that they were here to purchase animals and more supplies and to find a guide and any advice they could provide.

Serif translated Agripinus’ words for the Elders and then there was a long conversation between the Elders. Serif then asked Agripinus to tell them more about his party and what the parents of Rogan had requested. Agripinus then told Serif that the parents had requested that he report on the estate and recover anything left to bring it back to the family. He said that he was a priest of Tanit and a Carthaginian officer and also vouched for the rest of our party. Serif said that he also worshipped Tanit from his time in the army. Serif said that the place we sought was about 2 or 3 days travel into hills to the south. Agripinus handed over the gifts he had brought.

There was a further discussion amongst the Elders and then Serif told Agripinus that the Elders believed he had spoken truthfully and in a straightforward manner and had given them fine gifts, they respected us and would be willing to assist us. He said that they knew of Kaskator – it was in a bad area called the Kasserine. It was in the Highlands beyond most of the Numidian lands. Rogan had gone there with some Numidians and defeated the raiders that were there. Then he had dug and looked in the old places; now they had word that shadow had fallen over Kaskator. They had had no more interactions with him and the place was once again taboo for Numidians. If we wished to investigate these shadows, they would be happy to help.

Agripinus asked what they meant by the shadow and they explained it was a widespread evil inimical to Tanit, a pall that spread over the land and haunted peoples’ dreams. Its effects were evident at night, not during daytime. Serif told us that Rogan had had an Egyptian with him, a dark-skinned man similar to Si′Aspiqo, with a shaven head, who had arrived a year or two after Rogan. Serif offered to go with us; he would be interested in our trip and it would be a service to his Elders. He knew pretty much were we were headed, although he had never been there. He looked to be a strong and experienced warrior and we surmised that he might be related to one or more of the Elders.

He told us that another group had been here a month ago, but they had lied and not been straightforward. They had claimed to be hunting Ibex, but were not believed. They had had no priest with them. They had gone into the shadow, but had not been seen since.

Serif arrived to meet us at the inn the next morning. He had a beautiful pony and had his hair in braids and beads as the Numidians do for war. He had three javelins and a very nice shield. Agripinus explained that we would need a couple of pack animals and provisions for a week and he said he would bring his second pony and get one from his uncle. He bought some provisions and Agripinus recompensed him.

The rest of us wandered the markets and picked up some more gear including spades, rope and torches. The Amazon, whose name I had learned by now is Oiorpata, caused some commotion in the market place when she spoke and the traders suddenly realised, she was a female warrior.

We were ready to leave around midday on a cloudy but warm day and as we rode out a crowd gathered to watch us leave and there was a good deal of gawping and some pointing at Oiorpata. There were a lot of people waving at Serif and it was obvious that he was a man thought to have a bright future before him.

After half a day’s travel we made camp for the night and Serif apologised to Oiorpata – he and the Elders had not realised she was a female warrior and he was sorry for the unwanted attention she had received. He had heard stories of female warriors from the East, but hadn’t believed them until now. The conversation around the campsite was of horses and tattoos.

That night Si′aspiqo drew lines and made marks around the campsite and built a fire; this was a ritual he would repeat each night. We just had one person on watch through the night, but we would move to two people watches once we reached the Kasserine.

The next day we rode on and all was quiet. We just saw a few herdsmen and their herds of sheep, goats or even horses. We managed an easy ride of 20 miles. The following day we continued and could see greener hills ahead beyond the valley we were travelling. We passed an abandoned settlement and Serif warned us to be more careful as this was Kasserine. The valley led up into a more pronounced pass ahead, which Serif informed us was the Kasserine pass; this was where we need to go and we should reach there later today.

Agripinus consulted his notes and told us we needed to search for a three headed hill or three hills very close together. I spotted a likely spot ahead and Oiorpata climbed and stood up on her pony for a better view and was able to confirm that I had spotted what we sought. Serif was impressed with the Amazon’s feat of horsemanship.

As the afternoon wore on the clouds that had been around for the last couple of days cleared and the sun came out which warmed those not used to the climate of Gaul. We decided to camp early and move on to our destination in the morning. We made camp and set three watches of two for the night: first watch Amphius and Oiorpata, second watch Agripinus and myself, third watch Si′aspiqo and Serif. As soon as it was dark the night had a different feel to any of the previous ones. There was more noise and Si′aspiqo had dreams of the unquiet dead. The priest scattered holy water and invoked Tanit’s blessing.

Dawn arrived without us being disturbed and we headed on up towards the three headed hill. There were more trees and bushes here and more of a threat of ambush so the Amazon and Amphius with their bows skirmished ahead with Serif as the rearguard. The skirmishers reached a part where the path became indistinct. There was a steeper slope up and Oiorpata climbed up for a better look. Amphius joined her and could make out some ruins above, maybe a settlement with a trail, but no easy way up for the ponies and no route I would be willing to risk with Castan. Serif did not want to enter the taboo ground, so we decided to make camp here and leave Serif here with the horses and the rest of us would explore further.

The ruins were about 200 feet above the campsite and the top of the hill a further 150 feet. We clambered up to the ruins with Si′aspiqo coughing heartily and wheezing impressively and reached a flatter area with ancient stones poking through the undergrowth. The stones looked to be the remains of more substantial buildings than the usual Numidian ones. We searched around and Amphius found a large archway with a track leading to a tunnel into the hillside. It was six or seven feet high and eight or nine feet in width.

We were expecting to see some more recent settlement than the remains indicated, so before exploring the tunnel decided to climb the peak which would give a full 360 degree panorama from which we would be able to see any signs of a settlement or estate.

Si′aspiqo could not manage the climb up, but it was easy for someone of my strength to carry him up. There was a great view all around. We could see hills and a river and then more hills beyond and all the Numidian Highlands but of a settlement or estate there was no sign. The river looked like it would be difficult to cross and there might be caves in the hills.

We retraced our steps and again I carried the scribe. He looked at the ruins and stones and said that some looked to be hundreds of years old. Something in the air around here smelled foul. It was a complex bouquet, earthy, containing something unhealthy, but also something healthy.

We formed up to enter the tunnel with myself and Agripinus cautiously leading the way. It was earth for the first few feet, but then the floor was flagstoned and the tunnel seemed to have been carved out of rock. I had never seen the like before. As we headed in, we needed the light of our torches to see the way. The tunnel seemed to head straight in to the hillside.

After about 50 or 60 feet there was a large wooden door. It looked to be damaged with axe marks at the sides and maybe it had been pried open. Amphius came up and checked the door for traps and opened it slowly and quietly inwards; Agripinus and I led the party on. After about 20 feet there were a pair of alcoves, one on each side. They looked like guard points and they were empty. We headed carefully on and after another 40 or 50 feet we came to another pair of alcoves, which were likewise empty.

We headed on another 50 feet or so to another pair of alcoves and at this point Agripinus and I made out the glittering of two pairs of eyes ahead. They rushed towards us and we were confronted by a pair of ghouls. Agripinus tried unsuccessfully to use his priestly powers to turn the undead, I missed my first strike and one of the ghouls scratched the priest. An arrow from Oiorpata whistled past my ear and appeared in the chest of one of the ghouls which collapsed, and I thrust my spear through the second. Si’Aspiqo, who seemed knowledgeable in these matters told us they were corpse eaters.

We regrouped and headed on. We soon came to some stairs – three steps up to a crossroads. There were a number of bodies at the crossroads. They were starting to decay, but seemed to be recently dead. The first was a swarthy, Mediterranean man holding a broken sword, sheared off about six inches above the hilt. The body had obviously been stripped, apart from some rags and a belt. The next was a shaven headed, dark-skinned Egyptian with a sword through the body pinning it to the wall. Agripinus removed the sword and the body slumped to the floor. Behind the body in the wall were large, recently carved Punic letters: “Kaskator”, the name of the estate we were seeking. The sword was poorly made, with a loose handle, probably tribal work; certainly, we had seen better craftsmanship in Teveste. This body had also been stripped.

The third body had certainly been gnawed, presumably by corpse eaters. This one was very short, again swarthy, probably from the Eastern Mediterranean, with a curly black beard, clutching a mace or hammer. It had a leather cap, with a dent. We found two more bodies sprawled ahead with broken light shields. These ones looked like Celt-Iberians and had belts and rags. All had been stripped.

We took the remains back down the tunnel to the outside world, dug a shallow grace and covered the bodies with rocks. The priest said a few words to lay them to rest and ensure they did not disturb us and we headed back to the camp.

Serif and the horses were safely encamped and we passed on to the Numidian the descriptions of the bodies we had found; he confirmed our suspicions that these were the hunters who had been in Teveste a month before us. We set up for the night planning to return to our explorations in the morning.


From the Journal of Agripinus:

6. Kaskator

Our arrival late in the day caused little issue as they saw me to be an honourable citizen of Carthage and with minimal fuss we are shown to a good Inn. The area appears to be a centre of trading in livestock with plenty of stalls and dwellings of all varieties of tribal shape and colour.

The local dialect is Arma, which we all speak to some extent except the Khemite, for whom I act as translator. It is not long before we are summoned to meet the tribal elders, my bag of gifts I hope is enough to bring a favourable audience.

The man who speaks for the 6 or 7 people in the room is perhaps the youngest, Sarrif by name, and he speaks perfect Punic and swaps effortlessly between that and Arma. On the elders’ behalf he asks us to explain what we are doing and why.

Knowing that honesty and respect are valued here, I did not conceal that reason and motive of our mission. To travel to the Kaskator Estate, to discover what had happened to Rogan and recover what items may still be there and report back to his parents.

There are some mutterings when I mention Kaskator, and it is explained that it lay in the region called Kashareen, a shadowed place beyond Numidian lands. We would value their aid in this venture, and as a token of our good will I offered Sarrif a well-worked gold bangle, a rather fine purple cloak and a dagger in a fine scabbard.

The gifts were graciously displayed and Sarrif explained that indeed they knew of this man. He had gone to that area and beaten back the raiders there, and settled, and excavated and pushed back the shadow of that land, and he traded with the townsfolk. However this past year he’s not been seen, the shadow once more descends, and the area is taboo for Numidians once more.

There was an Egyptian by the name of Saliga, he thinks, who arrived a few years after Rogan. Shaved head, very dark skinned, possibly a Khemite, though not someone Si’aspiqo can place. He’s not been seen either.

It is evident also that others have been here before seeking the same Rogan, though whether from their own initiative, or sent by our client, I could not determine. This other group, however, attempted to deceive the elders with stories of hunting for wild ibex as the reason for their travels. On the other hand, it is evident that we have been truthful, and Serrif offers to aid us.

It turns out the aid is more than just the provision of a guide and some provisions we requested, he would also travel with us. I took this to be perhaps both a genuine offer of help (a fine strapping, athletic man he was too) and also some sort of test of his abilities as potential elder material. There was little chance to enquire of his relationship to the elders, and I made a note to ask when the opportunity presented itself.

At the agreed hour for departure, Sarrif joined us on a magnificent pony, with javelins and shield and with a couple of of pack animals in tow. There was ample time to provision ourselves for the week-long return journey, and torches, pry-bar and ropes were also acquired.

The first day’s ride at a slow pace was easy going, and an uneventful night passed with only a single watch for wild animals and the like. The next day we travelled on more of a track than a road, and besides some herders that Sarrif dealt with, nothing disturbed us.

By the third day we were ascending a steeper path, and the scouts of the party and the map I carried, kept us going towards a particular three-humped hill. Sammus said he could see it clearly, being so tall, but the Amazon topped that by deftly leaping up stand in her saddle, an act that clearly impressed Sarrif and not only for the acrobatic feat, given his lingering looks.

That night was mostly quiet except for Si’aspiqo who was troubled by dreams of death and darkness. The fourth day, and slow upward progress into forested hills. Ambush country, necessitating the Amazon and Amphius scouting ahead and Si’aspiqo’s donkey being lead by a line. The scouts went further uphill from the path and reported indeed the three-headed hill was just there. Though the stouter animals could be lead, it would be folly to lose a horse on the last treacherous path to the top. Sarrif said that he would not be going any further in to the taboo lands, so he would stay with the animals in one of the clearings just off the track.

On the grassy area in front of the hill there were obvious remains of buildings, old ruins. They seemed far older than we would expect for a recent estate, perhaps the stones had been re-purposed? This had the look of a ritual space, and nearby was what looked to be a mine entrance of some sort going into the mass of the hillside. The doorway was some 8 or 9 feet wide and high enough to admit all but the tallest of men. There being no obvious estate visible outside, it may well be inside.

With torches lit, Sammus and I took the front at a cautious pace. Flagged floors, and carved stone walls led us in some 50 feet to a doorway which had been crudely forced by an axe. Amphius’s skills with such devices ensured it was not trapped and moving further in, the passageway had regular alcoves for torches every 10-20 feet. At this point we were attached by two ghoulish beasts, all fangs and claws.

I berated myself for not having the symbol of Tanit the Lightbringer on full view as I had to fumble for it in the folds of my cloak while taking a hit from one of the foul undead. Sammus was more than able to deliver a killing blow to the one that faced him, and an arrow from behind us found the only gap that existed to finish the other. Onwards and up a few steps we came to a cross roads, with passages left and right, but also a number of dead bodies.

A broken sword with its blade sheared off lay nearby, and one body was certainly similar to the shaven-headed Egypian mentioned by Sarrif earlier. Another body had been pinned to the wall, the sword finding a gap between two blocks, and when removed the body revealed the words newly re-carved into those blocks “Kaskator”. This indeed was the estate after all.

Another body was that of a very small man, a midget even, with a black beard - eastern Mediterranean, Persian probably, his helm smashed in with a blunt weapon. Two more bodies at the crossroads, both carrying light shields, Spaniards by the look of them. In order that these were not reanimated to fight against us with dark arts, we hauled all the bodies back out side and made descriptions for the report of their looks and equipment. Sarrif confirmed that these were the dishonest “ibex hunters” from a month ago who had met their ends here. Time was spent burying their bodies and with Tanit’s will, I ensured they could not be re-used against us.


From Sammus’s Boast:

7. First Explorations of Kaskator

We gave a thorough search of the bodies of the erstwhile hunting party and found some things that their killers had missed. Hidden in the belt of the first body we had found were 5gp. There was a pouch with some garlic bulbs and some aromatic seeds on the body of the Egyptian. There was a stone headed mace on the black-bearded corpse and the second of the Celt-Iberians had a small boot knife in a decorated sheaf.

Serif and Oiorpata went scouting, while Si′Aspiqo scratched marks around the camp-site and the rest of us gathered firewood and set up a fire to last the night. The two scouts returned at dusk and told us that they had found an open area with some ruined outbuildings, about 1000 yards away. They thought that it might have been a kraal for animals and looked like it might have been used in last couple of years.

Over the evening meal, Agripinus pressed Serif on his relationship to the Elders; he told us that he was the nephew of two and more distantly related to the others. He was too young but if he fulfilled his promise, then when he was older, he might be asked to become an Elder. The night was very dark as it was only a couple of days after the new moon and it had also been cloudy. Agripinus cast a protection from evil and we arranged torches near the fire before settling for the night.

The first watch passed quietly but during my watch with Agripinus we noticed the horses were restless and disturbed and so we awoke our companions. Amphius spotted a flash of metal and looked for a target to shoot. Myself and Oiorpata headed towards the most restless horse; two javelins appeared out of the gloom, one narrowly missing me, but the other hitting the Amazon. I headed boldly in the direction from hich the javelin had come and Oiorpata fired an arrow into the darkness. Amphius managed to make out a target in the gloom and struck it with an arrow and the figure slumped to the ground.

Si′Aspiqo threw a torch in the air and cast a spell to make it flare brightly. By the light Amphius and Oiorpata made out a figure dragging away a pony; they both took aim and it fell to the ground transfixed by two arrows. Meanwhile I managed to close in on a sword armed figure and Seif and Agripinus bounded after another. I exchanged blows with my opponent and hit him hard, but then I missed him and buried my blade in a tree trunk. Agripinus and Serif despatched their opponent and before I had a chance to free my sword, he had been finished off by arrows from Oiorpata and Amphius.

Si′Aspiqo informed us that these were night spawn and Serif called them darklings. They were bald, dark-skinned creatures with pointy teeth and about five feet in height. My opponent had a Celt-Iberian long sword, which I kept for my own use, a spanish shield and leather armour with a bronze chest piece. These had undoubtedly been taken from the bodies we had found this afternoon. We also found a gold bangle with hammered marks, a dagger in a leather sheath and a necklace with small vivid blue stones. We retrieved a lasso made from grass from around our pony once Oiorpata had called him back, and we collected two javelins, two woolen cloaks, a small bone flute and a leather helm, along with a carved item wrapped in twine.

The ponies and my horse all now seemed fine and we settled back down. The priest healed me form the bruising I had taken from the fight and the rest of the night passed uneventfully, but it was a restless and gloomy one, particularly for Si′Aspiqo who again had troubled dreams.

In the daylight the Kushite examined the bangle more closely. He said that there was a hieroglyph marked upon it, probably a mark of quality, and it had been made in the last 30 years and was probably worth between 20 and 50gp. We examined the surroundings of the camp-site, but could see no signs of a larger party.

After a hearty breakfast we headed back as before to the tunnel, leaving Serif with the livestock. He said that he would bury the darklings.

Once we had reached the tunnel we headed straight to the crossroads, where we built a fire. We were concerned with how few torches we had, but if we were careful, we would be able to do some exploration.

Looking off to the left and right, it looked like each of the passages ended after 30 feet in a stone wall. Ahead the passage continued with what looked like doors on the left and right. We decided to check out the passage on the left and myself and Amphius led the way with Si′Aspiqo in the centre and Oiorpata and Agripinus bringing up the rear. After 30 feet there was a 90 degree turn to the left, not a dead end. We continued on for 50 feet and came to an alcove on the left. We continued another 70 or 80 feet and by now we were surprised not to have reached the outside. There was stone wall ahead and it opened a little to the left.

There was a door and Amphius listened, checked for traps and opened it. The passage continued onwards in the same direction as though there had been a slight kink. We continued another 40 feet and then were forced to turn 90 degrees to the right. We continued another 40 feet and the passage continued or there was a door on the right. Amphius checked the door and then opened it. On the other side there was a passage straight on or options to the right and left immediately on the other side of the door, as though the wall were only a couple of bricks thick. It seemed very odd and Amphius likened it to a maze called the labyrinth in some Greek fable. Not wishing to get lost in there we retraced our steps back to the crossroads with the bonfire still smouldering.

We checked that the option opposite the passage we had just checked looked the same and again it seemed to turn 90 degrees after 30 feet rather than being an end. We decided we were better exploring the passage straight on with the two doors ahead. It looked like there was an option ton the left just after the two doors. We approached the door and Amphius listed, checked for traps and opened it and I went through. The door opened up into a long space, maybe a corridor or maybe a long thin room. As we headed further in, we realised it was a narrow room 10 to 12 feet wide and 50 to 60 feet long. There were shards of wood on the floor, maybe smashed up furniture that had been used as firewood, as there were two firepits towards the end on the right, with chimneys. After the firepits the room opened out on the right and there was a door.

Amphius checked out the door and opened it and I led the way along a 20 feet wide corridor. There was a passage immediately on the right, but we realised this headed back towards the crossroads as we could see the glow of our fire. After about 30 feet the corridor narrowed and immediately before that, the sharp-eyed Amphius noticed an anomaly in the wall on the left. He examined it carefully and managed to find a mechanism for a secret door. This opened into a dark chamber, but there seemed to be boxes and sacks. I headed in and as our torch spread more light, we could see we were in a roughly triangular room with the door in the base. The room was filled with building supplies. As we explored and started opening boxes and sacks, we found: beams, 6 wooden doors, door fittings, mortar, nails, heavy rope, masonry blocks and two pots of pitch. We realised we now had the fixings for many torches. It didn’t look like this room had been found and looted.

We returned to our camp-site, where Serif had dug a shallow grave 40 or 50 feet from the camp-site and was ready to dispose of the bodies. We helped with that and then he Oiorpata explored the open area they had found the previous evening, while the rest of use set to making torches.

The two scouts returned and reported that the open area would make a better camp-site and they had found a track to get to it. It had some outbuildings to store the ponies more safely and would be more sheltered. So we moved there and spent the rest of the day making torches.


8. G.M. Update

For the rest of the day you work to move camp and set up a production line for new torches, made to the specification of the Kushite. By dusk you have completed 18 torches, and re-fuelled the two torches you had burned down to the core. You also have the components for another half-dozen ready to hand, and the materials for dozens more should you wish to continue the process. The tar-pitch will be the limiting element. If you were to spend a couple of hours a day you can make a dozen torches as a team. All that army training has helped (“are you still an effective team?” I hear some spooky Texan spirit say)…

These Kushite torches burn with more of a hiss and a spit than the ones you bought in Carthage, and give off a bit more smoke and a distinctive aroma. Although slightly harder to ignite, they are functionally equivalent when burning, and look quite rugged and damp-proof.

Serif is impressed with what you have all managed in only a few hours while he fed the animals and got some rations cooking. Looks like a pottage with smoked meat and olive oil again — a Numidian staple. All those who speak Arma will be well used to the army version.

In this kraal you have :

  1. a central roundhouse with thatched roof - suitable for overnight shelter, accommodation and a secure camp-fire.
  2. a couple of smaller round huts - which were probably fodder stores.
  3. a substantial wooden outbuilding - with many shelves, probably a food store.
  4. a substantial wooden outbuilding - with many hooks, looks like an equipment & materials store.
  5. a rough stable-block for 6 horses.
  6. an open-sided roofed shed with a small forge at one end and what looks like a smoking rack in the roof. You chose this shed as the site for your production line of Kushite torches.
  7. an enclosure for ponies near the stables.
  8. an overgrown vegetable plot, with many herbs and weeds of various sorts. Someone has been digging in it recently, although not since the last rain- probably pulling up roots of some sort.
  9. what looks like a sizeable chicken or duck run (the stream runs through one end).
  10. two large paddocks, divided by the stream which flows through the kraal. The larger paddock has a
  11. number of young trees in it, which Serif says look foreign to him.
  12. the stream has a small earth dam, with a large clay pipe in it, which regulates the level of a small pond and prevents the paddock flooding. It provides a decent reserve of fresh water, although it looks too small for the dry season unless this is spring-fed.

All of the above is within an elliptical stockade, made up of a hedge supplemented by timber in various places. There is only one set of timber gates leading in, which were open. The whole complex looks thoroughly cleared out, but with no evidence of fire damage or large BBQ feasts of livestock, both hallmarks of looting. Possibly this place was abandoned, and residual items have been plundered, but without demolition for construction materials etc.


From Sammus’s Boast:

9. Kaskator Exploration Continued

We managed to make a about 15 large torches and 6 smaller ones as well as replenishing our existing ones. We made our usual preparations for the night with the horses and ponies stabled securely and the rest of us inside one of the buildings with two people on watch. The first part of the night passed uneventfully, but during the second watch I seemed to drift into a dream and heard a woman’s voice calling for my help in Gallic. Unconsciously I wandered up the hillside towards the tunnel. Agripinus had also heard the voice, but it was calling in Punic; fortunately, he was not overcome by the siren call. He woke the others and cast light. Serif was able to find me and drag me back to my senses and we all returned safely to the camp-site. During the third watch, Si’Aspiqo also heard the call, but was able to resist it.

The next morning, we returned to our explorations of the tunnel, again leaving Serif to guard the camp-site and horses. This time at the crossroads where we had set our fire, we took the passage to the right. After 30 feet there was a forced right turn and then after 60 or 70 feet there was an option on the left, but we continued. There was an alcove on the left then after around 50 feet there was a strange dogleg but no door this time and the passage continued. After another 100 feet or so there was a door on the left.

Amphius opened the door and a passage led away at 90 degrees. I headed along the passage followed by my comrades. After about 30 feet there was a door on the left and then soon after the passage turned to the left. The door opened into a 20-foot square chamber stacked with wooden furniture. In the corner was a table with sawdust and wood chips underneath and a couple of saws. Some of the tables were of good quality hardwood, but the rest was poorer quality. We went back out into the passage and the passage turned around the room until we ended up going back the way we had come parallel to the earlier passage with what seemed like a narrow wall now on our left.

After about 70 feet there was an enforced right turn and then after 30 or 40 feet there was a dogleg but the passage continued in the same direction. After 20 more feet there was a passage on the right but we continued on for 50 feet where there was a right turn and after another 30 feet another enforced right turn, we were just starting to retrace our steps, when Amphius spotted a door. It opened into a small, empty chamber, but Amphius spotted signs of something having been dragged through the dust towards the dark corner and here there were steps down.

I led the way down carved stairs which turned to the left. It was about 20 feet down and opened into a large chamber with piles of rock and rubble and some carts with rocks on them. It looked like a mine. There was a wall to the left and right and after 15 feet on the right was a corner. Agripinus cast a holy light which revealed a wall about 40 feet to the left. The far wall was about 40 to 50 feet away with an exit in the far wall almost directly opposite where we had entered. There was nothing else in the room other than a bronze pick axe, which I attached to my pack.

I led us through the exit opposite, which led into an irregular chamber wider to the right than the left with 20 or 30 feet to the wall opposite, which had a door on the left and seemed to intersect two tunnels. Through the door was a passage ahead, but no sign of the drag marks we had seen on the floor above.

We decided to return to the upper level and complete our explorations there, so we retraced our steps to the crossroads where with the remains of our fire.

This time we continued on from the fire away from the entrance to where there were two doors opposite each other. We had previously explored the door on the left; this time Amphius opened the door on the right. This opened into a room with more, disordered furniture, it was about 20 feet wide and 40 feet long. There was an exit on the right-hand side and a fireplace in the far left-hand corner, with two carved wooden chairs at the far end. They were each carved from a single piece of good quality wood. The other furniture was more mundane. There seemed to be carving in the walls and the decorations looked a little Persian to Si’Aspiqo. The exit was a passage, which led to a door, which Amphius opened.

Through the gloom it looked as though there was a naked woman stood in the room, but as more light was shed, I realised that it was a stone statue of a beautiful naked woman. The room was 20 feet wide and 30 to 40 feet wide with a bench seat around three of the four walls. Amphius thought the statue looked like the Greek goddess Aphrodite. It was carved out of a complete block of white stone on a plinth. Amphius investigated the plinth, but found nothing. However, he did notice something in the wall immediately to the left of where we had entered. He found a mechanism and opened a secret door, which opened on a passageway leading back the way we had come.

There was an immediate turn to the right and then the passage continued about 40 feet to a T-junction. We took the right option and soon arrived at another T-junction turning right here and then an enforced left turn, led us back to the crossroads with the remains of our fire. We headed back to the camp-site to check up on Serif and to have a tea break before continuing our explorations.

Serif and our horse and ponies were all safe and sound. We exchanged stories of the stones speaking, which Seif had mentioned. Serif said that it had been created by the Sooma, who had come digging for the blood of the earth. This had been long ago.

Si’Aspiqo speculated that these might be connected to the Summerian people who were from between the two rivers in the East and were prior to the Persians and Assysrians. He is a learned man – I have heard of the Persians, but none of the others. He also talked of other goddesses who the statue might represent. He mentioned Astarte, Asterith, goddesses of love and war. He then related a story of Inanna a goddess who tried to steal her sister’s kingdom – Areshkita, who was the queen of the underworld and the dead. He thought the diggings might impinge in some way on her realm.

The room with the statue almost looked like it might be a place of questioning with the way the benches surrounded the statue on three sides. It reminded me of tales I had heard of a Greek oracle, where priestesses give obscure answers to questions. Agripinus thought je might be able to talk to the statue, but decided that this was something to try when we had explored more of the complex.

After a break we returned to the complex, retracing our steps to the remains of our fire at the crossroads. We continued on past the two doors and a passage on the left which we had previously explored. After another 10 or 20 feet we came to a passage on the right, but we ignored this and continued for another 70 feet where there was an enforced right turn. After another 70 feet there was a door on the left and the passage continued.

Amphius examined the door, opened it and I led the way in. It was a fifty feet wide chamber, about 12 feet deep, wider to the right than the left. In the right-hand corner was an alcove. There was nothing in the room and Amphius found nothing unusual about and of the walls or floors. We continued along the passage which then turned following the outline of the room until we spotted a door ahead. Amphius spotted something unusual about the floor. After careful examination he decided that the whole of the floor ahead leading to the door looked like it was trap. We looked at various ways of getting over, but decided it would take a lot of preparation or my suggestion was driving spikes in the wall to allow Amphius top climb across, which would make too much noise. Leaving this for now we returned to the passage on the right we had passed after the double doors near the crossroads.

We set off along this passage and after about 50 feet there was an option on the right or the passage continued. We ignored the option on the right and Amphius spotted something odd about the wall on the left. He spent some time investigating, but was unable to find a mechanism. We headed on and there was an alcove and a door in the right-hand wall.

Amphius opened the door and a wide passage headed off at 45 degrees to the passage we had just left. It was about 20 feet wide and looked like a processional way. As we opened the door a wind seemed to get up, and increased as we closed the door behind us. It blew out two of our torches, but Si’Aspiqo lit another torch and Agripinus cast the light of Tanit, which diminished the wind and I led the way forward.

Immediately I was faced by a group of undead. Amphius and Oiorpata fired arrows, while I tried to hold them off. Agripinus tried to turn the undead back, but his first ceremony was unsuccessful. Our two archers were successfully hitting the skeletons, although there was not much left for them to hit! One of the skeletons did get knocked down. I had not managed to damage my three opponents and they had hit me, so I was forced on the defensive, relying on my companions to deal out damage to the undead. Oiorpata drew her dagger and joined in while Amphius continued to shoot them. Si’Aspiqo cast a protection from evil, which seemed effective and then Agripinus brandished his holy symbol and they quailed back into the shadows from whence they came. The archers fired a few more shots and we followed them until they left by a door at the end of the passage about 70 feet away. Two had been damaged and forced to crawl and the door was shut on them by the retreating skeletons. We finished those two off. As the door closed the wind dropped.

We backed out the way we had come and closed the door behind us. I rested, while Amphius re-examined the potential secret door. Eventually, he found a pressure point and opened the door.

A short corridor led, after about 20 feet, to a wooden door. This was made of better quality wood. As we approached the wooden door, the secret door closed behind us, but Amphius made sure he could see the mechanism to re-open it. The next door opened out into a large chamber – 20 feet deep and maybe 60 feet wide. The far wall had minor relief carvings and colourings, which seemed to tell a story. There was also some broken up wooden fixtures. In the far corner was some remaining furniture – a bed, and a desk or similar, which had been overturned. There was a door on either side of where we had entered the room. The desk had a drawer, which Amphius noticed a needle in the handle to trap the unwary, however, he was unable to open the drawer. I carried it back along the entrance corridor, past the crossroads and remains of a fire and left it in an alcove to be collected when we left the complex and then returned to the room, where Si’Aspiqo was still examining the relief.

The frieze showed a bald, shaven headed priest, who looked slightly Egyptian, maybe Persian. He was on a hilltop with three peaks, similar to where we were. There was a battle scene with the enemy fleeing. The shaven headed figure was a priest or wizard casting a curse or power over the barbarians, and creatures of the night. There was no indication of any deity, so Agripinus suspected he was a wizard rather than a priest. Si’Aspiqo suspected there was night demon or ailu depicted. There was worn cuneiform around the border. It looked as though it had been worn by people tracing out the figures repeatedly.

Amphius opened the door in left wall, and I had to help him as it was very stiff. There was a very dark narrow corridor ahead, but by the light of our torch I could see the glitter of metal. As I headed forward, I could make out a chest and many gold coins. I suspected, it might be a trap, but as Amphius tried to push past me to take a closer look, he stumbled and pushed me forward, setting off a trap. A set of heavy iron bars dropped, cutting us off from the rest of the party. Fortunately, Amphius was able to release the mechanism and with my great strength, I was able to raise the bars back into the ceiling where they were held by a catch.

We returned to the chamber with a relief and went through the remaining door. It opened into a 20 by 20 room with no other exits. There were marks in the wall were things, maybe shelves had been attached. There were also some moldering pieces of cloth in corner. Maybe it had been a walk-in closet, or dressing room. It looked as though it had been clumsily looted, probably some time ago – at least a year.

Finding nothing else we returned to the crossroads where we had left the remains of a fire and took the passage that would have been on the left soon after passing this crossroads had we come from the entrance. We went along this and turned right heading along the chamber or passage as it narrowed. After another 30 feet we came to a T junction. To the left it opened into a room, which went around round into a corridor on the left or on the right, but we headed to the right along a passage. After about 30 feet, there was passage on the left or dead end beyond and a potential secret door on the right noticed by Amphius. He looked for a mechanism but couldn’t find it, so we took the passage on the left. After 50 feet there was an option on the right or the passage continued. We took the right turn and after 40 feet or so, there was an option on left, which was just an alcove with a door. We continued, ignoring the door. After about 65 feet there was enforced left turn. After another 10 or 15 feet there was an enforced left turn and then after another 35 feet an enforced right. I spotted a flicker of movement and a gigantic insect with tentacles moved to attack me. My first blow missed its mark, but Amphius and Oiorpata shot it, and I ran it through. Si’Aspiqo examined the corpse and told us that it was a corpse crawler and that its tentacles contained some poison that could paralyse. There was very large grub-like body around six feet long and a large head and then the tentacles were about 4 feet long. Amphius took the head and put it in a bag. We carried on and about 20 feet after the enforced right turn was a crossroads. Straight on there was a short distance to a T-junction, which looked like an obvious maze. We went right at crossroads and after 40 feet there was and enforced right turn. After this there was an option on the right or the passage continued. We turned right and then after 30 feet came to0 to dead end. We returned to the crossroads and went straight across. After 40 feet there was an enforced right, and then after a further 50 feet an option on left or the passage continued. We continued and after 20 feet there was a door on the left or the passage continued.

Amphius examined the door, which was of better quality wood and had a Punic inscription, which Agripinus said was – Ro-gan. Amphius opened door into a room 20 feet across, and about 50 feet wide, 10 feet to left 40 to right. There was a door straight ahead in the opposite wall. The far wall was set up with targets, and there were empty hoppers for javelins or arrows. There were iron bars on a rack on another wall of different diameters. In one corner there was a metal fitting in the roof with a rope hanging down to the floor, and there was a rack with some dummy weapons, blunt and extra heavy. Amphius opened the other door, which opened into a passage going left and right. We turned left and after 10 feet there was an enforced left turn and then after 10 or 15 feet there was a T-junction and a left took us back to the door with Ro-gan’s name on.

We went back into the room and out the other door and this time turned right. We went 40 feet and into a corridor left or right. We turned right and after 30 feet there was an enforced right – after 40 feet we were back to the door on the right with Ro-gan’s name again.

We decided time was getting on and so we headed to the outside, and I grabbed the desk as we passed it and carried it to the outside. We also dragged the body of the crawler outside.

Amphius did some more investigation of the drawer, but made no progress, so I borrowed and axe from Oiorpata and smashed it. There was nothing else, but as I had hit it, I heard a rattle and suspected there was something else concealed. Amphius located a hollow area, but couldn’t find a mechanism, so I just smashed it in. Sure enough, there were 20 bags (one of which I had damaged), each with between 12 and 24 modern, gold Punic coins, giving a total of 620 coins.

We used the smashed up remains of the desk to create a fire and burnt the remains of the corpse crawler and then returned safely to our camp-site around 4 o’clock to be reunited with Serif.


From Sammus’s Boast:

10. Kaskator Exploration - The Wizard’s Chambers

After an early evening meal, Si’Aspiqo and Agripinus set up their protections and we turned in for the night with our normal watches. During first watch Oiorpata and Amphius heard some noises from the direction of the tunnel complex up the hill – it sounded like voices, but it wasn’t the female voice that they had heard me described last night. They woke everyone and we all listened. I could hear a voice but couldn’t make out what was being said. It was a dark night as the moon had not yet risen, but by the light of the stars we headed slowly and carefully up the hill. Amphius led the way about 25 yards ahead of the rest of us, but Serif moved confidently and very stealthily and caught him up. Amphius thought he could hear three or four voices – they weren’t speaking Greek and probably not Arma either. They seemed to be in the nearby wood, about 200 yards away.

We crept carefully closer; Amphius tripped into the undergrowth and I blundered into a bush, but we managed to get to about 50 yards away without being heard. Serif said there were three men and told us to hold while he watched. He thought they are making camp and a fire. He thought they were maybe Libyan, but Agripinus thought they were actually Liby-Phoenician.

We planned to fan out slightly and then Agripinus would show himself and make a challenge. I made some noise trying to disentangle from a bush and Amphius tripped over some undergrowth and Agripinus challenged the camp. They asked him to stand where they could see him in Arma. Agripinus, Amphius and I moved to where we could be seen in the firelight.

Their spokesman said that they had been trapped underground by the spirits of the dead in the tunnels. For how long asked Agripinus? A few days was their reply – they had barricaded themselves I a room after being ambushed by the undead. Agripinus told them that he was the representative of the owners of the area and had come to investigate. The spokesman told them that they hadn’t stolen anything and they had nothing. They were poorly armed and equipped with spears, leather armour and light shields. They were unshaven and disreputable looking as though they had been living rough for some time. Agripinus asked if they had been in service and another of the men armed with a short stabbing spear nodded. Agripinus invited them to share our camp for the night in exchange for swearing they would do us no harm. They looked up at me and then were surprised when Oiorpata and Serif emerged from the darkness – they looked relieved that we had not killed them. They were happy to swear and share any information they had.

The four hungry men joined us at our campsite and were very grateful when we shared some food with us. Two of them had light wounds and bandages and Agripinus healed them. The rest of the night passed uneventfully – although there had been some snuffling and scratching noises nearby, nothing had pierced our protections.

The next morning the men explained that they had gone underground led by their boss and had been attacked at the crossroads and had suffered casualties – these were the bodies we had seen. The remaining four had then fled until they found some double doors that opened into a room, where they were able to barricade themselves in. They were able to describe the turns they had taken as one of them had knots in a rope. Agripinus and I shared our maps and they were able to show us where they had gone, although we had not gone as far as the double doors.

We gave them breakfast and Serif gave them a bag of oats and then rode off with them to ensure they left the area.

Agripinus and I compared our maps and decided we would start by investigating a potential secret door that Amphius had spotted previously, but been able to open. We headed back into the tunnel past the crossroads and a couple of doors and then took the passage on the left. This led into a room and we headed to the right past a secret door to where the room narrowed into a passage and then turned right at the end. We headed along to where there was an enforced left hand turn where Amphius had spotted a potential secret door on the right just as the passage turned. This time he managed to locate the mechanism.

There was chamber within and the first thing we saw was a large skeleton and I was just ready to fight it when I realized it was chained to the wall and was just a skeleton. It was very large, similar in size to myself, hanging from the top of the wall or the ceiling with the bones held together by wire. There were wooden tables and a heavy stone table in the centre of the room. Everything was very dusty. There was a large bottle or glass urn on one of tables. The room was about 30 feet deep by 40 or 50 feet across. There was an empty fire pit in the middle with ancient ashes. In one corner were two large wooden barrels, and a stone block next to them on which were perched a few ceramic containers and some glass. There was also an upright plain wooden sarcophagus. On one wall was a large mechanism, which appeared to be designed to stretch people.

Agripinus opened the sarcophagus, which proved to be empty. It looked like a cheap Egyptian coffin. On closer inspection the large glass object was a glass amphora, which looked smoky inside. Amphius carefully wrapped it in rags and put it in his sack for later inspection. Si’Aspiqo didn’t smell any active magic, but it was obvious magic had happened here. In a corner were 2 large 100 gallon empty wooden barrels. A third barrel was half the size of the other two and had a murky, muddy liquid in the bottom. There were two more amphora against the north wall, the one we had entered through, with Punic lettering painted on – letters T on one and F on the other? There was more glassware and small pots on some shelves around the walls. There was some firewood under one of tables. There were a couple of large cast iron cauldrons around the fire pit. One was suspended over the pit by an iron bar and support and the other was lying in the ashes.

In the centre of the wall opposite from where we had entered was another door. Amphius opened the door and there was a horrible shrieking noise. He immediately shut it, but we could still hear the horrible noise. He re-opened it, and I led the way into another room. There was a large square room with a table in the centre, on it was a ceramic bowl with something inside almost quivering, which seemed to be emitting the horrendous noise. Was it a plant? No-one else seemed to be taking any action so I smashed the bowl and contents with my sword and the noise stopped.

It seemed obvious that the two chambers had been used by magicians. There were wooden cabinets on the north wall with lots of earthenware jars, from which emanated a complex mix of musty odours. Arcana were scratched on the walls and floor amidst the thick layer of dust, which Si’Aspiqo identified as modern Egyptian. Maybe this was the work of Ro-gan’s sidekick. There were more wooden tables, but the central table was a smooth piece of black slate. On it was another large glass urn with a stopper, which seemed to be full of thick amber fluid with something dark within. This was again wrapped carefully in rags and placed it in another bag.

It looked to Amphius as though there was an opening mechanism in the West wall. He managed to open it and we found ourselves as anticipated, back in the room that narrowed into a corridor, opposite the secret door into the triangular room.

Oiorpata and Amphius took the two packs containing the amphorae and we headed carefully back to the camp for a break and a snack. Serif was not there, but we assumed he was still seeing our four guests out of the area. Si’Aspiqo thought that both the amphorae were magical and suggested burying them for later investigation. I used my pick-axe to dig a couple of holes and we warily packed loose earth around them and delicately tamped the earth down over them.


From Sammus’s Boast:

11. Kaskator Exploration – Rats and Darklings

We had a break and something to eat and sorted out some more torches and then without waiting for Serif to return we headed back in to Kaskator.

This time at the first crossroads we turned left and followed the passage round to the door on the right. Once through the door we turned right. After 30 feet there was a no option left turn and the after another 20 feet the passage ended with a door on the left. Amphius opened the door onto a long thin room with fragments of furniture, which had perhaps again been used as firewood. At the far end was a stone slab about a foot high, 10 to 12 feet wide and 6 feet deep. It was a solid block and the surface was more worn than the floor. It looked like a stage and maybe the wooden fragments were the remains of benches. Perhaps this had been a place of worship? There were a few fragments of cloth hangings. We returned to the crossroads where we had come through the door and turned right (which would originally have been straight on.

After 50 or 60 feet it opened out into a much larger chamber – we could not see how large. It felt slightly damp and there were lots of fungi growing here. There was a wide variety of colours and lots of clumps of mushrooms, some of which were very large. There were puffballs, some floating in the air. They looked a bit like flying jellyfish and as they floated towards us, we beat a hasty retreat back out through the door, closing it carefully behind us, and headed to the right.

After about 80ft there was an enforced right turn and then after another 80 feet the passage became more irregular and less straight. It went through a series of curves, left, right, left, and after about another 90-100 feet emerges into regular straight brickwork again as a 45 degrees left turn. It was now double width like a processional way. We made our way along about 60 feet where there was an enforced right turn. We proceeded along for another 80 feet where it opened out into an irregular chamber which we recognized. There was an option on the right, which we knew would take us to the triangular shaped room behind a secret door; directly ahead were two options.

We took the left hand of the two passages ahead, which we had yet to explore. After about 30 feet there was an enforced left turn. For 30 feet more it was a regular, straight passage but then it began to swing to the left. After about 100 feet I was convinced we were heading West; Oiorpata and Agripinus thought we were heading South and Si’Aspiqo and Agripinus thought the true direction was somewhere between. The passage then continued straight for about 30 or 40 feet straight where there was a no option left turn or a door on the right.

Amphius opened the door and we saw a passage heading straight ahead. We closed the door and turned left. After about 40 feet there were large, double doors on the left or the passage continued. The doors were carved but had been damaged. The carving resembled pillars with something wrapped around them, but we couldn’t make out what.

Amphius opened the door and in the torchlight, we could make out the floor which was inlaid with highly polished red stone. The room extended about 40 feet to the left and right and maybe 30 feet ahead, but was in the shape of a cross. There were a very large number of wooden shelves, with pigeon holes and on the floor were scattered the remains of broken up furniture. One corner smelt like a latrine and we could smell the remains of a fire and the centre of the room contained a makeshift firepit. Obviously the four men we had encountered last night had been holed up here. In the walls were sconces that once held torches. There were a very few scraps left in the pigeon holes and it was evident, much to Si’Aspiqo’s annoyance, that they had burnt the contents of the library to keep warm.

Behind some fragments in a pigeon hole, Amphius spotted a gleam of metal. In there was a small, bronze figurine with some silver inlay and copper eyes – the, statuette of bull-headed man. A minotaur, a half man, half bull from Greek legend I was told. We searched the pigeon holes, but only found fragments – there were no intact scrolls. Si’Aspiqo told us that he had seen polished red granite in Egyptian temples.

We went back out of the double doors, library, and turned left. After 20 to 30 feet we came to a dead end. The wall at the end and on the right were just brick and very thin. We did consider trying to break through with the pick-axe, but decided this would make enough noise to wake the dead.

We retraced our steps to the door we had recently opened with a passage beyond. Amphius opened the door and I led the party along the corridor and after 30 feet we arrived at a T-junction. It was a complex junction. If we turned left the passage continued. On the right was a door or the passage turned back on itself. We took the right turn back on itself.

After 40 feet there was a no option left turn and then after another 20 or 30 feet the passage seemed to continue a short distance and stop or there was an option on left. We took the option on the left. There was an opening in wall on right but it just turned into a deep alcove. We continued and after a short distance there was a no option right turn. Another 50 or so feet led to another no option right turn.

As I led the party on, Amphius and I were attacked by rats the size of small dogs. There were four or five of them, but even though they had sharp teeth, with Amphius’ help, I made short work of them. On closer inspection they were rats, but about 10 times the normal weight.

About 20 feet after our last right turn was an option on the left, roughly where the rats attacked us, or the passage continued for about another 10 feet where it turned to the right. Under the extra light Si’Aspiqo had lit to aid in the fight against the rats, Amphius spotted what looked like a secret door just along the passage on the left.

He spent some time looking for the mechanism, while I gralloched the rats. Amphius was unable to find the mechanism, so we continued straight along the original passage and took the no option right turn. After 20 or so feet there was a door on the right or the passage continued a few feet and turned left and then ended.

Amphius opened the door and ahead was a rectangular chamber, about 20 feet deep room with a wall immediately to the left and the right-hand wall about 30 feet away. It was a bare room with no other exits. There were some scuffed chalk marks in the floor, which the magician investigated. It looked like a large circle with scribbles. He thought it was a conjuration or divination spell but it was too scuffed to make out. He added that it was contemporary Egyptian or Kushite in style, but there was no smell of active magic.

We went out of the door and Amphius checked out the alcove opposite but it just seemed like solid rock, so we retrace our steps to the suspected secret door. We headed along about 15 feet to a no option right turn. The wall to the left was now solid rock and we continued for about 110 or 120 feet to a no option right turn. Immediately after the right, maybe 5 or 10 feet there was an option on the left or the passage continued. The option on the left looked like a chamber at 45 degrees to the left. At the back was an opening, into a small chamber 45 degrees to the right. At back of second chamber another left 45 degrees. It was like a zigzag processional way. There was another zig to right, then to left and then right then left then right, each about 25 feet long. At the last of these there was a door in the left-hand wall, or a 10 feet wide passage ahead as the right turn ended.

It was one of the superior quality doors and has Amphius inspected it for traps he could hear noise from within. He opened it and something poked at him with a spear. It was a darkling. The door opened in to a chamber and in the flickering torchlight I could make out more darklings within. Amphius ducked away and drew his bow, leaving me to face the darklings. I was hit by a missile and Agripinus touched my shoulder and invoked protection from evil. Si’Aspiqo cast more light and I could see 6 or 7 darklings. I took a pace back into the lit passageway to stand alongside the priest and Oiorpata was able to fire her bow and a darkling went down with one of her arrows through it. As the darklings push the door shut again both archers fire, Amphius knocked one down but Oiorpata’s arrow went off into the gloom.

We headed back to the outside. By now we had burnt 4 torches and a couple of hours or more had passed. We returned to the corral, where Serif awaited us. He told us that he had accompanied the Libby-Phoenicians for about 5 or 6 hours. He had pointed out the road they should take and gave them an extra bag of oats and warned them this was Numidian land, and a forbidden place – if you come back your lives are forfeit. They had thanked him for the food and hurried away.


From the Journal of Agripinus:

12. Kaskator Update

After several days in the area I have concluded the estate appears to be almost entirely underground, and has a very maze-like quality. Initial investigations led us to a crossroads, and exploring the left hand passage, we appear to track back on ourselves to a place that must surely be once again outside the hill. Either we are being led a subtle curve or gradient, or some sorcery is employed to confuse our direction.

Without wanting to get too lost, and with too few torches to make a safe map, we delved further straight in to the complex. That was a benefit, as we found wood and such matters as could be used as torches to continue the process.

Nothing of value or portable assets were found this day, the only notable event in fact was being attacked overnight and one of the ponies almost stolen. It was a small skirmish, and only minor wounds taken and all foes dispatched. It appears so far, that looters have already made free with the immediate items, though I shall attempt to recover what I can from whatever leads we might obtain.

We are going to need more torches, that is apparent. Si’Aspiqo seems to be adept at making them though these Kushite torches burn with more of a hiss and a spit than the ones we bought in Carthage they give off a bit more smoke and a distinctive aroma too. On the positive side, they look quite rugged and damp-proof.

I noted that there was some outer dwellings, these consist of:

  • a central roundhouse with thatched roof which we found suitable for overnight shelter, accommodation and a secure camp-fire. A couple of smaller round huts - probably fodder stores. A substantial wooden outbuilding with many shelves, probably a food store.
  • A substantial wooden outbuilding with many hooks most probably an equipment & materials store to my eye. There is also a rough stable-block for about 6 horses, an open-sided roofed shed with a small forge at one end and what looks like a smoking rack in the roof.
  • There is an enclosure for ponies near the stables and an overgrown vegetable plot, with many herbs and weeds of various sorts and a sizeable chicken or duck run with a stream running through one end.
  • Also there are two large paddocks, divided by the stream which flows through the kraal. The larger paddock has a number of young trees in it, which Serif says look foreign to him. The stream has a small earth dam, with a large clay pipe in it, which regulates the level of a small pond and prevents the paddock flooding. It provides a decent reserve of fresh water, although it looks too small for the dry season unless this is spring-fed.

This all is within a stockade of some stretched circle bordered a hedge supplemented by timber in various places. There is only one set of timber gates leading in and the whole complex looks appears cleared out, but with no evidence of fire damage or large BBQ feasts of livestock, both hallmarks of looting.

My estimation is that this place was abandoned, and residual items have been plundered, but without demolition for construction materials. Further investigation of the interior will hopefully tell us more.

After several visits to the interior the Gaul and I have managed to piece together some rough sketches of the layout of the place. Far from being simple and functional, it is twisted and difficult to navigate.

I will only mention some brief things of note here that we have encountered so far. The first is that the complex is inhabited both by undead denizens and other vermin. That is vermin of the four legged and looter kind, all of which we dealt with.

There is a shrine to a goddess in the eastern side, it is certainly not Tanit, and thus interfering with it at this early stage in our investigation is most unwise.

There are many rooms of broken furniture, some being used for firewood, perhaps having been smashed up by looters, though little of value is evident at the outset. Though there are a few pieces worth noting that we have been able to carry out so far, see below.

On the west side is a large room filled with fungi and mushrooms, it is rather musty, and I suggested it was best to leave alone until we could prepare with some face cloths and water to keep the spores and smell from affecting us all.

One room found after 2 or 3 days was filled with alchemical items. Too numerous to move safely, these have been mostly left (so far) in the secretly secure area we found them. Some rooms with torture equipment were also uncovered, and several trapped areas and false walls.

So far, the recovered items amounts to one bronze pickaxe, 640 gold coins, two flasks containing a misty swirling gas which have been removed and buried for safe keeping. There have been some small items found on the bodies of looters, a dagger, a necklace with blue stones, a sword, a gold bangle and items that I consider of some value from the bodies of denizens found here that we will claim as shared bounty.

Further exploration will surely provide better information, explanation, and items which our clients have sent us here to find.


13. Kaskator Map

Map of explored Kaskator
Kaskator

As explored by the evening of the third day.
Recorded by Sammus the Strong and Agripinus Taniths Priest


Si’aspiqo wheezes:

14. On Goddesses

I have been reflecting upon the matter of the statue in the hidden room, and its implications.

It is not unreasonable to speculate that the statue itself is indeed a modern Greek rendition of Aphrodite, as suggested by my observant colleague Amphius of Crete. We know there has been Greek interest in this place of late, However I suspect a connection with the Alexandrian conquest of the Eastern world, when strange and ancient mysteries were overrun by the great conqueror’s armies and old knowledge brought to light for those with eyes to see. This, I believe, has lead to the modern interest in Kaskator which in turn brings us here.

Here in the lands close to Phoenician-founded Carthage, the Goddess statue is better understood to represent Astarte, as the Greeks call her, or Astoreth of the Phoenician rite. I say Astoreth because she is clearly not her close sister-goddess Tanit, or our fine leader Agripinus the military priest would recognise her. The symbolism of Tanit is not frequently erotic, an aspect of the statue that our soldier-priest clearly recognised in the matter of his close inspection of her, um, divine form.

I would venture that Astoreth, whom I might refer to as Isis were I in the northern lands of the great river, like any proper goddess has earlier avatars and sister-goddesses, mostly forgotten in this modern age here in the west, but still whispered amongst the wise of the North East.

You might say Astoreth is a goddess of love and war, the strong passions, and not the dismal gloom of dreams of the dead and the shadow that seems to hang over this region of Teveste, called Kaskator moving the Numidian people to declare it taboo.

My thoughts are caught by the observation of our good guide, Serif, as much as I can make out of his low-Greek, Arma argot, that the tale of his people is that this place was never until very recently the subject of interest by Greeks of modern times or their forebears, but that in ancient times the “Summer people” dug here for “the blood of the earth”. Quite what the blood of the earth means is unclear to me as yet. I speculate though that the Summer people are not some seasonal local tribe, but the ancient people of the land of the two rivers, far to the east, who worshipped, among others, a Queen of Heaven, called Astoreth in later days but who is also named Ishtar and Inanna. Inanna is she who had a sister Queen whom she tried to rob of her realm and was struck dead by the eternal judges for her impertinence and usurpation. Being a goddess she got better, of course, and someone else bore the price of her deeds.

You will note that the Shadow lies on this land. Several of us have head a sweet voice calling from the depths. I feel it in my bones and see the dead passing by in my dreams. It attracts the Darklings I believe. We have, as a party, fought dead men and darklings in the gloom of Kaskator.

Therefore, I have little doubt that the depths of the Kaskator impinge in some way, whether physically or symbolically, on the realm of Inanna’s sister: Ereshkigal, Queen of the Underworld and of the Dead.


From Sammus’s Boast:

15. Centipedes and Pools

We had a break, sorted out some more torches and then, leaving Serif to guard the camp, we returned to our explorations. Agripinus and I had compared notes and determined somewhere we wanted to resolve our differences.

We went along the main North-South corridor past the crossroads with the remains of our fire all the way to the enforced right turn at the end. We followed this to a doorway on the left, which opened into a long narrow room running parallel to the passage, with an alcove in the right hand wall, which we had previously explored. We closed the door and continued along the passageway. This started to go around the room but ended in a suspicious floor leading to a door. We decided to leave this for now. In the future Amphius suggested we return with large rocks to roll along the passageway to trigger the trap and then we could climb over probably with the help of some wooden planks.

We then retraced our steps back towards the crossroads with the remains of our fire, but before reaching the this we took the first passage on the left, which led to a secret door into the carving room. Opposite the secret door, was a passage to the right, which we had not yet entered.

We headed along this about 20 feet to an enforced right turn, immediately followed by an enforced left. Then 15 or 20 feet to an enforced left followed by another right. After another 15 or 20 feet there was a T-junction, just to the right was the secret door into the statue room. We turned left instead then a right turn and the passage continued 45 feet to a T-junction. We took the right hand option which led 30 feet to a T-junction with an alcove just ahead. We turned right and after 55 feet there was enforced left turn, and after 30 or 40 feet we reached the crossroads with the remains of our fire.

Turning around we retraced our steps 30 feet to an enforced right then 55 feet to an option on the left, which we took. We ignored the option on the left and continued a further 50 feet, where there was a door in the right hand wall. About 10 feet or so further along we could see another door, this time in the left hand wall and the passage continued. Amphius checked the door on the right for traps and didn’t find any. He carefully opened the door, oiling it as he did so, as it started to creak.

It led to a passage so he closed the door carefully and we continued along to the second door. Again Amphius checked for traps and not finding any, carefully opened the door. Ahead was a passage and we headed along it. After around 20 feet was an enforced right turn and then 10 feet to an enforced left turn. After 25 feet there was an enforced right turn, and then the continued passage for around 60 feet to an enforced left turn. After another 30 feet we came to a dead end with a door ahead.

Amphius checked it out and found no traps. The door was set in brickwork and was locked. Opens into enforced left turn, 30 feet ahead to a door across passage, better quality. Amphius took out some tools and managed to pick the lock. It opened into a very large chamber and we could not make out the walls in any direction. The floor was covered in ceramic tiles, mainly yellowish-brown, but with darker markings in some places. We headed in and could see to the left and right, the raised rims of what looked like bath tubs or pools about 6 feet in diameter. Agripinus called forth the light of Tanit and the room was bathed in a brilliant blue-white light.

We could now see that the room went about 40 feet to left, but then after another 20 or 30 feet was even wider. To the right the wall was about 40 feet, but then after 50 feet it disappeared into the gloom at a 45 degree angle. The pools were roughly circular, about 6 feet across and with a stone rim. There looked to be at least 8 or 9 pools. We started to make our way around the left hand wall.

After 35 feet the wall turned to the right, then after 20 feet turned to the left and there was another pool ahead. After 20 feet the wall turned to the right and then after 10 feet to the left again. After 20 feet there was an enforced right , after 20 feet we came to a pool that we had to divert around. It was of a clear liquid, with a strange odour and I noticed a glint of metal in the bottom – maybe a plug. Another 20 feet led to a corner corner and enforced right. By now we could see 9 or 10 pools. After 20 feet we had to circumnavigate another pool. As we went round others noticed something glittering in the pool. 20 feet more and we came to an enforced right, then 10 feet to a left turn in the wall, another 20 feet and we had to go around another pool. We were now pretty much opposite the door we had entered by. Si’Aspiqo noticed that the mosaic seemed to lead back from here to the doorway.

Amphius checked out the wall where the mosaic path started or ends but couldn’t find anything. We continued another 20 feet and the wall turned 45 degrees. The wall carried on in that direction and we had to divert past another pool. As Si’Aspiqo walked round the pool he was attacked by some giant centipedes. He shooed one away with his torch and two more attacked and bit Agripinus, but he shrugged it off. Amphius drew his daggers and killed one, and I cut two in halves with my sword. Another nibbled at Agripinus again, but he finished it off. They were large, about the size of my forearm, and quite brightly coloured. Suspecting that they might contain poison, Amphius gathered up a couple of them and stored them carefully in his bag.

Si’Aspiqo sensed arcana from the whole room, particularly the pools. One smelt slightly sulphurous. The pools seemed to be about every 20 feet along perhaps three different processional ways. They seemed to be in overlapping clusters of four, making nine pools, with two more off to the right and a further group of three, making fourteen all together.

We continue 15 feet around another pool, to a corner which was square and contained another pool. A straight wall then back to the door. Once the light of Tanit faded, after 30 minutes, the room was much darker And we headed back out of the door, closing it behind us.

Amphius carefully relocked the door, leaving some hairs trapped in the door jamb, so that we would be able to tell if the door had been opened. We then retraced our steps to the fire crossroads. We then headed to where Amphius had found a suspected secret door, where we had been attacked by giant rats. He checked for a mechanism again and was unable to find anything. He started to suspect there wasn’t really a secret door, just a fake as a distraction.

We headed back outside where it was now late afternoon. We returned to the campsite, where Serif was busy preparing an evening meal of a Numidian stew with dried meat. We related our adventures. He told us that the centipedes were poisonous as we had suspected; although not as dangerous as scorpions, the poison could numbness. Fortunately, although he had been bitten by the centipedes, Agripinus had managed to shrug off the poison with no ill effects.


16. G.M. Update

It is a lovely evening, the horizon is orange, fading to a lurid pink, before the purple twilight. At last the clouds have broken and it should be a fine day tomorrow, the best omen since you entered these parts. As darkness falls, the temperature drops sharply, but starlight illuminates the kraal in an altogether more cheery way than it has before. Much the most pleasant evening around the fire that you have had so far.

The Kushite nods off, wheezing slightly as usual, and seems to sleep peacefully for while, before his dreams become more disturbed… At the same time, a warm wind arises from the south and small threads of cloud race across the sky. The trees around stir, and their limbs thrash as the gusts grow stronger. The Kushite wakes with a start, and all are watchful as midnight approaches. The horses and ponies are restless, and whinney in the darkness. Things rustle in the night, and the earth floor smells moist. You bank up the fire and have torches and weapons to hand. Serif removes his jacket, and you can all see the symbol of Tanit tattooed across his chest. He smears paint on his face and holds an amulet in one hand, with a javelin in the other.

Around midnight the number of small spiders, beetles and centipedes that can be found in odd corners seems quite unnatural…

The hot wind seems to have grown even stronger, and Agripinus can hear a fell voice calling far off in the gale, although he can make no sense of it. Others can hear only faint snatches. Si'aspiquo says — the voice calls… in Egyptian…


From Sammus’s Boast:

17. Conversations with a Demon

It was a lovely evening, the horizon was orange, fading to a lurid pink, before the purple twilight. At last the clouds had broken and all felt the good omen of a fine morning approaching. As darkness fell, the temperature dropped sharply, but starlight illuminated the kraal in an altogether more cheery way than it had previously.

The Kushite nodded off and seemed to sleep peacefully for a while, before his dreams became more disturbed. A warm wind arose from the south and small threads of cloud raced across the sky. The trees around stirred, and their limbs thrashed as the gusts grew stronger. The Kushite awoke with a start, and we were all watchful as midnight approached. The horses and ponies were restless, and whinnied in the darkness. Things rustled in the night, and the earth floor smelt moist. We banked up the fire and had torches and weapons to hand. Serif removed his jacket, and we could all see the symbol of Tanit tattooed across his chest. He smeared paint on his face and held an amulet in one hand, with a javelin in the other.

Around midnight the number of small spiders, beetles and centipedes that could be found in odd corners seemed quite unnatural. The hot wind seemed to have grown even stronger, and Agripinus could hear a fell voice calling far off in the gale, although he could make no sense of it. Others could hear only faint snatches. Si'aspiqo said that the voice was calling in Egyptian. The gale swirled outside, with a fell voice calling from far off. Only hints of words could be discerned, and none can understand them… save the Kushite.

Si'aspiqo looked inscrutable for a few moments, and then borrowed a piece of white cloth from Agripinus’ medical bag, before winding the bandage around his head. He coughed to the rest of us, “Ack! Beloved of Sutek indeed. My word. Ack! Ack! Well, I doubt anything will benefit from eating me, so I am just going outside and may be some time.”

He walked rather gingerly out the door of the hut, and plunged into the gloom of the gale. We could just perceive the white streak of his headband in the shadow of night a few paces from the front doorway of our hut. We all gripped our weapons and stood by, ready to charge out should the Kushite’s shouts turn to screams.

Evidently Si'aspiqo was in conversation with some creature or other. Every so often he relayed an update on his conversation and we came to realise that he was negotiating access to Kaskator. He told us that this was an arcane creature of the type known as a Shedim, which he described as “someone else’s God”, although we could think of it as a demon. He was asked why we were here and he had explained that we were seeking knowledge, not riches or power. He told us that Rogan had wanted knowledge, health and life, but didn’t want to pay; now he’s toast.

The Shedim apparently asked Si'aspiqo what was our offer for a pass to explore the upper levels until the next full moon. The Shedim wanted weapons or armour or a sacrifice of men or beasts. Gold was no use as it was too soft. Apparently, women were worth five times the value of a man and Oiorpata could be seen to pale even under the flickering light cast by the firelight.

The Shedim offered safe conduct until next full moon under sun, or in the Mountain, but only for the maze level. Si'aspiqo negotiated and we collected and piled up our spare weapons: 2 short swords, leather reinforced armour, a dagger, a stone mace, a leather helm and a boot knife. One of the short swords and the dagger were from Agripinus stock of trade goods, but the rest had been collected from the bodies we had found at the crossroads and the darklings. The Shedim told Si'aspiqo that we would be safe under the sun, or in the Mountain, until the next full moon and its children would do us no harm in the limits stated. It was about 2 weeks until the next full moon. Si'aspiqo suspected this would protect us from the darklings but probably not the skeletons.

A creature landed and bundled up the arms and armour. It was a dark shadow with shadowy wings, about the size of Agripinus. It flapped off with its bundle in a low flight path. Agripinus said it was a creature of shadow.

The wind died down, the clouds and mist passed and the stars emerge. Spiders, beetles and centipedes had gone. A fine bright dawn followed without incident and the brightest day so far began.

Leaving Serif to guard the campsite we headed back in to Kaskator and went straight to the secret door, for which Amphius had so far been unable to find the mechanism. This time after around 30 minutes he managed to locate the trigger and open the door. It opened into a 20 feet square closet. There was a little detritus on the floor, but nothing else and no exits, so we headed back the way we had come to a nearby door on the right, at an enforced left turn. which we had yet to explore.

Amphius checked for traps and after a struggle, opened the door. It was another small room, 20 feet deep, and 30 feet off to the left. There were some chalk scribblings on the floor but nothing else. Si'aspiqo went in first to investigate the scribblings. He thought it was a Circle of Protection, or maybe a summoning. Third or fourth level magic, but not something he was familiar with. There was nothing inside and no exits. From the door we head straight along the passage in what we thought was a southerly direction. After 85 feet there was a no option left turn and then after 30 feet a no option right turn and then 30 feet to another no option right but a door ahead. Looking along after the no option right turn there was a door on the right.

Amphius tried the first door, which was stiff, but opened after oiling. As he opened the door, we could all feel a suck of air – a slight draft from behind. By torchlight Amphius could see piles of dark stone or dust on the floor. It was a room about 20 or so 30 feet wide, and 20 feet deep, with more to the right than left. Was the dark stone or dust a pile of rubble?

Amphius tried the other door, which opened smoothly. This room was also full of black dust. On the left were some carving on the wall, maybe a door? This was 20 feet by 20 room. Amphius could feel some movement in the carved door, but couldn’t find a mechanism. He checked for traps but found none. The black dust was in a corner and the carved door was in the left-hand side near where we came in - on the western wall at south end. Amphius took a bag of black dust, which Si'aspiqo recognized as coal – the burning stone.

We went back to the first room. In the left-hand corner, there was a small chamber going north. Inside was a firepit, forge, hand bellows and a few metal tools on the wall. There was a vaulted upper part to the ceiling, and I could feel air rushing up and away. That chamber was in the north east corner in the south east was another door. We opened it into another chamber, containing very dry logs of different sizes. There was a hole about 3 feet across in the floor. Nearby a large iron ring was anchored. There was another door opposite the entrance. We went through that exit and there was a 10 feet corridor with a no option right turn. After 40 feet there was another no option right, after another 30 feet there no option right and as we turned there was a door on the left and another door ahead on the right, into the room with the forge, where there is a no option turn. This completed a circuit. We returned to the room with a hole.

If the hole was a well as someone suggested, it didn’t smell damp. Si'aspiqo threw an almost expired old torch down the hole, after readying the next. By its light we could see what looked like a pile of rubbish. The hole was more than 30 feet deep. The tools we had found were suitable for forging large weapons or armour not just daggers.

We headed back to the crossroads with the remains of our fire from a few days earlier and took the option on the left. We took the first turn on the left and headed along the corridor around 100 feet to a door on the right. It opened onto a corridor straight ahead. We followed it 30 feet to an option on the right or a chamber on the left. We headed into the chamber. It was a large room and we seemed to be in the northwestern corner. By the torchlight I could make out three columns about 10 feet apart before the room disappeared into darkness. There was a slight smell of something living, “maybe darklings?”, speculated Si'aspiqo. There was a smooth greyish floor of stone flagstone, and polished columns of red stone, which looked similar to the floor of the library.

We checked the corridor on the right. After 25 feet there was a door on the right or the passage continued. Amphius checked the door, and opened it. It was a room about 20 feet deep and 30 to 40 feet wide, with lots of large fittings in the wall, but nothing hung from them. Oiorpata wondered if they were to hang shields. We carried on along the corridor and after 30 feet there was a door on the left or the passage turned to the right. Amphius opened the door on a chamber about 20 feet deep and 30 feet wide. In the room, we turned to the right, and there was a stair case on the right, turning back the way we’d entered and leading downwards.

As our safe conduct only applied to the maze level, we came back out of the chamber and headed along the corridor to the north. After 25 feet there was a no option left turn and then after 30 feet another no option left turn, then 50 feet to a left turn, or the passage continued. We went left and after 60 feet there was a T-junction but the option left opened into the room with columns.

Agripinus summoned the light of Tanit. We could see it was a large rectangular, with eight red columns, in two rows of four, 20 feet apart. At the far end of the room about 50 feet away, was a raised dais with two stone thrones, carved of smooth, white stone. The raised dais was made of the same red stone as the columns. Beyond the thrones, in the middle of the wall facing us, was a well-made, superior quality, wooden door. On inspection from Amphius it proved to be locked. Amphius spent some time fruitlessly trying to unlock the door.

We headed back to the outside to prepare some more torches. We noticed nothing untoward on our return journey to the campsite. It was now the middle of a bright and sunny morning and we set to crafting more torches to further explore the complex.

Our teamwork meant that we were able to produce 6 torches in quick time. As we worked Si'aspiqo told us that he had dreamt of pools. The dreams might be relevant but he needed to ponder them further. We headed back up the hill towards the complex.

We headed to the wizard’s chamber first to investigate whether there was anything there that might prove useful to our further exploration. Amphius had no problems opening the secret door. Agripinus cast the light of Tanit and Si'aspiqo investigated the contents of the various jars.

The first contained a fluid he recognized that came from Persia and seeped out of the earth. Si'aspiqo told us it was highly flammable and was glad he was exploring by the light of Tanit and not a spluttering torch. It had a hieroglyph that he didn’t recognize and he drew a flame on it. The next contained a red powder or crushed stone very like that of which the columns in the throne room were made. The following jar had a stopper with a symbol of Tanit and contained pure water maybe holy water? The priest took it for now. The next contained vinegar. Another contained a crushed yellow powder – probably sulphur. The following had finely powdered or ground coal dust. Then there was another containing pure water, but without a symbol. The next had a dry white powder, slightly ivory in colour. The following had a dried residue, dark almost black, and some hieroglyphs that Si'aspiqo couldn’t make out – it smelt vaguely organic. Another jar contained very pure, white sand.

Another had a dried herb, probably harvested in the last three or four years – it was grassy or dill-like. The next had a number of shards of obsidian. They all looked the sort of things a wizard might find useful for recipes or ceremonies. The following one was full of slightly aromatic chips of wood – for generating aromatic smoke. Another contained mineral salt. The fifteenth jar was full of ash, very fine and flaky, maybe burnt in a kiln.

There were two jars containing a variety of pumice stones. Then a second jar containing ash. The nineteenth contained shards of a very dark grey soft material – the Kushite said that it was graphite and could be used for drawing or writing on a light coloured surface. Graphite for leaving a dark mark. There were still about another twenty or twenty one jars to go, but at this point the light of Tanit went out and Si'aspiqo lit another torch. It was thought safest to leave further investigation for now.

We went through the door into what we had thought of as a torture chamber. There were a couple of wooden tables, a stone table, a rack of some sort, a fire pit, two empty wooden vats and a half full vat, a few earthenware containers and the remains of some glassware in one corner and more small, glass amphora on the shelves. Standing upright was a crude coffin and the skeleton was still suspended against a wall.

There were four small glass amphorae on stands, somewhat larger than the jars in the previous chamber. The first seemed to contain a liquid heavier than water – maybe olive oil. The next had a liquid somewhere between oil and water. The next was closer to water. The last one was full of a dry substance, powder or gritty. There was also some small glassware and trays and some incense or aromatic powders.

At this point my mind drifted to the money we had found, probably because I found that more interesting than the contents of the two rooms. I realised that the bags of money we had found in the desk were probably salary bags for the army. I wonder who they had been for and how they had come to be there.

We decided to explore some of the areas we had not yet investigated. We went out of the secret door from the torture room and headed straight along a corridor for 60 feet to an option on the right. We continued straight on and came to an option on the left after another 40 feet or the passage continued. We turned left. After 80 feet there was a no option right. After another 20 feet there was T-junction left or right, although on investigation the option on the left was just an alcove. We took the right option and after 40 feet there was a door on the left or the passage continued.

Amphius noticed something about ceiling near the door. It looked like something might drop down and he thought the trigger was just ahead. Amphius opened door. It was a long thin room with scattered and looted bits of gear. It had obviously been a storeroom. It was about 60 feet in length and only 10 feet deep. There were pegs on the walls and we found rope, wooden dowels, a couple of worn heads of mining picks, some blunt chisels and fragments of barrels. Amphius made ball of rope and a mining pick and took it to the corridor. He threw it along the corridor in an effort to trigger the trap. Sure enough, there was a rushing noise and a heavy set of bars descended from the ceiling to the floor. We suspected that beyond it was a dead end.

We retraced our steps to and headed back towards the torture room but took the last turn on the left before reaching the secret door and headed along to where there was an alcove on the left with a door at the end. Amphius opened it and beyond was a 10 feet passage leading to another door. This then opened into another 10 foot square alcove with three more doors, one left, one right and one straight ahead. Amphius checked each door and could see no traps. He opened the door on the right – another alcove with three more doors. He also opened the door ahead and the one on the left – each opened into an alcove with three more doors. All were 10 feet by 10 feet alcoves.

Amphius took the door on the left and then after that the door in the left in the next alcove. This led to an alcove with just a door ahead or a door on the right. He opened the door ahead. This next alcove had three doors. He opened the one on the left and this led into a chamber, a much larger room 15 feet to the left and 20 or 25 to the right and 20 feet deep. There was an exit corridor running north in the northwestern corner. We went along this for 30 feet to a no option right, then 75 feet to option on the right or passage continued. We went right and after 30 feet there was a no option right, which ended in an alcove with a door on the right-hand side. The door was hard to open, but Amphius managed to force it open. On the other side was a small alcove with a door on the left or ahead. We took the door ahead, which opened into an alcove with just a door on left. We returned to the previous alcove and took the door that had been on the left. This led to an alcove with a door ahead or right. At this point we started writing on the doors: Beta 1 ahead Beta 2 on right and Alpha 1on both sides of the door we had just come through. We went ahead. This alcove had three more doors left ahead and right. We went back and tried Beta 2. This opened into an alcove with a door on the left or right. We entered and wrote Gamma 1 and Gamma 2 on the doors and opened the door on the right. This led into an alcove with just a door on the right, this opened into a small alcove – the door on the right had alpha 1 on it. The door was closed, even though we had left it open. Instead we went out of the unnamed door and Agripinus was able to direct back out of the maze to the main passage and we head back out of the complex and back to the campsite.

We had used three of our torches and the light of Tanit, so we arrived safely back at the campsite shortly before four in the afternoon. We set to making torches and a few wedges on a beautiful evening as Serif prepared another stew.


18. Kaskator Maps

Map of explored Kaskator day 4
Kaskator

As explored by the evening of the fourth day.
Recorded by Sammus the Strong and Agripinus Taniths Priest


19. Kaskator Maps

kaskator-5
Kaskator

As explored on the morning of the fith day.
Recorded by Sammus the Strong and Agripinus Taniths Priest


From Sammus’s Boast:

20. Exploring the South East Quarter

We prepared half a dozen more torches, including one fast-burning for throwing, and four wedges. We then ate our evening meal and turned in for the night. It was a clear evening and a half moon shone until around midnight. Agripinus and I were on second watch and both of us had an uneasy feeling but nothing untoward happened. We passed this on to Si'aspiqo and Serif on the last watch. Serif felt there was something out there and concluded it was probably the Shedim, around to see if we had anything else for it.

The night passed uneventfully and after a hearty breakfast we returned to Kaskator. We had decided to continue our exploration of the 10 feet square chambers and made our way along past the secret door to the torture room and took the next option on the right to an alcove on the left with a door at the end.

We went through the door into a 10 feet square room with three more doors. This time we labelled the room Omega and numbered all the doors. We chose the door on the right and after Amphius had checked it carefully, he opened it into another 10 feet square room This was labelled Theta and had a door on the left or ahead. In each room we labelled the room and numbered the doors and Amphius checked the door we chose for traps before opening it. From Theta we went ahead into Iota which had a door on the left and one on the right into a corridor and an immediate left turn which we had found the previous evening.

We went left into Lambda, which just had a door on the left. This led to Mu, which had a door on the left, which led to Theta or ahead. We went ahead into Nu. Again this had a door on the left or ahead. Left was back to Omega, so we went ahead to Zi. We checked the door on the left, which had a door on the left and right, but we stayed in Zi and went ahead into Omicron, which had a door ahead and left. We went ahead into Pi, which just had a door on left. This led into Ro, with just a door on left. This led to Chi, which had three more doors. The door on the right led into the chamber which we had found the previous afternoon. We followed the passage passed an option on right, and continued 20 feet to another option on right. We took this a short distance to a crossroads and went straight on heading south. This led round three turns back to the alcove on the right leading to the maze of ten feet square rooms we had just explored.

We headed back to the crossroads we had just left and turned left or west. There was an immediate no option left turn and after another 40 feet a T-junction. We turned left and after 30 feet reached a dead end. The torch expired and a new one was lit. We went back to the T-junction and took what would originally have been the option on the right. After 30 feet there was a no option right turn which ended after 10 feet ends in an alcove with a dead end.

We went back to the crossroads, and headed east, after 50 feet enforced right. We passed an option on the right and after 70 feet there was an enforced right turn. After 60 feet the passage opened into a T-junction. The option on the right became a T-junction and the walls here were a narrow. We turned right and then immediately left. After 20 feet there was a door in the left hand wall or the passage continued. The door opened into a large, wide chamber. This was the gym we had already explored. We went back to the first of the T-junctions and took the left turn to head south. After 20 feet there was a no option right. Another 20 feet brought us to a door in the right hand wall or the passage continues. The door led back into the Gym. After another 40 feet we came to a T-junction. We turned to the left, heading south and then after 10 feet was enforced left turn heading east. After 80 feet there was a no option left turn and then after 30 feet no option right. There were 5 or 6 steps leading up and the passage continued east. After 60 feet there was a no option left turn. After 20 feet there was a door in the right hand wall or the passage continued.

It was a finely made door. Amphius checked it out and found nothing and then opened it into a chamber that was 40 feet deep and 30 feet wide, but where the walls started narrower and widened at a 45 degree angle making a bottle shape. It was a stone chamber with fragments of wood and the remnants of what was once furniture. There were no other exits, and no secret doors were found.

We continued along the passage for 40 feet to a similar door in the right hand wall or the passage continued. After checking the door, Amphius opened it into an identical chamber again containing fragments of wood. Again it was carved out of rock, but this one had a decorative carved alcove in the far wall. The carving was just decorative and there were no signs of secret doors.

We continue north along the corridor for 40 feet to another door on the right. After this the passage turned 45 degrees left and doubled in width and we thought this was a door behind which we had previously found darklings.

The door was another finely made one and Amphius checked it for traps and finding none opened it. It smelt musky, similar to the throne room, probably because of the darklings previously occupying it. The room was the same size and shape as the previous two with more furniture remnants. There was the remains of a small fire in the corner, which was now cold. There was a dismantled bed and some personal chamber furniture. I searched carefully but only found a bronze belt buckle.

We left the room and headed along a series of 45 degree passages, emerging at a T-junction and turned left, southwards. After 20 feet option we turned right. After 75 feet was a no option right turn and then after 20 feet was a T-junction. The left turn led immediately to a dead end, so we turned right and after 40 feet there was a door on the right and just beyond were the iron bars we had triggered yesterday.

We now headed to the carving room to investigate the passage where we had encountered the undead. We headed past the secret door to the carving room. At the end of the corridor was a no option left turn with a door on the right. As we opened the door the wind gusted through from behind us and the torch guttered, but stayed alight. As expected there was a double width passage heading northeast.

Agripinus summoned the light of Tanit and ahead we could see skeletal forms advancing. Amphius shot one in the head but it continued to advance on us. The priest tried to call on Tanit to turn the undead, but dropped his holy symbol and the light of Tanit went out. I stepped forward to engage three skeletons, so that the he could recover his holy symbol. With a mighty blow I sheered both legs off one of the undead and it collapsed. Amphius shot another in the head and I felt an arrow from Oiorpata whistle narrowly by and bury itself in the ribs of another and it went down. I hit the last one in the head and it went down, but I felt something grabbing at my ankles – the legless skeleton. Amphius shot it, it stopped moving and we had control of the field.

The skeletons had fragments or armour, but we managed to gather two bronze kopis, a gold ring worth maybe a dozen gold pieces and a modern steel stabbing spear. The passage was about 70 feet long. In the corner to the right was a door. We shut the door through which we had entered and the wind stopped. Amphius checked out the door on the right and then opened it. On the other side was an oddly shaped room. As we entered it was only about 10 feet deep and 20 feet wide, but far right corner room continues south for 10 feet then west 10 feet then south 30 then west 10 and ends. The walls had many pegs for hanging shields, or propping spears. The room had been emptied. At the far corner were two open solid wooden chests., now empty.

We headed to the throne room and Amphius tried to unlock the door there, but it still baffled. Our fourth torch was now running out so we headed back outside for a breather.


From Sammus’s Boast:

21. Exploring Ro-gan’s Quarters

After spending a couple of hours making six more torches, we decided to return to the processional way, where we had killed the skeletons. By now it was mid-afternoon on the sixth day and we had eight normal torches plus one quick burner. We were now running out of the raw materials. We head back up the hill to the tunnel, with me helping Si'aspiqo over the steeper stretches.

We lit our torches and headed underground, taking the first passage on the right after the steps up and a crossroads. When we opened the door to the processional way, as usual the wind gusted from behind us and our torches guttered. As before the priest cast the light of Tanit and we could make out the remains of the skeletons we had dealt with earlier in the day. After about 85 feet the wide corridor ended in a 20 feet by 20 feet room with a door in far right corner in the northern end of the eastern wall. Amphius checked the door and, on finding nothing untoward, he opened it. Beyond was a chamber with one wall immediately on the left and another 20 feet to the right; it was about 30 feet deep. As we headed in, we realised that it opened out to the right into a large chamber that looked like a barracks. There was furniture within, that was disordered rather than broken up. The first area was like an antechamber with stools and tables, but the area to the right extended for some 70 feet and was full of beds, tables and chests. There was bedding for maybe 40 people, with a few dozen stools, tables and chests. It looked like a typical Carthaginian barracks, but the skeletons must have been based here. The cloth looked like it was a few years old, but not decades or more. It was dusty and mouldy in places.

We explored the antechamber first; there were no exits, just ordinary stools and tables. Then we moved on. In the chests we found some cloth vestments, bits of clothing, an empty canteen, and a sheathed short sword of iron, probably Carthaginian. Amphius found a small bag with 14 gold coins. I investigated the southwest corner, where the floor slanted into the wall, but after wasting some time, I realised it was a urinal. Amphius found a silver medallion on a silver chain. It was an old Carthaginian coin made into an amulet. Agripinus looked at it and told us the coin portrayed Queen Dido and a bull and celebrated the founding of Carthage. There was also a small box containing hundreds of silver coins, almost all were modern, Punic coins but there were a few Greek and Italian ones. We estimated 400 or 500 coins worth around 20 or 30 gold pieces.

The light of Tanit had gone out and we were now using a torch, the vast majority of chests were empty, but 8 or 9 had things in; but the only things of interest were a 20 feet length of light bronze chain and a battered shield.

As we headed back out of the barracks, we looked up to see where the high wind was going. There were ventilation holes up in the ceiling. I hoisted Oiorpata up on my shoulders to look at them more closely. There were just tiny holes where the wind seems to rush off. Amphius looked at the northwestern corner and thought there was something odd about the wall there. He thought there might be a secret door but would need to come back another time to investigate further.

We left and headed to the throne room. There were two corridors leaving at the southwest corner of the room, heading south and west. We headed south and after 30 feet was a no option right turn. After 70 feet we came to a right turn with a dead-end alcove ahead. We turned right and after 25 feet came to a no option right turn. We headed along for 20 feet where there was a door ahead. Amphius checked the door, which was decent quality but was damaged – it looked like it had been forced open. Nice but damaged wooden door, probably forced.

Inside was a strange chamber. As we entered the wall was on the left, and the room was 30 feet deep and 20 feet wide, but there was a 10 feet wide 20 feet deep section going back on itself. Inside were fragments of smashed furniture. There was an amphora on a stand, and holes where others might have been. There were lots of pegs for hanging arms, armour etc. There was the scent of vinegar from the amphora, maybe wine that had turned. It was about two thirds full. We concluded that this was quarters or an armoury for officers.

We retraced our steps to the throne room and as we arrived at the junction with the throne room to our right we turned left. After 70 feet was a T-junction. We turned left and then the corridor went right then left and continued south for 30 feet to a no option left turn. After 90 feet there was another no option left turn. We headed 40 feet north and then there was an enforced right, and 30 feet to another enforced right turn. After 10 feet we passed a door on the right and kept going another 30 feet to a door across the passage which opened onto a T-junction. We turned left, where there was an immediate dead end with a door on the left.

Amphius checked the door – it was locked. He broke a lock pick in the mechanism, so I kicked the door and smashed it open, making a fair amount of noise. This looked like a personal chamber with a carved wooden bed and a chest of drawers. The room was 20 feet wide and 30 feet long. The bed was carved of a dark reddish wood. On the chest of drawers was a horn comb and two little pots of something. There were hangings on a wall with a mirror of polished metal, maybe copper, behind. In the northwest corner the wall was clearly rock not stone and there was a carved basin with a hole in the bottom for water and a cork plug. At the bottom the rock inclined to take any water to a crack. There were no traps in the chest of drawers and inside Amphius found a small wooden box with 35gp and a small piece of knotted, embroidered cloth.

Amphius thought there was something odd in the far corner of the room, a potential secret door in the western wall. Amphius managed to open it and a narrow corridor led north. It was single file, so I led the way. After 40 feet I came to a dead end but there was the inside of a secret door mechanism ahead that Amphius opened. It led into a larger chamber.

It was at least 20 feet to the left and 10 feet to the right, and maybe 40 feet deep, but the walls weren’t regular, and had been smoothed out of rock. Lots of the wall was covered with wooden panels and it looked rustic, if fairly modern. There was a bed, a large matching wooden cabinet and a stool, with pegs in the wall near the cabinet. The furniture was of a reddish wood, maybe cedar. The furnishings could be Carthaginian but provincial. In the middle of the left-hand west wall, we could see the inside of another secret door mechanism. There was Punic rune mark on the baseboard of bed, which Agripinus confirmed read Ro-gan. The cabinet was well made and contained a bronze helmet, a couple of cloaks, a leather corselet, a buckskin shirt with sleeves and light boots.

Amphius opened the mechanism; it was a heavy and substantial secret door, which opened into the end of a 10 feet wide corridor heading directly away. We wedged the secret door open, but then removed the wedge and closed the door, to prevent darklings from following, and headed along the corridor.

After 30 feet there was a door on the right and then after another 10 feet another on the left or the passage continued. The door on left opened easily onto a corridor leading into the throne room 20 or so feet away.

We returned to Ro-gan’s chamber and collected his things. Behind some rolled up cloth was a tube, which looked like a document folder, which we took with us. Si'aspiqo checked the mirror but it gave off no aura of magic. It was of finely burnished copper. Si'aspiqo lit the third torch and we headed back to the barracks and collected some bedding and then headed back to the camp.

Serif had started preparing the evening meal, but he wanted to talk about logistics. We need to make a decision, as most of our rations and a fair amount of horse feed had been consumed. We had enough to get to his town with minor rationing. We could hunt and see how that went. Or he could do a fast ride back to his town where he could gather supplies and return. A day or two trip there and back with Oiorpata would probably work well. Agripinus asked if a group could be arranged to resupply us and carry a few of the things we had found back to the town and Serif explained that he would have to ask the elders. Agripinus thought that he had a couple of gifts left. Serif did agree that a message could be sent to Carthage. It was agreed that Serif and Oiorpata would set off in the morning.

Si'aspiqo looked at the contents of document holder and carefully opened the scroll within. It was in Egyptian with a few Punic runes around as notes. It was a spell of sorts and after investigating carefully the scribe determined it to be some kind of battle-magic, perhaps a protection against missiles. Careful study was needed to discover its secrets


From Sammus’s Boast:

22. Encounter with a Lamia

Before dawn, at the earliest light, Serif and the Amazon rode off on their Numidian ponies, with an extra pony strung behind. Amphius and I went hunting in the wooded area around the kraal, whilst Agripinus looked after the camp and started making a few more torches, and Si’Aspiqo studied the arcane scroll retrieved from Kaskator. Game was scarce, but Amphius bought down a dark hare, while I caught a lizard sunning amongst some rocks. The night passed uneventfully, with the Kushite dozing and coughing fitfully throughout, as the rest of us mounted three single watches. The horses were restless, but nothing tangible disturbed the camp. The Kushite woke after a dream of fighting, with screams far off in the night. An ill omen. Agripinus lit a candle, and offered a prayer to Tanit for the safe return of the travellers.

The next day passed in similar fashion, we hunters worked hard to bring back enough for us all to eat. Amphius snared a brace of rabbits, while I found a tortoise stirring after its winter sleep. At dusk, we all gathered round our campfire and wondered where our companions were, and how they were faring. It seemed that two days was not enough time to ride back to Teveste and back. Still the night was bright and clear, and the Kushite slept more peacefully as the stars wheeled overhead. Nothing disturbed the horses that night.

On the third day, Amphius and I came back empty handed, with no reward for a whole day of searching. Wild lands should have had more game, but under the shadow perhaps there were more hunters than could be seen by day in this empty land. Quietly supper was prepared, while the dwindling tally of stores was reckoned up against the possibility of grim tidings.

The sun was setting fast when the sound of horses was at last heard approaching, and the calls from our two companions lifted all our spirits. They returned with six ponies in all, four laden with provisions as well as the two they had ridden hard all the way to Teveste and back. Fresh supplies made for a hearty supper as the tired ponies were unloaded and given both fodder and water.

The camp-fire was banked up as they gave their news, and we talked far into the evening.

We now had about 6 or 7 days of horse meal, and 4 or 5 days for the party without hunting. It was now 3 days to the full moon and 2 days to Teveste; we had enough provisions to complete exploring the first level while we had our safe conduct from the Shedim and then return to Teveste. Agripinus had made half a dozen torches to replenish our stocks and had also made some cloth masks ready to explore the mushroom chamber.

Part the way through the second watch Agripinus gave a shout, as I was walking away from the campsite on the far side of the kraal. I was completely oblivious to his shouts and anything else other than the alluring voice of a woman, which I was following. The occupants of the hut awoke and three of the occupants started to head outside, although Serif had been deeply asleep and rose more slowly. They too could hear the siren song, but it had no impact on Oiorpata and Si’Aspiqo was able to resist. Unfortunately, Amphius also succumbed to the siren call.

Agripinus tried to pull me back but I just shrugged him off and carried on and he cast a protection from evil spell on me and tried to call me back to consciousness. I ignored his help and as he tried to drag me back, I punched the Carthaginian hard and strode on. He continued to grapple with me, but I ignored him and carried on my way. Aided by the protection from evil, I gradually came out of the spell and Agripinus was able to lead me back to the camp.

Serif had awoken but did not look himself, so Si’Aspiqo cast protection from evil on him and then lit a fast burning torch and started to read a scroll. Oiorpata followed Amphius and called on him to stop, and then jumped on his back as he headed onwards following the voice. Amphius drew his dagger and stabbed the Amazon as she tries to wrestle with him. He stabbed her again and she was forced to let him go.

Si’Aspiqo casts area protection from evil on hut and myself and the priest returned. The Amazon and the Greek were still out, so we all now headed out after the Greek. He had gone around the chicken coop into a field with an enclosure. The singing seemed to be coming from just the other side of a hedge. The singing continued but for now apart from Amphius, we all managed to resist. Oiorpata spotted a shape by the hedge and at this point.

I tried to climb over the hedge to get to the shape, but an alluring figure ran off and I again succumbed to the spell.

Amphius had been lassoed by the Amazon to slow his progress, but managed to cut the rope with his dagger and he too started to climb the hedge.

I started to hack my way through the hedge with my sword. Si’Aspiqo, being careful to stay out of reach of my razor sharp sword, cast a spell and my arm went numb. The impact of this and the protection of evil from the priest were finally sufficient to bring me back to my senses, the priest managed to awaken the Greek and we all headed back to the hut.

On the way I described the beautiful woman I had seen, clad only a diaphanous loin cloth which served only to accentuate her allure, with long black hair and earrings sparkling in the moonlight. Si’Aspiqo and I wondered if the figure was the same as the statue in Kaskator?

The rest of the night passed uneventfully, perhaps due to the scribe’s protection from evil, which ran until dawn.

In the morning we returned to where I had been chopping at the hedge to search for any tracks. The ground had been wet until the last few days, but had been drying since and so was quite receptive. Amphius and I managed to find traces of footprints and we followed them for some 40 or 50 metres, at which point they changed to those of an unusual quadruped. Amphius managed to determine that half were made by hoofs and the other by large paws like those of a lion. Si’Aspiqo said that this bought to mind a creature from Assyrian tales; a Lamia or were witch, possessing the head of a woman, the foreparts of a lion and the hindquarters of a deer. Lamia was the Greek term, and Si’Aspiqo could not recall the Assyrian name.

After discussions we decided to leave Serif and Si’Aspiqo at campsite and the rest of us would attempt to follow the tracks. Amphius led the way afoot, with Oiorpata on her pony, Agripinus and I on horseback and a line with a spare pony. This way we were able to rapidly follow the tracks.

Amphius led the way across a stream and managed to pick up the tracks again on the far side. We continued on for an hour away from the hillside and nearly lost the trail when it crossed more water. Fortunately, I found it again by a broken bush. After another hour we nearly lost it again, but after casting around Amphius picked it up again. By now Oiorpata reckoned we had travelled about 10 miles west from the camp. The tail seemed to end in a rocky hillside with several caves in it.

Amphius continued to follow the tracks carefully got to a spot about 50 yards from a sizeable cave and spotted some bones outside. This looked to be our destination we retreated back to about 100 metres from the cave and tethered the horses.

Oiorpata and Amphius had their bows ready and Agripinus and I were ready to fight and we headed towards the mouth of the cave. As we crept closer Agripinus and dislodge one or two rocks and I snapped a twig but there were no signs we had disturbed anything. At this point Amphius spotted some dust behind us a bit less than a mile away – it looked like a horseman and I waved at Agripinus and I to stop. It soon became apparent that it was two people on one horse – Si’Aspiqo and Serif.

We headed towards them and met up. The horse looked very tired from its double burden and was caked in dust, but Si’Aspiqo was completely exhausted. “The omens don’t look good”, he managed to cough out and Serif explained that the Kushite had cast an augury about the fortunes of our enterprise and in response had coughed up blood. He hoped that their presence might tip the balance.

When he had recovered slightly the scribe explained that he had become increasingly concerned when he remembered that the creature seemed to be the Ardat Lilitu – the Assyrian name – and he knew how dangerous they were.

We discussed the pros and cons of leaving or going into the cave to face the monster. Agripinus as a priest of Tanit felt the right and honourable course of action was to offer up our fate to the Goddess and confront the creature. I backed him up and there were no dissenting voices and, as the sun ascended to its highest point, we headed towards the cave Amphius had pointed out. I stuffed rags in my ears to avoid being enchanted by the beast. There was a small but noticeable pile of bones outside. I gripped my shield and spear tightly and looked around at the faces of my stalwart companions: Agripinus was also grasping a spear and shield; behind us was Serif, who had daubed his face and removed his shirt, he had an amulet of carved bone around neck, and was carrying a bundle of javelins and a light shield with a torch thrust in his belt; alongside him wheezed the Kushite, carrying some more torches; Oiorpata and Amphius were flanking us with their bows drawn. I felt confident in all, as Agripinus and I advanced side by side.

The entrance to the cave was about nine feet high but it narrowed into a tunnel and the roof lowered slightly. After 30 feet or 40 feet there was an empty alcove on the left and after another 20 feet or so the tunnel widened slightly. We headed on a further 20 feet and we started to leave the outside daylight behind. I could see drips of water from the ceiling as we entered a chamber 30 feet or so wide. There was a cool looking pool on the left, and I could see more water dripping into it, although I could hear nothing. There was now only a little light and Si’Aspiqo and Serif lit torches. The pool was 15 to 20 feet across. The floor of the cave was quite smooth with a few pebbles amongst the sand beneath my feet and the roof was 10 to 11 feet high at the highest point. There was a pile of 3 or 4 broken skulls to the right. They did not look like those of animals but I paid them no heed.

After 30 or 40 feet Agripinus and I emerged from the chamber and into another tunnel some 6 feet wide and 7 feet high. By now the way was lit only by the light of our torches, but the priest and I headed on side by side. Ahead the passage split Passage splits around natural rock and I led Agripinus to the right and he followed. After 10 or 15 feet the passage opened again as the left fork rejoined us. The tunnel now became lower and lower and I was eventually forced down to my knees with my shield thrust out before me as I shuffled on.

Suddenly I felt a massive blow on my shield and heard and felt claws scratch across it and try to tear it from my grasp. At the same moment I smelt something overpoweringly beastly and evil ahead. I managed to hang on to my shield, shuffled on and thrust past my shield with my spear into something hard in the darkness ahead. Agripinus touched my ankle and cast a protection from evil on me. I felt another blow on the spear and again claws scratch across it.

I pushed on further and managed to stand up in a larger space and blocked another blow with my shield. Agripinus cast the light of Tanit as I was knocked back against the cave wall. I took advantage of the sudden brilliant white light behind me and I thrust my spear at the creature in front of me. I could see the front of a huge lion ahead of me, with a woman’s chest, had and arms and then scales, maybe of bone down the sides leading to what looked like a horse at the back. It was much bigger than I had expected. My spear blow scraped along the scales at its side. Past the horrific figure in front of me I could see the cave extend for 40 feet or more and up to 20 feet wide.

I managed to hit her hard with my spear again, scraping along the scales of her other side. She seemed to say something but I could hear nothing. Serif pushed past Amphius and Agripinus followed me into the cave.

By the light of Tanit I could now see that the beast had a black lions mane framing a woman’s face. Agripinus and I both tried to shield. Agripinus made a mess of his block, but fortunately for him the Lamia struck at me with a massive lion’s paw. I took some damage but much of it was blocked by my shield.

Serif entered the cave and threw a javelin but could not penetrate the scales, as Si’Aspiqo followed him in. Amphius scrambled through behind the Kushite, but there was very little room behind myself and the priest. Agripinus struck the beast, but his blow just rang off the armoured hide, in response the beast struck the priest with a lion’s paw. I managed to strike it again and I could see the beast snarl in pain. Agripinus shouted something but I couldn’t hear it. Meanwhile the Numidian flanked the beast to make more room and threw another javelin.

Si’Aspiqo cast affect normal fires and our torches flared very brightly. By the light I could see things around the cave. Amphius drew his bow waiting for a suitable shot. Oiorpata bent low in the pinch point, also taking aim with her bow. I took another blow with my spear, but missed and the Lamia struck another blow on my shield, which had pieces hanging off it by now. Serif threw another javelin but to no effect. Si’Aspiqo casts a cantrip and summoned a gust of wind and readied a handful of sulphur. He threw the sulphur but the gust of wind mainly took it towards the ceiling.

Agripinus shielded by my side; he and I pushed forward and I struck the beats with my spear and it grimaced again. Serif hit it with a javelin and again there was a pained reaction. Amphius got a shot off and his arrow pierced the shoulder of the lion part. He moved around to the right to give Oiorpata more room. She stood up beside him.

Si’Aspiqo animated the smoke from the sulphur and the torches and sent it for the Ardat Lilitu’s face. Serif was kicked down by the hooves of the creature, but I thrust my spear into the chest and on into the heart and the beast collapsed. Serif was able to get up undamaged and the Lamia coughed out her last gasps with smoke roiling around her face. We victors let out a cheer and looked at the huge dead Lamia on the cave floor with the spreading pool of dark blood.

Si’Aspiqo sent the smoke up to the ceiling but there was no ventilation so he sent it out the way we had come in and it disappeared. We looked around the cave. There was a pile of grass woven bedding on the left. In the centre was a large area with the corpse. The right-hand wall had two large slots set into the rock and ten smaller ones in two rows of five above. In the far right-hand corner was a strange blackened area with something in it – perhaps a shrine. In the left-hand wall were two recesses with bone hooks – her larder perhaps. The far left-hand corner had what looked like a shelf and a stool. There was a decorated hoplite shield on the wall.

Serif and Si’Aspiqo put out the fast burning torches in the pool in the first cave and replace them with slower burning torches. I took down the shield hoping to replace my own, which was very damaged. The shield was a decorated, fine quality, modern Greek hoplite shield. It had Athenian markings; there was nothing arcane about it.

Amphius checked the cubby holes one by one, starting with the ten smaller one, carefully checking each for traps and scorpions. He found a small crucible, a stone hammer, 3lbs melted metal bloom – an electrum made of a mixture of gold and silver, a finely polished human skull, another slightly larger skull again finely polished, but with a reddish tinge, a large ibex horn and a rolled up, cured ibex hide, three clay pots with powders, black, blue and red, maybe dyes, a modern Carthaginian or Greek oil lamp made of translucent horn, it looked modern and expensive. There was a also a large bronze krater, a substantial ceramic pot holding rock salt, bundles of cured leather strips (maybe cut from armour or belts, bundles of cloth, bone pins, flint, belt buckles, grindstone pieces and two empty leather bottles. The two large cubby holes contained as bronze kopis and hunting knife, Spanish, good quality and modern, two fine quality steel shortswords with lacquered sharkskin handles, a steel heavy spear point, with some kind of armoury mark, also from Athens, a modern fine quality bronze Corinthian helmet. The forge marks on the spear and shield were from Athens, maybe the design was related to a temple of Athens, certainly it seemed to involve pillars.

In the far right-hand corner Agripinus found a niche with a burnt or sooty statuette. There were crows foot or spidery marks around it. Si’Aspiqo said that they were pre-Assyrian cuneiform. The figure looked like a votive statuette a few inches high. Si’Aspiqo cast protection from evil and picked it up. It looked like it was ivory but had been placed close to a fire for a long time or repeatedly. He polished off the soot and decided it was Assyrian in style rather than the Greek style statue of goddess we had seen in Kaskator. He speculated it may have been of Inanna or another dark goddess, perhaps Areshgigal.

The shelf by the stool and had some tallow candles. There were also some carved, partly carved and blank ivory pieces. They seemed similar so maybe they were gaming pieces. Si’Aspiqo knew of a Persian game with similar pieces. Under the shelf was something chunkier wrapped in deerskin – a large chunk of an ivory tusk. Agripinus and I knew that this was from a bush elephant, as we had seen them while serving in the Carthaginian Army. These are huge beasts and this piece was maybe half a tusk or a third of a tusk from a particularly large one. The best part of all this loot Amphius pointed out was that it had nothing to do with Kaskator, so it was all ours!

Three of us had hunting skills and we made a good job of skinning the Lamia, taking the head, heart, hooves, claws and tails. We gave a quick burial to the skulls we found. We gathered together the loot and headed back to the campsite. We were all delighted, but Serif looked particularly pleased. “This was a good accomplishment”, he beamed, “it will gain much respect and the Elders will be pleased”.

As dusk fell, a weary but triumphant band returned to the kraal below Kaskator. Serif and Oiorpata saw to all the horses, and praised his pony for carrying two men at speed for hours over rough country. Meanwhile the Kushite got a fire going whilst Amphius and Agripinus unpacked the spoils of war for cleaning and further examination; I stood guard and kept watch outside the hut. Soon a pot of mint tea was steaming and a supper of dried meat and figs was consumed whilst a pot of porridge slowly bubbled over the fire.

Serif told a story from his people:

“Once there was a Queen who ruled over many of the desert tribes to the South. As she grew old, she wished for more years of life, and to look young again so she could enjoy the attentions of young men. So, she worshipped the darkness with blood and sacrifices and promised eternal service in exchange for these things. And the Dark One gave her what she wished, for by night she looked young and beautiful once more, and age would never wither her, nor grey her fine hair. But each dawn she would turn into a Beast which was always hungry for human flesh. So, she was driven out from the world of men, to haunt the desert and wastelands where scorpions and spiders are born. At night she calls out and stirs the blood of young men, but those that go with her are never seen again, for in the morning they lie with the Beast, and are consumed.”

“So, it has been for many generations, but now this tale is ended, and we have done it! Now we are part of the legend, if we bring these things as proof to Teveste.”

And our trophies were laid out:

  • the heart – still leaking a trace of black blood
  • the hard, scaly hide – with the forelegs of a lion and the hind-quarters of an antelope
  • the head – with its long shaggy mane but the features of a woman, with a shapely throat

In the flickering crimson firelight, her dark eyes stared blankly, but her lips still quivered, drawn back in a snarl to show the long sharp fangs behind her smile.

And something glittered in the firelight — perhaps a tear?

Amphius stared into the dark visage and drew forth a tiny golden stud — “a tear of gold, indeed.” Then the Kushite took out a comb and carefully groomed her tangled mane, strand by strand, muttering and coughing all the while. When he had finished, a golden hair-band set with blue stones and two ear-studs of gold and jet could now be seen amongst the thick tresses. All could see they might once have graced the head of a princess, but now adorned the mane of a beast.

The Kushite shivered: “What deeds might these ornaments bear witness to, if they could but speak? Best we do not know. For they are all old gold, with charms woven into their making.”

And Serif threw more wood on the fire, far more than usual, to keep back the darkness - although outside the waxing moon had risen and shone serenely down. All sat and looked at the treasure glittering in the firelight, and the head of the Lamia stared back, far into the evening. Long it was before the Priest covered it with a cloth, and ordered forth the first watch, to what little of it remained. Sleep came slowly to every heart that night, and all were haunted with strange dreams and visions.

When dawn came, all wake with heavy limbs and numb thoughts, as though on watch from dusk, all through a lonely night.


23. Kaskator Maps

Map of explored Kaskator day 6
Kaskator

As explored on the sixth day.
Recorded by Sammus the Strong and Agripinus Taniths Priest


From Sammus’s Boast:

24. Sammus and the Mummies

The next morning the weather had deteriorated and we awoke to a steady rain. We discussed our plans and decided to spend a full day exploring Kaskator and would then head to Teveste to resupply. As we discussed we made half a dozen more torches and Serif staked out Lamia hide to dry in one of the huts.

Si’Aspiqo said that the white votive statue had been talking to him and he suggested we keep track of it and away from the Lamia’s head. No-one seemed sure where it was, so we looked around and Amphius found it under his pillow – he had no recollection of how it had got there. Si’Aspiqo put an area ward on it. Serif had the bag with the Lamia’s head. He warned us to be back before dusk.

It was about 11 as we headed off up the hill. I carried the scribe up the steeper sections and we arrived safely at the entrance to Kaskator. Despite the rain and the damp torches the Kushite was able to light a torch.

We headed straight to the throne room and Amphius looked at the lock on the door which he had previously been unable to unlock. It took over an hour of fiddling but eventually he was able to get the tumblers to move and then the door opened easily. Amphius looked in – there was a dark blob of nastiness, that looked like a demon but turned out to be just a statue. The floor was of smooth black slate, in the centre of the room was a circular depression with a statue about 4 feet across and 5 or 6 feet high, behind that.

The room was roughly 20 feet wide and 30 feet long. The statue was on the west wall and to Agripinus it looked like an idol to Baal with a sacrifice pit. Nothing else was found in the room. We treated it politely and shut the door and locked it behind us.

We headed back to the main crossroad and continued straight across. We went around an enforced left turn and then an enforced right turn before we came to a door on the right. We went through this and beyond was a crossroads. We turned left. After 50 feet there was a no option right turn and then 70 feet to another no option right turn, then 55 feet to another no option right turn, then 20 or 30 feet to a door in the right-hand wall or the passage continued.

Amphius checked the door and found no traps, it looked like a standard door. It opened into a corridor left and right. We went right and after 10 feet there was an enforced left turn. Then we went 30 feet to an enforced left, 50 feet to an enforced left turn. 40 feet to an enforced left turn, and 40 feet to a door on the left or the passage continued. We went into another corridor and went left. After 30 feet there was a no option right turn, then 20 feet to another no option right turn and then after 30 feet it opened into a small chamber.

I saw some shapes advancing towards me. They looked like undead guardians and were wrapped in bandages like mummies. There were two of them and they missed me with their first attack. Amphius shot one in the leg, but it shambled on. There was faint smell of musty herbs and preserves. They had bronze helmets spears and shields. One of them hit me with a spear.

Si’Aspiqo flared up a couple of torches and I hit the guardian who had already been shot and sheared off its weapon arm and it dropped its spear. I then hit the second guardian. Amphius tried unsuccessfully to dodge past the guardians, while Si’Aspiqo threw one of the torches over the combat into the chamber beyond.

Amphius failed again to dodge past the mummies, but I managed to push forward a little to make more room. Amphius shot the second undead again in the middle and I cut its leg off and it collapsed to the ground, but still managed to stab me in the chest and gave me a serious wound, incapacitating me. Amphius shot the first guardian but his arrow buried into its shield. Si’Aspiqo cast protection from evil on me and again Amphius shot a guardian in the shield. I managed to recover sufficiently to strike the prone mummy and cut its weapon arm off, leaving both our opponents armed only with shields, so I backed off to leave my comrades to finish the job while I tried to staunch my wound.

Amphius again fired an arrow into a shield, while Oiorpata struck the prone undead in the rib cage, but it kept on moving and shielding. The guardians were still shielding and both Oiorpata and Amphius missed. Agripinus made his way forward and stabbed at the guardians with his spear.

Agripinus tried to turn the undead but failed. Oiorpata took a flaming torch and thrust it at a guardian. Amphius finally managed to shoot the prone guardian and broke its spine and it collapsed. Oiorpata thrusts again with the fiery torch, but for little effect. Agripinus thrust with a spear but it rang off the shield again. Oiorpata thrust her torch past the shield into the centre of the mummy and the bandage caught fire. Agripinus spear rang off the shield again but the mummy collapsed in a burning mass.

Beyond the undead was a bare chamber with a couple of alcoves each with a seat. There was nothing else there. One of the shields was decorated and had a stylistic representation of Baal. It had seemed particularly effective. There were two bronze helmets, two steel spears, and one other shield. The bodies were in bandages and leather armour. I had a serious chest wound and Agripinus helped staunch my wound and we headed back to camp.

It was early afternoon as we returned to the kraal : Amphius and the Amazon carrying all the extra battle-gear, whilst Agripinus helped me walk slowly and painfully down the hill. The Kushite coughed and wheezed behind, unaided. Serif helped me doff my blood-stained armour, whilst the priest prepared his sharp tools and treatment from his medicine bag. It took more than an hour to clean the wound and stitch it closed, then carefully wrap it with moss and clean linen. Serif fetched a few old sprigs of aromatic herbs and wind-dried fruit from the paddock, while the Kushite boiled dried mint with a spoonful of something from his bag of mysteries. A fragrance slowly filled the hut, and he gave me a cupful to sooth the pain of my wound. Agripinus appealed for the blessing of Tanit on myself, wounded whilst dispatching minions of the shadow.

The two archers waxed their strings and repaired their arrows - each had lost three more from their quivers. Then they cleaned and examined the weapons and armour recovered from the mummified guards - the bronze helmets and steel spears appeared to be fairly modern, and of Carthaginian make. The shields were both of the heavy round type, for use in the phalanx. One was quite damaged from having three arrowheads deeply embedded and then dug out of it, the other was pristine. It was easily cleaned, and fairly gleamed and sparkled after a light polish. It had a glowering face of Baal painted on it - long out of fashion in the Sacred Band, but once the mark of a commander of men. The Kushite said that it had the tingle of power about it.

Outside rain drilled down hard at dusk, and darkness enveloped the kraal more swiftly than expected. The Kushite drew his sigils, marked his tokens, and muttered his Egyptian mysteries all round the boundary of the hut. The promise of Spring was but a memory as the evening turned cold and damp. I was well enough to eat my meal, and then had another cup of the Kushite's herbal tea and prepared myself to drift off into sleep.


Si'aspiqo wheezes:

25. Encounter with a Lamia

I, Si'aspiqo of Khem write these words for future scholars that the fuller truth be known than revealed in the account known as The Boast of Sammus the Gaul. For while that is an excellent and detailed account of many of the events within and surrounding the matter of Kaskator, there are details to which bold Sammus was not privy. Therefore I shall supplement his account, concentrating on matters of arcana and knowledge, where he has excelled in reportage on matters physical and of mundane acts of might.

The mixture of hooves and paws, the luring song and Sammus’s tale of erotic beauty made it easy to identify the creature as what the Greeks call a lamia, born of a female tribe descended from a family cursed by savage acts of lust and jealousy by rival gods, becoming a shape-changing witch-beasts of terrible lusts — both carnal and carnivorous.

I might parenthesise, however, that a story not much told here in the adjuncts of Carthage, but known in my homeland from prophetic legend, refers to an ancient queen (or sometimes king) of the west (or sometimes east) in the times when even royalty were born in caves who, for reasons to tedious to go into here save there may be one of the common saviour-myths intertwined, ordered her soldiers to seize children from their mothers’ arms and slaughter them, which inhuman order caused her to turn bestial in appearance matching her spirit and roam these western lands ever since. Furthermore, this queen Lamia’s father, it might be noted, was supposedly the lost pharaoh Belus (the connection explaining how the story came to be known in the lands of the Nile, I presume) and her mother was, sometimes, Lybie mother-queen of lands of Libya, the beast queen being exiled to the western wilderness in which we found ourselves.

So. I was reflecting upon these first and second levels of arcana scholarship, and not a little distracted by the pressing matter of making my analysis of a formulary scroll for the interesting, and usefully saleable, incantation of the wider shield against missiles, when a side venture to seek out and destroy this lamia creature was proposed by the three strong right arms of the party: Soldier-Priest Agripinus late of the Sacred Band of Carthage and captain of our little band, Amphius the sensitive and observant Cretan sailor whose gentle wooings few locks or traps may resist, and Oiorpata of the Accurate Bow, the Scythian Steppe amazon. She brings to mind another theory concerning a Scythian presence for the lamian tribe— but perhaps I digress.

There was, understandably, some concern amongst the strong-in-arm that the company of my donkey might slow their pursuit of the creature in the search for her lair. The idea of balancing on the moth-eaten little beast's saw-like backbone did not appeal to me either; also an interesting scroll beckoned so I was not disappointed that they felt the need for speed precluded my accompanying them. Serif the Numidian, our local guide and the representative of the people of these lands, was also left ostensibly to guard this base-camp with its beasts and supplies, and perhaps to guard myself, out of consideration for my venerable age.

The hunter set off on their ponies. Serif turned to practicing close-quarters javelin casts, killing a tree stump and a sack of earth many times over. It was most distracting as I sat in the doorway of our sleeping hut with my interesting scroll. Nonetheless I persevered and puzzled over the scroll, and pondered the deeper hidden meanings of the hieroglyphs. It seemed to me that the Carthaginian who made notes in the margin had a poor grasp of our Khemite usages in such works. Much worse than my own, admittedly shaky, grasp of the Punic script he wrote them in. Many of these notes contained basic errors in the primary transplation, they ignored secondary meanings, and any tertiary level was clearly way beyond the scribbler.

Serif, once convinced the splintered tree stump and the earth spilling from what was more like a net than a sack by the time he was finished, were no threat, turned to resharpening his javelin points. The regular strokes of the stone were little problem, but the irregular pauses to test a point or edge, perhaps continue sharpening, perhaps select anew, perhaps gaze off after the direction where the lamia hunters disappeared… well. He was clearly fretting about something.

My sense of superiority over the Punic ‘scholar’ was somewhat troubled as more lamia-lore floated to the forefront of my thoughts. I do suppose that I may have dozed momentarily and allowed dreams to bring back to me something I knew, but had forgotten, lore of the tertiary level I had failed to parse correctly, of the root and bedrock that lies under the popular consciousness of the Greek interpretations of the lamia legends. The Assyrian name for that which the Greeks call lamia is the Ardat Lilitu which they classed as Alu, an evil spirit and a far more consequential thing than the wild, cursed witch-woman of the Greek tale.

Between Serif’s distraction and intermittent attempts to distract himself from it, and my own growing unease, it was plain to me that my attempt to envision the rhythm of a spell structure from the scroll’s hieroglyphs was doomed for this day. Instead I stood, on only the third attempt I may say, such was my haste and, trying not to lean on my staff too obviously, made my way over to where the Numidian was testing his points again.

“Good Serif,” I said, “You are troubled. I am an elder of my people and see this in you. I have some small power to seek Auguries and read Answers. Speak your concern in simple terms and I shall Ask for direction.”

He looked long at me, weighing my words in the way of an experienced man.

“It is the woman,” he said. “When we in Teveste, she take test of manhood, good, it look child-play. Grandmother-mine last woman take test our tribe. She make laugh loud see it done so lightly.
“But fear woman too brave.
“Wonder what danger encounter, here we sit, watch wind blow?“

(I render the Arma bastard-tongue as I heard it, which is poorly for I have little of the spoken Greek it is based upon, and not much more of the Punic from which it borrows words. Observing Serif speaking his own tongue with his tribes' elders I know he is far more eloquent that I can hear him.)

His long pause before answering had given me the opportunity to bring to mind fully the rhythm of the cantrip rhyme within which I must frame his question to the hidden weavers, but before I could ask, the ever-present burning in my chest flared and I must cough and spit a gobbet into the dust of the kraal, shattering the essential rhythm.

Still, it never does to be too formal when seeking fortunes. All things are connected and there is much significance hidden in chance events. So I looked down to the dust at my feet to examine the pattern of the phlegm, and the bloody threads within, to read an omen in the sigil thus chance-scribed. To my shock there was only blood there, nothing that was not red. It is rare to see a portent so clearly written. Even Serif, hearing my wheezing gasp and following the direction I was looking, could read that omen. There was not a moment to be lost.

“Good Serif, you will rope me to a beast and get us to them as fast as you can.” Serif sprang into action and ran for the beasts, stabled in one of the larger huts. I rushed, as much as I could with the staff, and so presenting the very embodiment of the Theban Sphinx’s riddle, back to the sleeping hut and fumbled food and my medicine pouch into a sack and torches into a satchel. What else could I bring? The glass amphorae? A wild throw of the knucklebones as we did not know what they contained, only that they were found in a magician’s laboratory. Out of the hut door I could see the ponies scattering as Serif freed them into the wider compound.

A forked twig lying by the doorway caught my eye. So be it. I composed the Question: What is the One Thing that is essential, in the proper cantrip formulation then tossed the twig into the air, even as Serif vaulted onto his pony and rode towards me. A passing sylph sent it whirling up and around, then dropped it, turning to play with some dust instead. The twig spiralled down, to catch in my hair. Well… One must be very careful when interpreting omens concerning oneself, so rather than try I elected silent contemplation of the implication of this.

I had only moments to muse, as Serif quickly arrived in a cloud of dust, swung down off his pony, scooped me up as if I were just the bag of bones I look like and sat me behind the blanket pad on his pony’s back.

“We go now-now, you travel as wounded man after battle.“

He looped a rope about my left wrist, mounted to sit in front of me and passed the rope around before himself, looped my right wrist then wound the remaining length around himself.

“Hold tight!” he cried, and urged the beast into a trot. “We track horses, not beast, go faster.”

I was left trying to hold the sack of food pressed between his back and my chest, hunching down trying to keep the top of the sack closed with my chin as he hung over the head of the pony scanning ahead for tracks. Not the most comfortable way to travel, but better than the donkey as I was firmly lashed in position, not cramping my forearms with my terrified grip on some slippery leather thong.

Serif must have seen the tracks he sought for he whispered in the ear of the pony and it sprang into a canter, revising my opinion on comfort somewhat further down, but still surpassing the donkey from the ever-unlighted depths. The pony crossed two streams before I could even be terrified of the jumps, or surprised by running water in the dry brush and dusty hills, as we rode ever westward.

“Trail clear, tracks fresh, we catch them soon!” cried Serif…

The rest was a blur of pony sweat, hills, rocky slopes, crack cliffs and hinted caves, Serif calling to his beast in the Numidian, urging it ever onwards…

And then we were there. I was lifted off the pony and waited a while for the world to stop rolling so, or even to go away forever, but little by little it all settled into coherent reality and so we joined the the hunt for the lamia, so well described by Sammus.

My tale will continue later, in order to footnote other events consequent of the outcome of the lamia hunt…


26. G.M. Update

After a long evening meeting with the tribal elders, all are grateful to be shown to a guest hall with a warm fire and sleeping booths for all. Serif bids all sleep at peace this night, as you are honoured guests and his people guard both the town and this house.

All the saddle-bags and gear have been cleaned and tidied, and bowls of hot water are steaming by every booth. Two Numidian lads stand by with clean towels and fresh tribal gowns. One booth is obscured by woven hangings, so the Amazon has a private bed for the first time since you left Carthage. The Numidians burn fragrant herbs in the fire, and everyone enjoys their first peaceful night’s sleep for a month. It is full daylight before anyone stirs, when a gaggle of Numidian women arrive bearing a breakfast banquet. Serif joins you once more as the crumbs are brushed away and fresh mint teat is passed around.

He is pleased to say that the Elders have approved his journey to Carthage, and can supply all the provisions which will be required. He has arranged two fresh ponies to help with the baggage, and all your beasts have been fed and watered already.

So you need do nothing in haste, and that day is spent restfully, in preparation for an early start next morning. A full inventory of the loot from Kaskator and the Lamia’s cave is prepared, and all weapons and armour can be carefully cleaned, oiled and sharpened. Three young Numidian warriors ride along with you for the first two days of your journey, picking out camp sites and setting snares for game each evening. They wave goodbye at the edge of Numidian territory, after a beautiful sunrise promises the first fair day for a week. Spring is not far away, as four more days of warm dry weather pass without trouble; only a few jackals trouble your ponies one night, and these are soon chased away. Serif laments your lack of guard dogs, as he says these can be the watchman’s best friend through a long dark vigil. No use on campaign, when riding far and fast, but for those moving at the traders pace they can be useful.

So you pass by the settlements of Obba and Ushi until at last the great walls of Carthage come into view against the purple twilight to the East. It is fully dark before you pass inspection from the city guards and can pass through the triple Thapsus gates to make your way within the city. It is early evening, and although empty of commercial traffic, the streets are still busy with those seeking food, wine and entertainment.

It seems a world away from the ominous silent hills beneath the Shadow....


27. Kaskator Maps

Map of Kaskator Level 1, 1st Expedition, final
Kaskator

Level 1. Final update of the First Expedition.
Recorded by Sammus the Strong and Agripinus Taniths Priest


From Sammus’s Boast:

28. Return to Teveste

That night the Shedim reappeared and spoke to Si'aspiqo, who relayed what it was saying. “Their excellency is aware that we have the scent of blood about us, both mortal and more potent… their honour seems encouraged by our attitude. They ask if we would like to renew, or better still, widen our contract before it expires at dawn,” Si'aspiqo explained, “Our previously most slobbered about valuable still just eclipses a lamia heart, so the lamia parts likely have a price valued in rubies.”

The Shedim “offered extended life and wider opportunities to become, ah, worthy by m’lord’s lights for anyone who would trade these things to it…” the scribe added and asked how we would care for him to answer m’lord the Shedim’s generous offer?

After discussion we agreed on an approach. Si'aspiqo thanked him for his consideration, but said we had completed our explorations for now and were intending to leave. The Shedim, we were told, said not to enter the mountain without doing a deal in future. If we did come back we could speak again.

The next morning dawned cloudy and rainy. As I drained the dregs of the minty tea I realised I felt noticeably improved. I was well enough now for the priest to start curing me. He spent an hour in cleaning my wound and praying and I felt better again, and well enough to ride.

We spent a couple of hours packing up the camp. We carefully dug up and packed the two glass jars on different pack animals, and also dug up the ivory votive figurine and Si'aspiqo carefully took care of it. We were able to set out around 11 in the morning.

At the end of the day we found some shelter amongst some leafless bushes and rocks. In the early evening the priest cast cure light wounds on me and Si'aspiqo cast his wards before we settled for the night. The night passed uneventfully and the priest arose just before dawn and cast another cure light wounds. I was now no longer wounded, I had a scar on my chest that looked like a red mark with stitches as though it had been healing a few weeks. There was no sign of infection and by the time we finished breakfast I was feeling much better.

Si'aspiqo looked for the idol and couldn’t find it in his pockets. We all searched for it and I found it under my pillow, with no idea how it had got there. The scribe thought that it was being used as communication device by something more powerful than the Lamia to communicate with her. He added that it had previously tried to communicate with him through the idol. The idol was placed in Agripinus pack.

It was cold and raining with glowering clouds, as we rode south and the area was pretty empty of life. We were not yet out of the shadows. At the end of day as we were looking to make camp we thought that we had finally left the impact of the shadow. We found the ruins of a Numidian shack and maybe some other buildings, with just the remains of the walls - maybe a farm and some outbuildings. There were old ashes and a firepit from other camps. Idol still in Agripinus’ pack. By dusk I was back to full health.

During first watch Oiorpata and I noticed that the horses were restless and Oiorpata headed off to see what had disturbed them. I grabbed a brand from the fire to light the gloom and followed her. Out of gloom loomed a malevolent figure. I gave a shout and engaged the shadowy figure of an undead clad in rags but missed. Oiorpata was unable to use her bow in the wet and so drew her dagger, but was then overcome by dread of the figure and fled. Si'aspiqo awoke, shouted a further alarm and began preparing magic.

Agripinus and Serif also awoke, but Amphius needed to be roused by a kick from Serif’s boot. I had a couple of misses with my sword but then a much better blow seemed to just pass straight through the middle of the figure. It touched me and I felt some of my strength just drain away.

Agripinus approached and tried to turn the undead while Si'aspiqo lit up the fire. I wielded the brand I had grasped instead of my sword and managed to thrust it into the rags with which the shadowy figure was clad. It touched me and again I felt my strength ebb. An arrow from Amphius again just went straight through it. Serif moved to flanks it as Agripinus agin used his priestly powers to turn it. This time a light shone from his holy symbol, which illuminated form that was just shadow within rags, with maybe a skull. It dwindles to writhing shadows and could no longer be seen.

Oiorpata had fled and we couldn’t see her. Amphius saw what might have been tracks, but wasn’t sure in the dark and rain. The Kushite rummaged in her bedding, cast some hairs on fire and started muttering in the smoke. Agripinus and Amphius followed by Serif headed into the gloom with a light, calling the amazon’s name. I stayed with the magician. After 5 or 10 minutes Oiorpata returned to herself and saw and heard the three men. They all returned successfully just as Si'aspiqo’s spell started to work.

The next morning Agripinus couldn’t find the idol. It was eventually found under Serif’s pillow. He didn’t like the ivory idol and wondered whether we should just bury and leave it, but we decide the best course was to take it to the tribal elders in Teveste and ask their advice.

We arrived there safely the next evening. We were given time to clean up and then there was a late evening, formal evening get together in the elder’s hut in the centre of the town.

A lot of people were talking excitedly to Serif in Numidian, but eventually Serif was allowed us to translate our tale and present the hide and head of the Lamia to tribe as Agripinus understood it had significance to them. “Take it as a tribute for our thanks for provisions and the particular help from Serif” said Agripinus. This went down very well and then the elders were given a detailed exposition by Serif. Serif told us that the elders said that the Lamia is part of the story of the desert to the south and they were very happy to see the evil creature, that had been the doom of many men come to an end.

Agripinus, translated by Serif explained that we had completed 95% of the exploration of the first level of Kaskator. There were still pools and a cavern of mushrooms to explore and then a subterranean level and we would need a further expedition. The elders asked about the creatures there and Agripinus told them that there had been things of darkness and the non living and further related the fate of the members of the earlier expedition.

Si'aspiqo added a description of the Shedim and the darklings. There were lots of muttering in a language we did not understand and we heard the Shedim mentioned a few times. There were discussions between Serif and the elders for about five minutes, with fingers pointing between them, us and the remains of the Lamia. Then Serif told us that the elders had said that dealing with the Shedim was taboo for the tribe. He added that they thought the Shedim would steal the women of tribe if it could. No-one from tribe could make a pact with Shedim, he explained, although they thought that tricking the Shedim to explore the place seemed on balance a clever thing. Overall they were very pleased with the death of the Lamia and were glad that we had all returned safely and that Serif had represented the tribe with honour in this matter.

Si'aspiqo then mentioned the ivory idol and how self willed it was. He explained that there seemed to be a connection to something deep and dark. He added that we didn’t want it to fall into the wrong hands. He further explained that it seemed to allow the Lamia to speak to her patron. There were lots more mutterings in berber, and lots of pointing. The scribe made it clear that we did not want to conceal it from them and were seeking their assistance. Serif went to fetch someone and returned with the tribal shamen. They had a lot of fetishes around them and at least one also had a sign of Tanit.

Si'aspiqo had the figurine and gestured the shamen over to look at it. He explained that it was used for fiery ceremonies and that it had tried to speak to him and suborn him, making much better offers than the Shedim had.

One of the shamen wrapped the idol like a miniature mummy; it looked like a baby wrapped in swaddling. The shaman made some knots, inky dribbles and marks and muttered over it. “That should keep it out of mischief for a while,” he said; “we don’t want it, please take it away,” he ended.

Si'aspiqo gave our thanks for making it safe and thought that maybe we should take it to the temple in Carthage. The shaman told him that they would have a think and see if they could make it more inert. They pushed it back to the scribe after adding what looked like a ward against evil, similar to one of his own spells.

We were given a hut to stay in that night as guests of the tribe. The following day the shaman produced something like a small coffin and the idol was placed inside and nailed shut. we decided that we would head to Carthage; this would allow us to take the idol to the temple, Agripinus to report, the party to upgrade equipment, time for research for Si'aspiqo into Shedim, and maybe to gather information about mushrooms.


From Oiorpata the Amazon’s Tale:

29. The Amazon’s Tale

I am of the Oiorpata clan of the Steppe tribes, known among the lands of men as Scythians. It was with a heavy heart that I left my sisters of the Oiorpata behind me to begin my great quest, but we are not all destined to live a life of contentment and tranquillity. However, I miss the companionship of women of my clan, I miss the Steppe, I miss the wide, wide sky and the open grasslands. It may yet be long ere I can return to my home and my people.

Men have always found my clan odd and “other”. Our traditions tell the tale that other clans gave us the name Oiorpata, which in the Scythian tongue means “man slayer”. However, we live a harmonious existence amongst ourselves on the Steppe, tending our flocks and our horses, although we will defend our way of life ferociously from those who assume that, as women, we are easy prey and that they can take what is ours.

We have always been apart because we choose to live without men amongst us. This does not mean that we dislike men or that we do not lie with men and bear children. We are, after all, the Lifebringers, the name by which we know ourselves. Amongst the Oiorpata, when a woman brings forth a female child, she is brought up amongst us and taught our customs and ways. Male children are handed over to their fathers to be brought up in the ways of men. The clans of the Steppe have frequent meetings in our wanderings and so alliances and liaisons are formed between groups and individuals.

Women of the Oiorpata seldom pair bond, though it does happen occasionally. My own grandparents were pair bonded and lived happily apart, seeing each other infrequently, but delighting in each others’ company when they did meet up. However, my grandfather was part of a different clan which, like most other peoples I have met, comprises men and women.

So it was that amongst the Steppe clans a night of great feasting and drinking took place during one of our festivals. Many Steppe clans were there including the Oiorpata and so we were witness to the boasts that men were making. My grandfather’s boast was that he had travelled further than anyone present, and so an argument took place about who had travelled furthest which lead to my grandfather swearing an oath that he would travel to the Pillars of Hercules and would bring back a stone from there as proof of his achievement.

Sadly my grandfather died before he was able to fulfill his oath. My grandmother was deeply saddened to think of my grandfather’s spirit being unable to rest because of the unfulfilled oath and so she swore the oath to undertake the journey on his behalf. But she, in her turn, died soon after setting out on the journey. And so the oath fell to her first born daughter, my mother. At the time my mother was big with child and when her time came she brought forth a still born male child, her first and last male child, as her travails killed her.

Our shaman examined the afterbirth and consulted with the spirits allied to the Sky God and declared that there is a curse on my family. No woman of my grandparents’ line will be able to bring forth any more lives until my grandfather’s oath has been fulfilled.

As my mother’s eldest daughter the oath fell to me and so I left the Steppe and wandered the world of men. Long it has taken me to get this far west. I have borne arms in the armies of the Persians and wandered through Greek lands, picking up a smattering of their languages but mainly the barbaric Arma tongue which is so widely used. There it was that I discovered that the Oiorpata are known the world over in tales of the Greeks who call us Amazons. Many think that these tales are no more than myths! It has been no easy task making my way through the lands of men. I have learned how little respect men have for their own women and have had to fight hard to earn a modicum of their respect for myself.

Every time I had accumulated a little money I used it to travel further west until I reached Carthage. But it was in Carthage that I discovered how greedy and grasping people can truly be. The only way I could make my own way was to tend horses, and at first I was grateful for the job offered by that greek sheister who runs the Golden Fleece. I had room and board and was paid to do something I did without thought of payment on the Steppe. But I discovered it would take me an eternity to earn enough money to buy passage on a ship to New Carthage.

However, that greasy, wife-beating, lecherous crook of a landlord and I were soon at loggerheads. He obviously knows very little about horses and was more interested in penny-pinching than in proper care for these beautiful animals. He would make me reuse the filthy straw for the horses and bade me under-feed the poor animals even though the patrons paid handsomely for the beasts’ care. He frequently accused me of using too much horse feed or too much straw and would dock my wages accordingly. I knew that my days there were numbered and the day that I met my current companions was the final straw.

The landlord had been suggesting to me that I ought to “be nice” to a group of drunken greek louts. But instead I fell into conversation with a large, brawny Gaul. When the Gaul stepped outside for a moment of private contemplation one of the Greeks laid hands on me and I saw red. During the ensuing fight I knew that the landlord would end up making me pay for it and so when the Carthaginian offered me a place in his party to journey to the country’s interior I jumped at the chance. Here was an opportunity to make more money than I would have earned in a year working at the Golden Fleece, but more importantly I would be escaping the confines of the city and would once again be ahorse under the wide blue sky.

It felt so very, very good to be atop a horse once again, where I belong, but I soon found that my riding skills had faded somewhat. I therefore took the opportunity to practise as we rode along. This was easy to effect as we followed a well worn track through civilised lands and were forced to ride at a slow pace by some members of our party. In Carthage, funded by the priest, I had managed to procure a good Numidian pony for my own use, the donkey and a pony for the use of the Greek but since he prefers to go afoot it acts as a pack pony. The priest and the Gaul have their own heavy cavalry horses. I had got to know the Gaul’s horse when he was staying at the Golden Fleece so it has been my pleasure to continue to care for such a fine and noble steed, as well as the other mounts.

After journeying for a week or so we arrived in a small desert settlement which went by the name Teveste. The priest had brought with him trinkets and baubles to trade with the natives. We met with the tribal elders (not one woman among them [tsk!]), and after the priest had handed over some of the gifts, the elders agreed to allow us to buy what limited supplies were available in their village. As we browsed the market stalls I was able to observe something of the Numidian culture and was dismayed to find that, even here, women seem to spend most of their time indoors, tending home and family instead of outdoors on horseback like their menfolk. As usual I seemed to be an object of amazement once they became aware of my gender.

One thing I did appreciate was the fine quality horseflesh. These Numidians certainly know horses and are accomplished riders, well the men at least. Speaking of which, one of the Numidians, a young man named Serif, had proved to be particularly useful to us in acting as an interpreter with the elders. He seemed to have some sort of connection with the priest who happily accepted when the Numidian offered to act as our guide and accompany us to our destination, a place called Kascatore.

After spending a few days at Kascatore the party and horses had eaten through most of our supplies so Serif and I agreed to return to Teveste for horse fodder and food for the party. We travelled at some speed given our need for a hasty return with supplies.

On the return journey Serif explained to me with some hesitancy that on our previous visit the elders had not realised that I was a woman and that they would not have permitted my presence at the council if they had been aware (tsk!). He indicated that women may be permitted to attend council meetings if they can first pass the warrior’s test of horsemanship. I agreed to take part in any horsemanship test they cared to set.

On our return to Teveste the elders did indeed set their test which I completed straight away. Serif had told me that no woman of Teveste had succeeded in this test since his grandmother, a fact he relayed with pride, but when the test was explained to me I almost laughed out loud. It was the sort of game I played with my sisters and cousins on the Steppe when I was a child. When I passed their test my mother would have laughed aloud to see the round eyes of the Numidian men. No wonder they stared at me in the market place! But their women are just as capable if they but knew it and had they been given half a chance.

Serif and I returned to Kascatore uneventfully and, a few days after, the party left that place to return to Carthage. On our return to Carthage and after money matters had been attended to I went to the docks to make enquiries about vessels likely to be heading for New Carthage later in the Spring. I feel I have already tarried too long in this place and must prepare to continue on my journey to the Pillars of Hercules and my quest to fulfill my grandfather’s oath and lift the curse on my family.


From Sammus’s Boast:

30. A13 Preparations in Carthage

It was full daylight before anyone stirred, when a gaggle of Numidian women arrived bearing a breakfast banquet. Serif joined us once more as the crumbs were brushed away and fresh mint tea was passed around.

He was pleased to say that the Elders had approved his journey to Carthage, and could supply all the provisions which would be required. He had arranged two fresh ponies to help with the baggage, and all our beasts had been fed and watered already.

So, we needed do nothing in haste, and that day was spent restfully, in preparation for an early start next morning. A full inventory of the loot from Kaskator and the Lamia’s cave was prepared, and all weapons and armour could be carefully cleaned, oiled and sharpened. Three young Numidian warriors rode along with us for the first two days of our journey, picking out camp sites and setting snares for game each evening. They waved goodbye at the edge of Numidian territory, after a beautiful sunrise promised the first fair day for a week. Spring was not far away, as four more days of warm dry weather passed without trouble; only a few jackals troubled our ponies one night, and these were soon chased away. Serif lamented our lack of guard dogs, as he said these could be the watchman’s best friend through a long dark vigil. No use on campaign, when riding far and fast, but for those moving at the traders pace they could be useful.

So, we passed by the settlements of Obba and Ushi until at last the great walls of Carthage came into view against the purple twilight to the East. It was fully dark before we passed inspection from the city guards and could pass through the triple Thapsus gates to make our way within the city. It was early evening, and although empty of commercial traffic, the streets were still busy with those seeking food, wine and entertainment.

It seemed a world away from the ominous silent hills beneath the Shadow…

The morning after we arrived the first thing Agripinus did was to take the idol and the tiny coffin to the temple and hand it into protective custody, which took most of the morning. We then spent the early afternoon getting to the warehouse whose address Agripinus had been given.

It was on Block 3, Prosperity Road, Harbourside. The priest knocked at some large double doors and someone soon arrived and let us in. We were led through a tunnel into a large courtyard with plenty of space to unload. The building was three storeys high including the roof space. People working on cloth, spinning, weaving and dyeing. A very large, powerfully built Carthaginian introduced himself as Mel-far, the factor for the family. He had a gold signet ring with an inset semi-precious stone that might be a seal. He wore fine leather armour and had a shortsword and what looked like a military baton. He was evidently ex-military. He was plain speaking and competent and we quickly warmed to him.

He invited us into his office to lay things out and value them, but soon decided we would have more space up on the roof.

Mel-far had been a junior captain in the Carthaginian Navy, which meant he would have commanded a smaller vessel or been a senior officer on a large vessel. He agreed that Si’Aspiqo should be able to spend some time learning the spell before it was sold. He suggested selling the shield with the symbol of Baal to the Barca clan. He would ask for 500gp, and wouldn’t sell for less than 200gp. He explained that if it had been a symbol of Tanit, it could have been auctioned as there would be a wider interest.

He contacted various merchants and we accompanied him around the market. He sent to the Barca family to inform them of the shield.

Agripinus suggested asking for his help with the things we had taken from the Lamia ‘s cave and the adventurers and we all readily agreed. Agripinus explained that we had killed things unrelated to the estate and would like his help valuing and selling the loot. He said that he would need to let the family know and Agripinus agreed, saying that he intended including it in his report when he dined with the family that evening. He asked for 10% of the proceeds and he agreed to assist us.

Agripinus and I related the tale of the Lamia, which he found very interesting. When we had finished, Amphius tried on the headband. The Greek is a non-descript man, but as soon as he put on the headband he Immediately looked ruggedly charismatic. Mel-far tried out the ear studs. These really enhanced his hearing, but did not seem to affect his other senses. One earring seemed to have the impact on the hearing, but we were unsure of the impact of the other. Amphius went and had his nose and ears pierced at the market and tried on the earrings and nose stud at the same time when he returned. He also could hear really well, but couldn’t perceive anything else immediately, but he looked ruggedly charismatic even without the headband. When he added the headband, he looked even handsome and charismatic.

Mel-far was very pleased we had asked him to be our agent as he could see how valuable these were. He said we should sell them by auction. He would auction them as a set and give people a week. There would a day when they could be inspected. They would need guarding. On the whole he thought it better not to provide provenance as otherwise there might be some fear of becoming a Lamia.

Agripinus went that evening to a dinner at the client’s residence; the rest of us were not invited. He told us that the client was keen to keep the details of Kaskator and Ro-gan’s fall into the darker arts confidential and Agripinus emphasised that we had agreed to this. Overall, the client was very satisfied with our performance and conduct and confirmed their part of the contract was to be fulfilled in full (that is 200gp for the balance of the fee plus 1/3 of the value of the items from within Kaskator). They were much more interested in personal effects of Rogan’s than other things, but could not ask us, in good conscience, to return to explore further. However, Agripinus vouched that it would be something that we would consider doing as there were areas still to explore and possible further explanation of the activities. He was told that we could keep a full half share of anything found. Items of Rogan’s, military things, documents would be of particular interest.

The client confirmed that the rogues that we met and dispatched were also previously hired by the client, but they had not chosen wisely and thus required someone more righteous and honourable for the task.

It took two weeks before all the rare artifacts from Kaskator and the Lamia’s cave were rendered down into mundane coins from Carthage. So many sums, so many coins, our heads span. We were fortunate that we had the Hannicar factor Mel-far - and his slave with an abacus and many wax tablets - to keep track of it all. Agripinus inspected the tablets, and couldn’t find any counting mistakes, although he did look somewhat cross-eyed at times.

Mel-far was pleased to report that the Barcid clan had agreed to pay three silver talents for the Sacred Shield of Baal, and so one talent of silver is added to the payment due to us.

On Mel-far’s advice, Agripinus rounded up half-a-dozen off-duty soldiers from the Sacred Band to provide some “security” for the transport of goods from the “Block#3” warehouse to a fancy house up on the Byrsa which had been hired as the venue for auction day. These lads were happy to wear their armour and parade dress and march behind Agripinus. They all put on their “battle ready” faces and acted as well-disciplined heavy infantry throughout. I tagged along as a more informal security, while Si’Aspiqo stayed in his room studying ancient scrolls. The three items of old gold were laid out under guard all afternoon for inspection by various noble families. Several brought elderly priests or foreign scholars to advise them. At sunset, bidding commenced. In the end, four noble houses contended at the auction, and talent by talent the price rises. A man called Hanno ended the matter by bidding a talent of gold. Then the others fell silent, and Mel-far struck the hammer swiftly to conclude the sale.

Now a talent of gold was a huge sum, being the equivalent of twenty talents of silver, or, if you can believe it, two thousand gold coins. Hanno quite blithely just set his seal on a bill of sale and asked if the Sacred Band soldiers would be good enough to escort him home with his prize.

The evening concluded with Mel-far pouring his best wine for all to celebrate. His share alone was two talents of silver, leaving the party the dizzying sum of 18 talents of silver to divide amongst themselves. Each of us would have enough wealth to live in comfort for a year, even in Carthage.

A few days afterwards a stony-faced Greek from Syracuse asked to examine the ancient scroll which Si’Aspiqo had been studying night and day since we returned to the city. Mel-far agreed to a meeting in his office, and an hour of supervised study. The Greek offered two talents of silver for this artifact, which Mel-far was minded to accept, although he asked for four more days of notice to other parties before closing the sale at dusk on the last day. The Greek agreed to this.

Agripinus gave a full account at the temple and assisted at a ceremony to put the token and impedimenta of the Lamia out of the reach of evil sorcerers. As a reward for this deed he was given some small ceramic pots by the High Priest, each stoppered with wax under the seal of Tanit. These contained a holy salve which would promote the healing of wounds and banish corruption from the blood. There was one for each of us as a reward for our part in this triumph over evil.

When all the calculations were completed each of us was given the princely sum of 532 gp. I had a look around the market and bought myself a chain shirt and a heavy shield and celebrated with some beers. I was lucky enough to have the opportunity to buy a very valuable shortsword. I don’t feel at liberty to disclose the provenance of the weapon, but it is a very fine shortsword with strange patterns and marks in steel and a grip made of carved yellow ivory, yellow with the patina of age. It is certainly the best balanced and sharpest blade I have ever held. I had to hand over most of the money earned, but I am optimistic it will prove to be money well spent.

Agripinus collected some ceramic pots that he planned to make more breakable and fill with holy water. We did look into the possibility of renting somewhere to stay, but decided against it for now as we had didn’t yet need storage space and we were only planning staying a short while before heading back to Kaskator. We discussed what our approach to the Shedim would be and were all agreed that we should not negotiate with it anymore. Both Agripinus and Si’Aspiqo did spend time trying to find more information about it and we also asked Serif what he knew.

Serif told us that to his people the Shedim was taboo, that mortal weapons would not bite on it, and that the Shedim made darklings. He thought it might have a fear of fire. Si’Aspiqo looked at my new sword and could feel some power there, I am hoping that it will bite on the Shedim. Oiorpata and Amphius had some potential fire arrows. They needed to be lit one by one before they could be fired which would slow the rate of fire, but the magician would be able to help speed this up, by magically lighting them quickly.

The Amazon told us her story. Oiorpata wasn’t her name but the name of her tribe, which meant “Man Slayer”. She is on a quest to reach the Pillars of Hercules to fulfil an oath taken by her grandfather. Maybe all of us will be able to help her achieve this. She is planning on taking passage to New Carthage in the spring, and I for one would like to accompany her. Her name is Toxoanassa.

We all handed over 10gp to Agripinus to buy gifts for the Elders in Teveste he bought some bolts of dyed cloth and three lanterns. Si’Aspiqo bought a pony with Toxonassa’s help, as he felt that riding on our pony with either the Amazon or Serif would be considerably quicker and more comfortable than the donkey. All our preparations took about three weeks, so by the time we were ready to depart it was a month since we had left Teveste.

We set off as the rainy season was coming to an end. Although it was raining that morning, it was noticeably warmer than it had been when we had arrived. We arrived safely in Teveste without incident and made quicker time with Si’Aspiqo sharing a relay of ponies. We arrived halfway through the sixth day and were welcomed back as friends of the tribe.

We met the tribal elders and gave our gifts, which were well received and considered appropriate for someone in good standing with the tribe. Agripinus asked for the aid of youngsters to take the ponies and horses back from Kaskator and then return in a week. There was a discussion of some ten minutes in Berber, before Serif turned to Agripinus and told him that the Elders had approved our intention to return under shadow and try to defy the Shedim. They would support us in giving Serif leave to take some Numidians to take the horses and ponies and return in 7 days. There were further discussions between the Elders and Serif and then Serif told us that he would organise the provisions for us, we thanked him for his support and aid.

The next morning another seven Numidians arrive; three were young and four were more experienced warriors with Serif in charge. All were armed with javelins and they had a train of ponies loaded with provisions. Agripinus introduced us to them. Two of them spoke Arma and had served in the Carthaginian Army. It was the last day of March and we left Teveste and headed up in to the hills.


From Sammus’s Boast:

31. A14 Ambushed by Darklings

We arrived in Teveste on the 30th March and prepared to leave the following day. Toxoanassa and Serif would double alternatively with Si'aspiqo on a string of ponies to give time for rest. Serif thought we could get to Kaskator in 2 days as we would be travelling more quickly than previously. We could have arrived mid-afternoon on 2nd April at Kaskator, but instead we preferred to arrive early on the morning of 3rd April and spend an extra night close a few miles from Kaskator. The first day of our journey passed uneventfully.

The 1st April was a really spring like and pleasant day. The land was getting hillier and more barren later in the day. The second night passed without incident. The follow day was also fair and we rode through a warm afternoon. The hills looked less ominous than they had in the rainy season. We ended the day in the pass that led to Kaskator. I took the first watch, Toxoanassa the next, Si'aspiqo and Serif the middle, then Amphius, while Agripinus took the final with a couple of Numidians on each.

During the middle watch Si'aspiqo and Serif, noticed that the horses were spooked. We were all awoken and investigated. Myself and Serif find a couple of tracks – somebody in bare feet sniffing around, but there was not much trace in the dry ground. Serif thought that maybe darklings had been spying on us. Whatever it was had sneaked away.

Dawn arrived without further incident and we arrived safely at the kraal at about nine on another warm sunny spring morning. The kraal looked undisturbed, but there were now green shoots in the vegetable garden and there was grass growing for fodder. Our Numidian guides dropped off our equipment and the elder guides helped set up camp, while the younger ones scouted around the camp. The scouts returned with a small antelope they had killed but had seen nothing else.

Agripinus made a spring in a hole dug by one of the Numidians and filled up 8 containers with pure water and then blessed it. We set to making torches and preparing fire arrows and the Numidians apart from Serif left promising to return by noon on the seventh day.

Si'aspiqo had tokens he had prepared as gifts for each of us. If we so chose, we should take one and anoint it with our blood – this would make it easier for him to cast a protection spell. Each was made of ivory a little like a cloak clasp and was decorated with a different sign: the sign Tanit for Agripinus, a lyre for Amphius, a rooster for myself, a small pony for Toxoanassa, and a Numidian geometric pattern for Serif. Each of us in turn pricked our thumbs and smeared blood on the token before attaching it to our clothing.

Agripinus gave out the holy water and we set off. Si'aspiqo looked as though he was wearing some sort of Egyptian marine armour, which left his right arm free. I was now clad in my chainmail. Leaving Serif at the campsite, we marched up to the entrance to Kaskator with myself carrying the Kushite up the steep climbs. There were no signs of anything having been damaged at the entrance.

We headed along the corridor planning to go straight to the wizard’s chamber to investigate more of the jars we had found there. We came to the door across the corridor and Amphius opened it, but something had been stacked against it and there was the tinkling of small pieces of metal. Once the door was open all was quiet but we could see that a piece of rope had been used to string up a number of small bronze animal bells. We paused but didn’t hear anything more and so we continued.

Amphius opened the first door on left after the crossroads and we headed through the long narrow room and through another door in to the bottle room and then to the secret door on the right into the Wizard’s Chamber which Amphius opened without difficulty.

Si'aspiqo picked out some of the jars he hadn’t investigated and loaded them carefully into our knapsacks in turn packing them with clothes. We left with 12 of the jars and headed back outside this time using the corridor parallel to the narrow room. We made it back to the door with the bells and Amphius tried to set them up as they had been as we left, but this proved too difficult and they fell again making a noise as Amphius shut the door.

We returned to the campsite without incident and Si'aspiqo carefully took out the jars we had taken. We then returned to Kaskator to fetch the remaining jars. When we got back to the first door Amphius tried to open it carefully to avoid disturbing any bells, but meeting considerable resistance, realised the door had been wedged. Si'aspiqo could feel no traces of magic, so Amphius took out his dagger and began feeling around the outline of the door. He managed to clear out a couple of wedges and opened the door very quickly. The bells went off again, but everything seemed quiet off into the gloom. Amphius took the wedges and bells and put them into a bag and I led us along the corridor. By now we were on to our second torch of the day.

As we reach the crossroads I was ambushed and surprised by four darklings who threw missiles at me. Fortunately, two missed, and a third bounced off my chainmail with no effect, but the third did strike home. I backed into the corridor and two of the darklings tried to follow me. Behind me I could hear Agripinus start to sing a hymn and I could hear the scribe muttering, probably preparing a spell. Amphius was looking for a shot past me.

Si'aspiqo cast protection from evil targeting on my token. Fortified by the singing and protection I struck one of the darklings on head with my new shortsword; it staggered back wounded and stunned, but another stepped forward to replace it.

I backed towards the steps and as I started down them the darklings were now a better target for Amphius who shot one of the darklings in the head. I shielded off the darklings and Amphius wounded another darkling in the body.

At this point Agripinus realised that there were darklings in the passage ahead of him and behind the party, but he marched on towards them still singing. Toxoanassa followed him and shot one of the darklings in the leg, causing it to stagger. Agripinus put his spear against the wall and got out some of his holy water.

Amphius shot the same darkling again and wounded it and it collapsed. I hit a fresh darkling in the arm with and cleaved the arm completely off and it collapsed.

Toxoanassa narrowly missed Agripinus with an arrow and the priest swung the ceramic tube of holy water in an effort to smash it against the darkling but failed to make contact. Toxoanassa looked for an opportunity to fire but had no target as Amphius missed again.

At this point the darklings facing myself and Amphius fled and I just managed to finish off the one whose arm I had severed. I took its weapon, but the other two wounded fled, dragging a third with them.

Agripinus carried on singing and advanced towards the two darklings behind the party. Toxoanassa managed to wound one with her bow, but they disappeared into the middle alcove on the left and escaped. Agripinus followed into the alcove to see if he could see any sign of a door, but all he saw was an aperture closing. Amphius had a quick look but couldn’t see a mechanism for a door and Si’Aspiqo felt no sign of magic. We marked it for future reference, emerged back out into the bright sunshine and returned to the kraal. Now mid-afternoon.

Si'aspiqo investigated the jars: one had naphtha; three contained vinegar; two had dried herbs, maybe thyme in the first and something minty in the second; the heaviest was full of spiral copper scraps or shavings; one had a variety of dried mushrooms; one contained some kind of distilled spirit; one had a yellow powder, sulphur or brimstone; the next had an aromatic pine or cedar resin; the final had dried dung – maybe of a fox or jackal.


From Sammus’s Boast:

32. A15 Dealing with the Shedim

We spent the rest of the afternoon preparing for the night and a potential battle with the Shedim and his spawn. Serif had stacked the 40lbs kindling that had come with us and was busy preparing more. The hut we were using was round with a pitched roof with some small holes at the top to emit any smoke. There was one doorway, which we had previously left open to keep watch from and was a good place for the magician and priest to place their protections. There was a thatched roof, with timbered supports and walls. The provisions were stacked in a pile – we had food for at least a week. Propped in one corner were the pick-axe we had found on our earlier expedition along with a mattock, a wood-axe and a wood saw.

Si'aspiqo started mixing the contents of some of the flasks we had retrieved from the Wizard’s chamber. He poured out the copper shavings from one and used that to mix other things. He explained that he was mixing alcohol, to dissolve some pine resin, and adding naphtha to make something light and relatively flammable. He added Sulphur and some other things as well. He filled a jug with this mixture and made a small “squirting tube” to deploy it – and explained it might also be good for fire arrows. Agripinus handed out sealed ceramic vessels filled holy water, which had been scored to break easily.

It was four days before the new moon, so only a small crescent moon would rise late in the night but before then there would be starlight as it was a clear and cloudless evening.

I rested until dusk and felt almost fully recovered from the bruising encounter with the darklings. Serif had banked up the fire and it was very warm in the hut. When it was fully dark an hour after dusk, the wind rose and dust devils whirled around outside. We all heard creaking from the thatch on the roof as though something heavy had landed on it. A deep but sibilant voice called out in Egyptian and was translated by the scribe:

“So, you return, beloved of Seth. You have entered the Mountain without permission and slain my children, and you do not offer parley” it intoned. “We are here to do our duty”, responded the Kushite. “Where are your horses?”, asked the Shedim, “Would you send them away if you wished for peace?” “How long your will courage last? We shall see!”, it continued but then the scribe began to prepare a spell and ceased translation as the demon cursed us.

Si'aspiqo cast a protection on Toxoanassa as the cursing continued and Amphius dashed outside followed by myself. The Shedim was a shadowy form that looked larger than a person. The Greek held his first, lit, arrow in his teeth and used it to light others. He shot at the Shedim and hit it and the arrow glanced off into the night trailing sparks.

Agripinus and then Si'aspiqo followed us out of the hut. The dark shadow was still on the roof chanting in Egyptian. Agripinus made a miracle and invoked the light of Tanit to shine on the righteous and the area around us was illuminated. Amphius shot again, but now the Shedim was on the far side of the apex of the roof and a more difficult target - the arrow landed in the thatch, smoldered and went out. He then started to run around the hut to get a better shot.

Si'aspiqo cast a protection on myself and Toxoanassa emerged and looked for a bow shot. I stayed close to the Scythian as I was sure she would be the favoured target of the demon. The priest prepared to invoke an arcane weapon which would allow him to strike the demon from a distance.

Serif emerged and stayed close to the scribe. The Shedim cast a curse at Agripinus, who shrugged it off and the shadowy figure took flight and swooped away. Both archers fired a shot at the departing figure but missed.

We waited a few minutes and Si'aspiqo grabbed some prepared torches and the archers recovered their arrows. After five minutes the light of Tanit faded and we all went back into the hut.

The wind rose and strange noises could be heard in the night off in the darkness. Serif banked up the fire so that it was even brighter. Through the doorway I could see lots of little flying things whirling in the starlight. Si'aspiqo cast a protection from evil on the doorway and then, standing precariously on my shoulders, on the holes in the roof. There were lots of sounds of rustling, fluttering and chittering from outside and then something large landed on the roof again.

Amphius rushed out again followed by myself. The Shedim had deliberately landed on the far side of the roof apex, but Amphius still managed to hit it and there was a scattering of sparks and a hiss from the demon. Something landed on Amphius and nipped him and I fended one or two more off with my shield. We headed back inside and something the size of a small dog latched on to me and nipped me through my chainmail. Two similar, huge bats latched on to the Greek too. Serif grabbed one and it fluttered off. I cut at the one on me and it fell to the floor in two halves. Toxoanassa shot and killed the one that fluttered off, while Agripinus skewered the remaining one on his spear. In only a few moments these evil things had drained his vitality, and Amphius felt light headed from the loss of blood.

Si'aspiqo examined the remnants of these monstrous bats. He then used what he had found to sense whether other such evil creatures were still outside. He thought that there were at least two nearby, but it seemed the immediate threat had passed.

We stood to, while an hour passed. I had regathered my breath, but Amphius was recovering more slowly than expected. Although drained, he was still able to fight. Then something landed heavily on the roof again. Amphius and I ran outside, whilst Si'aspiqo prepared a spell. Amphius managed to shoot the Shedim again; once more there was a shower of sparks as the arrow glanced away. There was a rustling of wings in the night, we retreated back to the hut and I managed to cover both of us with my shield and keep off the bats as we returned.

Agripinus invoked the arcane weapon of Tanit and tried to strike the Shedim from within the hut. There was a groan from the direction of the demon above us and more curses in Egyptian. Si'aspiqo summoned some night insects to distract the bats circling outside. A couple of moths appeared after a few minutes, but there must have been many more outside. The bats whirled around in the darkness, and after five or ten minutes they went to roost. There was no more creaking from the roof.

Another dark hour passed and we discussed our plans for when the Shedim next appeared. The magician had only one remaining protection which he would cast on the Scythian. Amphius, Toxoanassa, Serif and myself would rush out with Amphius and Serif heading right and Toxoanassa and I heading to the left around the hut, so that at least one of the archers should have a clear shot. Agripinus would use his arcane weapon once more.

Then there was a creaking from the roof thatch again and Si'aspiqo cast his protection spell and we all implemented our plan. Amphius could see no target to shoot, but Toxoanassa did and again there was a shower of sparks as the arrow hit and then glanced off. The Shedim swooped straight for the Scythian, but I was soon by her side. Agripinus came out and headed after myself and Toxoanassa, calling forth his arcane weapon as he went. Si'aspiqo followed, pulling out his tube of liquid fire as he went.

The demon snatched for the Scythian with his claws but I managed to thrust past its large fluttery wings and into the body as it tried to grab her. It let out a nasty cry and ended up on all fours. Amphius fired again into the melee and an arrow glanced off my chain mail. Agripinus struck at it with his holy powers, but Serif decided he didn’t have a clear target in all the struggle.

I thrust my Spanish blade into its core and it collapsed, frothing and muttering in Egyptian as it expired. Serif thrust a fiery torch into its body and then threw holy water all over the dying Shedim. Si'aspiqo tossed some sulphur and blew smoke from his torch into the face of the demon to hinder any dying curses. Soon the dark shuddering form grew still.

It was now midnight, and strangely silent - all the bats seemed to have vacated the area. The Shedim’s corpse seemed to have nothing of value on it. It was a very black humanoid with claws, a barbed tail and long bat-like wings. It must have weighed at least as much as an average person. Si'aspiqo thought that we might need to keep the corpse away from the sun’s rays or it might dissolve and Serif suggested a shallow grave to shield it from the sun.

We put it into a body bag, trussed up tightly and then in a shallow grave dug by Serif, about 15 yards away from the door but visible from there. Agripinus intoned a ritual and placed his medal of Tanit on top of the body. Si'aspiqo added something to the ceremony and scattered some fetishes around the grave as a shallow mound was heaped over. It was 2 or 3 hours before we were finished and the moon rose to aid our prayers.

Soon after the pre-dawn light arrived and we could rest at last; we planned to sleep late and doze under the morning sun.


Si'aspiqo wheezes:

33. Fungi and Pools

(A16a by Sammus’s admirable scheme of identification, I do believe, though I am, of course, open to correction.)

Up the hill to Kaskator to find the entrance door wedged shut again. This time Amphius’s cunning could push out sufficient – or any – wedges, or perhaps there was a further barricade, for nor can the mighty Sammus cause any movement by applying main strength. After some red-faced striving Sammus realised that firmer measures were required and returned to the kraal to collect the party axe, brought with us just in case of such a need.

A few blows, with feeling, demolished the door and the contrivances which held it in place and so we gained entry. Following from the ambush by Darklings in this entranceway corridor and the observation of their survivors’ escape through a previously unnoticed secret door, Amphius applied his skills in earnest to the middle of three alcoves on the right hand wall of the passageway as we entered. On this inspection, more familiar with the designs of the secret ways of this place than when we first passed by and inspected the alcoves, he detected the operating mechanism and passed through to find it opened in another alcove on the other side, which was readily recognised as one faced to look directly along the passage leading to Rogan’s room, the throne room, the pools and a way down to a lower level which last we had only barely glanced at in our earliest exploration.

While Amphius was identifying the location he found on the far side of the concealed access there was on the entranceway side some faint distant rustling to be heard in the darkness beyond us. Agripinus, with him Toxoanassa her arrow nocked just-in-case, stood torch-lit at the first crossways at the top of the stairs and called for the rustlers, whom he supposed to be now-masterless Darklings, to show themselves, but was rebuffed by silence.

Further explorations of the other alcove of the middle pair of the entranceway found that too is a concealed shortcut to the corridor which leads to the mushroom room – one of this visit’s targets. Re-investigations of the other four entranceway alcoves reveals nothing more, so the mushrooms were our next fruitful destination.

From our brief glance previously we knew to expect a space carpeted with a host of different types of fungi, some even seeming to float in mid-air. Passing across to examine the far side of the space for ways out was the main aim. The light of the single lit torch I carried being insufficient to the task of adequately illuminating the fullness of the space, Agripinus called upon his deity, Tanit, to bring forth her Light. This seemed to cause a stir amongst the ’srooms, or perhaps just revealed clearly what we did not notice in poorer torch light, for it seemed to me that there was a pattern of movement in the air above them, and a rippling amongst the many fruiting bodies. We had already taken the precaution of masking ourselves to limit inhaling such mould spores doubtless present here in abundance, but so concerned was I by the apparent activity I summoned repeated gusts of wind to blow from the doorway at our backs into the room, to carry away the fine dust of floating spores I suspected were the ‘movement’ in the air.

Agripinus was undaunted by mere mushrooms and carefully picked his way into a bare patch within the room, and called Amphius to follow him as he pressed on, his Tanit-light revealing an wide room with a side alcove which his light cast into deeper shadow by the inconveniences of layout and, nearer, signs of a dais, mostly covered by larger and more grotesque fungal bodies.

As he picked his way carefully further in I was assessing the fungi nearest me, while keeping up the summoned breezes. Some were shaped like a starfish, others most resembled bird’s nests. Some even I, no mycophile, recognised as poisonous and rather regretted the lack of thick gloves and a gathering basket for they could be harvested and dried and fetch a coin or three at certain market stalls… However my close attention on the growths before me led to an alarming conclusion. Despite the different varieties I could see, all seemed to have a common feature, a waving pattern of fine tendrils above them, catching the light in a way that seen close up made little sense, but across the entirety of the room and well-lit might make a pattern of special significance.

I called a warning to those in the room to carefully make haste out, backed away myself to give room for a faster exit and concentrated my cleansing gusts to blow loose spores from myself and close companions.

My concern about the waving, swirling patterns made by the fungus fronds proved well-founded, for Agripinus, with the best light and thus the best view of the wider pattern, was bemused, standing still in the middle of the room until Amphius abandoned his usual discreet subtlety in acquisitions and performed a smash-an-grab retrieval of the slack-jawed, dribbling priest, heedless of the pretty toadstools, fallen stars and intricate birds nests so carefully stepped around and across moments earlier, now crushed beneath his sandals, weighted as he was by a limp priest slung over his shoulders.

Withdrawing from the fascinating fungi - or was it one single fungal entity masquerading as several tribes of the fungal nation, I wondered - I kept up the winds to blow off spores, but it was clear that Amphius of the heavy heedless sandals and to a slightly lesser extent the bold explorer Agripinus were much bespored in their lower reaches and that only careful washing would rid them of the contamination and likely as severe bout of toenail rot as one might ever possibly fear. We retreated to the outside world where the once more functional priest dug some holes and summoned clean water by his god’s will to fill them to wash off the last clinging spores.

I regret that such was my concern with proper cleansing of our party that I entirely missed the chance to have one of the younger-eyed ones examine the miniscule spores and report to me whether there was one kind or many, which might answer the question of the singular or multiple nature of the beast. It is to be hoped that the spores that we washed to the ground thereabouts will prove no more than averagely able to survive the outside world and whatever creatures find fungal spores a tasty dish should dine richly by our actions.

The warmth of the day dried the water from clothes and our persons quickly. Less than an hour passed before we were ready to re-enter the Kaskator labyrinth, this time with the intention to inspect the room of the fourteen pools more closely. For practice we cut through the recently revealed secret shortcut from the middle alcove of the entrance passage and then strode along the passage - pausing every three or four steps for me to catch my breath - before taking the first door on our left, ignoring entirely the slightly earlier right hand door leading to the throne room, Ba’al, and the depths.

At the pool room we called upon Tanit, through Agripinus, for the miracle of light and, to help the gods reward those who help themselves, the more mundane miracle of a bagful of torches, we started to examine systematically the pools and their layout that we had previously stumbled around looking for doors out while trying not to fall in. That visit had been complicated by the presence of venomous centipedes scuttling about the floor. This time, at the left hand extent of the pool array, Amphius was dropped on by tick of prodigious size and hunger. For all that the tick was just a balloon of skin rapidly filling with Ampius’s blood it seemed quite difficult to damage or drive off, but perhaps that was just because of the way Amphius was writhing on the ground and screaming “Get it off! Get it off” in a weakening voice that so concerned Agripinus he called on his god to heal the Cretan even as the predator still sucked at his essence. Sammus grasped the creature and attempted to pull it way, but it seemed untroubled to sacrifice the leg he held, still twitching in his hand, likely sustained by it’s freshly invigorated meal. Fortunately the bloodsucker was less resistant to a flaming torch, even though my blows were weak compare to those of any of the other members of our band, I had encouraged the torch to emulate Alexander himself, to burn oh so brightly, though it’s life be brief, it was longer than the time granted to tick it seared.

Toxoanassa had kept a wary eye on the ceiling where she could make out creeping movements, waiting for the moments when the light cast by the bright, but wildly flailing, steadied long enough to give her a target. She loosed several arrows, knocking two ticks to the floor which were hunted down once the tick feasting on Amphius had met its fiery end.

Taking stock of the situation, and particularly the empty bag of reserve torches, I had to advise Agripinus and the band that, to my regret, we must withdraw from this fascinating place to restock with lights, having only a single torch left and that now burning, the reserve having been used in the survey of the pools or burnt out in the battle with Amphius’s tick.


Si'aspiqo wheezes:

34. Pools and Tools

(A16b by Sammus’s admirable scheme of identification, I do believe, though I am, of course, still open to correction.)

Having restocked on torches and poured a particularly thick barley porridge into Amphius to fill some of the gaps left by the tick earlier in the day, we returned to Kaskator to complete the initial survey of the pools (appended in a separate note).

Finding a pool full of sea-dark wine the soldier-priest could not help himself but to taste a drop of it, withdrawn on the tip of his finger. It seemed he found it good, for a beatific smile passed across his face as he described it as rich in flavour and full bodied, as from a distant, little-known region of Italia, it seems.

Much encouraged he repeated his carefully planned and measured experimentation on a vibrantly green pool nearby, one with a peppery, tangy herbal aroma. The merest touch of his little finger and it seemed he found it bad, for an excruciated rictus stopped on his face as and a small glob of green pond slime started to eat its way up the finger, swelling as it did so. A scrabble to wash it off with a potful of holy water proved ineffective, so yet another torch gave its all as I focussed it to the hottest, tightest flame yet, to sear off the end and no more of his throbblingly green finger. The touch of fire proved most efficacious. The demonic pond scum blackened to dust in an instant, though it seems the tip of the finger cannot be saved and he will bear the scarred stump to his grave. A salutary lesson: never conduct experiments upon yourself.

The survey being completed, and with no one else volunteering to possibly give their all in the cause of knowledge, we made our way to the next place of interest to some, an empty tool room we’d already surveyed, and a slightly more interesting dropping-bars trap.

Our route from the pool room took us through the bottle-shaped room to the irregular threeway junction just beyond where there was a possible encounter with a denizen of this underworld, down the passage we were not taking. Perhaps a darkling, but musing on the pools, I have to admit the event details rather passed me by as no blows were exchanged.

Then on to the tool room and the trap in the parallel corridor. Despite intensive investigation the trap seemed only to be a trap, nothing was found beyond it that it might be protecting, and the tool room at its second time of searching revealed naught but an already known broken vice and a previously overlooked fragment of iron saw-blade.

Our rejoicing at this triumph of exploration is slightly muted, perhaps overshadowed by a slight watchfulness at our back path and an ear or two cocked for the faint rustlings of others moving about this place. Having no more ambitions for this exploration and carefully reckoning the likely rate of torch consumption should we meet opposition we withdrew.

There were rustlings away in the dark of an untaken arm of the first T junction leaving the tool room area. With some thought of not taking the same route out as in we took the concealed entrance to what we dub the torture chamber, through the wizard’s store and so avoided the three-way junction and emerged in the bottle shaped room from another concealed entrance.

Then we were onto the highway out. As we passed over the crossroads to the steps there may have been an echo of a movement out of place, off in the dark of the right hand passage, but no ambush was sprung on us at the alcoves, then we were out from the cool gloom of Kaskator into the warmth and light of the northern spring.


Si'aspiqo wheezes:

35. The Pools

I’ve tried to emphasise the three rows of pools and the couple of pools at each end not in the main groupings:

    14
   |
13 |   12   11   09
   *----------------*
            10   08 | 03   05
                    *---------*
                 01 | 02   04  \
                    |           \
                    |         06  07
                  door


   01-14 = pool
    |/-  = pathway
    *    = junction / turn

Pools are approx 6ft across, empty ones 2ft deep.

  1. Swirly green liquid. Fascinating?
  2. Clear water, little fishes.
  3. Bubbling, steam, crusty mineral deposit at sides.
  4. Steaming but still. Through steam (fog?) surface like white rock or ice?
  5. Shimmering, sparkly liquid.
  6. Water seems deep, sparkle far away at bottom, treasure-like?
  7. Almost dry. Unexamined puddle in centre.
  8. Dry. Rim has smeared cuneiform inscription [Si' made copy].
  9. Crystal clear liquid, still.
  10. Opaque, dark purple-red liquid. Tastes & smells like good wine. Ripples?
  11. Slimy green murky water. Third full. Smells distinctly herbal: minty/peppery. Green gloop clots are an aggressive demonic pond scum. Eats priestly flesh. Impervious to blessed water. Vulnerable to fire.
  12. Murky-gray liquid, reminiscent of washing water colour.
  13. Clear water (?) with bubbles. Chemically smell, possibly sulphurous, induces cough/sneeze. ‘Bronze’ glint at bottom: key? [Si' doesn't think it’ll be bronze if the chemical smell is sulphurous. Unless magic.]
  14. Deep clear pink; image at/on bottom which Si' saw in prophetic dream before he came west.

It is not yet clear to me whether this place is a preservation store or actually generates its contents; the empty and lower filled pools argue for the former, but more research is needed. Obviously if this place can produce the pools’ contents it is rather valuable. Depending what the contents actually are, simple looting might be profitable, but even as storage there is value here. I can’t yet begin to assess the forces channelled here and the controlling spells or god-workings that shape this place.

(I have heard there is something like this pool array in the temples of Karnack, though I have not seen it with my own eyes.)

I can however envision a preliminary programme of investigation of the pools, but it’ll take an investment in time, light sources, materials and volunteer victims – Agripinus was lucky not to qualify fully for the designation. Some materials and equipment might be supplied by the magician’s store on the route to the pool room. Time, light and experimental subjects are our tightest constraints, though small creatures of the lands hereabouts might be captured for the simpler toxicity tests.

How we might practically undertake any investigation needs some discussion in view of the lurking of possibly hostile forces and our lack of knowledge of full extent of this Kaskator in the lower depths. Perhaps we should proceed with one of the pools for now rather than a full programme, so we might have preliminary results to report to our sponsors to encourage further investment; I would favour pool 14 of course, having been brought to this place by a dream of the image at the bottom of the pool.


Si'aspiqo wheezes:

36. The Pit Trap

A16c per Sammus.

We returned to Kaskator in the mid-afternoon, having held council on where to explore next. The lower level is acknowledged as a necessary target, but there is still work to do in evaluating the pools and there remain one or two places on the upper level in want of detailed examination. We agree to Amphius further exploring a suspected pit trap and the door beyond it, at the furthest extent of the main entrance passageway, just past the empty room noted by the symbols “003”. How to safely examine and if necessary trigger this pit provokes some discussion from which arises a plan to expend some bed-frames from the nearby barracks room at the end of the windy passage.

The first door was still wrecked, with no further attempt to block it since we left after our previous visit. To no one’s surprise there are faint sounds off down one arm of the entrance crossroads. We discussed how to reach the lurkers to confirm what or who they are, but plans for sudden dashes fall firstly on our supposition that our need for lights put us at some disadvantage in the matter of achieving surprise against the denizens of the dark and secondly on the feeling we do not have the numbers that we can afford to split up in lonely chases down dark passageways.

As the lurkers in the dark did not deign to ambush us at the crossroads we proceeded directly along the entrance passage, ignoring closed doors and a passage on the left which leads to the bottle-shaped room, but take the first passage leading right and on to the door at the end of it, being the entrance to the Wide Windy Way.

A small time is spent in confirming our memories of the Windy Way, the vents high up the walls we presume give the hilltop winds access here and how the door is constructed deliberately to facilitate it to blow closed. Satisfied we understood the necessary basics, though not the cunning details of how it was all achieved in design and building, we proceeded to the further end of the Wide Windy Way, lit not only by the torch I bore, but also by an enclosed oil lamp, a recent purchase in Carthage by Agripinus, and Amphius’s cunningly shuttered dark lantern, which can cast directional beams rather than lighting all about it.

Two bed frames were collected from the barracks and carried along the WWW. The weight of the frames is nothing to my mightily muscled companions, even the least muscled of them could lift a one, but the size and shape seemed to them to necessitate two bed-bearers to per frame to manage it and navigate doors successfully. Not only was I left carrying two lanterns and the torch, but the warriors all had their hands full of beds rather than sword, shield and bow. This did seem entirely safe should the lurkers come at us in the narrower passages, so after some discussion one frame is left behind at the end of the WWW so only two of the strong in arm are encumbered for the journey to rejoin the main access passage there to turn right and right again and on past the door to ‘003’ on our left, then a cautious advance to the area of the supposed pit trap.

Amphius undertook a careful inspection of the near end of the supposed trap, by light of torch and lanterns, but as before, could not find a trigger as he’d expected from his previous inspection some months ago now. Skill and subtlety having come to naught, the bed frame was launched to crash down onto the ‘trapped’ area, but with no resultant excitment to accompany the echos and ringing in our ears. The second frame was retrieved – with a distant accompaniment of scurrying heard down the dark passages towards the entrance crossroads – and added to the first, again to no effect.

We retired at this point to refresh our memories of the nearby room ‘003’ and particularly an alcove there, wondering whether one of the more cunningly artificed hidden entrances might lurk there. The room was empty and any hidden way remained hidden. We noted that this is one of the ‘built’ chambers, constructed or, or faced with, shaped stone slabs.

The diversion to the ‘003’ having proved to be merely that: a diversion, we return to the trap corridor. Amphius determed there was perhaps a safe ledge unlikely to be a moving part of his supposed trap and edges along it, pausing to hammer spikes into the wall and loop rope about them and himself. The hammering is noisy and risky work for Amphius missteps while working and puts a foot off the ledge onto the trap, but to no outcome and he reaches the intriguingly trap-protected door. After more spikes, this time in the door jamb, and additional loops of the rope he set to investigating how to open the door, which proved rather more challenging than expected; there seemed to be no mechanism, no handle even. Forgetting his situation for a moment he stepped back to contemplate the puzzle of the door. Back onto the corridor and finally the trap was triggered, the floor hinged open the beds dropped out of sight, down to a loud splash below. Ampius’s rope work proved its value so the loss of a floor to stand on only minorly inconvenienced him in regaining a footing and rejoining us beyond the collapsed floor. The door, we now suppose, must only be a dummy, a lure for the pit trap.

Further investigations with dropped torches suggests a 40ft drop to a large pool. With more rope from Toxoanassa Amphius climbs down the hole, reporting a 15ft shaft opening into the ceiling of a natural cave, mostly a pool at least deep enough to entirely engulph the bed frames, and a wet passage off, though direction of flow is unclear.

To drop all of us into the depths, with no sure route of return, seems ill-advised we all agree and so leave Kaskator, with only a hint of scurrying footsteps at the other side passage of the crossroads as we depart.


Si'aspiqo wheezes:

37. The Second Expedition, Second Night

A16d, per Sammus.

On this return from Kaskator we discussed the threat of the darklings, whom we presume to be the scurriers in the dark underground, coming out after us. Overall we think this is likely, and so make checks of the ground close by the kraal for darkling tracks, but find none recent. Even so we take care to set our night watch order and set the basic protections in place.

The strength of the darking response does come as a surprise perhaps, particularly for Toxoanassa and Amphius who receive a volley of at least half a dozen javelins as they stand watch in the first part of the night. Both are struck and seek cover, Toxoanassa inside the hut door and Amphius crouching in the shelter of the hut wall.

More javelins, rocks and thrown club-sticks follow. It seemed that we were well lit for the darkings outside by our own firelight in the hut and, Amphius discovered, outside by the merest glint starlight and thin moon. Amphius was driven back inside by the number of sticks and stones he attracted, despite his return shots often hitting. Toxoanassa had the advantage of the cover of the hut doorpost and picks out shots of her own, at lower risk than Amphius, reported she could make out just under a dozen pairs of eyes in the limited section of the night she can see from indoors.

(It is perhaps necessary to remark that, like some night-hunting birds and beasts, it seems darklings have some reflective component to their eyes which reveals them if they look directly at someone who is lit while not blinded by that light.)

I reduced the hut fire to a low smoulder and laid my hands on my pouch of fire-flutes while Agripinus crouched in the doorway behind his shield and summoned the Light of Tanit to illuminate the kraal and then concentrated the Light to beam from his holy symbol of Tanit, which he held in his hand and moved so a beam of Tanit’s light shone towards places the enemy might take cover, to gave the two archers a better change to spot glowing eyes.

Rocks and throwing-sticks continued to bounce through the doorway and occasionally struke a chance hit. Javelins were infrequent; perhaps only expended when the darklings saw a specific target? No rush came, which was puzzling until Agripinus remarked on a small knot of darklings scrabbling at the ground some 20-30 yards away in the kraal. He was puzzled, but it seemed clear to me that they would be opening the grave of the shedu, and I was not the only one voicing this conclusion. Clearly if they wanted it they should not have it so a sortie was proposed. A moment for the warriors to prepare and close their eyes, then I blew a flash-powder stream from a prepared fire-flute through a summoned flame and a bright sparking flame belched out from our hut doorway, hopefully blinding some of the watching darklings, followed by Agripinus, Sammus, Toxoanassa and Serif charging out and sweeping away the diggers.

Possession of the partly excavated grave however left them exposed to the darklings’ missiles. Sammus and Agripinus went back-to-back with their shields up and Agrpipinus summoned his arcane spear to stab at the darklings in the bushes closest by, while Toxoanassa and Serif dodge about and seek targets of their own. Amphius continued to watch for targets to shoot from the hut doorway. Someone remarked that there seemed to be a lot more eyes out in the dark than the ‘nearly a dozen’ spoken of earlier. But still they did not take advantage of that weight of numbers and close.

After a few moments, and more brickbats, there is a shout off in the darkness, which I hear as a voice of command in a version of the old tongue of Egyptian lands, ordering “Fall back! Left wing first!”

Even as I translated this and called it out to the rest of the band I realised that I can talk to the darklings, though we’d earlier remarked that we’d never heard speech from them, one out there has Egyptian and others in the dark understand it. This is not my understanding alone and a fast discussion occurred amongst my companions as they note the slackening of incoming missiles and the disappearance of targets of their own. I had no breath to waste on idle chitchat while I prepared to step outside and so started what seemed to me a necessary summoning…


From Sammus’s Boast:

38. A16 Back Into Kaskator

We slept late that morning, apart from Serif who made some porridge and Agripinus, who rose, just before dawn to cast cure light wounds on Amphius.

We breakfasted on the porridge and then the priest cast another cure. Amphius and I looked around the camp but the only signs of darklings were ones that could already have been present before our battle with the Shedim. Si'aspiqo carefully buried the jug of naphtha and we headed up the hill to Kaskator, again leaving Serif guarding the camp.

We went into the passage and along to the door. Amphius found a wedge and managed to push it out, but the door still seemed tightly sealed. There seemed to be a number of wedges and maybe something else behind it. I kicked it, but it was really jammed so I went back to the camp and collected an axe and attacked the door. There were a lot of wedges all around the inside of the door, but I easily smashed my way through. It did make a lot of noise, but when all had quietened, we could hear nothing of the darklings.

Amphius planned to check each of the alcoves for secret doors, starting with the middle one on the right, where Agripinus had seen the darklings escape. He spotted the mechanism but it too him some time to work out how to open it. It seemed to lead to another alcove, which looked out on a passage left or right and an option straight on which would leave to Ro-gan’s bedroom. We headed to the left and that led to the crossroads and we returned to the alcoves. Agripinus heard some rustling from the passage to the West as we headed round to the crossroads. He ordered them to show themselves but nothing appeared.

Agripinus waited at the crossroads with Toxoanassa, while Amphius checked out the alcoves. The two closest to the crossroads looked like solid rock. The middle alcove on the opposite side to the one we had already checked also had a secret door, which he opened. This also led to an alcove and then on to a passage left and right – to the right we could make out the light of Agripinus’ torch.

Amphius checked the remaining alcoves and there were no more secret doors, so we met up again at the crossroads.

We headed West from the crossroads and then turned South, and took the door on the right and followed the passage straight on to the mushroom room. We all donned cloth masks soaked in vinegar as we entered the passage, which then opened into a larger chamber. We could see many strange mushrooms within. There was one floating in the air with tendrils trailing. Agripinus approached to the edge of the area where the mushrooms were growing and invoked the light of Tanit.

There seemed to be a number of rippling mushrooms. It looked like they were moving or waving. There were some 20 or 30 feet of mushrooms pulsing in amongst some larger mushrooms. Si'aspiqo cast a slight breeze and sent it from the corridor into the room trying to push any spores back in to the room. The room was at least 70 or 80 feet to the far end. There was an area off to the left where there were no mushrooms, with just a few at the end. It made an l-shaped room, about 50 feet off to the left, with that wing maybe 20 feet wide. There were no exits in the left-hand part of the room.

Agripinus and Amphius had headed into the clearer are on the left, when Si'aspiqo told us he thought we should leave. Amphius started heading out, but Agripinus seemed to be staring intently at the mushrooms and needed to be dragged out. Si'aspiqo summoned another gust of wind to cleanse off any spores remaining on people. Agripinus seemed slightly dazed for a short while. There seemed to be quite a lot of dust blowing off Agripinus particularly around his feet and ankles.

We headed back outside and cleaned ourselves off. There were grey and black spores around our feet, particularly those of Agripinus and Amphius. Agripinus used a miracle and created a pool of water and we washed our footwear and ankles. At Si'aspiqo’s suggestion we each gave a final wipe down with vinegar soaked rags. It was a warm sunny morning and we discussed what to do next, while resting in the sunshine.

We decided to leave the mushroom room until we had more information and decided instead to investigate the pool room. We collected a couple of fishing nets and a grapple and headed back in. We used the secret door in the middle alcove on the right and headed straight on. After a while there was a door on the left and we followed the passage behind the door through some enforced turns to another door. Through this door there was a left turn to a passage, which then led to another door. This was a superior quality door which opened into the pool room.

Si'aspiqo looked at the mosaics and tried to determine the order of the pools as if the mosaic was a processional way. Amphius looked into the first pool on the left. It had interesting spirally patterns in different shades of green. He then looked at the one on the right, which had clear water with a few small fish.

We turned to the right and passed a pool on the left. There was warmth from the pool, with bubbling and steam. There was a white crust around the edge. Ahead there was a pool on the left and the right. Amphius looked in the one on the right, which was another with steam but here the water was still and looked like ice. The one on the left it was shimmering and sparkly.

The processional way then went right passing a pool on the left. Amphius could see water and then a sparkle in the bottom as though it was really deep, maybe the shimmering of coin or jewels. On the right another pool had almost dried out with just a small puddle or pool in the middle. As he was looking at the pool, something the size of a small dog, dropped from above and landed on Amphius, who was staggered to his knees.

Amphius backed towards me and I tried to grab hold of it to stab it as I feared any attempt to just strike it would be likely to harm my friend. Si'aspiqo prepared a spell, while Toxoanassa shot at another creature up on the ceiling, but her arrow bounced off. I failed to get grasp anything.

Si'aspiqo flared the torches and beat at what seemed to be a giant tic with the one he was holding. I continued to try to grasp the tic, but with no success. Si'aspiqo waved his torch again and Amphius fell on his back to try to dislodge it but had no effect.

Si'aspiqo managed to hit the thing with a torch, but it seemed to have a leathery hide. Agripinus tried to grab Amphius and managed to cast cure light wound. Toxoanassa managed to shoot one down from the ceiling and it scuttled behind a pool. I eventually managed to grasp the tic and hacked off a leg and Si’Aspiqo sizzled it some more with his torch, but continued to suck more blood from Amphius, who also thrust his torch at it.

Agripinus managed to grab hold and I cut off another leg. Si'aspiqo’s struck it again and the giant tic burst. Toxoanassa shot down the remaining one on the ceiling and it too scuttled behind pool. However, once they were on the ground it was easy for me to locate the two tics and finish them off.

We were now down to our last torch, so we decided to head out. We returned to the camp and had a rest for an hour or so and had some lunch.

Amphius took a grapple and cut off most of the rope and attached it to his belt, so that someone could easily grab hold of the remaining rope to hold him. We left the camp and headed back into the tunnel, past the smashed-up door to the secret door on the right. We headed through this and straight across the passage following this round through a number of turns and doorways in to the pool room.

Again, we tried to follow the processional way as determined by Si'aspiqo from the mosaic tiles in the floor. Instead of turning to the right we went straight on and Amphius and Si'aspiqo looked at a pool on the left. This seemed to be completely dry. The pools seemed to be about 6 feet wide and 2 or 3 feet deep, although one or two looked deeper although it may have been an illusion. Si'aspiqo noticed smudged ink letters in cuneiform around rim of dry pool. They were unfinished or partly rubbed out, but he could not read them.

We turned to the left and looked at the pool on the right. It seemed to be filled with a crystal clear liquid. We moved on and looked at the next pool on the left. The contents were opaque, and a dark almost purply red in colour. There was a smell like a bar and Amphius thought the contents smelt like wine. The surface rippled very slightly, and the contents looked silky and lustrous. The one on the right looked like water with a horrible thick green slime covering the surface with murky water below. It was about half to two third full. There was a distinctive pungent smell, almost herby.

We moved on to the last three pools. Ahead was a pool of murky grey liquid as though it was left after washing dirty clothes. We passed the pool and turned to right to end between the three pools. The one on the left was full all the way to the top with a clear liquid with some bubbles, and a chemical smell. Amphius thought it might be Sulphur. Si’Aspiqo wafted gently above it and choked a little as it caught in his throat. Amphius could see a glint in the depths. Si'aspiqo lit a second torch and Amphius thought maybe it was a key. The remaining pool, was translucent, slightly pink. Something darker could be made out in the bottom; a small image, maybe an omen. Si’Aspiqo wasn’t sure what it was but was sure he had seen it before, but a long way to the East. Part of reason he was here said Si’Aspiqo. A long way to the East.

Agripinus dabbed the little finger of his left hand into the pool with the purplish contents. He put the finger to his lips and it tasted like an excellent wine. He tried the same with the green slime. As he pulled his finger back out, he brought with him a trailing glob of the green slime, and his finger immediately started burning very painfully. He tried to wash it off with holy water, but to no effect. Si’Aspiqo cast a cantrip to change his torch to have a pointed flame and passed it close to the green slime. It flared up and then fell to the floor as black dust. The tip of the priest’s little finger had been burnt off; it looked like someone had cut off the end of his little finger. The green slime was slowly concentrating to our side of the pool. Si'aspiqo thought it was a demonic weed of some sort.

We moved away from that pool towards where we had fought the giant tics and Amphius carefully picked up the two most intact bodies using gloves and them in a bag. Si'aspiqo took note of the cuneiform markings on one of the pools. He lit another torch and we headed back along the corridors to the bottle room. Amphius saw a shape off to the left, which was probably a darkling; we cautiously approached the next junction but all seemed quiet.

We headed to the storage and tool room in the Northwest of the complex and went in through the door on the right where a grill had dropped down blocking the passage ahead. There were fragments of wood and a vice and a few scattered tools. We went back out to investigate the grill and I was able to power it back up into the ceiling and there was a click. Amphius hammered a couple of wedges into the track with the back of an axe. He then headed up the corridor while I held ready against the grill in case it fell again. Amphius set off the mechanism but the wedges held. He investigated the area beyond the grill but it was just a dead end.

We headed back to the outside. We came to a T-junction and turned right and as we did so, Amphius heard something off to the left, but we were not attacked. We went through the secret door into out, the torture chamber and then on to the Wizard’s Chamber and out a secret door in to the bottle room. We followed the passage round and out along the corridor to the outside. At the crossroads Toxoanassa heard something off to the right, but again nothing materialised and we headed out without incident. We returned to the camp and Agripinus cast cure light wounds on his finger, while Si'aspiqo brewed up some healing balm.

We decided to leave the pool room and investigate the remaining trap with the door beyond it. We decided to collect a couple of beds from the barracks and try to use these to trigger the traps. We climbed back up to the entrance and headed along the passage to the crossroads. As we went through the crossroads Amphius heard something off to the left and rushed down the corridor to the next turn but couldn’t see anything.

We headed to the processional way and the wind whistled as usual as the door was opened, but Agripinus had lit a shuttered lantern. We shut the door behind us and the wind rose to a strong gust and the torches guttered out, but the lantern still cast its light. The wind died down when we went through the door at the far end and then on into the barracks. We picked up two fairly intact beds with leather straps and planks and took them one at a time to the place where Amphius had spotted a trap. Amphius could make out the spot where the floor changed and he and I threw the first bed out on to it, but nothing happened. We went back to fetch the second bed and when we returned Amphius used this to push the first bed further along into the corridor; still nothing happened.

We went in to the nearby chamber to see if anything there could be used, but it was empty. Amphius thought there was a ledge he could make his way along, and get past the problem area of the floor. He hammered a spike into the edge and tied a rope around himself. He passed it around the spike and I took firm hold of the other end and braced myself. Amphius started to edge along the ledge.

He got to about five feet from the door and set another spike into the wall. He looked at the door, and told us that seemed to be a solid wooden door of slightly superior quality. He tried to open it but there was no obvious mechanism or lock. There was a stone lintel and a wooden frame. He hammered another spike into the frame. H moved slightly and set off the trap and the corridor and beds disappeared into the dark, but he managed to hang on to the rope, the spikes held and he clambered back on to the ledge. There was a crash and a splash from far below. It was too far down to be illuminated by the lanterns. Si’Aspiqo threw down a bright torch. We could see that the floor was hinged and we could make out a pool some 40 feet below us. There was no handle or lock on the door, just wooden panels. We concluded that this was just a trap.

Taking another rope from Toxoanassa and splicing them both together and using the spike and myself as a brace, Amphius started to abseil down to investigate the pool. He abseiled down the wall where the floor was hinged. After about 10 or 15 feet there was an overhang as it opened into quite a large cavern. There seemed to be a tunnel heading off, with a dark pool of water maybe 25 feet across. It filled half to two thirds of the cavern floor. There were no signs of the beds, so the pool must have been quite deep. Amphius climbed back up. We head back to the outside. At the crossroads, Toxoanassa heard a footstep off to the right, but we ignored it and emerged from the tunnel just as a torch guttered out.

Agripinus and Serif stayed at the kraal while the rest of us scouted around to see if we could find any traces of the darklings anywhere close to our camp. Toxoanassa and Serif found a few animal and bird trails and one or traces maybe a few days old of bare feet. We had our supper and dusk fell.

The moon would rise later in the night but the first part was very dark. During first watch, Toxoanassa and Amphius were hit by javelins from the darkness. They moved aside from the doorway where they had been outlined by the light of our fire and Amphius shouted to wake the rest of the party. Toxoanassa yelled that there were 6 to 10 darklings in or around the kraal.

Agripinus went to the doorway and cast the light of Tanit. By the righteous light, both the archers could see the reflections of eyes – there were at least a dozen pairs, maybe more. They both fired and Amphius hit one and there was a hoarse squeal from maybe 20 or 30 yards away. The two archers both had another successful shot. We could see figures digging in the kraal and it seemed to be where we had buried the remains of the Shedim. The archers fired a couple more volleys and one of the targets dropped and lay still. Amphius was hit by multiple missiles and Serif was struck too.

Si'aspiqo had a flute with flash powder and coal dust in it and after warning us, he set it off in the doorway in an effort to blow the night vision of the darklings. Under cover of this Agripinus and I rushed to the half dug up shallow grave. Toxoanassa and Amphius both shot another darkling each.

Agripinus and I went back-to-back and shielded against the missile fire and Agripinus cast his arcane weapon miracle. At the end of the round a harsh voice called out. Amphius knocked another darkling down and the Scythian hit another. Agripinus struck at a shadow with his arcane weapon, but it wasn’t a darkling.

Si’Aspiqo shouted that the left wing was falling back – he must have understood the harsh voice. Amphius again shot a darkling, and this time Agripinus was able to hits a darkling with his arcane weapon and it cried out. It seemed like they were slinking away. There were no more eyes to be seen. We could make out one body in the darkness.

We regrouped waiting for their return…


From Sammus’s Boast:

039: A17 Exploring with a Guide

We all headed back in to the shelter of the hut and after a brief discussion decided that it was better to negotiate. Si'aspiqo cast a protection from missiles spell and we all heard a loud buzzing, as if there were a few wasps buzzing around inside the hut. Si'aspiqo headed outside with myself close beside him with my large shield covering us both. Si'aspiqo started speaking in Egyptian and as he spoke something whirled out of the darkness towards us but then blasted away in a shower of sparks – the protection from missiles seemed to work very well.

The babbling in Egyptian continued, but Si'aspiqo translated for us as he went. He started by calling “Overseer, is there a boon you wish of me?”.
  “Sorcerer – we will parley under the white token, Seth watches your word and sign,” was the response. The scribe pulled out white rag and waved it. There was a shuffling noise and some figures emerged out of the darkness.
  “I am the Charge Hand of the workers. The battle is over and we would like to collect our dead.” Si'aspiqo nodded his permission.
  “You have killed our father and pinned him under the burning star,” the darkling continued, “we hear him calling out, how can he be reborn and follow the cycle?”.
  “We were concerned he should not burn up in the sun, what do you offer for him?” replied the magician.
  Their leader said, “What do you want?”
  “Knowledge of this place,” said Si'aspiqo.
   “We live in the mountain in the lower levels, it is our home,” offered the Charge Hand.
  “What is there?” questioned Si'aspiqo and the darkling said,
   “It is our home away from the burning sky,” and added, “the mountain was empty when Father brought us here.”

Si'aspiqo asked what they knew of the upper level and was told that there were rooms they could and could not enter. They had been told to close the door to the outside and dig. There were things in the earth that their Father had wanted and chambers to dig out. They told the scribe that they would take the body below the level where the men were and Si'aspiqo promised that we would not go to the lower level.

Si'aspiqo and I returned to the hut and on the way back the spell ended, but we were not fired upon. Si'aspiqo and Agripinus took the star of Tanit, under the white rag of truce. Eight or ten darklings came to dig up the body. The darklings dragged away the corpse after digging it up and the rest of the night passed uneventfully.

After dawn we headed back into the complex. As we marched along the entrance corridor, we could see something glowing on the right-hand side. As we approached, we could see a darkling sitting cross legged in the second alcove on the right, with half a dozen small pots with plants glowing within in front of him. He told Si'aspiqo that he had things to trade. It was not the darkling we had spoken to last night. As well as the pots, he had some coloured pebbles and a bronze dagger.

Si'aspiqo suggested one of his bone flutes for three of the pots, but the darkling would only trade two of the pots for the flute. He did offer the secrets of how to nurture the plants for some meat, perhaps a deer. Agripinus traded an iron dagger in a fine scabbard for the remaining plants and four coloured pebbles. The darkling offered to acts as our guide in exchange for a water bottle. When his offer was accepted, he packed up and scampered ahead of us.

We headed left at the crossroads and followed the passages around to the curving passage. He told us that this was ancient when we asked why it was different to the other passages. He told us that there were no secret ways here. The passage changed to brick and then after a 45-degree turn, it opened into a wider passage and then there was a 90 degree turn to the right. Here Amphius noticed a pattern in the left-hand wall, which he had noticed before where there was a secret door. After searching for some time, he was still unable to find a mechanism.

We continued on to one of the rooms near the forge, where we thought there might be a secret door. Amphius looked at the south west corner of the room where there was a door or panel with no mechanism evident. After a short while he was confident there was no secret door and it was just here to distract. Si'aspiqo took a bag of the plentiful coal dust. We went on to another room with a hole in the floor and an iron ring secured to the south wall. We asked the guide what it was for and he directed us to tie a rope to the ring. We realised that he was saying it was a way down to the lower level and his home, but that we were not allowed down there.

We then went on to the forge. He told us that this room was forbidden. We went round to the second door into the same room, but again he told us he wasn’t allowed through the door. As we entered the room and the darkling peered curiously around us. Amongst a lot of tools were a selection of different sized tongs and some hefty hammers. We took two of the tongs for Si'aspiqo to use, and I took a very large hammer with maybe a 16 to 20 pound head, which I thought would be very useful if we needed to smash our way in through a door. There was a large set of hand bellows and the ash looked like it was wood ash but with some minerals within. This was not a forge for making horseshoes, but was for much larger things; maybe for melting things or forging axes or hammers.

We then set off for the pool room. The door off the passage leading to Ro-gan’s chamber was not allowed for the darkling he told us. When we asked why, he said the Father had told them that they should not go inside, because of magic. Si'aspiqo thanked him for his help and gave him a water bottle. We then continued on to the pool room for Si'aspiqo to investigate. We set up the phosphorescent plants all together and Si'aspiqo began his investigations.


From Sammus’s Boast:

040: A18 Doing the Pools

It was now getting to the end of the day so we decided to head back outside to update Serif. Before we left the pool room, Si'aspiqo checked the omens – was it auspicious to take the plants outside? He did not get a very strong reading but thought that it would be better not to, so we left them at the dog-leg in the passage on the way out from the pool room. We took the key with us and on the way out we went in to the throne room, to see if it fitted the door that we had found locked there.

Amphius tried the key and it seemed to jam and became almost warm to the touch. He managed to free the key and the key then turned and unlocked the door. He then re-locked it and removed the key, which no longer felt warm. We headed back out via the secret door at then end of the passage and Amphius showed us all how the mechanism worked.

We headed out of the main passage to find it was now mid-afternoon. We returned to the kraal to find Serif just beginning preparations for the evening meal. We told him what we had found and that we had done some minor trading. He regarded the trading as taboo for him, and not necessarily wise, but he didn’t have a problem with it – Agripinus would know better than him as a priest of Tanit and it was an inconsequential amount of trade. We discuss hunting for further trade and Serif raised his eyebrows. The night passed uneventfully.

The next morning myself, Amphius and Toxoanassa went hunting, I saw a wild sheep and just managed a glancing blow with a javelin, and it scampered off, but Toxoanassa spotted it and killed it with her bow. Amphius found a tortoise and captured it alive. We dropped off our bounty at the camp and then carried on to circumnavigate the mountain in the afternoon. It was quite rocky, with lots of cover, we didn’t spot anything of particular interest. There were many other hills around but none of us had the feeling of being observed. The whole trip took longer than we had expected as there were so many spots that would make suitable sites for ambush and had to be bypassed cautiously and it was now starting to get hot in the afternoons.

There were three separate peaks, but we didn’t go to the top of any, but all the same we had great views over the surrounding area. There were no signs of other buildings or any major trails, just a few game trails. The biggest trail was towards the wooded area heading back to the kraal. It was probably the mark of people who had been here previously. Our employer's brief suggested he had been missing for a year or two, but he had left the army and Carthage and headed into the hinterland somewhere between 10 and 20 years ago. The darkling claimed that the Mountain was empty when they were brought here.

Agripinus and Si'aspiqo stayed in the kraal with Serif and made preparations for going back in to further investigate the pools. When we returned we discussed potentially spending time in the pool room at night but we didn’t want to leave Serif on his own in the kraal at night and when I suggested waiting to do this until the other Numidians had returned, all agreed this was a good plan. Amphius cut a couple of arrow slits in two places equidistant from the doorway - if there was moonlight, he or Toxoanassa might be able to identify a target and shoot out. He made sure they were covered by pieces of wood when not in use. He also skinned and quartered the sheep.

The night passed uneventful and the new day dawned warm and clear. We set off with the sheep and headed back in to Kaskator. Si'aspiqo lit a torch and we headed in past the wrecked door. Light torch and go through the wrecked door. Ahead we could see a blue glow from the second alcove on the right and the small darkling we knew of as Trader was waiting for us.

Si'aspiqo hailed the trader and he nodded. In front of him he had laid out a few coloured pebbles, a familiar iron dagger in a fine scabbard, three glowing pots, some dried meat and a whistle, which he proceeded to play. We showed him a hind quarter of the sheep and Si'aspiqo reminded him of our request for information on the glowing plants. The darkling told us that it dies under the burning skies, and lived under the mountain dark night. He also told us that it needed just a little water. He added that it lived under the mountain and grew and then died. Keep it in the dark and it will grow again he informed us, maybe wait a long time or a short time – he didn’t know. “Never under the burning sky”, he emphasised. It will glow a while maybe one moon and then rest a long time but he didn’t know how long.

We agreed this was a deal and Si'aspiqo gave him the two rear haunches of the sheep and the darkling seemed happy with the deal. The scribe asked if he had anything to trade for the rest. He told the Egyptian that he could arrange a parley if we had more meat. Si'aspiqo asked if the ritual had been completed and Trader replied “yes, forthwith”. “He will take his place in the cycle?” questioned Si'aspiqo but there was no response from the darkling, he just looked to the scribe.

Trader asked if we needed a guide but he was told that we were going nowhere new today, but thanks for the offer. He packed up his wares in a leather pack and headed off through the secret door with a lump of meat over each shoulder. Amphius followed through the secret door and saw him quickly disappear into the darkness along the corridor to the East.

Amphius closed the secret door after him and we headed straight along the main corridor and through the bottle shaped room and turned left into the wide processional way. The Cretan again spotted the potential secret door and this time he managed to open it. He peered in holding a torch. It seems to be another store room, about 30 feet square, very similar in content to the triangular room we had found previously off the bottle shaped room. There were wooden beams, cut stone blocks, wooden doors, a box with hinges, handles and bolts, a box with tarnished iron spikes or heavy construction nails and another with smaller slightly rusty nails. Unfortunately there was no pitch. There was a small earthenware jar with something resiny but very hard inside and some rope. The rope was dusty and aged, but heavy and still strong. The cut stone was very precisely made, temple grade and expensive, especially compared to the stuff used to build the kraal. The rope couldn’t have been much more than a few years old, certainly from within the last 20 years, although the bricks could have been much older.

We left the room, closed the secret door behind us and headed around to the pool room. The glowing plants were we had left them. When we reached the door into the pool room Amphius tried the key again and it worked on this lock too. He tried from the other side of the lock and it also worked. Each time it seemed to need a little wiggling before it suddenly seemed to fit. The key seemed to have too many indentations for a normal lock and it had felt jammed in the first lock in throne room before it had gone warm and then seemed to fit. Each time it didn’t feel to Amphius like a perfectly fitting key.

We went straight to the 14th pool which was pinkish in hue and seemed to have an idol in the bottom. Si'aspiqo wanted the idol to be brought up to near the surface and so Amphius took the remaining set of tongs and tried to grasp the idol. He managed to gently get hold of the image illuminated in torch light. He slowly brought it up to the surface. It was a humanoid form, face up with a carved woman’s face. It was made of smooth stone, which seemed almost pink in the pink liquid. There was a finely carved woman’s face with the glint of gold around the neck.

Amphius took it out of the water and laid it carefully on the floor. It must have weighed 2 or 3 kilos. The statuette was maybe made of onyx and looked like a goddess and was about a foot high. It was finely made with a fitted gold necklace, gold earrings and a tiara in the shape of horns. The Cretan suggested it was Aphrodite, the Egyptian suggested Astarte and Agripinus thought it might be an early depiction of Tanit. It was not clothed so it could not be a modern version of Tanit. It looked like there was a mound of sand at her feet and the head of a lion. I thought of the statue in the room surrounded by benches, but that was more modern than this. The statuette must be worth 100 gold at least. There was a patina of age about the statuette, but it was undamaged and didn’t look as though it had been thrown carelessly into the pool. Looking around the pool room there was no obvious place this belonged.

Si'aspiqo consulted the omens to determine if the statuette belonged here and decided that it should be replaced in the pool. Using the tongs, Amphius carefully replaced it and Si'aspiqo begged her pardon. He thought the pool was powerful and beneficial. It was associated fertility, maybe health, sexuality, or even warfare. With the goddess’s blessing the contents of the pool were a powerful healing or fertility potion or draft. Agripinus thought the pool was associated with an old version of Tanit or an allied goddess, he felt no need for protection against evil, and that there was no point in purifying it.

Si'aspiqo filled a cup and sipped from it. It appeared good to drink and there were no ill effects. He drank more carefully, cup by cup, until he seemed satisfied. I thought he had drunk maybe a pint in all. We paused by the pool awhile to see what effect it might have...


From Sammus’s Boast:

041: A18 Pools and Mushrooms

We all looked at the scribe with anticipation…

After while he announced that he felt good and there was no tickle in his chest. I realised that this was longer than I had ever heard him go without coughing.

We headed out of the pool room and again left the glowing plants at the dog leg in the corridor and headed to the room with the carvings. This was accessed via a secret door in the passageway that led to the processional way with the wind. Amphius couldn’t open the secret door initially and almost jammed it, however after 10 minutes he managed to open it. We headed along a short corridor and then through a door into the room.

There was a detailed carving running the length of North wall. Si'aspiqo took detailed notes describing the cuneiform and Agripinus and Amphius helped with descriptions and sketches of the images on the wall, while Toxoanassa and I stood guard. The scribe burned another torch and the priest cast his light of Tanit to illuminate the carvers and all decided they now had a good record.

We then went to the forge and Amphius selected two more pairs of tongs and then headed back to the outside world. It was a fine day, just after the middle of the morning. Si'aspiqo was not wheezing as much as usual and needed less help than usual to climb back down the hill. We headed to the campsite where we saw Serif outside the hut. We reported our findings and looked for empty jars to collect mushrooms. Si'aspiqo had one wizard jar and Serif had an earthenware pot that had been used for salt with a lid. He put the salt in a bag and Si’Aspiqo carefully cleaned it out along with the wizard jar. We had an early lunch and after an hour so, just after noon head back to Kaskator.

Si'aspiqo managed to get up the hill with a little assistance and although out of breath was no longer coughing. It was warm and sunny as we headed inside. We headed to the large mushroom room equipped with rags and vinegar. We each soaked a rag in vinegar and covered our nose and mouth. A rope was tied around the Greek and the priest cast his light of Tanit.

Most of the rock surface was covered with growth and there were all manner of different shapes and sizes of fungi. Some were as big as bushes or small trees, there were puffballs, and some of bizarre shape, like a nest with eggs, or stars, and others with long tendrils spreading out. Agripinus drew and described the large ones while Amphius tried to take some samples of smaller ones using the tongs. Si'aspiqo cast a slight wind blowing from behind us into the cavern to try to keep the spores at bay.

We all noticed a rippling and pulsing and tendrils waving from a patch of mushrooms 20 to 30 feet across. This had been the cause of the hypnotic thing we had observed previously and Amphius stopped gathering mushrooms and ground to a halt. Agripinus managed to drag a slightly dazed Amphius out and slapped him a couple of times before the Greek recovered his wits. He had managed to get 4 or 5 samples but had to go back in towards the mushrooms to recover the pot containing them, which he had left behind.

Amphius now had quite a lot of spores on his legs and shoes, but the pot was about three quarters full. He returned to fill the second pot and while avoiding looking at the rippling effect, grabbed a couple more samples and retreated again. He noticed that in a corner one of the mushrooms was floating in the air, maybe heading towards Amphius. It seemed to float like a jellyfish in the sea, despite the breeze from Si'aspiqo’s spell. It got quite close and Amphius dropped the tongs, but he managed to retreat with his pot about half full before it got too close. Si'aspiqo pointed out some bones sticking out of some of the mushrooms. An earlier victim of the fungi, but we couldn’t tell whether it was a human or a darkling and none of us were keen to investigate more closely.

Amphius sealed the jars and we hurried back along the corridor, away from the mushrooms, closing the door behind us. Once we reached the open air, we used the rest of the vinegar to clean up everyone particularly Amphius, who had lots of spores, particular around his feet and lower legs. It was now early afternoon.

We returned to the pool room, picking up the glowing plants on the way and Si'aspiqo investigated the pool of wine. First of all, he watched for ripples in the pool. The pool seemed still but after a minute or two this was a slight ripple or swirl, despite there being no vibrations from the floor. He could smell the scent of wine.

Amphius sampled the wine. It was an excellent wine he told us; a slightly smoky dark red wine with complex flavours. It was as good, if not better, than any wine he had ever drunk.

Si'aspiqo meditated and tried comparing an empty pool, a pool that was half empty and a full pool to see if he could determine why one was working and the others weren’t. He felt the dry pool had an element of virtue associate with the pool, but it was a formless background hum compared with the feeling of virtue from the pool of wine. The feeling was slightly stronger from the half empty pool than the empty one, but not as strong as the full pool. The pool with the idol also had a strong feeling of virtue. This all took a while and myself and Toxoanassa on watch were getting pretty bored – there wasn’t even the sound of coughing from the scribe to distract us. The plants were still glowing consistently, they almost look like a fringed mushroom with the glowing coming from the tendrils.

We headed back to the outside. Serif had roasted the remaining lamb over a wood fire – it smelt delicious. Si'aspiqo looked a good deal healthier and had again needed only a little help on the way back. Instead of wheezing and coughing constantly he just seemed out of breath. He looked noticeably healthier and brighter whilst eating lamb and Serif encouraged him to have some more. We told Serif about the pools and mushrooms and he was impressed by the effect of the pool on Si'aspiqo.

We made the usual preparations and turned in for the night.


From Sammus’s Boast:

042: A20 Spiders

It was a quiet night in the kraal. The watches passed peacefully, and without any spasmodic coughing fits from the Kushite. Tonight, it seemed he slept very deeply when not on watch, and not with his usual fitful muttering.

The sky to the east showed only the faintest blue glow when a harsh voice called out from the darkness. It was intelligible only to the Kushite, who translated:

“Parley! Parley! Trader would talk. Trader hurt. Help Trader!”

We did not shoot down the shadow which approached, clutching a rag which might once have been white. The light of our campfire revealed the rather bedraggled form of a darkling, with his left hand wrapped up in leather strips. He cringed in the firelight and said:

“Dark Ones Angry! Our father is dead and they send plague to punish us. Spiders come! Many many small and some big. They bite our wounded, they chase us. We shut doors and hide! Charge Hand open back gate and send me to you. We need sorcerer to kill spiders or banish them”.

He told us that Charge Hand would show us their secret – earthblood – if we helped them. He then asked:

“You be friends? Friends can come to lower level. We need help or we starve – no food where we hide”.

Si'aspiqo asked about the ‘back gate’ to Kaskator, and he replied:

“Back gate is magic, will not open until next night, long time now. Only Charge Hand know secret word to open”.

Then he winced again, holding his bound left hand and said:

“Trader bitten, he hurts! Trader need to hide from the burning sky. Please help!”.

Si'aspiqo invited him in and led him to a darker corner and we rigged up a covering for the hut doorway. He was a small, light, bald, dark-skinned figure with huge dark eyes. His hand was bound in leather strips and he was armed with an iron dagger we recognised and a throwing stick of hardened wood. He looked nervous. We directed him to hang up his dagger amongst our weapons.

Agripinus unwrapped his hand – the leather strips made a tourniquet around his hand. The hand was swollen with a couple of marks that looked like a snake bite. Agripinus prepared to try to cast cure light wounds but wasn’t certain that it would have a beneficial effect. The scribe warned the darkling and he agreed to go ahead with the cure. The priest cast successfully and it seemed to have no deleterious effect; the swelling eased. Agripinus cleaned out the wound, releases the tourniquet for 5 minutes and then retied it.

Si'aspiqo asked for more details. Trader told him that the spiders had come to where the darklings were living and had bitten the wounded. The darklings had left the area to where they could barricade themselves behind closed doors, but Charge Hand had first opened the back gate to send out Trader to fetch the sorcerer. He explained that the small spiders were the size of his hand and then crouched on the ground to convey that the large ones were of a size with a crouching darkling.

We discussed our options and all were in agreement that we would accompany the darkling and head in to Kaskator to help deal with the spiders. Serif said that he would accompany us. Although the place was taboo, he felt it was justifiable to enter to deal with the spiders and the shadow. Any consequences from the elders for going against the taboo would be on him and not on us. Agripinus told him that we appreciated his support greatly and we would support him if the elders were upset. We thought about navigating to the back gate but the terrain was tricky and we did not know where it was. The darkling would not be able to help in the daylight and so we planned to wait for dusk and head up to the nearby entrance just after the sun slipped below the horizon. Trader would then guide us to the lower level where the darklings and spiders were.

Toxoanassa, Amphius and Serif went hunting. Serif managed to bring down a small female deer with a javelin, and Amphius winged another, and they trailed her and finished her off. Serif also gathered a few herbs and was very satisfied with their success.

Agripinus continued to treat the darkling, removing the tourniquet for five minutes every hour and then retying it. He did complain that it hurt part the way through the day and the priest was able to ease the pain and the swelling had eased considerably.

I bared my left forearm for Si'aspiqo to tattoo protection from evil. It took a large part of the day, but I shrugged off the pain and hieroglyphics appeared on the inner part of my forearm. He taught me a phrase in Egyptian and when I managed to utter it correctly there was a sharp pain and a tingling, burning sensation from the area of the tattoo. The scribe said that the spell was working and pronounced himself happy with his work. The burning, tingling feeling lasted a while.

By the end of the afternoon when the hunters returned, we could see that there was some damage to the darkling’s hand but it was showing no signs of major poison. Serif and Amphius hung up and skinned and quartered the two deer in one of the huts. Serif then cooked the liver and offal in a pot and prepared some porridge. He gave some of the cuts to Trader who ate them rapidly. We then shared a meal and relaxed fro a brief while before finalising our preparations ready to depart.

Si'aspiqo made something using one of his flutes, with which he hoped to be able to squirt forth fire. Serif baked some of the porridge to make dried rations as we were unsure how long we would be in Kaskator. We took some strips to make tourniquets along with two lanterns and a number of torches. We also had the quarters of the two deer. We armed ourselves and this time accompanied by Serif with three javelins, a light shield and a club and Trader as our guide, we set off just as the direct sunlight disappeared.

The darkling was covered with a blanket as we made our way up to the entrance and was much happier as soon as we entered in the tunnel. Serif on the left and Amphius on the right led the way closely followed by myself, then Si'aspiqo and Trader with Toxoanassa and Agripinus as the rearguard. We made our way to the dogleg passageway close to the pool room.

As Amphius returned from collecting the plants, which continued to glow, the darkling pointed out a spider behind Toxoanassa, but she couldn’t see it in the dark. Agripinus was able to make out some movement on the floor, but nothing more than that. Trader scuttled next to Toxoanassa and tried again to point the spider out to her. The scribe lit another torch and the darkling got down to his knees pointing back down the corridor. Agripinus could still see movement but Toxoanassa could still see nothing. Trader scuttled past them and flailed around and then returned with a mess on his club. Toxoanassa still couldn’t see what he had struck, but we went closer and could see the hairy, stripy, grey and black remains. Si'aspiqo scraped some of it up into one of his sample jars.

Trader guided us through the door that led towards the throne room and moved up alongside me in the second rank. We turned right as the passage opened to the throne room on the left and then through a door on the left that led us into a space with stairs in the corner and we headed down them.

The stairs were headed north, but there was a landing and they turned to the right, now heading south and opened into a larger space with piles of rock, rubble, timbers and signs of mining. The space seemed like a 50 feet by 50 feet space with a 20 feet by 20 feet space tacked on. To the right was the 20 feet by 20 feet part with the 50 feet by 50 feet to the left. We headed due south to the exit, but it was in the southwest corner of the space.

The darkling called out ‘spider’ in Egyptian – it was a word we were beginning to recognise. Serif poked at it with a javelin and with Trader’s help they quickly squashed it. Trader told us that we had only seen one or two, but there had been many many. He looked worried but carried on. There were countless places for spiders to hide here.

At the exit from this space, it was as though we were going into another empty room of an odd shape. There were two large, hewn tunnels exiting and another exit via a door in an alcove in an alcove immediately to the left. The wider of the two tunnels was off to the left shortly beyond the alcove and door, the smaller tunnel was 30 feet off to the right. Trader explained that both tunnels could lead to the back gate but he led us off through the wider, 20-foot tunnel on the left.

The tunnel was off to the left at about 45 degrees but it curved further left for about 100 feet, and then after another 100 feet or so it had probably swung around roughly to the north. After another 50 to 100 feet, it opened into a wider cavern, roughly round and about 50 feet across with an exit ahead and slightly to the left. It looked like it might have been a mining drift. The passage was 20 feet wide but I certainly had to stoop considerably to go along.

It headed roughly north and after 40 feet it narrowed and then widened again. It looked as though it had been chiselled out of the rock. After another 50 feet or so there was an option on the left or continued and there was a door in the right-hand wall.

Amphius looked at door. It didn’t look like the more modern doors upstairs. It was made of old rough wood and made of solid timbers. It was fitted into a crudely hacked lintel, with hinges fitted into the rock. It was a largish, solid door with no lock.

Trader indicates left, so we turned and the passage opened into a large natural cavern, with a very high roof some way up in the darkness. It was at least 50 or 60 feet to the far side and more to the left and right. There were lots of piles of things and bodies on floor. It looked like there could be a lot of spiders here. Trader uttered the familiar word in Egyptian and Serif said he could see lots of movement ahead…


From Sammus’s Boast:

043: A20 Spiders

It was a quiet night in the kraal. The watches passed peacefully, and without any spasmodic coughing fits from the Kushite. Tonight, it seemed he slept very deeply when not on watch, and not with his usual fitful muttering.

The sky to the east showed only the faintest blue glow when a harsh voice called out from the darkness. It was intelligible only to the Kushite, who translated:
   “Parley! Parley! Trader would talk. Trader hurt. Help Trader!”

We did not shoot down the shadow which approached, clutching a rag which might once have been white. The light of our campfire revealed the rather bedraggled form of a darkling, with his left hand wrapped up in leather strips. He cringed in the firelight and said:
   “Dark Ones Angry! Our father is dead and they send plague to punish us. Spiders come! Many many small and some big. They bite our wounded, they chase us. We shut doors and hide! Charge Hand open back gate and send me to you. We need sorcerer to kill spiders or banish them”.

He told us that Charge Hand would show us their secret – earthblood – if we helped them. He then asked:
   “You be friends? Friends can come to lower level. We need help or we starve – no food where we hide.” Si'aspiqo asked about the ‘back gate’ to Kaskator, and Trader replied:
   “Back gate is magic, will not open until next night, longtime now. Only Charge Hand know secret word to open”.

Then he winced again, holding his bound left hand and said:
  “Trader bitten, he hurts! Trader need to hide from the burning sky. Please help!”.

Si'aspiqo invited him in and led him to a darker corner and we rigged up a covering for the hut doorway. He was a small, light, bald, dark-skinned figure with huge dark eyes. His hand was bound in leather strips and he was armed with an iron dagger we recognised and a throwing stick of hardened wood. He looked nervous. We directed him to hang up his dagger amongst our weapons.

Agripinus unwrapped his hand – the leather strips made a tourniquet around his hand. The hand was swollen with a couple of marks that looked like a snake bite. Agripinus prepared to try to cast cure light wounds but wasn’t certain that it would have a beneficial effect. The scribe warned the darkling and he agreed to go ahead with the cure. The priest cast successfully and it seemed to have no deleterious effect; the swelling eased. Agripinus cleaned out the wound, releases the tourniquet for 5 minutes and then retied it.

Si'aspiqo asked for more details. Trader told him that the spiders had come to where the darklings were living and had bitten the wounded. The darklings had lefty the area to where they could barricade themselves behind closed doors, but Charge Hand had first opened the back gate to send out Trader to fetch the sorcerer. He explained that the small spiders were the size of his hand and then crouched on the ground to convey that the large ones were of a size with a crouching darkling.

We discussed our options and all were in agreement that we would accompany the darkling and head in to Kaskator to help deal with the spiders. Serif said that he would accompany us. Although the place was taboo, he felt it was justifiable to enter to deal with the spiders and the shadow. Any consequences from the elders for going against the taboo would be on him and not on us. Agripinus told him that we appreciated his support greatly and we would support him if the elders were upset. We thought about navigating to the back gate but the terrain was tricky and we did not know where it was. The darkling would not be able to help in the daylight and so we planned to wait for dusk and head up to the nearby entrance just after the sun slipped below the horizon. Trader would then guide us to the lower level where the darklings and spiders were.

Toxoanassa, Amphius and Serif went hunting. Serif managed to bring down a small female deer with a javelin, and Amphius winged another, and they trailed her and finished her off. Serif also gathered a few herbs and was very satisfied with their success.

Agripinus continued to treat the darkling, removing the tourniquet for five minutes every hour and then retying it. He did complain that it hurt part the way through the day and the priest was able to ease the pain and the swelling had eased considerably.

I bared my left forearm for Si'aspiqo to tattoo protection from evil. It took a large part of the day, but I shrugged off the pain and hieroglyphics appeared on the inner part of my forearm. He taught me a phrase in Egyptian and when I managed to utter it correctly there was a sharp pain and a tingling, burning sensation from the area of the tattoo. The scribe said that the spell was working and pronounced himself happy with his work. The burning, tingling feeling lasted a while.

By the end of the afternoon when the hunters returned, we could see that there was some damage to the darkling’s hand but it was showing no signs of major poison. Serif and Amphius hung up and skinned and quartered the two deer in one of the huts. Serif then cooked the liver and offal in a pot and prepared some porridge. He gave some of the cuts to Trader who ate them rapidly. We then shared a meal and relaxed fro a brief while before finalising our preparations ready to depart.

Si'aspiqo made something using one of his flutes, with which he hoped to be able to squirt forth fire. Serif baked some of the porridge to make dried rations as we were unsure how long we would be in Kaskator. We took some strips to make tourniquets along with two lanterns and a number of torches. We also had the quarters of the two deer. We armed ourselves and this time accompanied Serif with three javelins, a light shield and a club and Trader as our guide, we set off just as the direct sunlight disappeared.

The darkling was covered with a blanket as we made our way up to the entrance and was much happier as soon as we entered in the tunnel. Serif on the left and Amphius on the right led the way closely followed by myself, then Si'aspiqo and Trader with Toxoanassa and Agripinus as the rearguard. We made our way to the dogleg passageway close to the poolroom.

As Amphius returned from collecting the plants, which continued to glow, the darkling pointed out a spider behind Toxoanassa, but she couldn’t see it in the dark. Agripinus was able to make out some movement on the floor, but nothing more than that. Trader scuttled next to Toxoanassa and tried again to point the spider out to her. The scribe lit another torch and the darkling got down to his knees pointing back down the corridor. Agripinus could still see movement but Toxoanassa could still see nothing. Darkling scuttled past them and flailed around and then returned with a mess on his club. Toxoanassa still couldn’t see what he had struck, but we went closer and could see the hairy, stripy, grey and black remains. Si'aspiqo scraped some of it up into one of his sample jars.

Trader guided us through the door that led towards the throne room and moved up alongside me in the second rank. We turned right as the passage opened to the throne room on the left and then through a door on the left that led us into a space with stairs in the corner and we headed down them.

The stairs were headed north, but there was a landing and they turned to the right, now heading south and opened into a larger space with piles of rock, rubble, timbers and signs of mining. The space seemed like a 50 feet by 50 feet space with a 20 feet by 20 feet space tacked on. To the right was the 20 feet by 20 feet part with the 50 feet by 50 feet to the left. We headed due south to the exit, but it was in the southwest corner of the space.

The darkling called out ‘spider’ in Egyptian – it was a word we were beginning to recognise. Serif poked at it with a javelin and with Trader’s help they quickly squashed it. Trader told us that we had only seen one or two, but there had been many many. He looked worried but carried on. There were countless places for spiders to hide here.

At the exit from this space, it was as though we were going into another empty room of an odd shape. There were two large, hewn tunnels exiting and another exit via a door in an alcove in an alcove immediately to the left. The wider of the two tunnels was off to the left shortly beyond the alcove and door, the smaller tunnel was 30 feet off to the right. Trader explained that both tunnels could lead to the back gate but he led us off through the wider, 20-foot tunnel on the left.

The tunnel was off to the left at about 45 degrees but it curved further left for about 100 feet, and then after another 100 feet or so it had probably swung around roughly to the north. After another 50 to 100 feet, it opened into a wider cavern, roughly round and about 50 feet across with an exit ahead and slightly to the left. It looked like it might have been a mining drift. The passage was 20 feet wide but I certainly had to stoop considerably to go along.

It headed roughly north and after 40 feet it narrowed and then widened again. It looked as though it had been chiselled out of the rock. After another 50 feet or so there was an option on the left or continued and there was a door in the right-hand wall.

Amphius looked at door. It didn’t look like the more modern doors upstairs. It was made of old rough wood and made of solid timbers. It was fitted into a crudely hacked lintel, with hinges fitted into the rock. It was a largish, solid door with no lock.

Trader indicates left, so we turned and the passage opened into a large natural cavern, with very high roof some way up in the darkness. It was at least 50 or 60 feet to the far side and more to the left and right. There were lots of piles of things and bodies on floor. It looked like there could be a lot of spiders here. Trader uttered the familiar word in Egyptian and Serif said he could see lots of movement ahead…

Amphius opened up his lantern, put it down and drew his bow. Si'aspiqo lit another torch and started to prepare a spell. Toxoanassa drew her bow and looked around, and I drew my sword. Agripinus looked back from the rear and Trader skipped to the back to join him. Serif readied himself and moved to the left. It looked as though the far wall was about 50 feet ahead, but the walls off to both sides were further away and disappeared into the gloom. Moving along the floor was what looked like a large column of ants but was made up of spiders the size of a hand. There seemed to be something bigger off to the right. I triggered my protection from evil tattoo and the two archers lit fire arrows, while Serif reached back for a torch and the scribe handed him one.

Amphius spotted a couple of larger spiders maybe 3 or 4 feet across off to the right. His arrow narrowly missed and ended up off to the right and lit up an exit. Agripinus cast the light of Tanit and the spiders seemed to shrink away wherever it fell, splitting into two groups either side of it. One of larger spiders moved off to the right.

Toxoanassa hit one of the larger spiders with a fire arrow and it looked mortally wounded. Serif was surrounded by a sea of spiders but burned a couple with his torch. I stamped on a few and stabbed a few more, but some of them jumped on me. They immediately leapt off when they felt the protection from evil but one of them managed to bite me. The scribe cast protection from evil on the Numidian.

More stamping flailing and cursing came from Serif to my left and several spiders jumped on Serif’s clothes, but again leapt back off when they sensed the spell. Agripinus moved his light and the spiders squirmed away avoiding it. I stamped on a few more and Amphius hit the large twitching spider with another fire arrow and it lay still.

I sheathed my sword and grabbed another torch from Si'aspiqo, who then cast a spell which made the torches blaze very brightly. I swept at the torches to my right along the wall and they did not like it. Serif was also using his torch to keep the spiders back on the left. One of the large spiders had crept along the wall and, dropping down on me from above, managed to bite me through my armour. I struck it with my torch between the eyes, knocking it to the floor and finished it off. Serif continued to sweep with his torch.

The archers were looking for targets and Amphius rushed forward. He kicked a tool or weapon on the floor and could see lots of eyes up on the wall to the side. He saw a humanoid corpse, probably a darkling, on the cavern floor. Trader was lurking near Si'aspiqo and looking on the floor for spiders. The spiders were still keeping back from the torches Serif and I were wielding.

The archers thought there was an exit to the left and two exits off to the right and spiders were retreating in both directions. Trader pointed out the further exit on the right and after some hesitation from the darkling, we formed up and headed along the second exit on the right. We saw several more corpses as we headed across to the exit. As the cavern narrowed to the right, we could see that there was a larger exit to the right and a smaller one to the left. Gingerly, Trader pointing to the smaller exit on the left. It was a natural tunnel, about 15 feet across.

It became clear to Agripinus as he pointed the light of Tanit to the rear, that there were plenty of spiders behind us, coalescing back into one group. The tunnel narrowed down to about 10 feet wide after 60 feet and the roof became lower, maybe it was a mining drift. It started to turn gradually to the left, and we estimated that it had turned about 90 degrees after we had gone another 130 feet. It ended in a cave about 30 or 40 feet across with an exit on the right.

Trader told us to stop and eventually gave us to understand that there was a trap and we had to be careful. He pushed to the front and crept round to take the exit and then beckoned us forward. There was a large hole in the floor covered in spider webs. This seemed like a 3-way junction with a hole in centre that must have been a trap that had been triggered and then covered in webs. It looked like it would be tricky to cross. The hole was roughly circular and maybe 10 feet across. Trader pointed across and off to the right of the 3-way junction.

Amphius hammered a spike on one side of the hole. Trader just quickly leapt across. Amphius roped himself up and I held the rope and braced myself as he leapt across. The Greek made it safely across and banged in another spike on the far side. Trader scuttled off into the darkness into a 10-feet wide, low, passage. I tied the rope on the first spike and Si'aspiqo managed to get across using the rope. Toxoanassa took a run and did a crouching jump across, landing acrobatically on the far side. I threw my shield and torch across to the far side and, and carefully using the rope, I made it safely to the other side. Agripinus then tried to throw his shield but it didn’t make it and tumbled back into the pit maybe fifteen feet below taking the web with it. He sheathed his weapon and again crossed using the rope. Serif took a running jump with the shield in one hand and the other hand free. He slipped on the far side, but Amphius managed to grasp his free hand and haul him in.

Amphius then climbed down the rope into the pit and collected the shield. A couple of spiders leapt on him and one bit him, but he was able to squash them both and then, after a quick look round which revealed nothing back off, he climbed back up.

Looking behind us Agripinus could see the spiders were filling the passage, but were keeping back avoiding the light of Tanit.

Serif’s torch went out, soon followed by my own and Si'aspiqo lit us each another. We could see a large cavern off to the left, which then narrowed to the right into an exit where Trader led us. About 40 or 50 feet off to left we could see a large humanoid form. It looked like a male, life-sized statue with the arms outstretched as though invoking something.

We headed down the passage and then Trader said here. We could see an old style, large door blocking the passage way about 30 or 40 feet ahead. Trader knocks in a pattern – 3 knocks, followed by 4 then 2 and finally another 2. After a minute or two the door opened slightly and he muttered something and we were allowed in.

The door opened into a natural cavern about 40 feet wide. The door closed behind us and beyond was darkness other than the glow from a few scattered luminescent plants. We could see the cavern was at least 60 or 70 feet long but could easily have been twice that. Agripinus closed his hand to lessen the light of Tanit which appeared blinding to the darklings.

There were a number of darklings here and Trader gabbled away to them. The battered form of a bigger darkling came to the front – the Charge Hand. I started to feel woozy, light headed and somewhat sick and my two wounds hurt. I was both shivering and sweating and my heart was racing. For the moment at least Amphius seemed less affected. Agripinus, realising that there was no time to lose, started treating me immediately.

Serif removed my armour. I had a small inflamed wound on my thigh from one of the smaller spiders but a much larger and more serious wound just below my right shoulder from the large spider, where the venom stained my flesh deeply. Agripinus opened the wounds and washed them out with holy water encouraging the bleeding and then packed the wounds with dried moss and bound them before finishing with a cure-light-wounds ritual to help against shock. The crisis passed quickly and I felt better if exhausted.

Agripinus was relieved:
  “By the grace of Tanit, I was just in time – soon the venom would have reached your heart and things might have gone much worse…”, he said.

Si'aspiqo spoke to Charge Hand for a while in Egyptian and then reported back. He said that the spiders had come from a fissure on this level where the Shedu used to make offerings, the Darklings had tried to continue this, but it didn’t seem to work. The door was closed and barred and any gaps had been stuffed with rags. There was another entrance via a tunnel, but this had been filled with rubble. There was drinking water. The deer meat had been split up and distributed raw to the darklings. Si'aspiqo noticed that some of the darklings had tools and weapons typical of lower Egypt when he was a youngster.

He had examined the mud-plastered wall on one side of the cave and there were three panels of painted script that looked like a teaching progression, and Charge Hand confirmed that it had been made by the Shedu to teach the darklings. Si'aspiqo was then taken further in, where he saw a large frame of heavy wood made as an A frame supporting a bar, the other end of which was wedged into the cave wall. On examination he concluded that it was a roosting place for the Shedu. The scribe also noticed another inscription of unusual and complex construction. Nearby was the Shedu’s workplace with crude tables, shelves and flint tools along with a silver mirror. Surprisingly there was no tingle of magic from the mirror but there was from a nearby green stone.

Charge Hand had asked Si'aspiqo if he could banish the spiders and the scribe was forced to admit that it was beyond his direct power, but that as a group we took the spiders to be as much our enemies as they were his.

Agripinus wondered whether the Darklings might indeed be partly Human…? His medical knowledge seemed to confirm this and by the grace of Tanit, he could heal them. They certainly could not be entirely evil.

The cave was about 100 to 150 feet long and 30 or 40 feet wide, with a lobe off to the right. Charge Hand told us that there was a level above this level, as we knew, but also that there was a passage below with a fissure, and he didn’t know where that went. There was a way outside on this level, a magic gate and once it had been opened it couldn’t be opened again for some time. He told us that he had three hands of darklings here but that there might be others hiding elsewhere.

Ampius turned off the dark lantern off, just leaving the glow from the plants and myself and the scribe took the opportunity to rest and recuperate. Agripinus offered to heal darklings and one came seeking his aid. He had a bronze helmet, archaic, and crudely Greek in style, which had once had a horsehair crest. He had a couple of small spider bites. His wound had been crudely bound in straw, and smeared with what looked like mud. The priest cleaned it out, washed it and put on a clean bandage. No more darklings came along for his aid.

After resting, we prepared to leave to go to the upper level. We were told that the third option on the left would be the fissure to the spiders and the fourth option on the left would be a more direct way to the stairs up, but it did go close to where the spiders had come form. We thought about how to make the access past the pit easier. Charge Hand was persuaded that he should dismantle the roost so that the cross-beam could be used. He organised some of the darklings and they soon returned carrying the heavy cross-beam. Si'aspiqo checked the auspices and seeing no omens to the contrary we were ready to depart.

Trader removed the caulking around the door and opened and opened then closed it again, checking around the door for any signs of spiders. This was repeated a couple of times and then he slipped out to investigate. He returned to report that all was clear and we set out.

Trader led the way followed by Amphius and Toxoanassa then Si'aspiqo and myself, followed by Serif and Agripinus and then a group of darklings carrying the beam. As the passage widened the darklings hurried past us with the beam, as we struggled in the gloom, and then placed it over the pit.

Amphius lit a dark lantern and by its light we could see the statue on a dais off towards the back of the 60 feet chamber. On closer inspection Agripinus could see Melcart inscribed in Punic – the God of the Dead. Tanit, Baal and Melcart were the three chief deities in Carthage. The statue looked Carthaginian, well-carved and contemporary. The chamber was rough hewn with a few niches that might serve as seats. Charge Hand wished us luck and the darklings scuttled back to their cave and closed the door behind them.

The scribe lit a torch and we headed down the tunnel on the right and reached the pit with the wooden cross-beam across it, down the right-hand side. We all crossed safely and headed along the tunnel past on option on the right and then the first option on the left and into a small rough cavern. We then headed into a wider cavern with a second option on the left. We continued another 40 feet, to where the tunnel narrowed and then into an irregular shaped cavern 40 to 50 feet long 20 and 30 feet wide.

The archers spotted a spider and Toxoanassa shot and killed it. There was a five feet wide fissure ahead, which then opened into a regular cavern which turned almost back on itself after about 70 feet, but then narrowed into a tunnel. After about 50 feet there was a no option right turn and then after 60 feet it turned sharply to the right with a small passage on the left with webs inside it. It was about five or six feet wide and maybe six feet high. This had to be the spider fissure, so we made a note and moved on.

After another 80 feet the passage opened into a large cavern 50 or 60 feet deep which appeared empty. There was an opening on the left into a passage six or seven feet wide, which we took. After about 40 feet it emerged into an irregular shaped room with a smoothed wall on the left and ahead but rough hewn to the right.

A couple of spiders appear from behind Agripinus and attacked him. He tried to beat them away with his fists but was wounded. Serif killed one of the spiders and Agripinus the other.

We headed ahead to the familiar chamber which had piles of mining equipment on the floor and then climbed the stairs on the far side to the upper level. We then made our way to the pool room and I took a drink from the healing pink pool. I drank about half a pint and immediately felt refreshed and less woozy, recovering a couple of hit points.


Si'aspiqo wheezes:

044: A Map Key

…work in progress…

The entrance corridor is assumed to run South to North.


001
“a 20-foot square chamber stacked with wooden furniture. In the corner was a table with sawdust and wood chips underneath and a couple of saws. Some of the tables were of good quality hardwood, but the rest was poorer quality.”

002
Stairs down.

003
“a fifty feet wide chamber, about 12 feet deep, wider to the right than the left. In the right-hand corner was an alcove”

004
Missing: one of the 005s is misnumbered perhaps…?

80
“a wide passage headed off at 45 degrees to the passage we had just left. It was about 20 feet wide and looked like a processional way. As we opened the door a wind seemed to get up, and increased as we closed the door behind us”

Bottle Room
“a 20 feet wide corridor. There was a passage immediately on the right [east], but we realised this headed back towards the crossroads as we could see the glow of our fire. After about 30 feet the corridor narrowed and immediately before that…” a concealed door in the wall on the left or West

Bottle Room: concealed store
“a roughly triangular room with the [secret] door in the base … filled with building supplies: beams, 6 wooden doors, door fittings, mortar, nails, heavy rope, masonry blocks and two pots of pitch” (Si': pitch has been used for torches. Is the rope still there?)

Carving
“a large chamber — 20 feet deep and maybe 60 feet wide. The far wall had minor relief carvings and colourings, which seemed to tell a story. There was also some broken up wooden fixtures. In the far corner was some remaining furniture – a bed, and a desk or similar, which had been overturned. There was a door on either side of where we had entered the room.”
… “The frieze showed a bald, shaven headed priest, who looked slightly Egyptian, maybe Persian. He was on a hilltop with three peaks, similar to where we were. There was a battle scene with the enemy fleeing. The shaven headed figure was a priest or wizard casting a curse or power over the barbarians, and creatures of the night.” … “Si'aspiqo suspected there was night demon or ailu depicted. There was worn cuneiform around the border.”
— room off: a corridor trap. Illusion gold, dropping prison bars.
— room off: a 20'x20' walk-in closet or dressing room?

Chamber
a large square room with a table in the centre … wooden cabinets on the north wall with lots of earthenware jars, from which emanated a complex mix of musty odours. Arcana were scratched on the walls and floor amidst the thick layer of dust … There were more wooden tables, but the central table was a smooth piece of black slate.

Ro-gan Gym
“a room 20 feet across, and about 50 feet wide, 10 feet to left 40 to right. There was a door straight ahead in the opposite wall. The far wall was set up with targets, and there were empty hoppers for javelins or arrows. There were iron bars on a rack on another wall of different diameters. In one corner there was a metal fitting in the roof with a rope hanging down to the floor, and there was a rack with some dummy weapons, blunt and extra heavy”

Statue
(This is an ante-room – the statue is in the connected room?)
“…disordered furniture … about 20 feet wide and 40 feet long … exit on the right-hand side and a fireplace in the far left-hand corner, with two carved wooden chairs at the far end. They were each carved from a single piece of good quality wood. The other furniture was more mundane. There seemed to be carving in the walls and the decorations looked a little Persian to Si'aspiqo. The exit was a passage, which led to a door”

Statue (connected)
“…a stone statue of a beautiful naked woman. The room was 20 feet wide and 30 to 40 feet wide with a bench seat around three of the four walls. Amphius thought the statue looked like the Greek goddess Aphrodite”

Statue (opposite)
“a narrow room 10 to 12 feet wide and 50 to 60 feet long. There were shards of wood on the floor, maybe smashed up furniture that had been used as firewood, as there were two firepits towards the end on the right, with chimneys. After the firepits the room opened out on the right and there was a door”

Torture
“chained to the wall … a skeleton … very large … with the bones held together by wire. There were wooden tables and a heavy stone table in the centre of the room. … The room was about 30 feet deep by 40 or 50 feet across. There was an empty fire pit in the middle with ancient ashes. In one corner were two large wooden barrels, and a stone block next to them on which were perched a few ceramic containers and some glass. There was also an upright plain wooden sarcophagus. On one wall was a large mechanism, which appeared to be designed to stretch people.”

Chambe[r, Wizard’s]
Workroom / store of flasks of ingredients and ritual requisites.

To do:

  • 005 (North)
  • 005 (South)
  • 006
  • Armoury
  • Baal
  • Bedroom
  • Beds Chests Tables (Barracks)
  • ChalkDiagram
  • CloakRoom
  • CoalDust
  • Forge (007)
  • Mushrooms
  • OfficerArmoury
  • PoolRoom
  • RedRoom
  • StashHide
  • Store Middle
  • Store North / Darkling
  • Store South
  • ThroneRoom
  • Tools
  • Well

From Sammus’s Boast:

045: A21 Spiders II

Si'aspiqo filled a flask with water from the pink pool. He only had 6 torches left, so we decided to go back to camp to get more torches. We left the pool room and Amphius locked the door behind us. We left the luminescent plants in the corridor as usual and headed to the outside. We emerged into darkness, but off to the east was the glow of pre-dawn. We waited for it to brighten a little and then headed back to the camp arriving a little before dawn. The campsite seemed undisturbed. Agripinus invoked a couple of cure light wound miracles on me and I felt much better – one of the spider bites had disappeared completely and the other was much improved. Myself and some of my comrades slept, while Serif prepared some mint tea.

I felt almost recovered after my sleep and some mint tea. Serif made some marks in the sand around our fire and then we headed back up the mountain. It was now just before noon and approaching 20 degrees.

We entered the tunnel and headed towards the throne room and then on to the room with the stairs to the lower level. The door to the room had been wedged shut by Amphius, but as he bent to remove the wedges, he was attacked by three spiders. Si'aspiqo tried to help him, waving a torch at them ineffectually, but Amphius was bitten on the left arm. Amphius managed to squash that one and I stamped on another, before Amphius squashed the last one. We retreated to the cloakroom nearby and Agripinus looked at the wound. He washed it out and bandaged it and Amphius was able to fight off the poison.

We diverted to the pool rom and Amphius took a drink from the pink pool and immediately felt better. He filled his flask and stoppered it up and then, after locking the door to the pool room, we returned to the wedged door. Amphius looked around by the light of a torch, but saw nothing and so removed the wedges and the party headed through the door. A spider scuttled around Toxoanassa’s feet as the rest of the party headed towards the stairs in the alcove and she stamped on it.

We headed down the stairs into the room full of rubble and mining equipment and then on to the partly irregular chamber. From there we entered a tunnel and headed along for about 30 or 40 feet long a cavern. We emerged from the cavern into another tunnel which turned around 180 degrees. The tunnel continued on to where there was an option on the right with webs around it. This was where we believed the spiders had originated.

I led the way in in followed by Amphius, Serif, Si'aspiqo, Toxoanassa and Agripinus. Amphius and I burned the webs on either side as we made our way forward, some of the webs were difficult to burn. We were about 40 feet into the tunnel when clearing the web revealed marks on the floor and a carved piece of bone. We moved slightly further on so that Si'aspiqo could look at the marks and the bone.

At this point the rock on the left pinched in to make a narrow point. There was a niche in the side where the carved bone or ivory lay and there were red, black and ocher marks or scripts stretching up to and across the ceiling and down the wall. Si'aspiqo looked at the carving - it was in the form of a horrible beast with the head of an ugly lion with maybe snakes or tentacles in the mane and was about the size of my fist. The bone was thick, maybe from a thigh or pelvis.

Si'aspiqo thought the script was cuneiform and from Assyria or thereabouts. There were also some twists of dried meat and crisped, dried leaves or flowers around the idol. Maybe this was what had been left by the darklings as an offering. About 20 feet on, the tunnel opened into a larger cavern and there were still more webs. I got my shield caught on a web but managed to burn it free.

It was a chamber about 20 feet wide and it started to drop in crude natural steps. I got caught in more web but managed to burn through it again. The centre of the cavern seems to drop quite steeply, maybe into a fissure. Amphius and I continued to burn the web away on either side.

Suddenly a huge spider appeared from the fissure and attacked me. At the same moment Amphius was caught around the foot by a web. The spider was much bigger than the large ones we had met before. Agripinus cast arcane weapon and Toxoanassa shot at the spider, but missed and the arrow bounced off my armour. I was buffeted up against the wall by the spider, as its fangs scraped along my shield, but I managed to keep it off. I dropped my torch and drew my magic sword. My torch tumbled down the fissure which looked quite deep. Toxoanassa fired again and missed both the spider and myself. Amphius managed to free himself from the web.

Si'aspiqo cast a spell which flared the torches to blaze brightly and then started to prepare another spell. Agripinus scraped against the carapace of the spider with his arcane weapon, while I hit it hard, lopping off a clawed leg, and the spider hissed. I fended off its fangs again with my shield, but it pushed me even closer to the wall. Si'aspiqo cast protection from evil on me. Toxoanassa and Amphius shot their bows and this time, both hitting the spider, Amphius with a fire arrow. Agripinus missed with the arcane weapon. but I hit it very hard again, just below its glittery eye and it twitched like mad and was knocked back and disappeared into the fissure. My sword dripped with ichor. Amphius and Si'aspiqo ground out their brightly burning torches while Serif peered down into the fissure before putting out his own, once the scribe had lit another.

It looked a steep descent with lots more web. My torch was down there burning near the twitching body of the spider at least 40 feet down. Agripinus’ spell was still running so he thrust the arcane weapon into the twitching corpse of the spider to ensure it was dead. There were deep scores in my shield and it was wet with the ichor and venom of the spider, so I washed off both my shield and sword and we pondered our next step.


046. Kaskator Maps

Map of Kaskator Level 1, 2nd Expedition, update
Kaskator

Level 1. Updated by the Second Expedition.
Recorded by Sammus the Strong and Agripinus Tanits Priest.


047. Kaskator Maps — Level 2

Chart of Kaskator Level 2, 2nd Expedition, working
Kaskator – Level 2

Working diagram of connections.
Recorded by Sammus the Strong and compiled by Si'aspiqo the Scribe


048. Kaskator Maps — Level 2 – Agripinus

agripinus-lvl2-01
Kaskator – Level 2

Figurative sketch.
Recorded by Sammus the Strong and drawn by Agripinus Tanit’s Priest


From Sammus’s Boast:

049: A22 Spiders III

Serif reminded Agripinus that he would need to be back at the campsite by the end of the day to meet the Numidians, who might have already arrived by now. We all agreed to return together to the kraal, but would call in on the Darklings before leaving Kaskator to let them know the progress we had made.

After a final look down the fissure where the body of the large spider could be seen by the flickering light of my torch some 30 feet down, we headed out of the cave. As we left out Si'aspiqo anointed the of the carved icon with some of the liquid from the pink pool and said a few words. Serif took the huge spider leg with him. We headed back to the large cavern and turned right, back the way we had come and headed back to the pit with the beam across it.

We all safely crossed the beam and to the left and into a large chamber where we could make out the statue off to our left in the light cast by our torches. We took the tunnel off to the left, which led to the solid door behind which the Darklings were sheltering. After a couple of attempted knocks by Amphius, I reminded him of the pattern – 3, 4, 2, 2 – and there was a scrabble from the other side and a Darkling opened the door.

Si'aspiqo told them that we had killed a very large spider and a few smaller ones and Serif showed them the leg. Charge Hand was very pleased to hear that we had killed the huge spider and promised that they would do some scouting. He bowed slightly to the scribe who acknowledged his bow.

We headed straight back out to the pit and this time, using the rope Amphius had left in place, we crossed the other side of the pit and headed left. We soon reached the large cavern with the bodies of some Darklings and started heading around the cavern following the right hand wall.

A small spider dropped down on Amphius, but glanced off and Amphius stabbed at it and missed. The spider scuttled past him and Toxoanassa stamped on it. Si'aspiqo cast a spell to flare the torches to burn more brightly. Amphius had to relight his lantern to conserve the oil. Serif and I could see movement of small spiders around.

A spider leapt at me, but I cut it through with my shortsword. Another landed close to Si'aspiqo, but he sidestepped it. Another managed to bite me, but I killed it and shrugged off the impact of the poison. e. Amphius was bitten by another, he also seemed to shrug off the bite and as the spider fell to the floor, I crushed it into the ground.

We came to the second exit and headed into the passage. Which narrowed to a constriction point and Amphius said that he could see the glittering of eyes ahead. Agripinus cast the light of Tanit and we could see dozens of spiders ahead. The priest gave Amphius a ceramic pot of holy water and the Greek threw it at a group of spiders. The pot smashed and a pool of water spread around, which the spiders avoided. There were maybe three dozen spiders.

We pushed on and it became clear that by playing the light of Tanit around the walls and shining the light into cracks, Agripinus could force the spiders to keep retreating ahead of us. We kept to the right in the next cavern, with Agripinus forcing the spiders to stay over to the left and then the spiders were behind us as we headed out of the cave into the passage ahead, with Agripinus bringing up the rear. Amphius was surprised by a spider dropping from the ceiling but again it missed him. and he squashes it beneath his foot. We all headed into the room which was part regular wall and part rough and could see the large room with the mining supplies ahead. As we went into the next room, Agripinus cast a protection from evil spell to create a barrier between the two rooms.

Amphius led the way up the stairs and I could see that something had been spinning a web here. Si'aspiqo cast a protection from evil on the Greek with the last of his power and he and I started burning the web away to either side as we climbed the stairs.

Something scuttled past Amphius and I, and Toxoanassa spotted some movement in the web. She squashed the spider that had passed and I crushed another. Amphius saw something in the web and stabbed it and we finished burning the last of the web and made it to the upper level.

The room here seemed to be empty and Amphius opened the door onto a deserted corridor. We made our way along the passages to the outside without being further disturbed.

Outside it seemed blindingly bright. It was hot, but there was a nice breeze and some cloud. There was some moisture in the air but Si'aspiqo told us there would be no serious rain until that night. We headed down towards the kraal and as we reached the woods were met by a couple of Numidian scouts. We heard that they had been here a couple of hours, having arrived soon after noon.

Serif told them what had been happening here and I could pick out Shedu and repeatedly the Numidian word for spider. Serif told us that the news from Teveste was that Carthaginians had arrived there accompanied by some foreigners. They had asked questions about Kaskator. They had not impressed the Elders and had been sent off to the West. Anyway it sounded like word had got out and people were looking for Kaskator.

We discussed our options. Whether we should all return to Teveste, send back the Numidians apart from Serif to return in a week or two, or have them wait for a few days for us to investigate further. After a couple of days the Numidians would have to hunt to replenish supplies. Another option was to send three back to Teveste with a message and keep the remaining four to hunt here and look after the horses while we along with Serif continued our task to deal with the spiders.


050. Kaskator Maps — Level 2

siaspiqo-lvl2-02
Kaskator – Level 2

Working diagram of connections.
Recorded by Sammus the Strong and compiled by Si'aspiqo the Scribe


From Sammus’s Boast:

051: A23 Spiders IV

After discussion with the Numidians, it was agreed that some should stay and help, whilst others would go and fetch more supplies. Serif suggested a payment of one gold piece for each of the younger men staying to hunt and guard the camp, and two gold pieces for each of the older men who would go back to Teveste and return with 10 gold pieces worth of provisions and horse fodder. All agreed to do as he asked, and he promised the young men an extra reward if they saw the group of Carthaginians and Greeks and led them away.

We ate a meal while the Numidians prepared for their journey the next morning. The giant spider’s leg was wrapped to go with them as proof of out news. It was now raining. Late in the evening, we made our way carefully up the hill led by Amphius using his lamp and the light of one torch.

We headed along the passageway into the mountain. Amphius opened the secret door in the second alcove on the right and we made our way along the corridor and turned off through the door into the passages that led to the pool room. I was bitten in the leg by one of the small spiders. I squashed it, but failed to shrug off the effects of the poison. Si'aspiqo picked up the glowing blue pot plants and we headed on towards the pool room. Amphius tried to open the door and got his key caught in the lock.

Agripinus looked at my wound, which was at the back of my calf. He managed to clean the wound and I began to recover. Eventually Amphius opened the door and we all went in. I made straight for the pink pool and after saying a short prayer, I took a draught from the pool. I coughed and spluttered somewhat, but did feel a little better.

We set up to spend the night fairly close to the entrance, where there was a little space away from the pools. Serif took my own watch as well as my own and the night passed quietly. Agripinus suddenly realised it was dawn and said his prayers. He cast cure light wounds on me and I was now recovered from my wounds. Si'aspiqo had had similar dreams that night, to those he had already had and learnt nothing new.

We left the pool room and again Amphius jammed the key in the lock and took quarter of an hour to unjam the key. He then managed to lock it behind us. As usual we left the blue potted plants behind us in the corridor.

We made our way to the room with the stairs down to the next level. Amphius opened door and spotted the scuttling of a few small spiders within. He killed one, but was bitten on the arm and could feel the poison spreading. The same spider then bit me on the left forearm and I also failed to shrug off the poison. Si'aspiqo cast a protection from evil on me. Another spider jumped on me, but leapt off immediately thanks to the protection. Amphius killed a couple of the spiders but was bitten once more, this time on the leg. He could feel the effects of the poison from both wounds now. I killed the last spider.

We went into the room and closed the door behind us. Amphius drank the potion he had previously collected from pink pool and then Agripinus cleaned out his wounds. One of his wounds recovered but the wound in the leg was a serious wound and he was suffering from the poison. I had to clean my wound as best I could, but I had a serious wound in my shield arm and I too was suffering from the impact of the poison.

We head back to the pool room. As we turned into the corridor where we had left the plants, Serif in rearguard the rearguard was bitten by a spider. He managed to shrug off the poison and stamped and squashed the spider. He thought there might be more, so he hurriedly shut the door behind him and Si'aspiqo picked up the plants then used the special key to open the door into the pool room.

As the door closed behind us both Amphius and I were grey, shivering and sweating. Si'aspiqo drew some potions. The Greek and I stayed well away from the pools. I drank about half the potion and gained a little benefit, but could drink no more. Amphius couldn’t drink any of his potion and just choked and felt no better. It seemed that only one dose could be taken in a day or two. Agripinus cast cure light wounds on both of us and I felt better and my wound was less swollen, but Amphius showed little improvement.

We decided to head back to the Kraal. Serif led the way immediately followed by Toxoanassa with the priest as rearguard. Amphius and I hobbled along as best we could accompanied by Si'aspiqo in the middle of the party. Si'aspiqo locked the door behind us and left the potted plants in the dog-legged corridor. Serif, Si'aspiqo and Agripinus held torches at the ready as we waited behind the door into the next corridor, where we thought there might be spiders awaiting. Si'aspiqo cast a spell and the torches burned more brightly and Serif opened the door.

The torches lit the corridor brightly and Serif could see a spider ahead. He missed with his torch and was bitten again, but shrugged off any poison. Toxoanassa stamped on the spider and we headed on. Serif went ahead rapidly waving his torch. He went into the alcove ahead and tried to open secret door. He was unsuccessful and so was Amphius in his weakened state, but he managed to point out the mechanism to Serif, who then managed to open it and we headed along the corridor to the left towards the daylight.

It took Amphius and I a long time to hobble down the hill, while Si'aspiqo was hardly even out of breath. Seemed a long way back to the kraal. No-one was there as some of the Numidians had left for Teveste and the rest were out hunting. It was now a little before noon on a dry day, but it looked like it would rain later. Amphius and I lay down to rest and Si'aspiqo brewed some restorative tea, while Serif prepared some mint tea. Then apart from the Greek and I, everyone shared guard duties with the making of torches.


From Sammus’s Boast:

052: A24 Sweeping the Spiders

Amphius and I rested during the day, both of us feeling the painful effects of the spider venom. Amphius especially suffered several bouts of shivering and vertigo, despite regular brews of hot mint tea by Serif and a herbal mixture made up by Si'aspiqo.

Meantime Toxoanassa, Agripinus and Si'aspiqo spent the afternoon assembling a dozen more torches from their available supplies, which were now fairly depleted. All through that overcast afternoon, Serif pottered about the hut, preparing the evening meal whilst watching over the wounded.

Just before dusk, the three Numidian lads returned to the camp, looking damp and somewhat weary. They had ridden all day, but had seen no-one else in the empty hills. Game was scarce. The gazelles were too canny, and all they had to show for their effort was one hyrax or rock rabbit, which Serif said would at least flavour tomorrow’s porridge. After settling and feeding their ponies, they dried out in front of the fire and ate their meal quietly, stealing occasional looks at the Amazon. Their given names were Idir, Ziri and Amastan.

The night was very dark, with a restless westerly wind. Many rustles and strange sounds were heard in the night; the ponies were restless, but nothing crossed the threshold or could be seen by those on watch. All except Si'aspiqo slept fitfully, and woke at times listening for noises they thought they had heard whilst half asleep. The sorcerer slept soundly, without coughing or struggling for breath; at times he muttered in some strange tongue, but to whom he spoke, none could tell.

At last, a grey glow illuminated the eastern horizon, and dawn approached. The last watch drew to a close, and the priest prepared to greet the dawn with his prayers.

Both Amphius and I were feeling better, but our wounds still remained. Amphius was far from his normal vigorous self.

Si'aspiqo made a device from spider parts, which he told us he could use to tell whether there were spiders behind a door, or hidden nearby.

Agripinus cast his cure light wounds miracle first on Amphius, whose wound improves and then on me and I felt completely recovered. The three hunters headed out again after breakfast on their ponies. The rest of us start to make brooms to deal with the spiders. It was still raining. We managed to make three brooms between us. Taking the hyrax from yesterday’s hunting, we headed up the hill aiming to return to the Darklings’ cave.

We arrived at the entrance to Kaskator around mid morning. Si'aspiqo used his new device to check for spiders at the entrance and announced there were none nearby. He found that if he walked forward slowly he could scan ahead. We headed towards the throne room then turned right and stopped at the door into the room with stairs down. At this point Si'aspiqo suspected there were spiders on the stairs.

Amphius opened the door and we were not attacked by spiders so the device did seem to be working. There were traces of web on the stairs, but no sign of any fresh. I led the way down the stairs and Si'aspiqo lit my torch with a cantrip and I used it to burn the remaining webs assisted by Amphius who followed me down. As we turned onto the second flight, the Greek spotted something scuttling ahead down the steps. Another appeared at the bottom of the steps. I killed the first and the second moved close to Amphius, who waved his broom ineffectively at it. I missed the second one and my magic sword whistled close by my companion, but the Greek killed it with his broom.

Si'aspiqo concentrated and searched out the room using his device and told us there were two more in a corner to the left of the room. I found and killed one of them, but in concentrating on this one, the magician lost focus and was surprised when the remaining spider scuttled close to him. Si'aspiqo and Agripinus missed it, but Serif killed it with his torch before it could bite the scribe. I extinguished my torch.

Si'aspiqo rescanned the room and declared it to be empty of the arachnids. We moved on to the next chamber, which was partly regular and where there was a door on the left at the end of the regular wall. It was a modern door with a latch on this side. Amphius opened it and his torch revealed a corridor stretching off ahead into the gloom.

He closed the door again and instead we headed into the passage on the right which seemed to be empty of spiders. It led into a large natural cavern. We had a quick look around cave and finding nothing headed down the only exit, to the right.

After a very sharp bend to the right the passage continued almost back in the direction it had started and we reached a small rough cave with a passage off to the right to where we had fought the huge spider. Si'aspiqo could sense spiders ahead somewhere. Si'aspiqo relit my torch and cast protection from evil upon me. He made the torches burn brightly, but Serif had extinguished but then relit his.

I led the way in and we could see the cuneiform carvings on the wall and the carved idol in the niche all well illuminated by the enhanced torches. I could see clearly down the cleft from which the giant spider had emerged. There were around six of the smaller spiders here. I killed one, but Agripinus, who had moved up to fight alongside me missed the one approaching him and was bitten, fortunately he shrugged off the poison. I killed another, but a couple got passed, but Toxoanassa and Amphius used their brooms to despatch them both. I and Agripinus killed another two and there seemed to be no more.

The cleft was in the centre of the cavern but beyond it the cavern turned round to the right. Amphius and I looked down into the cleft using the bright torches. We could see the body of the spider still lying down there. We extinguished and relit torches to save from burning them too quickly and then, while I guarded the cleft, Agripinus and Amphius checked out the back of the cave. The priest cast the light of Tanit to give a better light.

Amphius used a torch to burn off some webs, but there were no exits or secret doors. Si'aspiqo could sense 100s of spiders or maybe even more but they were not moving. They were down below through the fissure. He didn’t think they would be disturbed except by summoning.

The scribe spent an hour or more investigating and recording the cuneiform and carvings, while Serif kept watch on the fissure. The magician used the light of Tanit cast by the priest to take observe and take notes. He also took a good look at the idol. By the end of this time he thought he had a reasonable summary of the carvings. He thought that there were ancient cuneiform carvings in the rock and then much more recent markings in ochre. The carvings had been remarked and extra artistic doodles added. At this point he hadn’t completed the more recent additions.

Agripinus noticed that the ugly looking idol looked like a fantastic beast from the East, maybe Persian. Si'aspiqo thought that it had an Assyrian look. The scribe left a small offering as we left.

We head back into the small rough chamber and turned right. We then reached another cavern and Si'aspiqo pointed out where a spider was lurking. Toxoanassa and Amphius spotted the spider in a crack and leapt forward and Toxoanassa crushed it with her broom. Si'aspiqo’s warnings were really making a great difference.

We headed on and into another wider cave. Si'aspiqo deemed it clear so we carried straight on and into an irregular cave. Again he sensed no arachnids around. We ignored a junction with an option on the right and carried on. There was a further tunnel on the right and then an option on left but we ignored them both and reached the pit. We all crossed the beam on the left and reached a wider chamber with the statue of Melcart. Si'aspiqo check for spiders and found none around. He bowed to the statue of Melcart as we left. We reached the door to the Darklings and knocked in the 3 4 2 2 pattern. After 20 or 30 seconds the door was opened and there was a low blue glow from within. One of the darklings went to fetch Charge Hand and we were admitted.

Charge Hand arrived with a small group of his comrades. They seemed a little less bedraggled than before. Si'aspiqo greeted them and handed over the hyrax. Agripinus asked them to wait and performed a ritual to quadruple the amount of rations. He carved the meat off the bones of the hyrax and when he had finished there seemed to be four times the amount than would have been expected. The darklings were impressed.

Charge Hand told us that they said had scouted and killed spiders. These were wandering but no longer seemed to be commanded. Si'aspiqo told him that there were many below. He thought that with extended studies of their Father’s work he might understand what needed to be done. Charge Hand agreed that he could look and make light in that area and they would keep away. The rest of us left the scribe to investigate and made camp near the door.


From Sammus’s Boast:

053: A25 Spiders VI

Si'aspiqo did some investigation of the area the Shedu had used while the rest of us rested, but found nothing of immediate use. He explained the brooms that some of us were using as weapons against the spiders and the darklings were keen to try this for themselves. He handed over a broom to be used as a prototype and Charge Hand told the scribe that he would send some of the darklings out at night to gather material to use to make their own.

When Si'aspiqo had finished his initial investigations, we gathered at the door and the magician used his device to check for spiders on the other side. He reported there were none and some of the darklings slipped quietly out and confirmed this. We headed out through the door and as the door closed behind us, Amphius and Serif both lit torches and we headed on.

We crossed the pit via the beam with no problems and headed past an option on the right and two options on the left and headed into a larger cavern where Si'aspiqo sensed there were one or two spiders. I lit a torch and Amphius and I moved forward cautiously. One suddenly dropped on me but failed to bite me and Amphius missed it with his broom, but I quickly killed it. Another spider simultaneously scuttled past us, close to the scribe, who lit a torch with a cantrip. The spider missed him and Si'aspiqo waved his torch at the spider. Toxoanassa and I missed and it dodged past the Scythian, but was stamped on by Agripinus. Si'aspiqo determined there were no more arachnids in the cave and the scribe and I extinguished our torches.

We headed along the passages past a series of bends until we reached an option on the left which led to the entrance to the cave with the fissure. I lit my torch again and led the way in alongside Amphius, as Si'aspiqo warned us that there was a spider ahead. Agripinus tried to cast light of Tanit, but he misspoke the incantation. A spider hopped at Si'aspiqo but missed. Agripinus tried again and cast the light of Tanit and Toxoanassa spotted the spider but it evaded her. It was stamped on by Serif and I extinguished my torch.

Si'aspiqo studied the cuneiform and the carved idol until the light of Tanit faded. The other it torches also expired and we were left with just two slightly burnt torches, so we headed to the mining room, which we reached without incident.

Here the scribe again warned us that there were spiders. He concentrated, let us know that there was just one and directed Amphius and I towards it. Amphius spotted a flicker of movement and killed it with his broom. We then reached the stairs and arrived safely on the first level.

We made our way towards the exit and as we reached the crossroads, Si'aspiqo sensed a spider a little ahead past the crossroads. We headed straight on and I killed it and we made for the exit. It was twilight outside on a cloudy evening – later than we had thought. The path down was slippery and dark, Amphius slipped but recovered and we arrived safely back to the campsite.

The Numidians were pleased to see us and pointed out the gazelle they had taken and had now hung up. Serif inspected the porridge and was disappointed to see that it wasn’t yet ready. Si'aspiqo asked Serif to tell them that there might be darklings about tonight and not to attack them. The hunters had taken their gazelle late in the day and also gathered some mushrooms and aromatic shoots. They had seen no sign of any other people.

Agripinus cast cure light wounds on Amphius who felt much better. The night passed uneventfully and soon after dawn the three young Numidians scouted around at dawn and pointed something out to Serif. There was a bare footprint, so probably a darkling had been about. Serif told the three Numidian youths to leave them undisturbed if they spotted any of them, as they might be bringing a message.

By morning Amphius was completely recovered from the bites. Si'aspiqo spent the morning looking over his notes and contemplating. The Numidians went hunting while the rest of us set up an assembly line. By lunchtime we had made 16 torches, and had the materials for another 12, apart from the pitch.

Si'aspiqo thought he now had a reasonable note of what he needed He had paid particular attention to the area around idol. To progress much further he really needed someone who understood cuneiform. He thought this was Babylonian or Assyrian cuneiform or even Sumer. He also had a ring he had taken from the Shedu’s paint alcove near where he had taught the darklings Greek. The magician could see cuneiform marks inside the ring, but they didn’t seem to match the characters at the entrance to the cave with the fissure.

He told us that near the paint alcove was a guide to cursing including 12 specific curses. It was like an accelerated teaching guide. If it was any other topic it would be worth a great deal of money from trading it to other magicians. However, given the topic it might not be suitable for that he felt. There were a variety of curses from plagues of boils and warts to shadow of misfortune, sickness, fevers and even, infertility. He would need to cast each curse at least once to fully understand it, but he thought the curses were not specific to humans and so he could practice on vermin.

The rest of the day was uneventful and it was quite late when the Numidians returned with great delight, despite one of their number being one wounded. They had taken a ferocious ground eagle. It had a vicious eagle beak, large clawed feet and long feathers. None had ever seen such a creature before, although Serif and the scouts had heard of them. Serif was very pleased with them.

One of the Numidians had a serious wound in the torso and his pony also had a scratch. Agripinus cleaned the wound, cast cure light wounds twice and then bandaged the wound. The youth professed to feel better and by evening was sat enjoying his supper. Si'aspiqo asked for a small feather to make a fetish to enable him to detect the presence of any other such creatures. They happily gave him three large feathers. He constructed something from them and declared there were no others nearby.

The first watch was just the two archers as the Numidian who had been wounded was asleep. They both heard quiet muttering in Egyptian – Amphius woke Si'aspiqo who woke everyone and invited Trader to approach under truce.

He reported that they were waiting our return. They were hungry he said and we promised to return with food the following day. He also told the scribe that they had made their new weapons and had been scouting. There were still small spiders around but no large ones he added. Si'aspiqo gave him a baked biscuit made from the remains of the porridge, and he headed off into the darkness. The rest of the night passed peacefully and just before dawn the priest rose and healed the wounded Numidian before performing his dawn ceremony.


054. Kaskator Maps — Level 2

siaspiqo-lvl2-03
Kaskator – Level 2

Working diagram of connections.
Recorded by Sammus the Strong, compiled and updated by Si'aspiqo the Scribe


055. Kaskator Maps — Level 2

siaspiqo-lvl2-04
Kaskator – Level 2

Working diagram of connections.
Recorded by Sammus the Strong, compiled and further updated by Si'aspiqo the Scribe


From Sammus’s Boast:

056: A26 Spiders, Bats and Earthblood

We discussed plans for dealing with the spiders, particularly any that might be down the fissure. We agreed that we wouldn’t want to go down the fissure without having dealt with any remaining spiders on the darklings level. We wondered whether it would possible to block the cave where the fissure was at the point where the idol was – it was quite narrow there. We decided to discuss with Charge Hand what assistance the darklings could provide.

The Numidians thanked Agripinus warmly for his help with the wounds and prepared to set off hunting for the day. After breakfast Si'aspiqo used his fetish to check for ground eagles and found none. We took the torches we had made and set off up the hill on a cool morning where breaks in the cloud promised a warmer, drying day.

The scribe checked for spiders as we entered the tunnel, but had no contacts. We made our way to the crossroads with a lit torch at the front and back and still Si'aspiqo found no trace of spiders. We turned right and headed towards the throne room and then on to the door into the room with the stairs down.

The magician sensed nothing on the other side of the door so Amphius opened it and we headed down the stairs into the room with piles of equipment on the floor. The magician searched again with his fetish and found a contact off to the right in a corridor. We turned right into the narrow corridor and Si'aspiqo told us there were at least two contacts. He and I lit our torches and we headed into a larger cave. Si'aspiqo told us there were two spiders off to the left and two further off to the right. Amphius and I headed to the left directed by Si'aspiqo. We both missed and a spider bit me and I could feel the poison start to take hold. Si'aspiqo burnt one of the spiders with his torch. The other two spiders attacked the other half of the party and Toxoanassa and Serif killed one each before Amphius finished off the last.

I had a bite behind the knee and Agripinus looked at the wound. He washed it out with holy water and bandaged it up and I managed to shrug off the poison.

The extra torches were extinguished and we pressed on. We entered another passage and rounded a very sharp bend. The scribe checked for spiders again at the junction with the spider cave but there were no contacts and we continued.

We entered a larger cave and ignored the option on the right. When we reached the pit, Si'aspiqo warned us there were spiders in it. the pit. Amphius looked in to the pit and a small spider scuttled out. Amphius and I both missed it and I was bitten, but shrugged off the poison. Amphius killed the spider with his broom. Si'aspiqo said there were two more and I lit my torch and the Greek and I checked the edge of the pit. Si'aspiqo said it was under the beam and Amphius missed with his torch. He ran across the beam pursued by the spider and missed again and it dropped into the pit. There were now two in the bottom of the pit.

Amphius threw his torch down the pit and tried to shoot with his bow. He saw one of the spiders in the flickering torchlight, but missed his shot. The magician confirmed there were still two spiders at the bottom of the pit. We left just one torch alight for the party and Si'aspiqo cast a spell to flare the torches more brightly. The fiercely burning torch in the pit made the spiders easier to spot and Amphius managed to kill them both.

I held a rope and Amphius descended, grabbed the torch, collected the arrows and climbed back up. The arrows would need to be repaired.

We made our way across the beam. Serif stumbled and slipped astride the beam, but recovered and crossed safely. Si'aspiqo checked the large cave beyond and declared it clear. He greeted Melcart and then headed to the door and I knocked in the expected fashion and the door was opened.

Amphius took the hindquarter of the gazelle and carved the meat in a ritual and as much as a whole gazelle seemed to have been carved. He gave it to Charge Hand, who bowed low and said he was very grateful for this mighty magic. The meat was taken off to the back of the cave, while Charge Hand remained with another couple of Darklings. Si'aspiqo told him we would have a rest and then meet to discuss after they had eaten. Si'aspiqo looked at the last of the tutorial panels, which the Shedim had carved to teach the darklings Egyptian. It was more complex writing and numbers, but he learnt nothing new.

Charge Hand returned. He told us that they had killed spiders with the brushes. The magician asked if Charge Hand knew how many were left. He thought and eventually used the Egyptian word for infinity, but said there were many less on this level. He told us that there were some in the cave of bats. Although there were many less, there were some in all the tunnels he said.

He explained that there were no other ways than the stairs to upper level, and the only other exits were down the fissure or the secret door. He warned that we might have to fight bats as well as spiders in cave of bats. We decide to investigate this cave and Trader was instructed to take us there.

As before darklings listened at the door and one scuttled out and then returned to say it was clear. We headed out led by Trader, with Amphius carrying a shuttered lantern turned low at the front of the party and Serif with a torch at the rear.

We headed back to the pit and Trader had already skipped across before we arrived. The rest of used the rope. I slipped but hauled myself back on the rope and made it across. Agripinus did the same, but everyone else crossed without incident.

We head on to a cave and through it into another passage ahead and to the left. We came to a large high cavern, and ahead I could hear Trader bashing at a spider. He dashed back shouting spider in Egyptian. Si'aspiqo lit two torches. Amphius saw the spider but missed with his first blow with the broom, but quickly finished it off and we extinguished the torches and Trader led the way again into a much larger cave. Si'aspiqo checked for spiders and had three contacts. We lit the torches again and Si'aspiqo concentrated on the contacts while Trader cowered away from the light.

Amphius and I headed to the left and Amphius killed the first one. The next bit me and the Greek before I managed to kill it, but we both shrugged off the poison. There were now two more contacts at the far end of the cave. The darkling bodies that had been here before seemed to have been cleared. We extinguished the extra torches and headed to where the cavern narrowed on the left and formed a passage, which we entered.

After 60 or 70 feet the passage curved around to the right and Trader crouched and pointed. We were on the edge of a darker space. Amphius noticed a musty smell and thought it might be bat guano. There was a slight gleam ahead, maybe from more phosphorescent plants?

Si'aspiqo sensed something ahead with his spider fetish, but it wasn’t close by. He then switched to a fetish for detecting bats, made form the remains of the bats the Shedim had summoned to attack us. He sensed at least two a long way above his head, but this probably only detected larger ones and there might be many smaller ones. There seemed to be some diffused daylight from above. The Greek closed his lantern and we started to adapt to the dark. I thought I heard some rustling from further in the cave.

Si'aspiqo asked Trader if there were other ways out but the darkling was non committal in his answer. Father used to come here, darklings did not, except under instruction he told us, but seemed reluctant to discuss the matter. Amphius was now sure daylight was coming in. The cave was maybe even bigger than the darkling cave and certainly higher. It looked natural rather than man made.

We return to the previous cave where we had encountered a few spiders. The magician checked for spiders and there was now one off to the right. We lit more torches and the magician directed Amphius and I to the spider and after a few fumbled blows Amphius killed it.

There was a niche on the other side of the cave, which Amphius spent some time investigating before deciding it was just a natural feature. Trader nudged Toxoanassa and then attacked a spider with his broom. The spider missed the Scythian and Trader squashed it with his broom. We followed the right-hand wall and came to a passage off to the right where the cavern narrowed and the scribe sensed contact ahead. Trader said it led to a cave so we headed along the passage and it opened out into a cave with phosphorescent blue illumination. Amphius spotted a spider and squashed it. The cave was maybe 50 feet to the left and right and 50 feet deep. It was quite brightly lit as there were a large number of luminescent fronds, particularly high up the walls.

As we entered there was an exit to the left and to the right. Trader points to the left and said – ends. He pointed to the right and said – back to the pit. We turned right along what looked like a mining drift, perhaps 20 feet wide. It went on for 40 feet and there was an opening in the left-hand wall or a little way ahead or a cave on the right.

We went into the cave on the right, which narrowed into a tunnel, and went past a door on the right, where we stopped. It was an old solid door. There was a keyhole and it was locked. The scribe asked Trader if darklings were allowed through there and he said – we no go there. Amphius tried to open the lock with the magical key. He fumbled a little until it clicked and it was very stiff. Si'aspiqo detected no spiders on the far side. Amphius oiled the lock and then after a little effort and oiling the hinges he managed to push open the door, which creaked loudly. There was a dark passage beyond.

Amphius and I led the party along the passage, which was semi finished, with a smoothed floor. After 20 feet it headed round to the left then after another 40 feet we arrived in a wider cavern. It looked like a natural cavern but there had been some work as it dropped down to the middle and there were humps of stone, that looked like they might be seats. There was a ledge four or five feet wide leading round the edge in both directions or two or three carved steps leading down then a couple more, further down, like terraces.

Si'aspiqo checked and declared there were no spiders Amphius led us round the ledge to the left. The cavern seemed to be an oval about 60 or 70 feet long and 40 feet wide. It dropped down in three levels. The centre was smooth and grey. There were various lumps of stone about 10 feet apart like seats. We completed our circuit and there were no exits and nothing else visible other than the seats.

The centre of the cavern looked to be covered in old ash. Si'aspiqo investigated one of the mounds. It was squarish and roughly carved with no obvious markings. Agripinus saw one with some carving which looked like cuneiform and pointed it out to Si'aspiqo. The scribe couldn’t read it but it was short and he made a copy of the figures. A number of others have carvings, all were about the size of a single chair, and they were in the inner and outer ring. The markings seemed to all be different but similar and all were short. There were dozens of them.

There was a hard crust on the top of the ash as it had become damp over a long time. Underneath it looked organic, some sort of powdery wood ash, and it was at least inches deep. It looked like a very large bonfire pit, where everything had been completely burnt.

The Greek explored the outer wall, but found nothing unusual. Looking around I realised that Trader hadn’t followed us in. Si'aspiqo probed the ash with a torch and the ash was around 4 or 5 inches deep with bare with rock underneath. This reminded the scribe of Persian everlasting fire, where ceremonies might take place in smoke, and I wondered if it was an arena. Si'aspiqo identified the marking as probably Sumerian cuneiform. There had been a lot of labour in carving out the area and the seats. Toxoanassa had seen temples where fire ceremonies had occurred while travelling through Persia. The most likely use of this space was for some sort of fire ceremony.

Looking up the roof went higher than the torches illuminated. Toxoanassa shot a fire arrow up in the air right in the middle of the roof and it went way up, much higher than we expected, before coming back down and landing in the ash. There was a thin tube in the centre that went way up like a chimney. There was no sign of any air being drawn up.

Amphius checked out the far end of the cavern but it looked completely natural. Si'aspiqo took some notes of seat inscriptions and then we left the cavern.

Trader was waiting for us at the end of the passage leading to the cavern. Amphius used his lockpicks to relock door behind us. The door was maybe older, cruder and heavier than the more modern doors we had seen on the upper level. We headed to the right from the door to a T-junction and turned right. There was a small tunnel off to the left but we ignored it and reached the pit.

We returned to the small option on the left, which Trader told us led nowhere. After 30 feet the passage opened into a small chamber 20 feet across with no exits and some dust or slag on the floor. Looking up, Amphius could see a small hole in the centre. In the rubbish on the floor was a torch, which we had dropped through a hole in the floor of the room next to the forge on the upper level. There had been a ring in this room – either things were hauled up or lowered between the to places.

We came back out and turned right and went past the first option on left and took the next one on the left. The passage went for 60 feet turning left and then right and then after a further 30 feet there was an option on the left or round to the right. We turned left into a small cave about 20 feet by 20 feet with no exits but a strange rock in the centre.

It was roughly man sized perhaps a little bigger, and looked damp and there was a phosphorescent glow. There were dark coloured spots on it, a little like brown amber. It narrowed towards top. There were stalactites above and I wondered whether this was huge stalagmite. There were many of the small globules that looked like amber, or like pine resin in a pine tree. There was a very slightly aromatic smell, like frankincense or an incense burner. The rock was slightly warmer to the touch that expected. The phosphorescence came from the amber spots.

Trader was nowhere to be seen. Si'aspiqo checked for any magical feel from the rock and found there was a lot magic around. A piece of the amber came off in the scribe’s hand. It was hard and cool to the touch. It looked like a glowing tear of rock, and the glow seemed to get brighter and then gradually faded in the globule the scribe was holding.

We cleared a space for Si'aspiqo and he cast his bones to determine whether this represented a threat or a promise. Something went wrong with his ritual and nothing was revealed to him. He tried again and this time he thought it was positive and auspicious. He felt that the rock represented more concentrated magic than he had ever seen. The glow from the globule had now completely faded but there still seemed to be some residual virtue. The aromatic smell was now much stronger. Si'aspiqo thought this was the Earthblood mentioned by Charge Hand.

Amphius checked the walls and found a bricked-up aperture in the left-hand wall, about 2 feet wide and 3 feet high. It looked like a niche walled up with cut bricks. There was no inscription. There was no mortar between the bricks and the Greek thought that he and I could just pull the bricks out, but we decided to leave it for later. We backed out and Si'aspiqo left a torch propped up and burning in the cave. He then returned and went back in and cast affect normal fires, but the effects were the same as normal and not impacted by the rock and small amber globules.

A group of darklings arrived led by Trader and Charge Hand. The scribe greeted them. Charge Hand said that he had told the magician that he would show us the Earthblood once the spiders had been sealed up. Si'aspiqo explained that we had arrived here by chance. Charge Hand requested that we leave it alone until we had completed dealing with the spiders and Si’Aspqio agreed. He gave him the globule and told him that it had come off in his hand. The darkling sniffed it, tasted it and put it into his pocket. He said, “we go now” and the darklings headed back in the direction of the pit.

Si'aspiqo thought that the lion headed idol we had found in the cave with the fissure was a servitor of the Gods used to guard gateways. He had some ideas on how we might use this to seal in the spiders.

We went back to the door that led to the ash pit, but continued on headed past the door. At a crossroads we turned to the right. Amphius saw a spider ahead, but missed it. The spider leapt at him but he managed to dodge it. He and I both missed it dodged back into the darkness and the passages started to open out ahead. Si'aspiqo used his fetish and told us that there was a contact off to the left. Amphius crushed the spider with his broom.

The open space was a cavern about 15 to 20 feet across and 15 feet wide. It was slightly lower than the passage and there was a musty, damp smell. There seemed to be no exits. Amphius checked out the walls but didn’t find anything. It all looked natural. Trader was at the rear of the party watched by Serif. We returned to the crossroads and took the right-hand turn and the passage ended in a T-junction, but there were no exits at either end like a narrow cave. We went back to the crossroads and turned to the right to the cave of fronds. We explored the area to the right and ahead, but it was just an extra lobe to the cave, with no exits.

We continued on to the High Big Cavern and turned right along a corridor to a junction with an old door and a corridor to the left. Amphius examined the door, which looked similar to the one that led to the large cavern with the ash floor. He oiled the keyhole and picked the lock. He oiled the hinges and the door opened smoothly. Here was a passage beyond, which opened out into a cave. It was about 50 feet long and the far wall had streaks of ore, but there were no signs of it having been mined. It was a blueish colour, with no obvious gems. Si'aspiqo did not think it was a common ore and took some samples. We returned to the junction and Amphius locked the door behind us.

We turned right into a 20 feet wide passage which turned to the right and led into a cavern with a trickle of water ahead. The chamber was about 30 feet ahead and 40 feet off to the right, with a pool in the far corner with a bed in it. This gad to be where the trap dropped into. We looked up and lit a couple of torches.

Agripinus was attached by a scuttling spider, which missed him. Si'aspiqo waved a torch at it ineffectively and Agripinus missed. The spider moved on to Toxoanassa. Amphius broke his broom on the floor and my blow scraped off the armour of the Greek. It bit the scribe in the leg before Toxoanassa killed it with her broom. Agripinus cleaned the magician’s wound and bandaged it up and the scribe shrugged off the poison.

We marched towards the mining room went through the wider cavern to the irregular room with an alcove and a door. Amphius opened the door and we followed a 10 feet wide passage for 50 feet to a no option left turn, then 20 feet into a regular room 10 or 15 to the left 25 feet to the right, and 20 feet deep. There was nothing in the room, but there were frescos on the wall. The people seemed to be ancient Egyptians, Babylonians or Assyrians by their dress, probably Babylonian. There were lots of scenes of digging, priests and ceremonies. They seemed to fit a temple or a tomb, but there was no obvious body here. Something was being commemorated and there were more of the cuneiform writings.

We retraced our steps and closed the door behind us and started up the stairs to the upper level. Si'aspiqo had a contact from one or spiders up the stairs and then decided there were at least three of them. The magician cast protection from evil on me. One of the spiders jumped on me, but leapt off immediately without biting me. Si'aspiqo killed one and Toxoanassa another. We headed up the stairs after Amphius leaving any remaining spiders behind. We headed out of the complex into the light. It was now late morning and we arrived safely at the campsite in time for lunch.


From Si'aspiqo’s Wheeze:

057: The Matter of the Spiders from the Underworld and How to Keep Them There

At the entrance to the cave of the spider-cleft we found inscriptions ancient, carved in the stone, and others recent and painted on the stone, but in the ancient cuneiform. There too was a carved stone representation of a lion-headed being with snake-like mane, made in an unfamiliar style.

I did not recognise this figure at first, but further consideration on later visits and helpful observations from my companions concerning the eastern style of the piece, gave me to realise what I saw initially as snakes and a mane there likely braided hair of the ancient Assyrians or even their predecessors, the people of Sumer.

The use of the statue is part of an attempt to keep denizens of the underworld from leaving it to trouble the living. This brought to mind the ancient god Nergal, both a ruler of the underworld as consort of Ereshkigal, and a god of death through war and pestilence. However, the statue does not bear the signs: of his double-headed mace, or the two sickle-axes, or the lion-headed mace, which makes an identification as Nergal something of a strained one.

If not Nergal, then who? It may be not be the pure pragmatism of simply choosing a smaller circumference to inscribe that the barrier inscriptions are at a narrowing of the access passage. Are not gateways narrow opening in walls? With this insight it now seems to me likely that the entity portrayed is Neti, the Chief Gatekeeper of the Seven Gates of the Underworld, Gatekeeper of the Palace Ganzer, servant of the Queen of the Underworld, Ereshkigal.

Thus we may need to approach Neti to ask him to keep this particular gateway shut. How are we do do that lacking a Neti-priest? It is possible to petition gods without a priest, but a little more difficult without the established practices, knowledge and agreements a temple gathers over the years. Nonetheless the general process, stripped of the disciplines of the reinforcing rituals of temples, is clear: one makes an appropriate offering, calling upon the name of the god to get their attention, makes one’s plea and awaits an answer.

The question uppermost in my mind about this process concerns the very first step, the sacrifice: What is an appropriate sacrifice to Neti?

In an attempt to put some practical boundaries on this, I should like to speak with you – likely through Agripinus who commands the common languages between us better than I – of your own practical experience or knowledge by reputation of sacrificial practice of your various peoples, concerning size of sacrifice and size of boon asked: I ask this with due respect for your cult secrets and mysteries. I mean no intrusion, I just seek to review what is publicly known, in order to scope our request.

For my own part, if I may speculate, it occurs to me that we do have some stock of doors to hand in the upper level of Kaskator, which might be of interest to a guardian of gateways – whether as sacrifice, or perhaps even as an installation of a door for the Keeper to keep (closed...) if, say, our Darkling allies are up to the construction task.

P.S. As a footnote:

— I recall once seeing an text on the sacrificial practices of the Assyrians where ‘bloody earth’ played some part in their rites, which seemed to fit their wider reputation. The text though went on to argue that the glyphs for bloody earth could also be read as blood of the earth, i.e. earthblood. Our recent experience of the ‘frankincense-like’ odour in the earthblood cave gives that a new significance I feel, and another possible contribution the darklings, as controllers of the earthblood, might make in any petitioning we undertake.


From Amphius’s Arguments:

058: Si'aspiqo Head Crash

Now then! Si'aspiqo asks me: “of your own practical experience or knowledge by reputation of sacrificial practice of your various peoples, concerning size of sacrifice and size of boon asked […] I mean no intrusion, I just seek to review what is publicly known, in order to scope our request.”

Well, Amphius is no priest, but he has always known what he likes. In Crete, like other civilized parts, Hermes The Messenger has always had to handle a good number of tasks on behalf of his worshipers, such as myself. I remember my old father, Autolycus, getting the household Gods down and giving his Herma a good rub like it was yesterday.

So, when it comes to telling the Kushite about liminal deities and what they might like Hermes, has to be up there. As well looking after Travelling Heroes, overseeing boundaries and such like, he is also patron of humble Greek sailors and informal Grecian property redistributors, in which causes I have occasionally been active (in the past you understand).

Si'aspiqo continues: “It occurs that we do have some stock of doors to hand in the upper level of Kaskator, which might be of interest to a guardian of gateways – whether as sacrifice, or perhaps even as an installation of a door for the Keeper to keep (closed…).”

I reply: while we could put together something with these mundane doors, if we are looking for a substantial propitiation – with significant opening/closing power – best we offer up to Neti the Key of Great Keyness. We all know that is magical and powerful and useful to open/close many doors with.

My only caveat is that a specialized door opening/closing tool may be less useful to a deity who is “Chief Gatekeeper of the Seven Gates of the Underworld”. Probably he can open/close most gates and doors at will. So, while in the party I have mainly used the Key since we took it out of the pool, I also have the closest ability to do without it. Still, its labour saving compared to picking a lock, and quiet compared to using a Gaul. Maybe that’s the kind of convenience Neti would appreciate.

 

So, after a bit more discussion among us at the camp, we decide to go back to Rogan’s store-room for some extra bits of wood and whatnot so we can make a proper propitiation rite. Goes fine getting back there and better once we realized that we had left a few storage jars unexamined including one with gold rods in it! My old father would not be impressed! Always check the corners for unconsidered trifles he used to say… giving me a slap so I’d remember. Those were the days.

Si'aspiqo decides he needs to kick off with an initial friendly match with the goddess idol from the pink pool, before getting down to the serious business with Neti. I hoick the goddess idol from out of the pool with long tongs and the Kushite gets down to it.

Powered by scented wood and prayer, it seems to be going OK at first, then he falls over unconscious… that’s torn it … [TBC]

Amphius, Son of Autolycus


From Toxoanassa the Oiorpata Amazon’s Tale:

59: On the Religious Practices of the Steppe

The Oiorpata worship the Sky God who, I feel, would have no sway in the lightless caverns of the underground. Our shaman sacrifices livestock animals when necessary, and horses in extremis. We also pay homage to Tabiti, the Queen of the Gods and goddess of heat and to Api, the Goddess of the Earth. Other peoples of the Steppe worship Ares, the God of War, Papaios, Oitosyros, and Agrimpasa but I know very little of their religious practices. I have heard that among the settled peoples of the Steppe it is their practice to sacrifice their war captives to Ares, but I have never seen it done and am inclined to think it a story intended to frighten children.

In short, I'm afraid I have very little to offer to this discussion and am inclined to agree with the suggestion made by Amphius. The magical key was discovered in this underground realm and for all we know it may be of this realm. So render unto the underground gods that which is theirs, say I.

Toxoanassa


From Sammus’s Boast:

60: A27 Contacting the Goddess

Si'apiqo had been contacted in a dream by a Goddess connected to Kaskator, after he had drank a healing draught form the pink pool. He discussed his ideas on summoning Gods and sealing in the spiders. We agreed that it might be better to contact Astarte, for it was Astarte who he thought had contacted him in his dream, before trying to contact Neti.

We decided go to the pool room to conduct a ceremony and to collect incense and aromatic wood chips from the Wizard’s chamber. We discussed potential sacrifices and Toxoanassa agreed to use her token in the shape of a horse, an animal the scribe believed to be connected to the Goddess.

We headed up the hill on a very warm afternoon and made our way into the dark tunnel. Si'apiqo used his fetish to check for spiders and detected no contacts ahead. We reached the wizard’s chamber without incident and Amphius opened the secret door. Si'apiqo picked up the jar of aromatic cedar chips. We checked both connected chambers and investigated six earthenware pots, which we had missed on our previous search. The first smelt like wine or spirit, the next was crushed stone maybe white marble, there was sulphur in the third. The fourth was salt water or brine, and Amphius, our naval expert, agreed that it seemed to smell of the sea. The fifth contained Naphtha and the final one had four small gold rods. We thought the gold rods were worth about 25 to 30 gp each – they were a finger wide and maybe 4 or 5 inches long. We took the gold with us and returned to the crossroads and then followed corridors around to the door beyond which there were the dog legged passages leading to the pool room. No spiders disturbed us.

The magician checked for spiders but had no contacts beyond the door, which Amphius opened. We collected the glowing plants and arrived at the door to the pool room. Amphius struggled with the door lock but after a few minutes he managed to open it and we entered the pool room. Si'apiqo guided us along the processional route and to the left to the pink and green pools and we carefully kept away from the green one. The onyx statuette was still in the bottom of the pool and Amphius carefully pulled it out and set it down near the pool. Si'apiqo pointed out the moon symbol on the head which he told us indicated Astarte.

Si'apiqo started setting up for a ceremony. He had a few bowls with wooden chips in one, dampened with a little of the fire squirter containing pine resins, more of this was placed in another bowl on its own, and the cleaned horse amulet belonging to Toxoanassa was made ready. Toxoanassa declared herself ready to take part in the ceremony. We extinguished our torches leaving the area lit by the blue glow of the phosphorescent plants. The scribe lit the naphtha and resin and called on the Goddess. He lit the wood chips and called on the Goddess. He cast a spell and enhanced the fires and at that point the Scythian cast her ivory horse in the fire and called on the Goddess and the scribe prostrated himself.

He seemed to be asleep for some hours. He told us that he had been in the between worlds, which was not a comfortable place. It had been dry and cold with stinging grit in the wind. It was, he thought, the borderland of the underworld of the ancients. There had been starlight and scudding clouds moving by faster than the wind would have indicated. On the horizon was a particularly bright evening star – a sign of Astarte and maybe of Tanit too. It had approached him faster than it should and had then resolved into a huge naked form, with a ridiculously beautiful body like a female Greek wrestler – an idealised form. Astarte was the Goddess of war and love amongst other things. The Goddess was having to struggle into the teeth of a really strong wind, even though Si'apiqo could only feel a slight breeze from behind him.

When she arrived, Astarte complained about the quality of the talisman and was unimpressed by the ceremony. He should show more gratitude as he had drunk her essence, she told him. She was barely able to stand. The magician told her that she could dispose of him and summon someone else if she desired.

He told us that he believed he had been easier for Astarte to contact initially as he had been close to death until he had consumed her essence, from the pool and had recovered. He explained that the Goddess had been imprisoned in the underworld by a couple of other Gods. There seemed to be a difference between her story as he knew it in the East and as it seemed to be in the West. He suspected that there were multiple versions of Astarte. This one was a bit different than the one he knew. Her myth cycle hadn’t been completed here as she had not been rescued as her story in the East had it.

She wanted to escape and wreak vengeance on those who had extracted her essence. Si'apiqo told her that those who had extracted her essence were no longer in the mortal world. She had given him basic instructions as to how to free her but he wanted to leave the underground area before discussing anything further.

Si'apiqo took some liquid from the wine pool to use as a libation and asked me to take the statuette and we left the pool room and returned to the camp. It was just after mid-afternoon when we arrived in the campsite on a warm sunny day. The hunters were still out hunting.

Si'apiqo resumed his tale after setting the statuette down in one of the huts. He explained that he had summoned the Goddess and acknowledged that he owed her a favour. The Goddess had reiterated that she wanted to be free and also that she would like a worshipper, but this the scribe had declined. He told us that Nergul and Areshkagal were other Gods from the same pantheon as Neti. Inana was the equivalent to Astarte in this pantheon Nergul was the keeper of hell, not the gatekeeper. Nergul works for Baal Agripinus believed.

In the East a deal had been brokered so that the Goddess could spend half her time above ground and half below corresponding to winter and summer. Amphius said that there was a similar tale about the Greek Goddess Demeter and her daughter Persephone, who had to spend half her time in Hades. In the East Tanit and Astarte were very closely linked even sometimes seen as aspects of the same entity.

Si'apiqo informed us that in the East the Goddess had been rescued, but this did not seem to be the case here. He speculated that the cause of the shadow over the land is because the brightness of the Goddess had been permanently occluded. There seemed to be a dislocation in the myth landscape that could be troublesome. The Goddess had told Si'apiqo that if he rescued she could allow him to live forever, but he had been offered this by other Gods and did not think this a good idea.

He had been told he needed to take a garment to the underworld through five gates of hell, fooling the gatekeeper in Nergul’s pay. He wondered whether the entrance to Kaskator and the spider’s cleft were the first two, but wasn’t sure. Agripinus said that he would know if he had crossed one of the gates and he hadn’t so far.

Si'apiqo suspected that the first gate was likely to be close to the gatekeeper’s lion headed idol and that this gate might be wide open. Agripinus disagreed – he wondered if the room with the female statue the room with the statue of Baal might be where the gate was. They agreed that the first gate would lead down to the darkness from the living world – those of the shadow would live there. The Goddess had given no guidance in how to find the gateways in Hell. Si'apiqo would have to find them himself and would need either witch sight or a guide.

The Goddess had given the magician instructions for the care of the statuette He said to her he was paying due respect rather than worshipping. The statuette was about a foot or so high and weighed 10 to 20 pounds. He wondered whether the idol being in the pool might be how her essence had been extracted. He speculated that maybe there might be something similar to Dionysius in the wine pool. Si'apiqo thought that he might now be the Goddess’s only contact with our reality. She was concerned with the statuette and wanted it to be taken out and therefore he thought this was her last chance.

Si'apiqo planned to have a ceremony using the statuette at midnight and wanted to set up the idol in one of the food stores. A subsequent ceremony could try to contact the gatekeeper but he wanted to contact Astarte first. We cleared out a rectangular outbuilding currently in use as a food store.

Serif said if the scribe went mad he would help restrain him and take him to the elders. Si'apiqo said if it was worse don’t hesitate to strike him. Serif said that if he want to set up the idol and sacrifice at midnight he had no problem with that, but he didn’t want it to be where he was sleeping. He had already bent his tribes taboo to go into the mountain, he wouldn’t go through the gate to the underworld as he wouldn’t be able to return to his people. Toxoanassa and I both agreed that we didn’t want to take part in the ceremony.

Si'apiqo said the ceremony would just be to confirm to Astarte that he was still on mission. He hoped that the distant presence of Goddess would be enough for Agripinus to determine class of spirit he was talking to. We spent a couple of hours cleaning and preparing the food store as a temple and the three hunters returned with a gazelle. The sun was now on the horizon. Agripinus cast protection from evil on the area.

As midnight approached it was fine night and the stars were out. Amphius and Agripinus joined Si'apiqo in a procession to the temple, while Toxoanassa, the Numidians and I stayed 20 yards away in our hut, but on watch. I cleaned the token the scribe had given me, which connected me to him via my blood.

The scribe had reserved some part of the gazelle and had the wine to pour as a libation. He lit a fire just before midnight and added the resin naphtha solution and then cast enhance normal fire. He started to call on Astarte and cast the food and drink on the blazing fire. He and Amphius drank a toast to the Goddess but Agripinus just watched.

For those of us on watch from our hut it seemed similar to when the Shedim had first arrived. There was darkness and clouds scudded across the dark sky and the wind rose. We could see Si'apiqo face down in the dirt, while Agripinus stared into the fire and muttered.

After a while the wind died and then Agripinus stopped staring and muttering and the scribe awoke, but didn’t seem to be raving. The three men returned to the hut about an hour after midnight to make their report…


From Sammus’s Boast:

61: A28 Another Statuette

Si'aspiqo told the party that his experience had been much the same as in the pool room. He had been in a camp in the middle of a dry and empty land with stinging grit blowing in the strong wind and dark clouds scudding by overhead. There was the blink of the evening star and then the Goddess appeared again fighting her way into the wind. When she made it to the mage’s camp, she quaffed some of the wine and was impressed. She ate the small amount of deer meat offered and said she could have eaten a whole deer. She stroked the scribe’s hair and dropped hints that more could be on offer if he signed up and hinted that he should stay in touch. The idol seemed to have been further away from her now and her stay was therefore shorter. She gave him instructions for contacting her more effectively. In particular she mentioned that incense could be used to help Gods and Goddesses sniff their way to worshippers. She was then carried back away by the wind.

Amphius had seen nothing but had enjoyed the wine. Agripinus agreed that he had seen much the same as what Si'aspiqo had described. He had seen scudding clouds and a dark sky and then the naked and well-built figure of the Goddess approach the prostrate figure of the mage. He had seen her take the cup of wine and drain it and then stroke Si'aspiqo’s hair and whisper in his hair. The winds had dropped and she had taken the meat and looked around, but didn’t seem to see the priest. The wind had built up again and she had returned from whence she had come. She had struck him as noble of countenance and form, but seemed to have fallen from light into a dark place. Once she had been good and now, she was no longer where she should be. He felt he needed to relay this information to the temple of Tanit for advice, a mission or possible assistance.

The rest of the night was uneventful. The clouds were clearing and it looked like there would be a fair and warm day ahead. The Numidians set off hunting around dawn. We discussed our plans and decided that we would investigate the room with the female statue, and look at the wine pool and see if there was another statue within. If we had time, we would also lower the priest down the fissure to see if he felt this was a gate. We were running low on torches and while we had the makings of more, we had no torches and so we might also check one or two storerooms to see if there were any more. Serif told us that the other Numidians were expected back the day after tomorrow.

After breakfast and our discussions, we headed up to Kaskator and as we climbed up the hill, Agripinus noticed that Si'aspiqo’s hair looked like it had been oiled; he looked very well and his hair looked darker. We went in through the entrance and Si'aspiqo checked for spiders – there were none. Amphius and Serif at the front and back had lit torches and we made our way to the crossroads and straight on and checked out the room through the door on the right. This was an ante-room with some carvings and two carved wooden chairs and in the far-right hand corner there was a short corridor leading to another chamber with the naked female statue. There was a secret door on the left which led back out to a corridor. Amphius opened the door and the corridor was empty. corridor. Si'aspiqo investigated the statue. He said he could feel a slight tingle indicating that it had been worshipped. There were benches around the perimeter of the room.

We left the room through the secret door and then entered the dog legged corridor leading to the pool room. The phosphorescence had started to fade somewhat. Amphius got a tool stuck in the keyhole of the door into the pool room, but managed to free it and open the lock. As we entered, a huge tick dropped on me. I missed it and as it fell to the ground and it scuttled off. Si'aspiqo cast his spell to enhance the torches as we searched for it and the Priest cast his light of Tanit and then the torches were doused. We couldn’t find the tick and concluded it must have escaped down a crack.

Si'aspiqo led us between the pools to the one containing the wine, carefully keeping away from the one with the green weed. Amphius felt gently around in the pool with the butt of a light spear to see if he could feel anything. He stirred the pool, but felt nothing, he made a second attempt and felt something about two feet in from the edge. He reached in with the tongs and found it and tried to lift it out, but as got near the surface he dropped it, but trying again, he lifted it clear and placed it carefully on the ground. It was a small stone effigy weighing around 5 or 6 pounds. It was the clothed figure of a seated woman with a cup in one hand. It had a patina of age and reminded Amphius of the Goddess Circe. It was stylistically different than the figure of Astarte and looked less valuable. Agripinus thought it was more Eastern and was sure it wasn’t Tanit. He thought maybe Phoenician from Tyre or Persian, but wasn’t modern Greek or Egyptian. Apart from Agripinus, all took some wine with us and Amphius put the figure in his pack and we left the pool room.

Amphius locked the door behind us and we returned to the crossroads and turned right, and then turned left down the passage and into the bottle room. The light of Tanit faded and Amphius and Serif re-lit their torches. Amphius opened the secret door into the storeroom on the left and we searched the room again. We found a tub of about three or four pounds of salt, but nothing else of value.

The torches started to flicker out and so Amphius and Serif relit new ones and we left the storeroom and turned left at the end of the bottle room into the processional way. Amphius looked for a secret door on the right and I killed a spider. Si'aspiqo used his fetish to check for more spiders but there were none around.

Eventually the Greek managed to open the secret door into a storeroom with lots of building materials. We took about 20 feet of old rope to use as fibres for torches and then left the storeroom and walked back along the corridor past the crossroads and back to the daylight ahead, extinguishing the half-burned torches as we emerged into the daylight.


62. Kaskator Maps — Level 2 – Agripinus

agripinus-lvl2-02
Kaskator – Level 2

Updated sketch.
Recorded by Sammus the Strong and drawn by Agripinus Tanit’s Priest


From the Journal of Agripinus:

63: The Gate to the Underworld

There really was only one way to find out what was at the bottom of the unnatural rent in the ground that we had dubbed the Spider Cave, it needed to been seen and felt by one of us. I considered I was the only real choice given the need for specific knowledge and the protections I could call upon. It was somewhat pleasing to note that the other members suggested various other ways to reconnoitre the dark chasm, and in the end all played their parts. Sammus the Gaul provided my rock and means of quick exit, Amphius the quick-witted ensured a smooth and safe rope mechanism, Toxoanassa kept her keen eyes on any dangers below, and the un-wheezing Kushite was ready with fire and extra protections should they be needed. No doubt Serrif was nearby keeping our backs covered in the dimness of the cave mouth but I was focused on the cleft in front of me and the Light of Tanit made the chasm clear and all else dark in comparison.

With Her light to guide and protect me, I descended. Some 20 ft below was the corpse of the largest of the Spiders, legs curled up and on its back. It still made for a hideous sight as I made it past and to the opening beyond where the cleft opened out and I could see many mounds of a white fluffy substance. They possibly looked like cocoons but it was difficult to see clearly as I had reached the full extent of the rope that was fastened around my waist. At my feet I saw a shiny object, a dagger in the web that was all over the floor and walls. It looked to be steel, tarnished with age and set with a semi-precious stone. Possibly it was dropped by a previous explorer, or was a spoil that the spiders had no use for, or maybe a lure to pull others further in (as I saw another such glint a dozen yards further in to the wider cave). In any event, this was not what I was here to gather, so I left it where it lay.

My skin feel prickly, like I am standing close to a blacksmith's forge, a heat, but certainly not the life-giving sun's rays. I perceive I am on a bridge between worlds, not a gateway such as a door but a crossing place and it is as far as I dare to go. This is most certainly the outermost "gate" into Hell, and it is clear to me that sacrifices have been made to the keeper of this Gate, by the Shedim most likely, and that after he was no longer able, then another weaker one has tried, and failed. Chargehand not having access to the powerful concoctions brewed in the Pool Room. It is almost certainly this failed attempt that has brought forth the spider hoard in retribution. It might be that Rogan was making these sacrifices and made the same error, or was unable to continue due to some other fate. The Shedim and his minions were possibly his retribution prior to Chargehand's.

This all fits with the worshiping of Baal and his cohorts, Melkart in particular with his spirits and undead. It is entirely possible that the darkness that has befallen these lands is a Shadow from the underworld that has managed to come over that bridge when the appropriate sacrifices and rituals ceased to be offered. This place is old, older than Carthage, and Rogan is only one of the most recent occupiers of this place though it appears that other shrines have been made here, and re-configured over time as needed across the centuries.

These are facts which I must take to Carthage and make known to the Temple. And I hereby charge you to carry this message to them if I am unable to do so.

Agripinus


From Sammus’s Boast:

64: A29 More Pool Investigation

It was now mid-morning. Si'aspiqo told us that he thought the second statuette was Geshtinanna. She was one the very old Gods and Goddesses and was connected with the grapevine of heaven. She was the sister of Tammuz who was the husband of Ishtar-Astarte and had also spent time imprisoned. The magician admitted that this was all an area of magic, where working with the powers, magic was close to religion and the Gods.

He reiterated that Geshtinanna was a very old Goddess. As far as he knew, people still worshipped Astarte in the East but this was no longer the case with Geshtinanna, although she was still known. As the worship of old Gods and Goddesses declined and disappeared, they became nameless things of power. The mage wondered if we could summon Geshtinanna in same way as Astarte.

We agreed that Agripinus should check out the gate and discussed what we should tell the Darklings. It would be useful if we could take a sample of the earthblood to aid in research before determining how to close the gate. I suggested that we told them we needed more research to determine how best to permanently close gate and would need earthblood as part of this research.

We relit two torches and returned back into the tunnels after about 30 minutes. Si'aspiqo used his fetish, but could find no trace of spiders. We turned right at the crossroads, and followed the passages round towards the throne room. Just before entering throne room, we turned to the right and then into the room with stairs leading down.

We descended the stairs into the mining room and Si'aspiqo checked again for spiders but found no contacts. We went into the irregular room and turned right and made our way towards the cave with the fissure down. Again, the scribe checked for spiders and there were none nearby but he had a sense of something in the depths. We reached the niche on the left-hand side with the idol.

We made respectful gestures to the statuette and entered the spider cave. The torches were almost spent, so Serif lit a new one. Agripinus cast the light of Tanit from his medal of Tanit. Amphius drove a spike into a cleft and Agripinus tied a rope around his waist and I paid out the rope with rope belayed around spike as he started to climb down.

We watched the priest descend and Si'aspiqo again gave the all clear for spiders. The glow of Tanit was at least 20 feet down and started to fade. After 10 or fifteen minutes Agripinus and his light reappeared and I helped to haul him up.

He told us that the gate was down there, and that it was more like a bridge than a gate. He had gone down 50 or so feet and started to feel the heat and glow of the underworld but was protected by the light of Tanit. It felt as though he had crossed a bridge led from a cool room into the heat of the desert. There seemed to be offerings just out of reach including a nice steel dagger and he added something of his own. There was tunnel covered with webs and fluffy mounds that looked like egg sacs or cocoons. It seemed to be another world or another plane.

He thought the gate was around 60 feet from here, but to get through it he would have to untie the rope and he wasn’t sure he would be able to get back. The priest wanted to return to report to the temple. Serif said that he would not be willing to go through the gate and we all agreed. By now the torch was half burnt and we decided we needed to return to the daylight. We needed to make more torches, but had no pitch. Toxoanassa remembered that there was olive oil in the Wizard’s chamber which might make a substitute, so we made our way there.

We passed the idol, paying our respects as we left and Agripinus left a stone as a thank you for coming to no harm. We reached the irregular chamber and then the mining room and made our way back to the upper level and then on to the secret door in the bottle chamber without incident.

Amphius opened the secret door and we found the amphora of olive oil as Toxoanassa had described. I carried it and we returned to the kraal around midday. We had lunch and made some more torches. By 3 in the afternoon, we had 6 torches after testing and the recipe for the oil is working well. We had the ingredients to make more.

We planned to return the fronds to the cave of fronds, then go to see the Darklings and let them know we would be leaving for a while after checking gate, as we needed to investigate before we could close it. We would let them know that we wanted to trade for some Earthblood as we needed to research it as part of how to close the gate. Si'aspiqo had vague remembrances of a translation of an old text referring to Assyrians conducting rituals using “bloody earth” which might be Earthblood. He added that Astarte had said that if we went far from this place, we would need high quality incense to contavt here and he suspected that Earthblood might be suitable for the summoning incense.

Amphius wondered if we should try to close the gate but Agripinus didn’t think he had the power to do this. He wanted to talk to the Temple first and gain knowledge of what he should and could do. Si'aspiqo added that he didn’t have expertise in this.

After our discussions we climbed back up to Kaskator on a warm and sunny afternoon. We reached the crossroads and Si'aspiqo found no sign of spiders. We followed corridors to the locked door into the pool room, picking up the phosphorescent plants on the way, and Amphius picked the lock and as we entered Agripinus lit up the room with the light of Tanit. We noticed nothing as we enter but as we moved on Serif and Agripinus spotted something scuttling and Agripinus impaled a tick on his spear and the magician took a sample to use in a fetish.

For now, we extinguished the torches and used the light of Tanit to explore the pools. Amphius used his spear to investigate the first pool on the left. There was a greenish tinge, swirling and it looked like a light oil. The Greek withdrew his spear and wiped it. The pool on the right looked like a clear liquid with a few fish within. We turned to the right and the third pool, on the left, was bubbling and steaming. Amphius investigated again and dropped his spear into the pool. He fished it out with the tongs. The metal tip of the spear was hot and the wooden shaft warm when he pulled it out, but he found nothing else in the pool.

We moved on to the fourth pool which was on the right. It seemed like ice and Amphius chipped it with his spear. Despite it seeming like ice there was steam coming off it. Opposite this on the left was the fifth pool with sparkling liquid as though it was shimmering. Amphius didn’t find anything other than that it was very attractive with a shimmering quality.

We moved on to the next pair of pools. On the left, pool six, the water seemed deep with something sparkly at the bottom, but Amphius couldn’t find anything with his spear. Toxoanassa saw some sparkles from the pool but they disappeared. The seventh pool, on the right, was still almost empty and nothing seemed to in the small amount of liquid.

We returned to the main way and turned right at pool three. Pool eight was now on the left. It was still dry. The scribe had a copy of the cuneiform on the rim. Opposite this, on the right as we turned left, was pool nine containing a crystal-clear liquid. Amphius poked around with his spear but found nothing. It smelt particularly fresh, like rain in the hills or mountains and felt cool.

We came to another pair of pools. On the left was pool ten the wine pool, and then on the right was pool eleven with the green weed, which we avoided. Amphius checked the wine pool to see if it had changed after removing the idol. It looked similar but didn’t seem to be shimmering and swirling. We all filled wineskins with wine and Amphius tasted it, and thought it tasted just as good.

We moved on to pool twelve, full of murky grey water. Amphius poked with a spear and wasn’t sure if he felt anything. He tried again but couldn’t find anything. There was a faint smell but he was not sure of what it was reminiscent. It was almost like honey. He tried with the tongs but found nothing. I suggested he try Agripinus’s net. And he found a small, roughly carved idol. It was a grotesque figure, vaguely humanoid, with a distorted and ugly face. Serif thought it looked evil. Si'aspiqo didn’t know what style it was. The Greek placed it back into the pool and Si'aspiqo made gestures of respect.

The light of Tanit started to ebb, although the fronds were still giving a faint glow, and we lit torches and left the pool room. Amphius tried to lock the door behind us and jammed his tool in the lock. He managed to remove his tool without breaking it and then used the magical key to lock it and, taking the fronds with us, we came to the door on to the corridor. Si'aspiqo spotted that there were 2 spiders somewhere beyond the door and he prepared a spell.

After going through the door, the mage told us the spiders were beyond the door on the other side of the corridor. We pause at the point where the throne room opened out and saw two spiders. I squashed one with broom and Amphius burnt the other with his torch. Si'aspiqo could feel no more and we turned to the right and went through the door into the room with stairs down – there were no spiders ahead according to Si'aspiqo.

We descended into the mining room, and then into the irregular room and took the tunnel to the left. We went through a wider cavern and then turned left and went on to a very large cave. We followed the left-hand wall and found the cave with the fronds. Here we left our plants and returned to the large cave. Following the left-hand wall, we left the cave and reached the pit. We crossed the pit successfully, although Agripinus was grateful for the rope as he slipped and was left holding on to it over the drop. He managed to clamber back up and across safely.

We passed the statue of Melcart, making respectful gestures and reached the door to the darklings’ cave. Amphius made the knock and after a minute or so the door opened and we were admitted.


From Sammus’s Boast:

65: A30 Scouting

There now seemed to be a little more light in the darklings’ cave, because there was a small fire in the corner where we normally camped with meats cooking on skewers. Soon a deputation of darklings arrived, led by Charge Hand and he invited us to share their food. Si'aspiqo thanked them for their thoughtfulness and generosity and Agripinus blessed and purified the meat in a small ceremony and we ate what tasted like goat.

Si'aspiqo explained that we had completed the first stage of our investigations of the source of the spider. He told them that our brave priest had ventured down the cleft and to the border of the underworld. He had been careful not to disturb the masses of spiders asleep there. They were from another place and not directly from that part of the underworld. They must have come from a different rift. Their numbers were such that we would not win direct confrontation. He explained that the closeness of the rift to the underworld to the rift to the spider world made closing more complex. He also told them that we had made contact with other powers not of the underworld which would be useful in forthcoming efforts to restrict the plagues coming forth, but this needed more evaluation. The magician concluded that we must take guidance on how to progress further and would also need more tools. Some will come from the various powers we subscribe to and others we would need to travel to find. Once we had advice and alliances, we intended to return to the task we had agreed; to close the rift in return for more knowledge of Earthblood. He reiterated that we still held to this bargain.

Si'aspiqo pointed out that although the task was not complete, progress had been made. We now understood better and had better tools to deal with the rift. He asked Charge Hand if he had any questions at this point? Charge Hand proposed that Si'aspiqo stay as their protector, and they would show him interesting things and the rest of us could go.

Si'aspiqo thanked the darkling for his offer. He said that we had given them tools to protect themselves for the hopefully short time we would be away. We wished to keep some contact through various powers with this place. The way we would like to do this, the scribe told the darkling, which was in his gift, would be to use the Earthblood if he agreed. He added that we didn’t seek knowledge of this until we completed the task, it was just that some samples would give better access to protective powers on their behalf. The magician again asked if he had any question, but Charge Hand shook his head.

Charge Hand said something else that the scribe did not translate for us but there was a wide gesture from the magician and we learned that he had sworn by his name that he would return to Kaskator to complete the mission as soon as he could. Charge Hand bowed, disappeared into the darkness. He came back shortly and handed over a drop of hard resin or amber. Si'aspiqo then asked the darkling some questions about the mining.

When they had finished discussing mining, we left the cave and walked past the statue of Melcart, making the usual gestures of respect and turned left at the pit, which we crossed using the rope and ledge. We went through a large natural cave and Si'aspiqo spotted a spider with his fetish. We followed his directions and approached the cave of bats. Agripinus cast the light of Tanit and Si'aspiqo thought the spider was about 50 or 60 feet into the bat cave. With the light of Tanit we could see how large the cave was - 50 to 60 feet to the far side and further than that off to the right, also a lot to the left. However as soon as the light lit up the cave, large numbers of bats dropped from the ceiling and became a swirling swarm of bats, some of which flew past us. I did notice there were some stalactites on the floor of the cave. Deciding not to pursue the single spider any further, we returned to the central cavern which just had a few bats flying around. Si'aspiqo detected bats with another fetish and could tell there were none of the larger bats amongst them.

We followed the wall around the cave in a clockwise direction and took the first exit and turned right when this ended at a junction. We soon reached the mining room and then took the stairs to the upper level. After a few more minutes we emerged into the brilliant sunshine of the late afternoon.

We arrive back at the camp to see the three Numidian hunters had already returned with a deer and they greeted Serif with excitement. Serif relayed the news – the three young men had claimed their reward as they had seen signs of strangers wandering in the desert about 10 miles away. They hadn’t disturbed the strangers and had ridden in circles to confuse their tracks before returning. They reported that there were five or six in the party with two horses, and they were camped not far from the cave where we had killed the lamia.

We considered our next steps. Serif reminded us that the other four Numidians would return the in two days with our horses He and the Numidians with Amphius and Toxoanassa could scout them out. He would not want to attack without permission from his Elders, especially as one of the party might be Carthaginian and Agripinus agreed.

That night Si'aspiqo wanted to perform a similar ceremony for Geshtinanna and he decided that sunset would be the best time. The magician prepared some resin and aromatic wood, some food and wine. Toxoanassa and I, along with the Numidians declined to take part in the ceremony and Agripinus just wanted to observe, but Amphius was keen to join in and soon started to drink the wine from his waterskin. The scribe took a small sip of wine and set a portion of the meat as an offer and started burning the aromatic wood. Amphius drank more wine and seemed quite inebriated and fell over and started snoring – his waterskin was empty.

Si'aspiqo completed the ceremony but was interrupted by the snoring of the Greek. Si'aspiqo closed the ceremony with thanks, but the goddess did not appear to him. Eventually Amphius woke up. He felt a little hungover and it was now dark. He had dreamt of the goddess and Si'aspiqo concluded that she must still be around. The night passed without incident and the scouts jogged and rode out as planned after breakfast.

In the early afternoon, they returned and reported what they had found. There were five in the party, a scout, two heavy infantrymen, another light infantryman and one more of uncertain role. They were still in the area nearby the lamia’s cave. Their party had spotted our scouts, who had had to leave. Their party might spend some time looking for us. Our options were to go and talk to them, leave now or wait for them here.

They did not look like bandits, but more a similar party to ourselves, it could well be the party that had been sent in the wrong direction from Teveste. Agripinus decided to wait for our horses before doing anything, which would probably be the following afternoon. He thought he and Toxoanassa could meet up with their scout and talk with him if he spoke Arma. Without their scout their party would be men in trouble in badlands. Serif thought their scout would be able to track us as it was difficult to hide tracks in such dry ground – he might find us today. We decided to send out scouts to watch for their approach rather than hunting for the rest of the day and to stay in camp.


From Sammus’s Boast:

66: A31 The Parley

The night passed uneventfully and at first light the three Numidian scouts went out on foot to watch for any approach from three different quadrants rather than to go hunting. Amphius and Si'aspiqo went up the hill to watch from near the entrance to Kaskator and the rest of us stayed in the camp.

About an hour before noon, Amphius saw a figure on horseback between the scrubby areas at the outer limit of the copse around the kraal, and off to the south east. It looked like one person and it was not heavy cavalry. The horseman dismounted and led the horse for a short distance and then remounted. Si'aspiqo saw a glitter of metal as though the figure had a spear or a javelin or two. He suspected it was a Numidian scout. Si'aspiqo walked down towards the camp and must have cast a spell, because he disappeared from Amphius’s view.

One of the Numidians returned in a hurry and spoke to Serif. Serif reported that the group’s scout was scouting the copse and was within a mile. Si'aspiqo returned to confirm his report. Agripinus told Serif to intercept them and he went off with Toxoanassa and Agripinus on the ponies. Amphius returned to the camp.

After 20 minutes the riders returned. The scout had stood in a clearing and stuck his javelin in the ground and they had chatted. The scout had been hired by a Carthaginian officer called Ben-Zees, to search for something in the area. Agripinus arranged to meet for a parley with him on one of the other two peaks halfway between noon and sundown.

We left the Numidians at the kraal with the ponies and the rest of us set out on foot, which should mean that we would be there in time to see the group approach. About an hour later we reached the top with the magician wheezing and Agripinus and I sweating heavily in our armour. There was a great view from the peak.

About halfway between noon and sunset we saw a group with a scout on a pony and four infantrymen with a packhorse reach the base of the hill. The packhorse and the pony were left there and five figures began climbing towards us. Two had round hoplite shields with what looked like Greek signs upon. As they got closer Amphius identified one as Theban and the other as Athenian. There was another more lightly armoured man, maybe a peltast with what was perhaps a Sicilian symbol on his light shield. The peltast and Numidian were slightly in front of the hoplites to either side and behind them was a tall man with salt and pepper hair and beard, with some armour.

They took 30 minutes to climb up the hill, with several stops. The peltast looked young, but the two hoplites looked older and the Numidian was probably a little older than Serif. The older man said that they came in peace for our parley. Agripinus guaranteed their safety and asked him to approach and they walked out to meet each other.

The Carthaginian pulled out a gold necklace with plaques indicating an honourable discharge after 20 years’ service in the Carthaginian army. Agripinus thought he must be at least a junior officer. He was maybe 50 years old and had well-worn armour and a helmet. “You are a long way from Carthage!” Agripinus greeted him and Ben-Zees replied, “and so are you”. Agripinus said that he had heard that Ben-Zees was searching for something and maybe we could help. The elder man replied that they were searching for ruins and there had been talk of gold having been brought back to Carthage from there. Agripinus asked who had sent him and Ben-Zees told him that it was the Barca clan.

Agripinus told him that we were already set up there and he was too late to the party and there was little there. Ben-Zees was not discouraged and said that it was free country and he would look for himself. There was a discussion of whether there were any property rights here and he did not accept Agripinus’s claim that we were acting for those who had ownership and did not think that a claim could be registered in these tribal lands. Agripinus told him that his job was done and he should return but Ben-Zees replied he was under orders and instructions from the Barca clan and he would look as he had been paid to look. He added that he wouldn’t be the first to cast a spear, but he might be the last. Once he had found that this was the place then he would return to Carthage to get paid. Agripinus agreed that he didn’t want there to be bloodshed either. Both men withdrew to speak to their comrades and Agripinus relayed to us what had been said.

Ben-Zees and his men looked noticeably more weather beaten and dusty than ourselves. Agripinus walked out again and spoke to Ben-Zees. Agripinus told the older man that we were heading back now and he was free to earn his money. We wouldn’t get in their way if they didn’t get in our way and there was no reason for bloodshed. They shook hands in a military handshake familiar to Agripinus. He thought the man might have been a navy man, probably a marine. They headed down the hill ahead of us and we left by a different route. Serif and Toxoanassa hung back to keep watch. We returned to the campsite an hour or two before the sun went down and found that the other Numidians had arrived with our horses and supplies.

We asked Serif to find out whether these were the group that had been sent away by the elders and after questioning his comrades confirmed that it was and that they now had one horse less than when they had been in Teveste, presumably lost in the badlands.

Serif explained that even though he would feel justified in attacking the Numidian scout here if the scout had been alone, any attack by him or his fellow Numidians on him when he was working for the Carthaginian might be seen as an attack on Carthage, which he would avoid without the direct authority of his elders, respectful of the close place to their hearts his elders hold the city and its people.

He did add that the other group would likely camp close by the foot of the path up to Kaskator when they found it and that their scout would be searching the area for good water and to find out where we were. This kraal was much the best source of water hereabouts, he pointed out. He added that he and the other Numidians were going back to report to their elders. Should any of us to choose to leave later, and catch him up in due course, that was no affair of his. Without their scout he did not think they would survive long in the badlands.

We discussed whether we should make a trip in to inform the Darklings of the latest develop and maybe provide them with any spare equipment so they could better defend themselves, before we left and whether it would be best to do that as soon as darkness fell or wait until later in the night.


From Sammus’s Boast:

67: A32 – Leaving Kaskator

Amphius and Toxoanassa kept watch for the other party and in particular their scout from up the hill towards Kaskator until dusk, with the Numidians watching other potential approaches. They all returned to the kraal for the evening meal and Amphius and Toxoannassa reported they had seen movement and then the smoke of a campfire off to the northwest, which was roughly the direction of the trail leading from where the parley had been to Kaskator. The camp seemed to be about a mile away from the kraal, a mile and a half from Kaskator.

An hour or two after the evening meal, Agripinus, Si'aspiqo and I headed up the hill to Kaskator by moonlight to warn the darklings. Amphius and Toxoanassa accompanied us to the entrance but then returned as far as their watch point and waited there. A little way into the passage, Si'aspiqo checked for spiders using his fetish. There were no contacts ahead and after feeling his way in a little way, Si'aspiqo lit a torch and I led the way onwards. We turned right at the crossroads and followed the passages all the way to the room with the steps down to the lower level with Si'aspiqo periodically confirming that there were no spiders.

We descended the stairs into mining room and then took the larger passage on the left. We went through a wider cavern and took the first option on the left. We arrived at the long cavern where we had fought the massed spiders and started following the right-hand wall. I realised there was something ahead, but Si'aspiqo’s fetish confirmed it was neither a spider nor a bat. At Si'aspiqo’s greeting in Egyptian, three darklings crept out of the shadows.

The magician told them we were on our way to see Charge Hand and they beckoned us to follow. We reached the pit, where one of the darklings happily pointed out a spider that he had recently splattered. We crossed the pit to the right, paid our respects to the statue of Melcart as we passed and were soon admitted into the cave of the darklings.

Charge Hand and another half a dozen darklings came to meet us. Each time we saw them they looked in better health. Si'aspiqo explained that we were about to depart and that the situation had changed. Another group had found this place and might find their way into Kaskator and even down here, he told them. They were not friends, but were not enemies yet either, he said, but they might become enemies. He was concerned, he told Charge Hand, but believed they were just looking for the place. He let them know how many were in the group and that they were experienced in the field of battle. It was best if they didn’t find anything of interest he continued. They were not bound by any of our agreement he added.

Charge Hand asked if they were dark ones, and the magician replied that it remained to be seen. Charge Hand also asked if they were far and Si'aspiqo told him that their firelight could be seen from outside. The scribe handed over a small bundle of weapons that we had gathered, which I think contained one or two spears, a shortsword and a couple of daggers. Charge Hand was grateful for the gift. He said that they would spy the new group out and see what they were up to, but would try to avoid conflict.

The darkling produced a bone flute and said that if the magician whistled on this at night, they would hear it and know that it was us and not strangers. Si'aspiqo gave one of his own in exchange and explained that if he blew through this into a flame, it would emit a very large flame that would blind everything around him. Finally, Si'aspiqo let Charge Hand know we would be away for a cycle of the moon and maybe longer. We would like the other group kept away from the lower floor – distracting them towards the mushroom room would be useful he ended.

Charge Hand sent out a couple of darklings to guide us out and started working on dividing the gifts. We exited the cave and the two darklings scuttled ahead of us. We made it safely to near the exit and extinguished our torch and the darklings disappeared. We started down the hill, met up with Amphius and Toxoanassa and returned to the kraal.

The rest of the night was uneventful and we all rose pre-dawn, for an early breakfast. Everyone was ready to leave at first light. Amphius and Toxoanassa planned on hanging back to see if the scout came to the kraal in search of water, when they might ambush him. This would leave the other group without a scout and in a perilous situation. They planned to catch up with us before we reached Teveste. Si'aspiqo tried to divine whether staying behind for two days was well aspected for them. He cast his bones and concluded that there was no indication that this action would be any more perilous than would be expected.

The rest of us rode towards Teveste without incident for two days. On the evening of the second day after we had completed our evening meal and the sun had sunk below the horizon, there was a call from the dark, which we recognized as our missing comrades. They came into the camp looking grim but with an expression that indicated their mission had been successful. There was not a mark on either of them.


From Sammus’s Boast:

68: A33 – Back to Carthage

The night after the return of Amphius and Toxoanassa passed uneventfully although some of us had restless dreams. I awoke from a nightmare where I had been fighting spiders, while Amphius dreamt of being hunted and hunting others. Agripinus dreamt of Tanit and the Temple. Si'aspiqo and Toxoanassa both had a dreamless sleep and none of the Numidians were disturbed.

The following morning the Numidians made breakfast and we set out early and rode rapidly south as we hoped to reach Teveste around dusk. The donkey was led and Si'aspiqo sat with myself and Agripinus in turn for the day. During the day both my horse and Toxoanassa’s pony stumbled at one point, but neither were lamed. At dusk we started to walk our mounts and after another 90 minutes we reached Teveste and we were quickly admitted.

There was an impromptu welcome and a guest hut was made available for us. Late on in evening there was a short reception at which Serif was not present. The night was uneventful and we all slept peacefully.

We had breakfast and cleaned up and then late in the morning we were taken to meet the tribal council. Serif was there dressed in his finest and helped with the translations. The elders were pleased to welcome us back and happy to hear our report. Agripinus ran through what we had accomplished. He emphasised the help we had had from Serif, and told them that he had been a credit to the elders. He had been very professional and had commanded his squad very well and had reflected very well on Teveste. He commended them for having such a son; we couldn’t have wanted a better guide. This was very well received although Serif had hesitated at times while translating this. The council were pleased to hear the report that he had done well and Serif was grateful.

The priest explained that we had mapped the lower levels and had found a gate to another plane – the underworld. He told them that we would be returning to Carthage for advice and tools to seal it. He mentioned the other group we had encountered, who the council may also have met. He gave a description of the group and mentioned the name Ben-Zees. He added that they had not seem well prepared, but that we had left them to their fate.

Ben Zees was indeed the name of the leader of the party the council had tried to send away, the elders told us. They were sad to hear that they had made it to Kaskator. They would not receive help from the elders of Teveste. They had not acted honourably or earned their trust and had entered the area without their permission.

Agripinus emphasised the importance of reaching Carthage with the information we had learned. He also told them that we had talked with the indigenous population of Kaskator. Finally, he told them that we had defeated and killed the Shedim.

The elders were very gratified to hear of the demise of the Shedim, describing him as the evil torment of mankind, particularly women. They were disturbed by the report of a portal to the land of the dead, but were pleased that Agripinus was going to talk to the Temple about sealing it. They thought it should be sealed and made inaccessible, especially to people like the wanderers. They felt that if this evil mine or temple were sealed properly it would stop the shadow creeping over the badlands. They agreed that it was wise to return to Carthage to seek aid. They would be happy to assist if we came back on another expedition. A delicious lunch was produced, with lots of small courses.

Agripinus thanked them for their hospital, but explained that he was keen to return to the temple forthwith and wanted to leave at first light the following morning. We gave Serif one of the gold rods, as his share and told him that if we sold either of the idols, we would give him his share when we returned to Teveste. He was pleased with the gold rod and told us that he and some of the other Numidians would accompany us to the edge of Numidian lands and he would await our return in Teveste.

The next morning, we set out with Si'aspiqo again riding with the priest and I alternately and the donkey being led. After two days the Numidians said farewell and we rode on. After a couple more days we rode past some carts and saw the road to Uttica – we were just over half a day from Carthage. We camped at a wayside site and the night passed uneventfully.

We set off at first light and aimed to make Carthage later in the afternoon. Amphius’s horse stumbled and he nearly fell off. He walked it for a short while but it was not lame and he was soon able to ride on. We reached the outer wall of Carthage in the mid-afternoon. We avoided the Teveste gate and entered via the Thapsus gate, in case we were being watched for. By the time we reached the market, some of it was closing down and switching over to food stalls. We wished to use a different tavern from previously – Amphius knew a couple of other taverns and took us to the more expensive of the two.

The place was quite full but in exchange for six gold pieces they cleared the roof and arranged a party for us. The horses were stabled and we took our gear up to the roof. Servants started a barbecue and provided drinks and jugs of water for washing away the dust. Agripinus sent a message with a runner to the temple to let them know he wanted to speak to the high priest. Si'aspiqo and Amphius each set up one of the idols of Astarte and Geshtinanna in a corner and held a short ceremony.

At nine the food was ready and we had a short party. Some of the guests below had heard that there was an amazon on the roof and came up to gawp, but I quickly sent them on their way.

The following morning, while we were breakfasting, a guard from Temple arrived to speak to Agripinus. He had an appointment at the temple in the second hour this morning – in about 90 minutes time. We packed our gear and left it with the publican, to be collected later, although we took our valuables with us. We walked up to the temple together and were admitted and taken into an outer courtyard like a cloister. There was an impluvium of water, some shrines and a few pilgrims. After a few minutes Agripinus was summoned to a meeting.


From Sammus’s Boast:

69: A34 – Sammus Swears an Oath

Agripinus returned after an hour and told us that the Temple had suggested that it would be best for us to retire to a safe house. A temple acolyte gave us pilgrim cloaks and told us that our gear and horses would be collected from the inn. He guided us out of the temple by a different exit and led us uphill, and around the market. We crossed the main road to the Teveste gate and entered an area of estates and parklands in the north of the city. This was a wealthy area with well-managed, ancient farms.

We came to a small stone farmhouse with an orchard of fruit trees and vineyards. There was a stone-walled garden with a gate. There was a small shrine in the middle with guest accommodation and cloisters around two of the walls. It was a very peaceful and secluded place, with 10-foot-high walls and just the single wooden gate. Servants appeared and brought us food, water and wine and we were invited to settle into the private garden. It didn’t currently appear to be guarded. It was a private shrine to Tanit, organized by the Temple. It was probably used as a retreat.

After lunch a couple of squaddies from the Sacred Band started sentry duty outside the wooden gate. We had seen a few of these farm complexes as we walked through the parkland. All were very private. There had been a few people working in the fields, but they did not have the appearance of slaves. We had seen one or two small army patrols. I had heard of mercenaries employed here as security in the parklands, but it had seemed too boring and quiet to ever have been of interest to me.

Agripinus explained that the value of our loot paled into insignificance compared to the knowledge we had obtained. He added that the followers of Baal would be very keen to have this information as there were few known gates to other planes in this world. Some who worshipped Baal would love to take advantage of knowledge of one nearby and would stop at nothing to gain its location. For this reason, our safety could not be vouched for if we left this refuge. We wondered how anyone had learned of the gate as we only returned yesterday? The priest explained that the shield of Baal we had sold might have been the clue that led to others being sent to search for Kaskator. Possibly it had belonged to a hero of Baal, and might have pointed to something of significance out in the Numidian lands. There may have been old rumours of a gate, but the place was lost. It had to be assumed that the forces of Baal were now active in trying to find the gate, and if tampered with “All Hell could break loose”, he finished.

More food was served, our gear from the inn was delivered and we were told that our horses were stabled nearby. Just before dusk, Agripinus set off to return to the Temple for a religious ceremony. By then there were a different pair of sentries. Night fell and Amphius, Si'aspiqo, Toxoanassa and I took it in turn to stand watch. The night was uneventful.

We were eating a late breakfast when Agripinus returned looking tired. He again told us that the information we carried was immensely valuable We each had three choices he explained. First — never leave this place. Second — go on a journey far away for at least 6 months taking the information with us until it became less useful. Third — be part of a party to be assembled shortly to go to Kaskator with the intention of sealing the gate. This party would be organized by temple with or without us.

Agripinus asked each of us in turn what we would prefer to do. None of us intended staying here indefinitely. I could see two options — either returning to Kaskator or accompanying Toxoanassa on a quest the Pillars of Hercules to fulfill her grandfather’s oath. I said that I would be happy to go on either of these expeditions, whichever my comrades preferred. Amphius asked whether it would be possible to send a message to Charge Hand. Agripinus explained that he had told the Temple that we had worked with the darklings, but he wasn’t sure that a message could be sent.

Toxoanassa talked about her quest — once she reached the Pillars of Hercules and returned to her homeland, she believed a curse would be lifted from her family. She had travelled as far as Carthage working as a mercenary. She had been working at the Inn where we had all met as she could afford to go no further and had been struggling to make money to save and finance any further travel. Si'aspiqo had been following a vision which he now realised had been a summoning by Astarte. She wanted him to rescue her or at least keep her worship alive. He felt that the hand of fate had been on him and Agripinus.

Si'aspiqo, to some extent, felt honour bound to return to Kaskator. Toxoanassa said that she would also like to return to close the gate. Amphius and I agreed. Agripinus also wanted to see the job completed. He felt it would be unworthy not to fulfill the promise to the darklings. He was very glad of our support and would return to the Temple and let them know that we would like to see the gate closed with no damage to darklings.

Si'aspiqo proposed that we be seen as allies of the Temple rather than servants. If possible, he would like to rescue Astarte. Agripinus agreed but wasn’t sure if it would be possible. Si'aspiqo asked for permission to summon Astarte at this shrine. He did not want to offend Tanit and the Temple. Agripinus gave us 30 gold each as a reward from Bostar, the High Priest along with a share for Serif. He then set out to report our answer to Temple. He went alone as we felt that as a group, we were more likely to be recognised.

After a few hours Agripinus returned. First of all, he explained to Si'aspiqo that with a proper veneration of Tanit, he could cover her with a shroud, and the scribe would be free to conduct a ceremony here. He then told us that Bostar was pleased to hear that we would go. The party would just be the five of us, but we would be given tools and explanations necessary for us to complete the task.

He said that as pre-requisite to the expedition we would need to follow the instructions of Tanit to the letter and we would each have to swear an oath to follow those instructions and not divulge the information. It would be an oath of obedience to Tanit and no other. We would each be paid a gold piece a day for at least 6 months, with a bonus of 20 gold pieces at the end. We would also be paid a talent of gold (2000 gold pieces) for every intact idol returned to Carthage, plus a talent of silver (100 gold pieces) for any broken idol brought back. Finally, he told us that we would not be able to see the full contract and instructions until we gave the oath.

Si'aspiqo expressed concern over the transport of large idols, but Agripinus replied that there was provision for this in the instructions. Amphius asked about Ben-Zees group and again Agripinus responded that there was provision in the contract. Si'aspiqo asked if the provisions harmed Astarte. Agripinus assured him that Astarte would not be harmed by the letter of contract. The priest warned the Si'aspiqo of the perils of dealing with Astarte. The path was perilous to him as a sorcerer he added. Agripinus didn’t think the magician would be forced to break his word, but he had to swear obedience to Tanit. Si'aspiqo considered conducting a ceremony to contact Astarte, but in the end did not proceed.

Agripinus added that Tanit had complete confidence in him to carry out task and had imbued him with the necessary skill. He had been given certain objects and could inscribe a glyph of warding, which we would be able to go through with a password. Finally, Si'aspiqo agreed he would sign and swear the oath of silence and obedience. I followed, as did Amphius and Toxoanassa.

Agripinus was then able to detail the plan. We were to leave in secret and go to Teveste. Meanwhile a diversionary expedition was to be formed, but would be embroiled in political delays. Once in Teveste we would obtain the help of the Numidians and return to Kaskator. There we would gather the portable idols, but the statues of Melcart and Baal were not to be disturbed. We were to place the guardian at the gate. Then we were to leave Kaskator and, using local stone and brush, conceal the entrance. We were to stay there until rain washed away our traces and then return to Carthage.


From Sammus’s Boast:

70: A35 – Back to Teveste

Agripinus added some more detail to the plan. There were three idols that were not to be disturbed – Baal, Melcart and Astarte-Enslaved. The priest again emphasized to Si'aspiqo that Astarte-Enslaved was particularly perilous and she was known to seek out sorcerers. He also told us that he had been given the means to endow a shrine to Tanit in Teveste would be provided to encourage Numidian co-operation.

We discussed the group led by Ben-Zees we agreed that we needed to ensure they did not return to Carthage. Also, the fewer Numidians who knew where Kaskator was, the better.

Agripinus then held up a glowing orb with a Light of Tanit, which would shine where no other lights could shine. The orb was crystal and had a twinkle but Agripinus could make it shine very brightly, and it would last longer than his spell. He also had a silvery helmet, close fitting but not closed. It was made of bronze covered in silver, with Punic runes around the neck, and a black horsehair crest. It looked almost new and looked glittery and shiny. The runes said “Beloved of Tanit, no-one harms me lightly”. When wearing the helmet wherever he walked would be holy ground, which would help with his spells.

Agripinus sent details of the supplies we would need to Bostar and we all gave 30 gold pieces towards payment. He ordered five shortswords and a gold brooch for gifts for the Numidian Elders. Some carpenters’ tools for the Darklings and two dozen dark brown cloaks. A barrel of pitch, 20 arrows, supplies for us and our mounts, four hooded lanterns, a small barrel of oil, 80 candles in four boxes for the lanterns, a saw, an axe, two shovels, two pry bars and a mattock.

We spent the day making preparations while Si'aspiqo looked at some fragments of papyrus, which might once have been scrolls – they were interesting, he said, but would take too long to work out at the moment. At the end of the day all our supplies arrived along with three pack horses to replace Si'aspiqo’s donkey and two small box which were given to Agripinus. We were told that these contained a new shrine to Tanit and a more holy version of Neti the Gatekeeper.

We were ready to depart first thing the next morning at first light on a fair morning. We made our way to the Uttica gate with Agripinus and Toxoanassa going through first with the amazon bundled up in one of the dark brown cloaks. The rest of us went through separately. The sentries only questioned Agripinus and he passed through as a Carthaginian citizen without giving his real name. We dawdled along the road for the morning and then sped up after lunch. We camped for the night, which passed without incident.

The next day a unit of African spearmen with a couple of mounted officers passed us heading back to Carthage, but left us undisturbed. On the third day we saw the dust from a large caravan and skirted around them. Si'aspiqo fell off while mounted on Toxoanassa’a pony and was winded. There was a short delay while he recovered and Agripinus healed him, then we started up again. By the end of the fourth day, we were close to Teveste, but rather than continue in the dark we camped for the night and arrived at Teveste early on the fifth day.

We were welcomed by the elders and taken to a hut. Led by Agripinus, we paid our respects and gave them the shortswords and the gold brooch. Agripinus also gave Serif 30 gold pieces from the High Priest, Bostar. The priest talked about setting up the shrine to Tanit and asked for any news of Ben-Zees group. He also informed the elders that we were on our way back to cleanse the area of the shadow. The elders were interested in the shrine proposal – Agripinus said that he wanted to make sure it was set up in the best place and would consider this.

Serif had was awaiting our return. He and his uncle (one of Elders) had been to speak to the King of the Eastern Numidians, Hiarbes. Serif now had a new fancy headband with red beads. He had reported to the King that they thought they had found the source of evil cursing the land. We had also killed two demons. King Hiarbes was pleased and had given him the job of doing whatever needed doing to cleanse the shadow. He could take a lot more warriors to do whatever was necessary.

It became apparent that Serif had about 40 Numidian light horse, with 20 remounts carrying fodder – this was a proper war party not youngsters. There had probably been competition to be in this party. Agripinus had a quiet word with Serif. He explained that he must avoid conflict with any regular Carthaginian unit, but Ben-Zees’ party would be fair game. Agripinus asked what information he had given the King and Serif replied that he had talked about the ruin as the place from which the spirits of the dead were coming.


From Sammus’s Boast:

71: A36 – News from the Darklings

That evening there was another semi-formal banquet with the elders, Serif and a few of the senior members of the warband. We were treated as guests of honour and the event finished promptly as we planned to leave first thing in the morning.

We left Teveste early on the morning of May 3rd and arrived in the Kaskator area on the afternoon of May 5th. Some of the Numidians rode ahead and started to sweep the area. As soon as we reached the kraal, we saw that our hut had been burnt to the ground. No other outbuildings had been damaged. The scouts returned to report no signs of any other humans in the area.

Serif said it had been dry here for a couple of weeks. There were faint marks of people coming and going north out of the hut, along the path to Kaskator. We checked all the outbuildings and nothing else had been disturbed. There were no signs of bodies in the burnt hut. The whole hut had been broken down and piled up in a pyre but the fire had not spread elsewhere, so it must have been done carefully.

Eight of the Numidians were stationed in pairs, checking the perimeter palisade and fence. The Numidian ponies were left to graze in the orchard on one side of the kraal and our mounts were left in the stables close to the ashes of roundhouse. Si'aspiqo checked the ashes and found no trace of power.

We had an evening meal and then Agripinus, Amphius, Toxoanassa, Si'aspiqo and I left at twilight and climbed up the track to Kaskator. Serif remained in the encampment in command of the Numidians. We made our way slowly without using any light source and reached the entrance just as night fell. The entrance was dark.

Amphius used a lantern to check out the entrance way for tracks. There had been comings and goings, but he could not make out any details and so he and I led the way in through the tunnel. We had decided to go to the room with the idol of Baal next to the throne room, as if the other group had found this then they had probably found their way around the complex. We headed quietly along the main corridor and Amphius opened the secret door on the right of the second pair of alcoves. We went straight across the junction and then through a door on the right and into the throne room. We followed the wall of the throne room on the right to the solid door. Amphius picked the lock and then by lantern light we entered and saw the statue on the far wall in the gloom. In the centre was a pit of ash. The statue of Baal looked ominous and impressive. Amphius investigated the ash – it did not seem fresh.

Agripinus fired up the orb with the light of Tanit. It started as a twinkle and then grew to become a very brilliant bright white light and there were no shadows in the room. He put his hand over the orb to reduce the brightness. The statue looked more mundane and less powerful in the brightest light, but looked a little more powerful and oppressive as the light was reduced. After a few minutes we left the room and headed to the nearby room with the stairs to the lower level. Agripinus continued to shield the light and Amphius locked the door behind us. Amphius opened the next door and we went in and descended stairs into the large room full of junk.

We took the wide tunnel straight ahead. About half way between the start of this tunnel and the wider cavern it led to, Amphius spotted something in the rock on the right-hand side. He investigated for a few minutes but could find no mechanism. He made a mark on the opposite wall and we walked on to the wider cavern.

We went through this and then turned into a tunnel on the left. We reached a long natural cave and followed the right-hand wall past an alcove and past the passage to the bat cave and then took the next exit.

We headed on to the pit and Toxoanassa heard something in the darkness. Si'aspiqo blew his whistle and she could hear whispering voices. The magician blew on the whistle again and could hear greetings from two darklings behind us. We soon bumped into two more ahead and realised they had been with us for some time. The two ahead scuttled quickly on and the rest of us reached the pit. I stumbled and was left dangling over the edge but managed to haul myself up on the rope, which held firm. We soon arrived at the cave of the darklings, where the door was open ready for us.

We were greeted by the gleam of bronze from a helmet, sword and shields. Charge Hand was there with 8 or 10 other darklings. He had a helmet and shield. Si'aspiqo congratulated him on his new possessions. Charge Hand said that they had been warned and had profited from this to overcome the enemy. He told the magician that there had been four of them – they had fortified our hut and it had been a difficult task to winkle them out, but they had prevailed in the end and he had only lost one brother.

Charge Hand described how they had surrounded the kraal and broken in on the roof. The enemy had been defending the doorway with their shields and the darklings had broken in but been forced out again. The armoured men had been struck many times but it was difficult to get through their armour and shields. Eventually Blade had struck one down and then another and there had been no shields left. Then it had been knife-work but the armour was still tough, eventually all the enemy had been killed. Charge Hand pulled a gold necklace from underneath the hoplite armour – this had been from Ben-Zees. The darklings now had more shortswords, along with three bronze and two leather helmets and Charge Hand and Blade each had round shields. Charge Hand looked more solid and confident.

He told Si'aspiqo that they were glad that we had returned as promised. He wanted to know what we would do next. The magician told him that we now had the means to close the fissure or at least make it so that it could not be passed from creatures from below. This would take some time. As part of that we would also need to close the front entrance we wanted to discuss this with them. Charge Hand asked how we would do this and we explained that the entrance would be filled and covered so that it would not be visible from the outside. Si'aspiqo asked if this would make things difficult for the darklings.

Charge Hand thought that this might be for the best as it would prevent untrustworthy humans from finding them, but they had their own door which he could open; they would have to manage without the tunnel entrance. Charge Hand went off and muttered to his clan. When he returned, he agreed that if that was what must be done, so it must be. Si'aspiqo said that the entrance must be closed for a long period so that it appeared natural. Charge Hand said that if they were told not to disturb it then they would not disturb it.

The darklings had been recovering from their wounds; all had been wounded and Charge Hand felt they were lucky to have only had one fatality. Otherwise, the place had been quiet. They had done a little hunting and now all were recovered.

The magician asked if they had found anything they did not understand. Charge Hand said there had been something written and a token of which he would like to learn more – a small scroll and the gold medallion from Ben-Zees with an effigy of Baal. Si'aspiqo felt a tingle of magic or power from the medallion. Agripinus thought it was the Baal equivalent of his medal of Tanit. Baal was not a proscribed God in Carthage and was followed by some of the old families. It would be disrespectful to destroy or damage it. The magician gave it back to Charge Hand and told him that it was the token of a human God – Baal. Baal was a God of dark rather than light like Tanit. Charge Hand thanked the magician and the priest and put it back in his pocket. He let Si'aspiqo take the scroll to read outside.

Si'aspiqo let the darklings know that we would be back in a short time. At my prompting he also told them that we were here with a large number of allies and it be best not to draw their attention for the next few days. He added that we would arrange a small presentation and party and would bring some food with us when we returned.

We retraced our steps with darkling guides and escorts and reached the outside world without incident. Agripinus hand was still glowing with the light of Tanit from the orb he held as we walked down the hill towards the camp just before midnight. We were spotted by the guards and returned the password. Agripinus cancelled the light from his orb as we reached the camp.


From Sammus’s Boast:

72: A37 – Sealing the Gate

The Numidians prepared an early breakfast and then Serif called all his men together. His leadership qualities were immediately apparent. He formed them into four groups: one to guard the camp, one scouting the area, one to ascend to the top of the hill to dig up stones and earth and the other to bring these down to the entrance to block it up. At midday there would be a break and the teams would rotate.

After breakfast, the five of us climbed up to Kaskator and Amphius and I led the party into the tunnel. Amphius carried a lantern, and Si'aspiqo had another on the end of his staff. Amphius opened the secret door in the second alcove on the right. We headed straight to the room with stairs down to the second level.

We descended to the mining room and as Si'aspiqo was checking for the presence of spiders, one dropped down on him. He dodged back behind Toxoanassa and there ensued a short scuffle as the spider eluded our efforts to kill it. Agripinus held up the orb of Tanit, which twinkled and got brighter and brighter and he kept his hand around to prevent it shining too strongly. Eventually Toxoanassa managed to shoot and kill the spider.

We turned right and followed the passage through a cavern and then along further until we came to an opening on the right, which led to the fissure, the spiders and the gate to the underworld. We carefully went past the niche with the idol on the right and stepped over the markings. Agripinus wanted to set his glyph up close to the actual gate, but the ceremony would be easier in the cave. He decided it would be best to do the ceremony on the floor of the cave as this should still be an effective spot for the glyph. Si'aspiqo said that he could detect spiders down the fissure. There was at least one and a general sense of potential. Si'aspiqo and I lit torches and Agripinus started on his ceremony.

He took his time over the ceremony to ensure he did it as well as possible. The light in his orb diminished and we lit candles around the chamber to replace it. After an hour our torches went out and we just relied on the candles. After another half an hour Agripinus finished with some careful chalk marks and set up his glyph; it was now running and a password was required to get by. He burnt some incense and then using a candle to melt the seal, he opened a box that looked like a small coffin. He took out a stone object that looked like an Assyrian winged sphinx and placed it inside the chalk marks of the glyph.

When Agripinus was happy with his arrangements, we started back out of the cave taking care to keep well away from the chalk marks. The priest thanked us for our patience and told us not to come back into the chamber. The party carefully crossed the old chalk marks by the niche with Agripinus the last to leave. He reverently picked up the idol of Neti as he passed the niche, wrapped it in some cloth and placed it carefully into the coffin from which he had taken the Assyrian sphinx. He then put the coffin back into his pack.

It was now mid-morning. Si'aspiqo checked for spiders again as we left. Just as before he detected at least one and a general sense of potential. Agripinus explained that anything coming through the glyph without the password should take some holy damage and this should prevent the spiders entering. We left the cave and turned to the right and Si'aspiqo gave a warning toot on his whistle, but there was no response.

We followed the passage into another cavern and again he whistled and shortly after there was a rustling ahead and a glint from eyes in the darkness. Si'aspiqo greeted the two darklings and we followed them on to the pit, which we all crossed safely. We paid our respects as we passed the statue of Melcart and by the time we reached the darklings’ cave, the door lay open in welcome.

Charge Hand soon arrived to greet us and Si'aspiqo told him that our priest had worked his runes upon the gap to the underworld. He warned them not to enter the chamber or disturb anything, saying it would be unfortunate if any did so. Charge Hand was pleased that we had rendered them safe from the dark ones and had fulfilled our end of the bargain. Si'aspiqo brought out the canvas roll of tools we had bought for them, which Charge Hand was also very pleased to see. The magician also told the darkling that we would leave any tools we no longer needed at the kraal when we departed the area, which they were welcome to have. Then he told Charge Hand that they were now allowed to enter the forge room where they might find other useful tools. This should be accessible from this level from a chamber nearby just beyond the pit. Charge Hand knew where this was and would give more thought to it.

Si'aspiqo presented them with some meat so they could celebrate the bottling of the underworld. He told the darkling there would be further steps taken outside – which should be completed at the end of day tomorrow. We would then be waiting outside for a period until the work to close the tunnel looked more natural. Charge Hand asked to speak to the magician privately.

They moved to somewhere quieter where Charge Hand told him that we could now go and look at the earthblood again. If we were wise enough, we could pick nodules and stick them in our mouth and be “improved” or “blued”, but there might be a problem for someone insufficiently wise. He showed a dark mark on his tongue and explained that he and Blade had been “blued”.


From Sammus’s Boast:

73: A38 – Earthblood

We bade farewell to the darklings and made our way across the pit via the beam, but Si'aspiqo slipped and was left clinging to it, suspended over the pit. Amphius went back to help him. He clasped the magician’s hands and eventually managed to drag him to safety.

We took the second option on the left and reached a turning on the left into the cave with the earthblood pillar. Beyond, the passage continued and then forked. We took the left fork. It was a fairly narrow passage, which narrowed further and then after 30 feet opened on the right into a small cave. Amphius and I explored cave, which had no exits. I kicked something over and Amphius spotted some coloured dots on the ground – maybe glass beads. He picked them up and saw they were eight small semi-precious stones, that might have been in a pile. Maybe as an offering? They had been where the cave narrowed into a corner. There were no exits and Amphius checked the walls carefully but found nothing unusual.

We returned to the fork and took the other exit. It was an irregular passage and after 80 feet, it ended in a reasonable sized cavern. The cavern was empty and there were no exits or secret places.

We then took the passage to the cave with the earthblood pillar. Si'aspiqo cast a cantrip to focus luck and examined the surface of the pillar. There were 8 larger tears of earthblood, 7 smaller ones and then a few others that were not yet properly formed. He looked at each of the 8 larger ones in turn and then the 7 smaller ones, trying to determine a fortune telling for each of them.

Of the 8 larger and mature ones, five were inauspicious, one was lucky and for two he had no sure result. Of the smaller ones, one was lucky, two were mildly auspicious, two he had no sure result, one was mildly inauspicious and one inauspicious.

Si'aspiqo tried to break off the large auspicious one. He struggled, but eventually broke it off, put it in his mouth and started to hiccup. It was very hot and spicy. It would have been easy to cough it up, but he persisted. It was spicy hot, sour and burning and he coughed and spluttered and his face turned a shade of purple and his eyes streamed. After a few minutes he could speak and he had gained a hit point. He pointed to the smaller auspicious nodule. Agripinus broke it off and put it in his mouth. It tasted like the hottest and most powerful horseradish he had ever tasted. After a few minutes of coughing and spluttering he had gained a strength point. Amphius took a slightly auspicious smaller one – it tasted incredibly of sour lemons. After a few minutes he looked younger and more vigorous – he had been granted four extra years of life.

Si'aspiqo offered Toxoanassa and myself the remaining auspicious nodule, but we both declined. The magician broke it off the pillar and put it in his mouth. He felt a strange tingling in his mouth – it tasted powerfully of resin and aniseed. The taste became stronger and stronger and eventually he coughed it out. What he spat out was a large and lustrous pearl, which Amphius put in his pouch.

There were no more nodules that Si'aspiqo had identified as auspicious, but Amphius snapped off one of the larger ones for which the magician had found no sure result and put it in his mouth. He started coughing and spluttering, trying to keep it in his mouth. It was extremely peppery. He was incapacitated with sneezing, for a few minutes, but had gained one point of charisma.

The Greek then took one of the smaller ones, for which Si'aspiqo had no reading. He put it in his mouth but it tasted awful and he inadvertently spat it out. Disregarding the omen, Amphius picked it up and tried again. He sucked at it until everything went dark for him. He could see nothing. He joked about having to focus his attentions in future on killing the medusa. After a few minutes there was no change in his condition.

Toxoanassa took him by the hand and we decided to lead him to the pool room, to see if the remnants of the pink pool would help him. We turned right out of the cave and then left when we reached the natural cave. I led the way with Agripinus and the priest lit his orb of Tanit. Amphius could not see even this bright light. We turned left and walked into a rough cave and then continued through and on past the entrance to the spider’s cave. We reached a fairly large cave and took a narrow passage on the left, which then opened into the irregular room. We then entered the mining room and Si'aspiqo checked for spiders, but found nothing. We then climbed the stairs to the upper level and made for the pool room. We reached the door to the pool room and Amphius managed to open it by feel. We entered the pool room and checked the area carefully including the ceiling, looking for spiders and other creatures, but even with the light of Tanit we saw nothing.

Toxoanassa led Amphius to the pink pool, which was now only slightly pink. Si'aspiqo thought it was less lustrous and less magical than before. Amphius had a long drink. It didn’t taste as good as before. He even plunged his head in, but he could still see nothing.

Si'aspiqo directed the Greek to the corner of the murky pool and with the tongs, he tried to find the idol that we had found there previously. He felt something solid within and hauled it out. Agripinus reverently wrapped it up and put it in a bag and then in his pack.

We then checked the wine pool and Amphius tried some. It was still fine wine, but not as good as before, for now it seemed past its best and needed to be drunk soon. We filled our wineskins and then headed out. Amphius locked the door of the pool room behind us.

We soon reached the exit where there were Numidians piling up stones and brush ready to conceal the entrance. Their leader reported that all was quiet and proceeding as expected. He asked if Amphius was OK. He could still see nothing, although he could feel the heat of the sun. We descended the hill and arrived back safely at the camp, shortly before lunchtime.

Si'aspiqo checked out the pearl. He had a trace or tingle of magic, but it seemed to be just a very large and lustrous pearl. He thought the remaining trace was probably from magic in the forming of the nodule. He and Amphius discussed the possibility of a ceremony to intercede with Astarte to cure the Greek’s blindness but Agripinus forbad any attempt to summon the Goddess before this mission was completed.

Agripinus and started helping with blocking off the entrance. In the afternoon Amphius’s eyes started to hurt. As the afternoon wore on, they became more painful, but he could start to make out the light. After the sun set, his eyes hurt less. As the evening wore on, the pain in his eyes decreased and he started to perceive things a little. By midnight he had no pain and could see. Looking at the fire hurt – it was easier to look at the stars. Things were very clear to him by starlight. As the sun came up the next morning his eyes started to hurt and he wrapped a bandage around his eyes. The colour of his eyes had changed to grey instead of brown and he seemed to have the eyesight of the darklings. His eyes looked undamaged just very sensitive to light.

Of those who had sucked on stones, the priest and magician now had blue mark on their tongues – Amphius’s tongue was a deep indigo colour.


G.M. Update

Sealing Kaskator

Amphius sits alone, gazing entranced at the dark sky; ‘How many hidden stars, and how bright and glorious is the Milky Way!’ he muses. The camp around him is all gray, but as clear as daylight. The Numidian guards sit quietly on look-out — they cannot see the owl flitting amongst the trees as she hunts the mice scurrying unseen in the dry grass; but he can. All too soon a bright ribbon lights the eastern horizon; in an hour the blazing dawn will drive him inside an outhouse, with bandages over his eyes. Such is the curse or boon from the Gods of the Underworld; now he must live in the Shadow.

As the sun rises, Agripinus leads a prayer to Tanit and asks for Her blessing for their work this day. Serif and perhaps a quarter of the Numidians pray with him. All morning the Numidians, aided by Sammus and Agripinus, pile stones into the entrance of Kaskator, sealing it with a deep layer of sifted soil. A number of thorny desert shrubs and aromatic herbs are planted there, and the afternoon is spent ferrying water-skins from the kraal stream and soaking the whole area. By dusk, all these works are done. Toxoanassa returns with a Numidian patrol, and reports the whole area is quiet; almost too quiet. Kaskator has taken a deep breath, and all is still.

That evening there is a celebration — two small bucks are roasted and flatbread is baked on hot stones. Everyone gets a small cup of olive oil, and a sip of the last wine from Kaskator. Serif makes a long speech in the Numidian tongue which is followed by a few words in Arma from Agripinus. Amphius sits far from the camp fire shaded by the corner of a hut; Si'aspiqo sits with him, and they watch the stars wheeling above. The Numidians sing long into the night, and the kraal seems very different from the dark gloomy ruin of mid-winter.

Four hot days pass, and on each day Serif divides his band into four groups, giving each a task: Hunting, Area Patrol, Watering the Entrance, and Camp Duties. Si'aspiqo spends most of his time pondering arcane fragments in one of the kraal outbuildings, while Amphius sleeps in another. He finds it easier to sleep during the heat of the day, and makes his appearance at the evening meal; Serif asks him to walk the outer perimeter of the kraal each night as he can see much further than any of the guards on watch. Each day Agripinus and Sammus join whichever activity takes their fancy, while Toxoanassa always rides out on patrol, spending the whole day on horseback with the wind in her hair.

Fifty thirsty ponies and the regular watering of the entrance take a toll on the kraal pond, which is much smaller and shallower than a month ago. So it is a relief to all when the weather breaks on the morning of the 5th day, and rain showers sweep across the whole area. The Numidians dance and sing in the rain, and all the ponies are brushed and combed when soaking wet. Heavy showers of rain persist for two days, but on the third day these grow light and fitful. Serif takes two scouts and Toxoanassa to check the entrance works on foot, and is satisfied that all the plants look healthy and most of the pony tracks have been washed away. Preparations to leave commence immediately, and the whole war-band breaks camp at dawn the next day.

Serif takes the whole group in single file down several creeks filled with streams running from the recent rain. After a few hours you reach the cave of the Lamia, where the Numidians camp for lunch and spend several hours riding in all directions while building several camp fires in the middle of the day. Many bags of camp trash are scattered around or buried in a poorly-concealed midden. By mid-afternoon he is satisfied with this fabrication and the whole group rides off southwards four abreast, making a clear trail with no concealment before camping at dusk. Two more days of steady riding brings everyone safe and sound to Teveste, where it seems the whole town turns out to greet you.


From Sammus’s Boast:

75: A39 – Sealing Kaskator

While I was on sentry duty that night, I saw Amphius sitting alone, gazing entranced at the dark sky. I heard an owl flying amongst the trees in the darkness, but it was obvious that Amphius could actually see it and was watching it as it flew around. When I awoke next morning with the dawn, he had been driven inside by the first rays of sun and had wrapped bandages over his eyes.

As the sun rose, Agripinus led a prayer to Tanit and asked for Her blessing for the work ahead. Serif and perhaps a quarter of the Numidians prayed with him. All morning a party of Numidians, aided by Agripinus and I, piled stones into the entrance of Kaskator, and then sealed it with a deep layer of sifted soil. A number of thorny desert shrubs and aromatic herbs were also planted there, and the afternoon was spent ferrying water-skins from the kraal stream and soaking the whole area. By dusk, all these works were complete. Toxoanassa returned with a Numidian patrol, and reported the whole area was quiet; almost too quiet. Kaskator had taken a deep breath, and all was still.

That evening there was a celebration – two small bucks were roasted and flatbread was baked on hot stones. Everyone got a small cup of olive oil, and a sip of the last wine from Kaskator. Serif made a long speech in the Numidian tongue which was followed by a few words in Arma from Agripinus. Amphius sat far from the camp fire shaded by the corner of a hut; Si'aspiqo sat with him, and they watched the stars wheeling above. The Numidians sang long into the night, and the kraal seemed very different from the dark gloomy ruin of mid-winter.

Four hot days passed, and on each day, Serif divided his band into four groups, giving each a task: Hunting, Area Patrol, Watering the Entrance, and Camp Duties. Si'aspiqo spent most of his time pondering arcane fragments in one of the kraal outbuildings, while Amphius slept in another. He was finding it easier to sleep during the heat of the day, and made his appearance at the evening meal; Serif asked him to walk the outer perimeter of the kraal each night as he could see much further than any of the guards on watch. Each day Agripinus and I joined whichever activity took our fancy, although never the hunting, while Toxoanassa always rode out on patrol, spending the whole day on horseback with the wind in her hair.

Fifty thirsty ponies and the regular watering of the entrance took a toll on the kraal pond, which was much smaller and shallower than a month ago. So, it was a relief to all when the weather broke on the morning of the 5th day, and rain showers swept across the whole area. The Numidians danced and sang in the rain, and all the ponies were brushed and combed when soaking wet. Heavy showers of rain persisted for two days, but on the third day these grew light and fitful. Serif took two scouts and Toxoanassa to check the entrance works on foot, and was satisfied that all the plants looked healthy and most of the pony tracks had been washed away. Preparations to leave commenced immediately, and the whole war-band broke camp at dawn the next day.

Serif took the whole group in single file down several creeks filled with streams running from the recent rain. After a few hours we reached the cave of the Lamia, where the Numidians camped for lunch and spent several hours riding in all directions while building several camp fires in the middle of the day. Many bags of camp trash were scattered around or buried in a poorly-concealed midden. By mid-afternoon he was satisfied with this fabrication and the whole group rode off southwards four abreast, making a clear trail with no concealment before camping at dusk. Two more days of steady riding brought everyone safe and sound to Teveste, in the late afternoon where it seemed the whole town turned out to greet us.

The elders were in the town square to greet everyone and in particular Serif and Agripinus were made much of. Agripinus told the elders that we had accomplished what we had set out to do and lavished praise on the contribution of Serif and the Numidians. He told them that Kaskator had been sealed and the entrance concealed. The elders were delighted and we were invited to see the shrine of Tanit, which they would like Agripinus to consecrate in the morning. We were shown to our guest hut, which was all spruced up and ready. Many people were available to look after our mounts. Amphius’s eyes were still bandaged but if he were in a well shuttered room, he was able to remove them, but he still had to be careful to avoid looking at firelight or candles.

Agripinus let Serif know that we would be due monies for the idols and our work, for which he would be given a share. He was willing to travel to Carthage with us, but would talk to the elders and let us know the arrangements they thought appropriate, in the morning. We washed off the dust of the journey and went to the evening reception.

This was the most lavish of the celebrations we had attended here. There was a large meal, with many tasty dishes, that lasted long into evening, with a place of honour for Serif, Agripinus and the rest of us. The Numidians made enquiries and commiserated with Amphius.

The following morning, we were taken to a small dwelling which had been renovated and the inside clear. The two rooms had been knocked into one and the walls were freshly lime washed. The effigy had been set up on a dais in the centre. Agripinus led a ceremony and consecrated the shrine.

Serif let us know that he had been approved to go to Carthage with three trusted companions. We recognised all of them as they had been senior members of the party to Kaskator. All spoke Arma and had been in the army and been to Carthage. Between them they had two extra ponies.

We discussed taking a more circuitous route and also Toxoanassa found flowing robes to disguise herself – we were concerned the Baal faction in Carthage might be on the lookout for our party’s return. We decided to take a route south and east and then on to the coast and back to Carthage. One of the Numidians had been that way before and thought it would probably take two weeks instead of one.

After a couple of days, we reached the settlement of Capsa, which was similar in size to Teveste but with a few more stone buildings. Here we picked up the eastern road on to the coast. After a couple more days we saw a cavalry patrol and were investigated. Agripinus greeted them and demonstrated that he was a citizen of Carthage. They asked his name, which he gave them. They were satisfied and quickly moved on. In another three days we reached a fork in the road and took the fork towards Leptis.

Over the next week or so we passed another couple of cavalry patrols as we went through Leptis and Hasdrumentum, where the Numidians bought supplies for us all, and then north to Ziqua and then Uthea and finally along the coast to Carthage. After riding for a total of twelve days, all in fine weather, we approached Carthage. It was now late May. As we approached the last wayside camp before the city, the temperature had cooled and it was just coming on to rain, so we were all wrapped in cloaks. The rest of us waited at the wayside camp, while Agripinus entered the city on his own.

People approached us selling food and a variety of other goods and water was available. To avoid it seeming odd that we were waiting here, we periodically peered back down the way we had come as though waiting for someone. Some hours passed and we had lunch and still Agripinus had not returned. We were concerned that he might have got into some difficulty, but decided to wait until just before dusk and then enter the city and look for an inn to stay.

Around mid-afternoon the priest returned. There were important matters ongoing at the senate and there had been no-one to whom he could report. After waiting some hours no-one had returned and he had left a message and would return to the temple in the morning. We continued around the city to the next wayside camp near the Uttica gate. We spent a damp and soggy night but no-one disturbed us. Agripinus went back into Carthage early the next morning.

This time he was expected and was told where to take his party. We were conveyed as a group to the same safe house as before and our mounts were taken elsewhere to be cared for. Agripinus reported the success of our mission and handed over the idols of Geshtinanna or Circe, the ugly God and Neti that we had taken from Kaskator. The temple was very pleased and paid for the three idols and the contract.


From Sammus’s Boast:

76: A40 – Leaving Carthage

Towards dusk Agripinus was ready to go into the city. Amphius accompanied him but the rest of us remained behind in the safe house. They returned at dawn with a very heavy chest and Amphius with news of a ship.

At a dock tavern he had met up with Kalicrates, a Greek ship-owner who he had sailed withß previously. His ship, the Morning Breeze, was bound for Tharras, a major town on the western coast of Sardinia. He wanted to sail at dusk that evening as he had a charter to meet and needed both sailors and mercenaries as boat security. Agreeing to sail for passage in either role, he told us, would allow us to travel with him to Tharras for no payment (either way).

Kalicrates also needed a Priest to deliver some religious reassurance after the leader of his last boat security died on board. The man had been a Gaul apparently and his other Gaulish companions had now decamped, claiming the boat was unlucky. We should aim to be at the docks by noon today, so that we could board, giving Agripinus time for a ceremony. Kalicrates planned to sail with the evening tide.

After Tharras, Kalicrates did not have definite plans, but had talked of going West to Spain. Again, we could sail with him for passage, if that was where he was bound. If not, we should be able to pick up another boat in Tharras.

The three idols were worth a talent of gold each, some 6,000 gold coins in all. All six of us had a share of 1000 gp each. Serif had the remaining ponies included as part of his share.

We all went into Carthage city, collected our horses and said our farewells to Serif. Toxoanassa was again wrapped in a cloak and Amphius wore a wide-brimmed hat, which only partially concealed the bandages around his eyes. I gifted my horse to Serif. Agripinus gave him a bronze helmet, Amphius a fine short sword, Toxoanassa a dagger and Si'aspiqo a fire flute and his pony. Serif gave heartfelt thanks to us all, and said that his gift in return was friendship : we would always be welcomed in Teveste by his family, whether or not he were alive. Now he would return home a wealthy man, and could guest with the King of Eastern Numidia as a man of renown, and not some distant cousin of no account.
   ‘May the light of Tanit shine always shine on your path — Farewell!’

The Numidians left Carthage by the Uttica gate. We avoided the shops and temptations of the Agora and just escorted Agripinus, the loot and all our other impedimenta carried by porters for a few silver, and made our way down to the commercial harbour. There we were introduced to Kalicrates, the Greek owner of the Morning Breeze, which was moored there. She was a merchant ship, configured mainly for sailing and long range, with perhaps 24 sailors on board, and a half-dozen professional warriors. I was told that she was reckoned a small triacontor, but had been set up for carrying some cargo.

Kalicrates was a large bulky man with red eyes and two days of dark stubble on his face, who looked like he had been up all night. He introduced Agripinus to the crew as a Priest of high renown throughout Carthage, and an expert in averting evil spirits and similar misfortunes. He was conveyed to the very spot where the unfortunate Gaul had dropped dead, and he conducted an impressive ceremony of propitiation, sanctification and blessing for the whole ship and those souls on board. The motley band of Greeks, Sicilians and Ionics seemed highly superstitious, like most sailors, and were soon convinced of his capabilities and a good outcome. Kalicrates welcomed each of us on board as professional soldiers and ship-guards for this voyage. Amphius he knew, and Agripinus and I were obviously men of arms, experienced in warfare. Si'Aspiqo was accepted as ‘combat support’, when vouched for by Amphius. Last of all, Toxoanassa pushed back her cloak and fired three arrows into a basket of rope twenty paces off. In a few heartbeats they all landed within a palms-width of each other, and she gave her name as Oiorpata, from Sythia.
   ‘An Amazon! You never mentioned an Amazon, Amphius…’ said Kalicrates… but welcomed her to the boat as a warrior and deadly shot. ‘I have never met a real Amazon before,’ he remarked. ‘I thought they wore… less… heavy clothing… or special… armour.’
   ‘They don’t look like the ones painted on wine-cups’ said Amphius, from under the brim of his sun-hat, and we all laughed. Toxoanassa came on board, and took her place in the prow of the ship as a lookout and archer. Agripinus, Si'aspiqo and I had a normal station near the stern, whilst Amphius would be the night-watch man in the prow.

The sailors busied themselves loading and lashing down all our gear in a space just forward of the stern platform, and gradually some sort of order appeared out of the chaotic mess of gear and people filling this slender one-masted ship. Four Sardinian passengers were summoned aboard late in the afternoon, and the ship cast off. Twenty oars dipped rhythmically in the water, and the vessel drew away from the quayside, into the deeper water of the harbour. As the sun touched the Eastern horizon, she slipped into the sea proper, helped by the evening tide. A light wind blew from the south-east, and as twilight swept across the sea the oarsmen shipped their oars as the sail was set. The lights of Carthage twinkled far behind, as we sailed on northwards…


From Sammus’s Boast:

77: B1 – Arrival in Sardinia

Four Sardinian passengers were summoned aboard late in the afternoon, and the ship cast off. Twenty oars dipped rhythmically in the water, and the vessel drew away from the quayside, into the deeper water of the harbour. As the suns touched the Eastern horizon, she slipped into the sea proper, helped by the evening tide. A light wind blew from the south-east, and as twilight swept across the sea the oarsmen shipped their oars as the sail was set. The lights of Carthage twinkled far behind, as we sailed on northwards bound for Caralis or Karaly, the largest port in the southern part of the island of Sardinia.

Kallicrates was delighted to have a lookout at night as it would double the distance we could travel in a day. Apart from the many rowers on board, in addition to Kallicrates, there was the helm Phillas from Syracuse, a stocky man of medium height with short dark hair and skin burnt brown, Sigmatus the lookout from Corinth, another man of medium height with short dark hair and burnt brown skin, but of slim build and Odysus the pilot from Athens the same as the captain. We sailed downwind in good conditions and continued through the night with Amphius looking out from the bows and Toxoanassa also on watch.

The next morning arrived and we all shared a cold breakfast as the sun rose, apart from Si'aspiqo who slumbered on. Amphius gave him a shake but he just rolled over and slept on. Agripinus did a blessing and thought he was dreaming in his sleep, but not under threat. We decided to watch over him in turn to ensure he didn’t do anything rash in his trance.

The day was cloudy and quite warm by the afternoon. The wind increased slightly in strength but still held fair and we made good progress. The rowers were pleased and yelled praise to the priest, delighted that they were not required to row. We were out of sight of land and there was nothing to see apart from a few sails on the horizon, until later in the day we overtake a slower, wider galley. As I looked around the ship, I noticed the four Sardinians and the most important piece of their luggage, which was a large wooden box covered in tar. It looked like it would contain something of value as it was made of Lebanese cedar with bronze nails. It was seven feet long by three feet wide and two feet deep. Amphius told me that the Sardinians were going to a funeral.

By tea time Si'aspiqo had been asleep for 18 hours. Agripinus didn’t sense anything evil, so we decided to continue leaving him undisturbed but to stay up through the night to watch over him. At about 3am Si'aspiqo suddenly woke up and sat up. He stretched and looked around and was surprised to be told that he had slept for over 24 hours. He asked Agripinus, Toxoanassa and I to follow him to the prow where we spoke quietly to Amphius who was on lookout.

The magician explained that we had received a job offer connected to the Sardinians and he had accepted provisionally on our behalf. It would pay 30 pounds of silver and maybe something valuable to him. He admitted he was not sure what would happen next, but basically it would be an escort job, maybe taking over from the Sardinians. This had been communicated to him while he slept in some arcane fashion.

It was now not long before dawn, so after breakfast we took it in turns to rest. There was some cloud and a few rain showers and some sunny spells, but the wind continued to drive us on to Sardinia. Kallicrates was very pleased with the passage so far – if the wind held, we might make it to Caralis before dusk and a two-day voyage would have been impossible without Amphius looking out at night. He planned to sail in, get the news and take stock, before deciding whether it was a good place to sell his cargo. Early in the afternoon the island appeared above the horizon and grew larger as the afternoon wore on, but now we needed to tack. As we drew closer the rowers had to take a turn, the sail was dropped and we steered directly into the harbour. Not long before dusk we entered a large harbour, where we were greeted by a small boat and directed to moor.

Kallicrates wanted to take the rowers and his other crew ashore to celebrate while the town slept and he couldn’t do business, so we agreed to guard the boat, cargo along with the passengers if who also remained aboard. Agripinus headed off to the temple, guided by Kallicrates, to report in and would return later in the evening or maybe the next morning.

The four of us gathered some distance from the Sardinians and Si'aspiqo quietly explained that the box contained the body of a powerful sorcerer, who had been dead for some time. He added that the sorcerer had enemies both here and in other worlds. He did not explain how he was able to speak with the sorcerer, but I assumed it was similar to the way in which he had communicated with Circe. He told us that the Sardinian servants would be sent in one direction, while the dead sorcerer wanted us to take his body to his family plot. Si'aspiqo also told us the deceased was Egyptian, but he was not sure why he was in Sardinia.

Night fell and Amphius watched out over the harbour and with his cat's eyes observed many minor nefarious acts, as the perpetrators took advantage of the darkness; but it seems there is no hiding in the shadow from him. Si'aspiqo dozed and then woke with a start. He told us that we were likely to be off the boat for at least a week and were going to a place called Saar, in the interior of Sardinia and we would need a cart or wagon. The Sardinians would move some things and we would take everything else including the body.

Si'aspiqo then walked down the boat and spoke to one of the Sardinians, who awoke their leader, a man called Peleset. Si'aspiqo explained to him that he had instructions from the man’s master. He looked surprised and asked Si'aspiqo what the master looked like. Si'aspiqo explained that he did not know as he had spoken to him in a dream and did not show his face. And lo, this did not seem strange to Peleset, who believed him and was immediately ready to follow Si'aspiqo’s instructions.

The scribe told Peleset that he was to hire a wagon and transport everything out of town with us. The Sardinians were then to take the sacred jars by back roads and leave one man to act as a guide for us and we would take the body to the agreed site – Saar. There were no other commands at the moment but his master would to Si'aspiqo later the magician told him. One of the Sardinians was called Kuma. He could drive a wagon and would accompany us. Peleset and the other two men would use donkeys and travel by secret ways. Peleset would arrange the wagon and oxen to pull it and the donkeys.

My companions and I gathered again to discuss further. We agreed that Amphius would inform Kallicrates that we had a job and would be away for at least a week. When we returned, we would stay at a named inn and if he were still here and needed a guard, he would find us there. We discussed our plans and then stood watches for the night.

Agripinus returned and told us what he had learned. There were three main tribal groupings on the island. The Corsi were a small group in the northeast corner and then further south were the Baleri who were currently revolting against the Carthaginians. The Carthaginians had a naval base at Sulci an island just off Sardinia to the southwest. Some of the garrison in Caralis had been withdrawn to Sulci and then landed in the northwest of Sardinia to deal with the rebels. In the southern half of the island were Sardo-Punic settlements including Caralis and much farming. In the hills were the lands of the Iolei people. These were not currently at war with the Carthaginians. Local news was that more recently, after some of the garrison were withdrawn, local Iolei bandits had attacked a mining convoy on the way from local mines to Caralis and a number of soldiers had been killed and wounded defending the wagon train. They were short on healers in Caralis, as many had left to go with the army on campaign against the Baleri. Agripinus’ assistance was required with the wounded and he had at least a week’s work and would not be able to accompany us on our trip.

Amphius spoke to Kallicrates, who expected to be in port for at least a week to sell his cargo. He recommended the inn Nestor’s Rest and Amphius agreed that we would stay there on our return. Kallicrates was delighted with the trip to Sardinia and would be very happy if we could travel on with him. He told Amphius of rumours of mercenaries being in demand in Sicily and the good rates there. He knew that there were many Carthaginian soldiers in the north of Sardinia but he didn’t know why.

We all agreed that our gold would be safer with Agripinus in the Temple in Caralis while we were off somewhere in the hinterland on this escort job. I gave 1000 gp to Agripinus for safekeeping in the Temple and prepared to set off with the Sardinians, who now had 3 donkeys for riding and one as a pack animal, along with the wagon and two oxen we would require.


From Si'aspiqo’s Wheeze:

78: B1 – The Job Offer

Night fell and Carthage faded into gloom behind us. I dare say that if I had turned around I night have seen the pinpricks of light marking the great city, but in this unexpected second wind of my life I would rather look forward to whatever new things may come.

Or so I thought at first as we were rowed out of Carthage port. Despite the expectation of new things the rocking of the triacontor Morning Breeze over the swells in a steady evening breeze, fair for Sardinia, lulled me to unexpected sleep even as I thought to make conversation with my comrades, our lookouts, Amphius of the night eye and Toxoanasa – or rather the “Oiopata”, her tribal name, as she chooses to be here amongst strangers.

Sleep or no, I walked forward to speak with them, but found them ever a few steps beyond me. So, yes, it was one of those dreams that have marked the turning points of my life. This time it was not the goddess I now carry in my pack, Astarte-Bound, who had brought me here to the far north western wilderness from Kush, calling me in that language I do not know, but understand perfectly from her lips. Now though, first was the the cold, dark breath at my back that froze my body, then the grave-dark voice speaking in the northern tongue, the lower Nile language, that of the true Pharaohs before the Ptolomies.

“Do not fear, child of the Nile! The Gaul perished when he turned to face me. I, Arkon-zar, have taken control of your movement for your safety.”

The voice naming itself Arkon-zar went on acknowledged its debt to the god Ausar, whom the Greeks speak as Osiris, god of the afterlife, the dead, and resurrection. The mortal remains of Arkon-zar were even now with us, being transported to the tomb of their ancestors, but the voice expressed concern that their enemies, both in life and in death, seek to destroy their bones and thus deny their passage to the afterlife and, I presume, resurrection in the Sekhet-Aaru, the Field of Reeds, at Ausar’s blessing.

Arkon-zar’s spirit, on feeling the presence of one capable of walking in the borders of the dreamlands they could reach and noting the accompanying scent of a goddess associated with the underworld (though referring to the Greek’s Isis) had devised a plan of cunning to misdirect their opponents by sending their longtime servants by one route to lead at least some of their enemies stray, while offering the opportunity, with inducements, to me to arrange the escort of the sarcophagus and its mortal remains to the destination somewhere ahead of us.

There were negotiations. Once Arkon-zar was disabused of the notion that my companions were mere hirelings and understood that we came as a group with the agreement of all or not at all, I bargained over the price of the service. The offer to me personally seemed generously fair, a magical boon, but when I challenged the offering to my companions Arkon-zar seemed to regard this as mere mercenary greed, so challenged me to face them; they would increase their offer if I proved my courage in the cause of my companions. Of course a luckless Gaul had ended up dead, but I am Si'aspiqo who carries a goddess and has tasted the Earth’s Blood, so I turned — but was immobilised again even as I took the decision to move. Professing themself to be impressed by my bravery on behalf of my companions — for I had asked nothing extra for myself — Arkon-zar acknowledged that so strongly-bound a group were indeed worthy of a better reward, and increased their offer of material reward by half again, to 30 pounds of silver, which I agreed to put before all.

Then I woke up, feeling quite the most refreshed I have been in 30 years, but of course, I do not recall having tried sleeping for over a whole day in the last 30 years…


From Sammus’s Boast:

79: B2 – Bandit Night Attack

Si'aspiqo and Toxoanassa left me on guard and went into the market. They returned shortly before midday with a couple of hatchets and a throwing dagger respectively. The Sardinians returned at midday with four donkeys, one with wicker paniers, and a small waggon drawn by a pair of oxen with a rope harness.

The large box containing the body was swayed up onto the waggon using a contraption at the quayside and then we loaded our baggage and some bales of straw. Two large pieces of canvas or tarpaulin were then lashed over the top. One of the tarps could be rigged as an awning for the night. There was room for Si'aspiqo to sit alongside the driver. There were plenty of provisions; hay and root vegetables for the oxen, plenty of water, salted fish, smoked sausages, beans and hard tack for us. Toxoanassa considered buying a pony, but Peleset was in a hurry to leave.

We were let out of the gates by the sentries and headed northwest along the river. It was a dry, warm day and the oxen managed a decent walking pace. Myself and Toxoanassa marched alongside the waggon and I hung my shield from the cart, while Amphius rested under the tarp on the hay to shelter from the sun.

We passed a few carts heading into city, but saw nothing else headed in our direction until about an hour before dusk, when we drew alongside a broken-down wagon. There was a cry for help in Punic from a man called Sullo, who complained that he had been left behind by the convoy with which he had left town, when the wheel had come off his waggon. He had two servants, but between them, they had not been able to lift the waggon and put the wheel back on, and asked for our help. I was able to lift the waggon on my own, to the amazement of Sullo. The wheel was shoved back on and he hammered something in to hold the wheel in place.

Sullo told us he was pleased to see honest armed mercenaries. He had been stuck for hours and would be grateful to keep company with us. He told us there was a horse nearby with a saddle and no rider – he would write an affidavit to swear that we had rescued a lost horse on the road. He couldn’t approach it, but he thought we might have more luck.

Amphius found tracks and Toxoanassa spotted a grey pony down nearer the water. After quarter of an hour, she managed to persuade it to come towards her with some oats and eventually it accepted her and she was able to bring it back to the party, although it was still very skittish. It was a very good quality mount, with two saddle bags and a saddle with blood all over it, probably from yesterday or the day before. In the saddle bags were kindling, flint and tinder, along with cakes of compressed grain and grass for the pony. The rider had evidently taken a serious wound, but the horse was unharmed but scared.

In the twilight Amphius went off for half an hour to check for signs of the rider or a struggle, while we set up camp, but he spotted nothing. Sullo had two dusky servants or bondsmen, with which he spoke an unknown to me, probably local language. He explained that he was the factor for an estate, to which he was returning after visiting the town. He was of Sardo-Punic race, a Carthaginian citizen, and was concerned by reports of bandits.

Sullo was surprised when he realised Toxoanassa was a woman and also when he learned Si'aspiqo was Kushite, although he had met an Egyptian in town once or twice, he claimed. He spoke to Peleset in the same Sardinian language as he used with the bondsmen.

Si'aspiqo set up a protection from evil around the camp for night. Amphius would stay on watch all night and myself, Toxoanassa and Si'aspiqo agreed to accompany him for a watch each and a Sardinian would also join each watch. During my watch, with his night vision, Amphius spotted three men creeping towards the campsite, when I could see nothing. He started firing his bow and there was a grunt from one direction and then a scream from another, which awoke everyone. Amphius went after the bandits, who were unable to see him in the dark.

After a few minutes there was another piercing shriek and Peleset asked if we should go to the aid of the Greek, but I was confident Amphius would be able to deal with the attackers in the dark. Si'aspiqo added that the shriek wasn’t high enough pitched to be the Greek. We stayed in the camp and awaited his return.

After half an hour Amphius reappeared and reported that he had killed two of the three bandits and the other had fled. He went out into the night again and this time returned with a couple of spears and daggers from the corpses. The spears looked like standard Carthaginian issue, although the daggers were local and of poor quality. I suspected the spears were spoils from the bandit attack on the mine convoy. The rest of the night was quiet.

In the morning Si'aspiqo quietly reported to us that the spirit of the magician had spoken to him in a dream during the night, and we were going to separate from Peleset and head on as quickly, quietly and unnoticed as possible. He asked Peleset how many days it would be to Saar and told him that his master had told Si'aspiqo that Peleset was to travel in secret separating from us today. The Sardinian understood immediately. We were to go the long way and he would find us. He told the Kushite that it was two long days flat along river and another day up into hills to get to Saar. He would meet us in the hills.

The second day was also warm, but there were a few clouds, so it looked like we might get some rain late in the day. By full daylight I could see the rescued horse might be a light cavalry mount, or it could be for a messenger or courier. Sullo wrote an affidavit affirming that Oiorpata had rescued the lost horse running near the road, He gave the date and swore that there was no owner and the horse had been rescued honestly. Anyone concerned could speak to him, a Carthaginian citizen, at his home address. Toxoanassa put it in one of the saddle bags.

It took a lot more time to get everything packed up on the waggon and get the oxen to start, than when we had been camping with the Numidians, but eventually the carts set off at a reasonable speed. After breakfast we had probably consumed a quarter of the rations and our donkeys and oxen around a fifth of the fodder. Toxoanassa scouted ahead on the pony and I was the only one of our party now walking. As I looked around during the day, I saw evidence of intensive farming all around. There were irrigation ditches and prosperous farms and farmhouses. There were no signs of any burning and although farm workers stopped to look at us as we went by, they soon resumed their work.

Just before lunch the Sardinians pulled off to the northeast into an orchard with the four donkeys. Peleset nodded to us as they quietly detached themselves. Sullo stood up and looked around and asked where they were going and Si'aspiqo just replied that they were only with us for as long as they were with us.

We continued on for most of the rest of the day, until about an hour before dusk, when Sullo said that we were near his settlement. He said that he was grateful for our help and offered to put us up at the settlement for the night, a little away from road and river. We explained that we had a contract and needed to press on.

As we left Sullo behind and continued along the road, I could see that there might be a road on the far side of river. There were more fairly large, prosperous farms, but the road seemed eerily quiet for such a well cultivated valley.


From Sammus’s Boast:

80: B3 – A New Companion

We set up camp for the night. During the night I thought I heard noises, maybe shouting far away. I took off my helmet but I couldn’t hear much more. Amphius went out of the camp for a prowl in the darkness and returned at the end of first watch – he had also heard what might have been shouting far off, but couldn’t make it out. The rest of the night was uneventful.

Si'aspiqo sniffed the air and informed us that it should stay dry for the day. Kumar busied himself with domestic tasks around the camp at which he was very skilled. He spoke some low Greek, close to Arma and like most of the people from here was swarthy and sunburnt. He had dark hair, was middle height and build and armed with a spear. He seemed around 30. We finished breakfast and Si'aspiqo whispered that the spirit of the magician had spoken to him in a dream during the night and told him that there were no obvious problems in the way and we should continue on.

About an hour after setting out Toxoanassa noticed a man with a donkey and a pile of gear at the side of the road ahead. She returned and reported and we approached together. He waved and spoke in Punic. He was of medium height, dark and sunburnt with a trim beard. He had a strange accent and switched to low Greek fairly close to Arma. I thought he might be Spanish. He told us his name was Mago and he was a modest trader. He had been out at the mines from Caralis and his donkey had gone lame. He had been with others, but there had been a shout of “bandits” and everyone else had fled in different directions and abandoned him.

Mago told us that he had heard there was trouble and certainly there was no-one on the road. He asked if he could stay with us. After listening to him for a while, I realised he was speaking Arma in the same way as I had been taught it in the Carthaginian Army, so I asked him what unit he had been with. He said his full name was Mago Gymnesias and he had been a Balearic slinger and then had served in the Navy – fifteen years of service. He seemed more relaxed when I told him of my army service.

He asked how far we were going and told us that he was headed back to Caralis. We explained that we wouldn’t be returning that way for a while, but could take him on to the next settlement. He told us that he had been looking into the copper trade as he was also a smith; he had some bronze from the mine. He was planning to join a ship in Caralis with someone he had sailed with before, but decided he would rather come with us than be left at roadside. We could maybe stop at a farm where he might trade his donkey for something more useful.

Si'aspiqo cast a spell to help the lame donkey and it swayed in place and then lay down. Toxoanassa whispered to it, to try to comfort the beast, but it just looked spooked and resentful, although it no longer seemed to be in pain after the magician’s spell.

Mago gave a start and looked Toxoanassa wide-eyed when he realised she was an Amazon, but quickly pulled himself together. He changed into native clothing, with a girdle or kilt of pale cream wool. He was armed with two slings, one longer than the other and had a pouch of ammunition at his waist. I helped him load his stuff on the waggon, while Amphius raised the tarp and peered out from the brow of his sunhat to introduce himself. The heaviest items were two large ingots of bronze weighing about 20 kg each. With some horse cake Mago managed to persuade the donkey to follow him and he tethered it to the waggon and we set off again along the road.

After an hour or so, two lads appeared from the hedge waving rabbits and shouted something in Sardinian. Kumar explained they wanted to sell the freshly-caught rabbits. The lads asked him if we were from afar and if we had seen the bandits. They added that their father had told them that the border was closed, which surprised Kumar. We paid a silver piece each for the rabbits and continued on. An hour later Toxoanassa saw some sheep ahead, but they were quickly driven away by the shepherd, who obviously feared we might be bandits.

Late in the morning the Scythian saw carrion birds circling off the road half a mile away and rode off to investigate. She found the head, limbs, guts and hide of a butchered cow. There was scuffing on the ground that indicated at least half a dozen people had been there. The cow had probably been butchered yesterday or last night by bandits. She reported back and we carried on.

Just before noon the road headed steadily uphill and soon after we saw smoke ahead from a small settlement. There was a barricade across the road, with two guards in leather armour armed with shields and spears and two large guard dogs and a young lad. They called out what sounded like a challenge in Sardinian. Kumar responded and approached them and there was a long conversation with our driver looking quite animated at times and pointing at us all on occasion. After 5 or 10 minutes he returned looking bewildered or upset. He told us that he had explained that he was from Beskar, which was beyond Saar, but he was told that no-one could trade with the Iolei without a permit, and that the King had ordered the border closed. Kumar had told the sentries that he had mercenaries who he was taking to his home as guards. The sentries told him that he could proceed as long as he didn’t cause trouble and paid 20 gp to pass. Alternatively, we could stay in the village, which was called Firte.

We discussed the options and agreed that the 20gp would be party expenses as Kumar barely had the money for it. Si'aspiqo suggested that Mago might want to stop here rather than continue. Kumar spoke to the sentries again and they told him that he should know that Beskar was now part of the Sporaga lands (they had previously belonged to the Evro) and that Saar was now empty apart from broken men. Kumar told us that it was now almost three years since he and eight comrades had left to accompany the now deceased sorceror to the Great River. There were now only the four of them left. They had had no news in that time and Kumar seemed bewildered by the changes. Si'aspiqo asked where they had journeyed and Kumar told him they had gone to Karnak, where his master had had business.

We made our way slowly towards the village and the natives came out and waved, offering provisions for sale and an invite to stay at their inn. The headman introduced himself as Edann Evra and welcomed us to Firte. He reiterated the offer of provisions and Si'aspiqo negotiated for some lamb, wine and oil as, I believe, he wished to make a sacrifice to Astarte, although he would not name her. Mago had thought about his plans and preferred to carry on with us rather than stay in Firte. There were quite a lot of questions from the villagers, which Kumar deflected as best he could and the locals were disappointed as we headed away from them without stopping.

The road continued more steeply uphill as we left the village and the oxen had to work harder, pulling the waggon. There were no longer farms and estates around us, agriculture was different now, much smaller scale and the road was narrower; we had left the river behind. We would need to take more care on stops to ensure there was water, but Kumar thought we could push on to Saar late that evening.

The donkey was reluctant to continue. Toxoanassa approached it again, but it seemed to consider her to be its enemy. As we continued on, the Scythian had the feeling we were being watched but could see no-one. Not long before dusk we stopped for water where there a couple of burnt-out huts and a stream. Kumar told us there used to be a farm building here and he wondered what had happened to the family.

We discussed our next move. We could continue on to Saar, but we did not know what awaited us there. It would be dark well before we reached Saar and although Amphius would be able to see, the rest of us would be at a grave disadvantage if those watching decided to attack. Si'aspiqo was expecting Peleset to find us, but he wasn’t sure if he had made it safely to Saar and if not where he would be. We decided to camp here for the night and Amphius volunteered to venture out towards Saar during the night to investigate.

He set off in the early part of the night when there was only starlight during my watch and planned to start off along the road and then move off and continue in parallel to it. The rest of us took it in turn to stand a watch and await his return.

He returned after a couple of ours and reported as follows:


From Amphius’s Arguments:

81: B3a – A Little Night Scouting

As retold by Sammus

After a short while I found a ‘castle’ consisting of a circular outside wall enclosing three towers arranged in a line east to west: the towers are also circular though seem unusually thin compared to typical castle construction. There is a gate with guard at a brazier accompanied by a dog. 

“Circling the building there are the remains of a village behind – the huts appear to have been destroyed 1 or 2 campaigning seasons ago – as other huts I encountered. Round the castle wall there is a dry moat which is rough underfoot with brush.”

“There are noises from the castle and I climbed the curtain wall to observe more closely. Inside the castle there is a circular lean-to from the wall towards the central tower covering about half the distance between wall and tower. There is a small walkway / fighting platform inside the wall. Steps seem to lead up and down from beside the outside towers.”

“It is not possible to observe inside the buildings, but there was quite a bit of noise including singing. I estimate that there may be – some – 2 dozen people inside the castle. Mostly men, but some women. There were a further 2–3 dogs, including one which set to barking when it seemed to hear me. This led to a patrol of 2 men + dog round the outside of the building. While I don’t speak Sardinian, it seemed to me that the people were speaking the local language – through from which bit of Sardinia I don’t know”.

Amphius sketch of the fortress at Saar

From Si'aspiqo’s Wheeze:

82: B3b – A Little Night Dreaming

As Amphius completed his report just short of the mid of the night, attaining a proper sleep in order to meet our Principal in my dreams would have been difficult. It is fortunate, therefore, that a meditation upon prayers set out in the Book of the Dead proved an adequate pathway to a sleep-adjacent trance. A familiar cold, oppressive presence filled my unwaking state.
  “Am I in the presence?” I asked that which stood unseen behind me.
  “It is I. Who else walks in your dreams?”
A question I did not answer directly, of course, but played on the Principal’s expectation of my… caution by mildly and apologetically replying
  “It always does to check.”

I gave my report of the present situation, carefully omitting the arrival of the limpet-like Mago in the hope that he can be prised off, dissuaded, or disposed of, before the lich can notice his presence amongst the damned, and take wroth.

“Kumar, your servant and our guide, tells us there have been changes in this land since he left with you. To his eyes all has changed. War has been fought here. Different tribes claim this land since your departure. We have found that Saar, the walled fortress of three towers, appears to be occupied by what we have been told are ‘broken men’. Our scout has confirmed the fort site is occupied, and the surrounding building have suffered fighting and are ruinous. We believe we are under observation, but nothing untoward has occurred, yet.
  “The road here, which Kumar expected to be open, was blocked at a nearby village by what described itself as a border post in the name of some local king.”

As the Principal had enjoined us not to attract attention I felt I must add that, “Paying what by their lights was substantial inducement in gold to let us pass may have have attracted attention, but they have not followed us and attacked, yet.
  “We have had no contact with your chief servant, but we are not in Saar, rather an ox-cart’s hour short, at a small stream ford, with signs of war close at hand. We can progress, but likely would attract attention from the, presumably, border bandits in Saar.
  “What, oh Principal, is your direction?”

Our Principal acknowledged “a strange silence is explained” as “the House of Musa” had fallen, and then railed for some time against men’s ambition as promoting division, weakness and collapse. It was difficult to understand their words for the dream-stuff could not sustain such extreme emotion. Only fragmentary words scathed my spirit as the darkness roiled about me.

Once they calmed they gave instructions that we are to retake the castle, to drive off, slay or enslave the present occupants – our methods and their fates are not our Principal’s concern. Then break into the catacombs and place the package of remains in the prepared tomb; also down there is our reward, silver and much else, but it is hidden. We shall have to dig, but our Principal will advise us of the secret ways involved in due course.

They can offer no advice whether there may be their loyalists amongst the present occupants. They expect a mere rabble lead by a strongman, and advises slaying that person would quickly bring the rest to heel or cause them to flee. Our Principal is of the opinion there are five ways to take out such a leader: stealth, force, cunning, poison or betrayal. They suggest considering engineering a direct challenge by our best warrior; or formenting distraction and panic by sorcery to cover a stealth decapitation attack; perhaps infiltrate the camp and administer poison to the common pot; or any other any strategem we may devise to move the odds in our favour.

However our Principal was optimistic. Though the situation here is not what they had expected, they had taken precautions against the vagaries of fate and have hidden reserves in case of reversals of fortune. Perhaps the present situation made their plans in some ways easier to fulfill, they thought.

So it is up to us to decide on an approach, to report back of our success and then to seek further direction.


From Sammus’s Boast:

83: B4 – Night Assault on Saar

As previously reported by Si'aspiqo elsewhere in these pages, our magician was able to converse again with our Principal in a sleep-adjacent trance. Once he had relayed the information to us, we discussed our plans. It seemed we needed to deal with the bandits and gain access to Saar, but it was up to us to decide on an approach. We discussed the advantages of pre-dusk and pre-dawn attacks and the best use of our skirmishers. I stated my willingness to take on any leader in single combat, but we couldn’t determine how we would induce the leader to accept my challenge.

Kumar said that the castle was very old, made by the ancients, and the ancestors of the Musa were buried beneath the mound in the centre. He explained that it was possible to ascend to the top of the watch tower via bars on the outside. The base of the tower was a space where a hot fire could be burnt to make metal and the smoke could rise up the tower and escape out of the top. He added that he was happy to defend his master’s remains, but that assaulting Saar defended by 20 bandits seemed very bold. He would rather wait and get Peleset’s instructions. He explained that the gateway was a tunnel with a gate and it used to be possible to drop things onto it from above, but from Amphius’s explorations it seemed this was no longer possible. There were now only lean-tos and ramparts on the other side now. We explained our mission to Mago.

We decide to advance with Amphius’s aid in the darkness to the point where there would be little risk of alerting the sentry. Then Amphius would sneak up to have a shot at the guard. Mago agreed to go with Amphius. Kumar stayed and guarded the cart. Toxoanassa rode to within a mile of Saar and then led her pony. After an hour or hour and a half, I could see a large black blot ahead down the valley and once we were about half a mile away Saar was quite clear in the moonlight. Toxoanassa, Si'aspiqo and I stopped at this point and Amphius and Mago made their way quietly into range of the sentry. My two companions and I planned to follow them in ten minutes unless we heard something before then.

After waiting ten minutes we started moving forward and shortly heard cries and the noise of battle. I started to jog and after a minute I reached the gate. In the moonlight I could see the bodies of the dog and the sentry, transfixed with arrows. I headed through an L-shaped tunnel into a courtyard and encountered two wounded Sardinians. They tried to surrender; I ordered them to beat it and they limped off. I could see Amphius ahead in the moonlight, Toxoanassa and Si'aspiqo were just behind me. The first hints of pre-dawn light were now visible.

Amphius reported that there were around 20 men barricaded in the shelters on the opposite side, waiting for dawn. We discussed trying to panic them with the use of fire. Amphius guided Toxoanassa on to the ramparts on the far side ready to shoot anything emerging from the lean-tos and Mago was already in place. I picked up some firewood and went with Si'aspiqo to the chimney above the shelters again guided by Amphius. There was some calling, presumably in Sardinian as we didn’t understand, some of it was higher pitched and there sounded to be some confusion and turmoil, but there was a more authoritative voice or two and it sounded like barricades were being dragged into place.

The chimney was a squarish pile of rocks almost up to my chest and a foot or two across. As indicated by the magician, I piled up firewood on top. Meanwhile an authoritative voice called out in Sardinian as though trying to communicate. Amphius shouted back in Greek, as I continued setting the firewood. The voice called back in low Greek, asking who we were? Amphius responded that we acted for the owner.
“He is long dead,” responded the voice.
Amphius replied, “That is the bad news. Leave now or die.”

Si'aspiqo took out a fire flute and used it to ignite the burning material. He then cast a spell to try to augment the fire; it took a few attempts, but then it really burst into flames.

The voice came again inside in heavily accented Greek, “So you want this ruin, our home, what for?”
Amphius repeated “Leave now or die.”
“Who are you anyway?” asked the voice.

By now the fire was producing quite a lot of smoke and Si'aspiqo used a cantrip to direct it down the chimney and soon those within were coughing and spluttering. The magician then added sulphur to the fire and kept the smoke going down the chimney. I added more wood to the bonfire and then knocked the pieces down the hole at which point Si'aspiqo dropped a fistful of coal down. There was a pop and a muffled bang. The door flew open and people streamed out into the courtyard in confusion. Toxoanassa shot someone in the mob, and Amphius picked someone armed with spear and shield and clipped him with an arrow, but he continued to move and Amphius fired again, sticking an arrow into the man’s buckler. Mago fired his sling into the mob.

Amphius shot the man again and he went down with an arrow in his arm or shoulder. The mob was heading for the exit. Toxoanassa shot again and there was a high-pitched shriek. Mago hit someone else who went down groaning and Amphius shouted “Don’t shoot, let them go.” Amphius spotted someone with a spear in one hand, but trying to help one of the wounded with the other and Amphius shot him and he let go of his comrade and ran off. There were no more combat effectives in sight.

Another door opened and a voice said “You can have the place, we’ll go.”
“Ok, get out now,” Amphius ordered him.
Several people came out; two or three had shields or bucklers and there were a couple with studded leather and helmets and they all fled in a coordinated group. They made for the entrance passage and left.

I went to cover the entrance – the bandits had gone. Amphius led Toxoanassa to her horse and I went to check the wounded. They were no threat, as the woman was dead and the two men unable to get to their feet, so I returned to guard the entrance. Mago stayed on the roof and kept watch. Si'aspiqo let the smoke disperse. After 15 or 20 minutes Amphius returned. He had told the survivors to head north. Toxoanassa had galloped off to fetch Kumar and the waggon from the camp to the south.

The shelters were divided into general quarters for most of the bandits and peasants and a slightly better-looking area. There was a lot of camp impedimenta, some beds and a cooking fire but nothing of value. The better area had a couple of rooms, which had once been storerooms. Mago climbed up the tower via the iron bars on the outside and kept watch. I found a large barricade for the entrance and pushed it into place. Amphius went to rest in one of the dark rooms, where there were no windows.

Si'aspiqo tried to heal the one of the wounded men. He was moaning and seemed in danger of dying if nothing was done. Si'aspiqo cast a spell and the man stopped moaning and lost consciousness, at first it seemed he might be dead, but he was just in a deep sleep or coma. The magician moved him into the shade and looked for some water.

He found an aperture in the central mound away from entrance, pointing at the doors of the smoky huts. As Mago was on watch and there was no threat nearby I accompanied Si'aspiqo down the aperture guided by a small magical light he conjured.

The aperture led into a wider space, where there was some daylight from cracks in the rock walls. We found a well with a bucket and some rope. Si'aspiqo lowered the bucket maybe 60 feet down into water and I hauled it up. There were strange anthropomorphic carvings in nooks and crannies in the stonework and space for a fire and a shaft up.

We returned to the wounded. The first was still breathing peacefully in the shade when we returned. The other man spoke a few words of Punic and said his name was Arta. Si'aspiqo gave him some water. I looked around but only found a couple of broken arrows, which I gave to Amphius for the arrow heads.

After a couple of hours Toxoanassa, Kumar and the waggon appeared and I moved the barricade back out of the way. Kumar unhitched the oxen and we brought them in. Then we unloaded the waggon and dragged the large box inside the gateway. We watered the oxen using a large cooking cauldron – they certainly drink a lot, so it was lucky we had found the well. Kumar looked around bemused at the ruins of the gateway and the shelters on that side – this had once been his home. He spoke to Arta in Sardinian and told us that Arta was a runaway from the mines not a local. He was either Ligurian or Italian. Kumar didn’t recognise the other wounded man or the woman.

Kumar asked about the other bandits and learnt that Bult was their leader and they were called Rovers in low Greek. They had no lord and no taxes and subsisted by whatever they could get their hands on. They were mainly escaped slaves or refugees from war, although several of the women were originally from the village. I could see Arta looking around and counting and wondering why there didn’t seem to be more of us.

Kumar asked Arta if they had attacked anyone recently, as we wondered what had happened to Peleset. The bandit told us that they hadn’t; neither had they seen three men on donkeys. Kumar asked if maybe the Amazon could scout around and try to find Peleset. He thought Peleset had been intending coming in to Saar from hills to the East, although he wasn’t sure. Toxoanassa agreed to go and scout out in a circuit to see if she could find any sign of the three men. We hobbled the two prisoners and put them in the smoky quarters and the Scythian rode off on her pony.


From Sammus’s Boast:

84: B5 – Instructions from the Archon

In the early afternoon Mago spotted Toxoanassa with three figures on foot and it quickly became clear that the figures were Peleset and his two companions. Soon the three Sardinians were reunited with Kumar, who updated them on what had happened. The newcomers they looked around at Saar in shock and amazement.

Peleset explained that they were late as he had found a relative, who had explained what had befallen Saar, and it had taken Peleset a while to understand what had happened during his absence. There had been a war between two neighbouring clans, which had destroyed almost everything around Saar. The order of the King had brought peace but no-one was now allowed to live in this valley.

Peleset had hidden the jars he had been transporting, but told us he could retrieve them. He added that he could return to his family for shelter and protection. Si'aspiqo said that the sorcerer had suggested digging here. Peleset told him that family members of the House of Mousa knew the secret way into the catacombs but he didn’t. He had seen the door open, and a funeral procession enter, but he had never set foot inside.

Peleset referred to his former master as the Archon. He suggested that if Si'aspiqo could communicate with the Archon, then he could tell Si'aspiqo what to do and the Egyptian replied that that was his intention, but that he would have to wait until the night to receive further instructions. Peleset said that Si'aspiqo should tell the Archon of the war, but he would be grateful if the scribe did not mention Peleset and his companions as he could not defy the King and serve the dead. Si'aspiqo replied that he would try but might not be able to prevaricate their status in communicating with the Archon.

The Sardinian said that if Toxoanassa took him, he could ride and get the jars and return before nightfall, staying overnight before leaving in the morning. Si'aspiqo suggested that if they wanted no involvement then they ought not to be here when he spoke to the Archon. The Sardinians could take the oxen out of the valley if Toxoanassa escorted them and she could then return by dusk with the jars.

The Sardinians hitched up the oxen, we all exchanged good wishes and they trundled off. Toxoanassa walked her pony behind them.

We thought we might need some tools for digging to get to the catacombs. We found a hoe and a wooden shovel, but we would need a pick to get through any rock. Mago found something that could serve as a forge and a lot of wood and I found a hammer and a set of tongs, and enough iron for Mago to be confident that in a couple of days he could make an iron pick.

The injured prisoner still slept, but we gave the other water. Nothing disturbed those of us guarding the ruins, although Mago thought he had seen someone watching from some ruins. He had sent a sling bullet or two in and there were sounds of someone scurrying off. Around dusk the Scythian returned with two extra saddlebags containing four jars.

Dusk fell and Amphius got up. He looked around from the walls and checked the ruins of the village, but saw nothing. Si'aspiqo prepared and then carried out a small ceremony to the goddess Astarte-Enslaved, to assure her of his worship and to send an offering into the lonely underworld desert where she was imprisoned.

At midnight Si'aspiqo went into a meditative trance and received some directions from the dead sorcerer. He related these instructions to the rest of us. We were to enter the central tower and find three statues. Someone understanding mechanisms should find one beneath each of the three statues – the serpent, the man and the beast. In order to open the way, these mechanisms would need to be activated in order: serpent, man, beast and then man again. This last was very important, otherwise some sort of deadly trap within the catacombs would be activated. There would be a ramp down to the first level and then from there a shaft directly to the fifth level. However, there had been a rope and windlass, but there was no guarantee that these were still there and in operational condition.

The Archon wished to be winched down into position on the fifth level bypassing all his ancestors, who, although they had been calm a few years ago, might have been disturbed by the war. We were given free rein to deal with any who disturbed us. Hopefully once we had the body of the Archon in place, he would tell us how we could find our reward and then we could leave.

Si'aspiqo was a little concerned at the Archon’s use of the word “we” in the phrase “we will set things to right”. The Archon suggested that if we had serious trouble with his ancestors, then as a last resort, we should place the sarcophagus down and open it and he might deal with the problem, but this might have side effects. He added that if we couldn’t use the shaft then we would have to go down all the ramps to get to the fifth level.

Si'aspiqo had tokens for each of us apart from Mago, which he could use to enable him to cast protection spells and asked Mago for something similar, as he felt such spells might be required within the catacombs. Mago cut a lock of hair from his head, and twisted it into a knot. The Kushite pricked his thumb and sprinkled a drop or two of blood on this, muttering some caballa all the while. When he was satisfied, he gave back the little token of hair back to Mago, who pinned it to his tunic.

We made our way to the central area and with a little light Amphius could see the statues clearly and recognise which was which. He could see chips and hack marks in the walls and fragments from blades where the bandits had obviously been trying to loot the place.

Amphius looked for the mechanisms beneath the three statues. He started with the Serpent without, initially, any success, although after a subsequent attempt he thought he had found something. He moved on to the Man and immediately found it. He couldn’t find the one beneath the Beast in two attempts and took a break. He had a look out from parapet and thought he saw a shadow move in the ruins, but nothing else.

After discussions we thought the bandits unlikely to attack at night and decided we to guard the place during the day and then go down into the catacombs during the night. Amphius would spend part of the day investigating the mechanisms and then sleep for what remained of the day, while the rest of us would take it tuns to guard and then sleep during the day.

Both prisoners were awake in the morning. The more seriously injured who had been put into a coma by a spell from Si'aspiqo, seemed to have broken ribs and was in pain, but was no longer likely to die. He could speak some broken Greek. Amphius gave him some water and the man asked who we were. Amphius told him that we were employed by the owner to get the castle back and the prisoner told him we were welcome to it. He said he was from Neapalis and asked to be set free. Mago thought Neapalis was further up the island. It had been a Greek trading settlement on the West Coast but had been taken over by Phoenicians. It was about halfway up the west coast, between 50 and 100 miles away. Amphius told him he would be released when we had finished.

Amphius investigated the mechanism beneath the statue of the Beast and thought he had found it. He inadvertently set off the mechanism and got a small bronze tool stuck when he tried to reset it. After some careful manipulation he managed to get it out intact without jamming the secret mechanism within the stone.

Toxoanassa went out on her pony and three skirmishers broke from cover and ran off past the village, when she came near. She returned to the castle and the rest of the day was hot, but uneventful.


From Sammus’s Boast:

85: B6 – Draugr Wrestling

Shortly before dusk, Toxoanassa rode around the area outside the fort and then carefully through the ruined village. She saw no-one. She returned and we all sat down for our evening meal at dusk.

After the meal we looked at the box. It was large and heavy and maybe over 7 feet long – I could drag it on my own, but to carry it would need at least two others. We decided to open the gate before trying to take the crate down, so we could see how big any passageway was. Amphius operated the mechanism beneath the serpent statue, then the one under the statue of a man then the beast. As he operated the mechanism underneath the statue of the man there was a rumbling sound from the wall on the far side of the entrance, between two of the statues. Beyond the opening an antechamber 15 to 20 feet wide and 10 or 12 feet deep was revealed. There was an exit in the wall on the far side of the antechamber.

As he entered Amphius saw a lever on the left-hand side of the wall within the antechamber. He thought that the crate would only fit through the opening if it was pushed through on its side. It would fill a substantial amount of the antechamber. The Greek looked at the door ahead which was a little wider and he thought the crate would fit through the right way up.

There was a left turn immediately ahead, with a 30-degree ramp down, made of steps filled in with some sort of grout. The filling looked to be relatively recently carried out. It looked ideal for sliding the crate down. There was a landing 15 feet down with another turn to the left.

Realising that the crate would be difficult to negotiate through the corners, Mago started to look at opening it. He took out some small tools and, using Si'aspiqo’s axes as wedges, removed a plank to reveal lots of packing. He realised it was going to burn quite a lot of lantern oil, working down here, so I helped him move the crate back to the courtyard into the moonlight.

He took off most of the top planks and within there were layers of cloth with the outermost layer coated in pitch. Mago worked his way through several layers and found bundles of reed beneath, which he carefully removed one by one until we could see some kind of painted effigy – a painted wooden sarcophagus.

As Mago removed more bundles of reeds, the sarcophagus became clear in the moonlight. It had a painted figure on top with a malevolent looking expression and a bandaged mouth. The black eyes seemed to follow you around. Using a couple of loops of rope, we pulled it out of the crate and then Amphius fashioned a rope sling with handles at each corner. The sarcophagus weighed substantially less than the crate and there were actually carved handholds on the lower part. The bottom was smooth and it was relatively easy to drag it along a flat surface.

Si'aspiqo pointed out pictograms and many small sigils drawn over the outside. He told us that one was a major warning against disturbing the dead – something like Anubis will devour anyone interfering with this box. A different hand, more scribbled and in a different pigment, had written along the side – warning that something cursed lay within, and a terrible fate would overtake anyone foolish enough to release the night walker. The other parts looked formulaic and were in the same careful script as the first warning.

Four of us took a handle of the sarcophagus each and, led by Amphius carrying the saddlebags containing the jars, we headed back down below.

The opening into the antechamber had now closed. Amphius tried to open the mechanisms again. He started with the one beneath the serpent statue, but didn’t think it had opened, then he jammed a bronze tool within. He managed to wriggle it out again and eventually succeeded and had no problems with the other mechanisms. Once again, the opening was revealed as part of the wall between two of the statues seemed to move back and them slide to one side with a rumble.

Mago put in some wooden wedges to jam it open. There was only room for single file so Amphius led the way, followed by Si'aspiqo with a shuttered lantern then myself and Toxoanassa carrying the sarcophagus and Mago brought up the rear. We went down the first ramp and turned to the left and then down another similar ramp into an octangular shaped chamber with a dais on either side and burial urns in the corners. There was an archway opposite the entrance and ahead there was a dim red glow.

Amphius led the way through the archway and ahead were a couple of curved steps up to an urn or altar of twisted metal with the glow of fire within. A little smoke rose and disappeared somewhere above. The way led either left or right of the altar and Amphius turned to the left.

He entered a room small rectangular room with four ledges on the walls on either side and ahead with maybe 20 bodies on them in all. There was no exit.

He retraced his steps and we followed him past the altar and after 15 to 20 feet the passage turned to the left. Amphius entered another larger room of ledges. The central part had two floor-to-ceiling pillars. The Greek spotted an opening in the right-hand wall with the shaft we had expected, while Si'aspiqo heard creaking and rustling ahead. The magician cast protection against evil on Amphius through the Greek’s token.

I saw Amphius peering off to the right and heard rustling from ahead and to the left. Toxoanassa and I lowered the sarcophagus to the ground. Amphius realised there were two or three undead lumbering stealthily towards him. He dodged round them and came back to my side, while Si'aspiqo cast a protection spell on me.

There were three armed zombies. Amphius shouted we’re with the boss in Greek, but they paid no attention to him and lumbered on. Si'aspiqo told Toxoanassa to turn the sarcophagus to face the zombies, while I drew my sword and moved to fight them. One had a long bronze sword, a war shield, armour vaguely reminiscent of the Kushite’s but with reinforced shoulders and a helmet with horns. The second had a leather helmet with horsehair tufts and a bizarre bronze sword on a pole in bronze. The third was on the other side of a pillar and had leather armour, a war shield and a bronze spear.

Amphius shot at the sword-armed draugr closest to him and his arrow glanced off the helmet. I hit it on the helmet with my magic shortsword and knocked it off. The two undead facing me both missed. Toxoanassa with the help of Mago managed to raise the sarcophagus, next to Si'aspiqo, and facing the undead. Mago looked scared but did not run away. Amphius fired again and hit the same undead in the head and his arrow lodged in its skull through the eye and it reeled back. I hit the draugr holding a spear and hacked into its thigh, but it fought on. It missed wildly and struck sparks from wall. Si'aspiqo backed behind the sarcophagus to give us more room, but this restricted the amount of light for me, as he had the lantern.

Amphius fired into the same undead and his arrow lodged in its arm, while I cleaved into its arm behind the shield and sheered the arm off. It still continued to attack. Amphius hit it again, but didn’t seem to cause the same damage with his arrows as I did with my shortsword. I cleaved through its right shoulder and sheered off its other arm, while I shielded off a spear blow from the other draugr.

Amphius drew his shortsword and placed his bow behind the sarcophagus, while I lopped off the right arm of the spearman. Amphius missed the armless swordsman, which lurched into him with teeth snapping at his armour. He could see every detail on its long dead visage as it closed in. Amphius stabbed again and missed wildly hitting me in the back, but my chainmail deflected the blow. Amphius hit it and it collapsed to the floor, while the spearman shielded off my blow. The final undead guardian stepped forward and narrowly missed me with its polearm.

Amphius jumped over the collapsed undead and faced the polearm, trying to get too close for it to be wielded effectively. I sheered the leg off the spearman with another vicious blow, and it fell to the floor. However instead of lying still it wriggled towards Si'aspiqo who backed away, exchanging places with Toxoanassa, which made the light even more tricky for me. The remaining upright undead stepped back to a more effective range and Amphius shuffled back beside me. The polearm rang off my shield and I missed with my riposte.

An arrow from Toxoanassa flashed past me and hit the undead, but just glanced off the helmet. Mago cracked and, overcome by fear, ran away down the passage behind us. Amphius once again bravely leapt in close to the undead, while it thrust at me, glancing off my shield, while I missed again. Si'aspiqo cast a protection from evil on Toxoanassa.

Amphius dropped his shortsword and tried to grapple the polearm; he managed to get a hold of it, but it was like wrestling with a tree trunk. I tried to hit the draugr on the head, but checked my blow as it would have hit Amphius. It struggled to discard Amphius, trying to bang him into the wall on the right-hand side, but the Greek managed to hang on and evade the wall. Si'aspiqo tried to light a torch with a cantrip, while I ran around the pillar into the darkness, to try to get in the back of the undead and avoid striking Amphius. Amphius still clung onto the polearm and the draugr trundled across to the pillar, but again missed smashing Amphius into it. Amphius let go and jumped back and the polearm hit the retreating Greek, but I was now able to strike freely and I hit it on the helmet.

Meanwhile Toxoanassa was kicked at by the undead wriggling on the floor. Si'aspiqo lit the torch, and although he was somewhat sheltered behind the sarcophagus, I had a little better light. Amphius picked up his shortsword and as the polearm glanced off my armour, I struck off the draugr’s head. The rest of it crumpled to dust.

I despatched the last two and after a couple of minutes Si'aspiqo and Toxoanassa returned with a somewhat dishevelled Mago. Amphius and I gathered the sword, polearm, bronze spear and two war shields and Amphius noticed a gold ornament. I noticed a gold wire bracelet on one of the severed arms. Amphius had a ten or fifteen minute break and we searched the bodies.

Si'aspiqo cast a fortune telling spell to determine whether the shaft to the right of the entrance was the way to get our charge to his destination – this is an important way came the response. By the light of the dark lantern, he saw three heavy bronze rings in a triangle above the shaft. One on the edge of the entranceway and two in the ceiling. He could see no bottom to the shaft but it was dark down there.

Amphius looked down. He thought there might be a bottom at least 50 maybe 100 feet down. He wrapped a pebble in some light material and dropped it down and thought the bottom was 50 or 60 feet down. There was no rope around, but Amphius thought the brass rings were handling rings similar to those used for hauling cargos on and off ships. Amphius looked for any secret compartments that might store rope, but spotted nothing other than the exit from the chamber, in the far corner.

One of the corpses had a blackened torc of silver or tin. There were two armrings of blackened metal on the spearmen, and across his chest low down, horizontally, was a small scabbard with a knife with a carved bone handle. There was a leather helm with black reeds fitted as a crest and another with deer, goat or sheep horns. The three all had leather armour, much hacked up. The archers recovered all their arrows, they were all broken but the heads were intact.

Si'aspiqo checked the objects for power and recognised the gold object. It was a blue and gold scarab and he thought it old and Egyptian and with some power. The small dagger also tingled. When drawn it was darkish and rather blue, maybe iron or even sky iron. The armrings and torc were tin, Mago said. He had heard of sky iron found in the east. It looked to him as though the dagger had been heated too far, but yet it remained both hard and sharp. Si'aspiqo thought sky iron might bite on the shedim.

Amphius looked down the corridor ahead. It was too narrow for the sarcophagus. As he looked, he spotted a trap. Almost out of sight on the right-hand side was a large iron grate set with spikes and pressure pad. He leapt past the pad and the corridor opened out and then swung round to the right and there were stairs down.

We walked back to the surface leaving the sarcophagus behind us. We emerged not long before midnight.


From Sammus’s Boast:

86: B7 – In the Shadows

We returned to the surface and settled down for a rest, while Si'aspiqo prepared to communicate with the Archon. The magician found it difficult, partly because there were now other voices, but also because the scarab, which was some kind of protection against spirits, seemed to have an impact. He realised that as the door to the catacombs was open, the spirits of the Archon’s ancestors were emerging and these were the other voices he could hear. This also led to my companions and I suffering a very disturbed sleep. Si'aspiqo cast a protection over the entrance to the catacombs and we were all less disturbed in our slumber. While we slept, Amphius weaved our light ropes into heavy rope and ended with 50 feet and 30 feet lengths of heavy rope.

At dawn Toxoanassa and I took it in turns to watch while Amphius slept for a few hours and Mago tried to release the wedges preventing the door into the catacombs from closing. He was unable to remove the wedges without either opening the door with the mechanism or having me force the door back slightly as they were wedged so tightly. He gave up and tied together the two pieces of rope Amphius had weaved.

Whilst I was on watch I thought I might have seen someone watching from the ruins of the village. When Toxoanassa took her turn she thought she could make out a couple of people, and at the end of the watch she rode out to investigate. She rode around the area and the ruins but saw no-one.

We assembled again and Amphius led us down to the chamber with the shaft, taking our rope with us. He looped the rope through one of the brass rings and tied the rope around his waist while I wrapped the other end around my waist and braced myself. Si'aspiqo cast protection from evil on the Greek and I allowed enough slack for him to abseil down the shaft. We thought there would be just enough rope to allow Amphius to descend to the bottom of the shaft.

He clambered slowly down and at one point I felt the strain slackened as though he had stood on a support, but the strain picked up again. Soon after the rope went slack again, but this time it was because Amphius had reached the bottom of the shaft.

After a short time, the rope went taut again and I could tell the Greek was climbing back again. I felt a couple of odd twitches of the rope and suddenly it went slack. There was a thud and a groan as Amphius fell to the bottom of the shaft. The rope must have snapped. He whispered up that he was OK.

I pulled up the rope, Mago tied the grapnel to it and I checked it and lowered it down over the edge, rather than through the rings. After a minute Amphius walked back up the shaft as I kept the rope taut to help him. He had the 30 feet of rope that had detached wrapped around his body.

Si'aspiqo felt it was cold in the chamber and that it seemed dark in the corners. He muttered and cast protection from evil on himself and a ten-foot radius around and then we made our way back to the surface to discuss what Amphius had seen at the bottom of the shaft. On our way out I pushed the mechanised door up and gave Mago just enough play to hammer out his props. The door came down with surprising speed, as I leapt out of the way, but there was not much noise or much of an impact as it reached the ground. It now looked like just part of the wall.

It was still early evening and Amphius reported that the joined rope had reached the bottom. Here there had been a rectangular room with a dais and two tables. Upon each table was a metal bowl. All around three of the four walls were pictures and the other wall had closed double doors. He had heard a trickle of water along one of the walls. The shaft was close to the centre of the room. If he rejoined the heavy ropes and then attached a sling made from some lighter rope, to hold the sarcophagus, Amphius was confident that we could lower it down the shaft to the room.

The rest of the night passed uneventfully. In the morning we fed the prisoners, but left them still tied up. During the night Si'aspiqo had gone into a trance and once again communicated with the Archon. Si'aspiqo confirmed to us that the agreement had been to deliver the coffin to this place, but not to unpackage him and perform any ceremony. He added that he was happy to take the coffin down and put it in place.

Amphius had a nap and then, around mid morning, Toxoanassa rode off to the ruined village. We heard a couple of cries and she returned to report that she had hit two bandits in the leg and incapacitated them.

Amphius awoke and rejoined the heavy ropes, then cut up the lighter rope to make a cargo sling, which he attached to the heavy rope. He then triggered the three mechanisms under the serpent, man and beast statues in succession and then the one under the man statue again. As the door opened, he led myself, Si'aspiqo and Mago into the tunnel with Toxoanassa as rearguard. We followed the ramps down to the octagonal chamber with two tables and then turned right past the altar and round to the room with two pillars and the shaft, where we had left the sarcophagus.

Amphius rigged the harness around the sarcophagus and the rope through the rings and then, as I held the rope, he pushed the sarcophagus out above the shaft. As I lowered it down, there were some grinding noises, but it came free and continued down. There was a bump at the bottom and the rope started to slacken. I lowered it a few inches more and then stopped.

Amphius then prepared to climb down the rope. I told him to give one tug to pull up on the rope and two tugs to lower more rope. Amphius climbed down to the top of the sarcophagus. He gave two tugs and I lowered a little more rope. He lowered the sarcophagus, which landed flat on the ground with a little bit of a crash. The Greek clambered off and reported up the shaft that the sarcophagus was now flat on the floor and the correct way up. He cut the rope below the grapnel and then, holding the rope, he walked up the wall as I helped pull him up.

Si'aspiqo, Mago and Toxoanassa noticed it was colder in the room and darker in the corners. Si'aspiqo walked towards a corner trying to open the lantern, but closed it by mistake. When he opened it again it looked like some of the darkness moved in a shadowy way, particularly off to the left, where a tunnel led off. He thought he saw a glint of steel and bronze and called Amphius to take a look with his dark vision. The Greek too a look and saw a hint of darkness and a shadowy form.

Si'aspiqo cast a protection against evil on me as I armed my shield and took out my sword. I advanced to the entrance, while behind me, Si'aspiqo shone his lantern to try to illuminate the tunnel ahead. Amphius pulled up the rope from the shaft and then drew alongside me to look down the passage and I let him past.

Si'aspiqo called out to the shadowy figure in Egyptian, but it ignored him and I was struck by some sort of magical attack. Amphius thought the shadowy figure was a magician and he and Toxoanassa fired at it. The Scythian missed but Amphius glanced a spark off the helmet of the shadowy figure. Amphius fired again and hit it low down where there was a swirling of shadow, while Toxoanassa again struck sparks off a helmet.

Amphius crouched down to look at the trap and spotted a tile that he thought was a pressure point; he used the pommel of his sword to trigger it. I felt a jolt of pain in my hand and arm and I dropped my sword from another magical attack, just as the iron gate slammed shut against the opening to the passage with a crash. There were spikes sticking out of an iron grill which would have impaled anyone in the first few feet of the tunnel. Amphius picked up my sword and the rope and we headed out.

As we left, swirling darkness came through the grill and occupied the corners of the room. I brought up the rear as I could still wield my shield and the protection Si'aspiqo had cast on me kept the darkness away. Mago led the way and felt the coldness around him. As we reached the altar and turned to the left there seemed to be more shadows but they kept away from the fire in the altar.

Once we reached the hexagonal room the light projected more strongly and we headed to the exit. The lever by the secret door seemed to be in the central position. Amphius moved it to the left and although there was a click, nothing seemed to happen. He then moved it to the right and the door opened smoothly. Amphius stayed behind as the rest of us left, by now my hand and arm had recovered and I took back my sword as I passed him.

Amphius tried moving the lever to the left, but he did not have time to exit before the door swiftly closed. He put it to the right and it reopened, he then put it to the middle and exited. After a few minutes the door closed once again. Shortly afterwards the protection spell dwindled and stopped.

Amphius described what he had been able to see in more detail – a humanoid figure in leather armour with a metal helmet and a weapon in one hand, surrounded by small black flying objects that seemed to form the shadows.

After a short rest, Si'aspiqo went into a trance and tried to communicate with the Archon, but couldn’t get through – he thought this was because the secret door was closed. We rested until dawn so that the magician was fully recovered. We thought we still had a couple of days before we had to reduce our rations.

Amphius opened the door again and we made our way down to the room with the shaft. The grill across the entrance to the tunnel had retracted. As he prepared to set up a ward against evil, Si'aspiqo accidentally triggered the trap and the gate smashed back into place, but fortunately we were all well clear of the spikes. He cast a protection from evil across the entrance to the tunnel and then went into a trance and tried to contact the Archon again.

When he awoke, he told us that the Archon suspected the shadowy figure was Zaigas, one of his ancestors. He added that the Archon promised that the treasure was down there. He had reiterated that he could not afford to lose any servants, so why would he so why would he destroy us? But these words did not fill me with any confidence; if he had no other servants, he would want to control us, not destroy us.


From Sammus’s Boast:

87: B8 – Opening the Box

After awaking from his trance, Si'aspiqo told us that he did not think we should place too much weight on the warnings daubed on the sarcophagus – this might just have been revenge for a disagreement with the Archon’s servants, maybe caused by the less than flattering painting of the Archon on the lid. The Archon had offered a job as his mouthpiece to Si'aspiqo as he was the only “Speaker with the Dead”, which led Si'aspiqo to believe that the Archon would not be able to take over the minds of living people to provide himself with obedient servants, but just have power over the dead in this place.

He further explained that it was an installation rather than a ritual. We were to place the sarcophagus on the table and remove the lid, which should be placed in a nearby slot. Then place the canopic jars in their settings around the table and finally light with normal fire the bale-fires in the metal bowls by the table. We all agreed to go ahead with the ritual.

We returned to the surface to have some refreshments and a brief rest for the magician and then while it was still fairly early morning, we headed back down to the room with the shaft. Here, Amphius triggered the spiked yett, whose spikes hammered into the wall alarmingly close to the Greek. Si'aspiqo cast his protection from evil as a ward along the wall past the tunnel entrance; he thought this would last until sundown. Amphius then climbed on my shoulders and tied the rope onto the ring above the shaft, where it would be in reach for me. He then climbed down the rope, followed by Mago who carried a torch. Toxoanassa tied a stirrup at the end of the rope and I lowered Si'aspiqo, carrying the jars, down the shaft.

Over the next half hour, I heard occasional whispers from below that all was well. Then there was a tug on the rope, I started pulling the rope up and after a brief slip I hauled Si'aspiqo out of the shaft. He reported that they had run out of light as it was taking so long. The sarcophagus was on the bier but so far, they had failed to open it, although Mago and Amphius now thought they had spotted the secret.

We left the catacombs once again and collected a few torches before returning to the room with the shaft, where Si'aspiqo’s ward still seemed to be working and the yett was still in place. Amphius retied the rope and climbed back down followed by Mago and again I lowered Si'aspiqo. Mago and Amphius manage to remove the identified pins and then some wedges.

After some fumbling, the two men removed the lid and a pungent smell of resin filled the room. They propped the lid in the recess identified by Si'aspiqo, with the bandaged face looking balefully out into the room, and then placed the canopic jars in the four recesses. Si'aspiqo went to the metal bowls on the bier. They seemed to contain some shavings or kindling. He lit them using a cantrip and they flared up and then died into a low smouldering fire like that in the altar on the level above. The smoke didn’t go up the shaft but seemed to collect below the ceiling at the north end of the room.

Mago and Amphius climbed the rope and I hoisted Si'aspiqo up. We returned to the door out of the catacombs and Amphius moved the lever over to the right and the door opened. We went through and left it open and Si'aspiqo went into a trance close to the entrance. When he awoke, he had instructions for retrieving our loot. We would need to return to the chamber where the Archon had been placed and were warned to follow the instructions carefully as there were deadly traps. We should find our silver and Si'aspiqo’s promised spell scroll. The Archon wanted to speak to Si'aspiqo again at midnight.

In the chamber there would be an empty shelf to the right-hand side as the Archon would see it, we should break open the panels for the silver, there might be more than agreed, but Si'aspiqo was instructed to pay out the agreed amount. There would be a set of tiles on the wall also on the same side and breaking the third tile from the left and the fourth down would reveal the scroll. Breaking the wrong tile might lead to deadly consequences. Si'aspiqo meditated for a short time.

In the early afternoon we returned to the catacombs, allowing the door to close behind us. We returned to the chamber with the shaft and Si'aspiqo verified that his ward still seemed to be working. Amphius once more tied the rope to the bronze ring and he and Mago climbed back down. As I lowered the rope for Si'aspiqo, it slipped in my hands and Si'aspiqo failed to hang on and fell. Fortunately, he was near the bottom of the shaft and although he landed heavily, he suffered no more than a sprained ankle.

Amphius went to the shelves to the left of the Archon as he looked at him. There was a thinner panel rather than stone at one point and he noticed it seemed hollow. He could not detect any traps, so he took out his sword and managed to lever out some of the panel and found a small recess with little dark blocks. He pulled one out and Mago identified it as an ingot of tarnished silver. It had a Spanish mark on it and weighed about five pounds. Amphius put it back and Si'aspiqo handed out six of them – as agreed with the Archon. Amphius replaced the panel as best he could.

On the same western wall there was a square array of five-by-five tiles. Si'aspiqo counted three from the left and four down from the top. Amphius checked there were no traps and then broke it for him with the pommel of his sword. The tile split and he picked fragments away. Behind was a dark circle. Si'aspiqo created a small light with a cantrip light and carefully pulled out a scroll tube with Egyptian ciphers on the outside. The three men took two ingots each and Si'aspiqo also pocketed the scroll tube. Mago and Amphius climbed up the rope and then Si'aspiqo grasped hold of the rope and placed his foot in the rope stirrup. He stubbed out his torch, gave the signal and I hauled him up and helped him out of the shaft.

We made our way back to the surface for mid afternoon and closed the door behind us.


From Sammus’s Boast:

88: B9 – Return to Caralis

Si'aspiqo carried out a small augury to determine the omens for leaving immediately. He had some difficulty interpreting the way his tokens had fallen but there was no death rune, so we decided we could go. Si'aspiqo meditated and Amphius had a nap while we packed. While on watch Mago had the feeling we were being watched but could not spot anyone.

We released the prisoners with orders not to leave until the morning. One was now fully recovered but both seemed stiff and cowed. We had enough supplies for the animals but less for ourselves. The donkey seemed to have recovered and was no longer lame. We set off in the twilight, soon after the sun went behind the hills. Si'aspiqo mounted up on the pony, which was led by Toxoanassa and Amphius guided us on our way along the road to the left.

It was a clear night and just after midnight the moon came up and we soon came to the end of the valley and turned right to the south. Around dawn we saw the smoke of a settlement off to the south. Si'aspiqo dismounted and limped the last mile to the village, while Amphius sat on the pony with a bag over his head to protect his eyes from the rising sun.

A few villagers appeared and we were recognised and waved in. Si'aspiqo paid 8 silver pieces for some provisions and accommodation. The pony and donkey were given water and some dry hay and the headman appeared and beckoned us into the middle of the settlement and into a large hut with a family inside. He didn’t ask for money but as a token of appreciation Si'aspiqo gave him 2 gold pieces.

After lunch Peleset arrived and it was obvious that the head man had sent for him as soon as we had arrived. He had warned the villagers that we might be back and they should let him know if we arrived.

Si'aspiqo explained that we had fulfilled our mission and put the Archon’s body in position and that the place was quiet when we had left. As far as we knew everything was as it should have been. Although the Archon might have wanted more, we had completed what had been agreed and had other work waiting.

Peleset told us that there was trouble in various parts of island and that it was fortunate that we were foreigners and not Carthaginians as there was trouble to the north between the tribes and the Carthaginians. He added that if we wanted, he could negotiate for us to buy mounts. Si'aspiqo asked him to acquire a pack animal and some provisions.

The magician spoke quietly to Peleset and asked what he had known of Saar. The Sardinian replied that he knew the catacombs were below the centre of the fort and that the family would conduct ceremonies there. He knew in general terms where his master was.

Si'aspiqo asked how the Archon had passed and how they had brought him back. Peleset explained that they had traveled across the sea as a group to Alexandria and up the river to the Temple City. There they had stayed in a house while the Archon had talked to the priest. He added that the Archon had announced that he was going to die and no-one had been surprised as, although he had been in good health, he had been the oldest man in the valley. He told his servants to wait for the body to take home and he had died within a week or two of his announcement.

They had waited for a whole season while the priest had carried out the funeral ceremonies which had been the reason for the trip. Most of the preparations had been completed by another member of the party who was a magician, but this person had died, along with others, during the return journey when plague had struck in Alexandria. Since then, they had been travelling in hope until Si'aspiqo told Peleset that he could speak to the Archon.

Peleset negotiated with the head man on our behalf. The head man agreed to organise food and a donkey back to Caralis in exchange for 20 gold pieces. The donkey seemed in good health, much better than that of Mago’s beast and there were a couple of paniers full of fodder and some provisions for ourselves. It was evident that Peleset had prepared the way for our appearance and Si'aspiqo gave him 4 gold pieces as a token of our appreciation and we all wished him well. He advised us to return to Caralis as soon as possible and suggested we travel at night to avoid any bandits and tribes on the warpath.

We set off again around dusk with Si'aspiqo mounted on the pony led by Toxoanassa as his ankle still had not recovered. Amphius led us off the road as we approached the border guard post and we successfully avoided the sentries and any settlements before rejoining the road and continuing along it until the sun started to rise.

Toxoanassa chose a camp site in an olive grove near the road but after we had slept for a couple of hours, during my watch I spotted peasants coming to work in the grove. We set off again as they rapidly left the area. Amphius held on to my belt to follow me along the road as Si'aspiqo was still mounted on the pony. We saw a few farm workers but they always immediately found somewhere else to be.

A couple of hours before dusk, Mago’s pony started to limp again and we had to transfer some of its burden to the donkey from the village, which was evidently of a much higher quality.

Soon after, Toxoanassa spotted the dust of a horse patrol ahead and we discussed hiding. However, we decided that this must be a Carthaginian patrol and hiding might be suspicious, so we just waited at the side of the road. After about 20 minutes 16 fairly well armed and equipped militia arrived led by a Carthaginian officer.

The officer asked if anyone spoke Carthaginian and Si'aspiqo told him we were returning from a job and mentioned that we were friends of Agripinus, who was known to the Carthaginian officer. He switched to Arma as we introduced ourselves and said that Agripinus had warned him to look out for his four companions and we explained we had met Mago on our way. He asked if Amphius was OK as he had a sack over his head and the Greek explained that he was sun blind. He told us his name was Pythas and that his troop were going out for one more day and might be able to escort us on their return trip. “You should push on and we will probably see you tomorrow”, he finished and then they cantered off.

It was the end of the day and we had been marching for almost 24 hours so we looked for the village of Sullo, whose cart we had repaired on our way to Saar. We didn’t spot it, but instead found a site near the road down by the river. Si'aspiqo made a midnight offering to the goddess and the rest of the night passed uneventfully.

We watered the pony and donkeys in the morning and Mago’s donkey seemed to have recovered after the rest. Amphius was now able to mount on a donkey as enough provisions had been consumed, so we set out along the road again and made good progress. It was sweltering towards the middle of the day, particularly wearing chainmail as I was and we stopped for a long siesta before returning to the road after hottest part of day.

Late in the afternoon, the cavalry returned. Pythas said he was pressing on but told us he would leave word at the north gate. As a password we should tell the watch that “Pythas’s mother is Aphrodite” he said. They rode off and we marched on along the road.

At dusk we could see the outline of Caralis ahead. In the gathering gloom the pony was startled by something. It stumbled and then galloped off with Si'aspiqo hanging on for grim death. Fortunately, Toxoanassa calmed the pony, before the magician was thrown off.

We arrived at the gate just after midnight and hailed the watch. Amphius gave the password, the gate was opened and we were inspected and allowed to enter. We returned to the same inn before and it open to let us in. We were served some refreshments and given a room.

And so it was that we all returned safely from those catacombs in the Sardinian hinterland, to enjoy a well-earned rest in the city of Caralis.


From Sammus’s Boast:

89: C1 — A Problem in Emporion

The next morning, we found that Kallicrates was still in port. He had a quick contract to get some provisions and gear from up the coast to Tharras or Neapolis for the Carthaginians but we agreed to meet on his return.

Agripinus and arranged to convert four bars of silver into gold which came to 120gp. Toxoanassa and Amphius each kept a silver ingot. I put in 20gp for the gold wire bracelet as valued by Mago and we sold the tin torc and armrings for 30gp. Agripinus took the donkey and pony to the army and as he was able to vouch for us and we also had Sullo’s affidavit, we were given half value (40gp) for the pony, even though it was recognised as a military mount. We were also given 8gp for the donkey. Si'aspiqo took the scroll as his reward while the rest of us had one and a half ingots of silver (5lbs each) and expenses of 52gp.

Mago returned his donkey, sold his ingots and then helped me to find a goldsmith who made two coiled gold armrings. Each was made from a bar of 200gp of melted gold, bent into concentric coils. Along with my other jewelry I felt that this allowed me to cut an impressive figure. The two archers then bought arrows and the makings of some fire arrows and Amphius also bought a box to keep them in along with some headbands and a leather helmet he designed to help protect him from sunlight.

Si'aspiqo studied the scroll of healing sleep and tested the spell on a couple of the wounded Carthaginian soldiers and it seemed to work well. The scarab was very valuable, he thought, for it was a lovely piece of art aside from its magical properties. It had been stolen from a tomb so some people (Egyptians in particular he said) would immediately take offence against anyone wearing it. In any case he thought that it was not a good market here. It was a protection of soul or mind – but this was probably a side effect of its main purpose which was for a named person probably a dead pharaoh. It would probably be best to sell it in a big city where people had few principles.

He thought the dagger would bite on things that a normal dagger wouldn’t. He thought it was sky iron, and Mago agreed. He thought there might be something more about it that he hadn’t yet found. Myself, Agripinus and Toxoanassa thought it could be made into a Carthaginian stabbing spear, but not a hoplite heavy spear as it was too slender, and that it was probably best left as a dagger. We decided to let Si'aspiqo and Amphius hang on to the scarab and dagger respectively for now.

There were a lot of refugees in Caralis, who had fled their homes in the interior, bringing with them just what they could carry. The garrison was depleted here and there were less patrols in the city than normal and Amphius heard rumours of the increased opportunities for crime. There was a lot of speculation on how long it would take to put down the rebellion. Agripinus bought some jewelry from one of the refugees who was keen to convert it into cash.

Kallicrates returned after 2 weeks and started unloaded provisions. He had taken paying passengers to Tharras, the port on the north of Sardinia, who hoped to then find a ship onwards from there. He was happy to discuss with us what we wanted to do next. Odysseus of Athens, his pilot, a short scrawny man, recommended crossing the Blessed Sea to the northwest to Emporion, the largest Greek settlement near the mountains and the centre point of trade up to Gaul or along the coast. He had been to Gadir, beyond the pillars of Hercules he said. From Emporion we would be able to work our way along the coast to the Carthaginian settlements. We all agreed this sounded a good plan.

Kallicrates was delighted to welcome us all on board particularly with the addition of Mago with his experience in naval dockyards. He suggested that we each put in 50gp and he would match the total to buy a cargo for Emporion. He returned after a couple of days and told us he had found a cargo abandoned by another Greek and waiting shipment to Emporion. He had secured three blocks of fine marble ideal for carving for 600gp. He thought it should be worth double that or more in Emporion.

I had volunteered to watch the ship but I swapped duty with one of the sailors to help Si'aspiqo, who wished to make a sacrifice to Astarte. Agripinus was busy, but made sure the town watch went past the ship. Mago, Amphius, Toxoanassa and I accompanied the magician in a small fishing boat. We were dropped off on a long curving sandy beach near Caralis in the late afternoon. The fishermen agreed to come and collect us in the morning.

Si'aspiqo lit a small fire and prepared for a midnight ceremony and we enjoyed a picnic of wine and cheese. I noticed some driftwood and footprints but all seemed quiet now. Amphius noticed that there was sparkling in the ocean as it got darker — he pointed out faint phosphorescent lights glowing on the water. The stars came out on a warm evening.

Shortly before midnight, Si'aspiqo set up his statue, made a fire in front of it, and set a protected circle around it. He then sacrificed food and wine, and added charcoal and powders to the fire. He called to Astarte that she was remembered, told her where he was and what he had been doing and asked for her blessing on the next voyage. The offerings flared up brightly and he could smell hot sand, cedar and aromatic wood reminiscent of North Africa and could make out the faint outline of a face in the fire. He thought the ceremony had gone well. He tidied up and slept peacefully until dawn. The fishing boat eventually arrived, delayed by the calm weather, and ferried us back to the harbour late in the morning.

It took two days to prepare the ship. During this time, three large blocks of pale stone wrapped in cargo nets arrived on a cart, were hoisted on board and then stowed low down in the boat. Kallicrates also stored food and water. Amphius had a box full of arrows and Mago a sackful of pebbles for his sling. I made a contribution to Agripinus, who included it with his own ceremony asking Tanit for a successful journey. Before we set sail a number of Carthaginian officers and dignitaries came to say goodbye to Agripinus, who was obviously a man of some reputation in these parts.

We set sail at dawn with a light easterly wind and after rowing out of the harbour the sail was set and we headed west with the wind mainly behind us. Three days and nights passed without incident while the wind, though somewhat fitful, persisted from the east. We made good progress through the days and with Amphius keeping watch were able to sail on during the night.

In the late afternoon of the fourth day there was a cry of land ho and eventually land became clear through the clouds. Odysseus thought we should head North along the coast but had not confirmed where we were by the time darkness fell, so we drifted for the night. It was a starry night and Amphius spotted a dark shape in the water, which he thought was circling the ship. He woke and warned Kallicrates and then ourselves, but no-one else could see anything. Eventually the pre-dawn light arrived.

As it brightened Agripinus too saw a shape in the water — a large dark fish with a fin breaking the water. Odysseus thought it might be a shark and remarked that it was thought unlucky to be followed by one. Kallicrates ordered the sail raised as the wind veered more to the south and slightly west and strengthened. By mid-morning we could make out a bay with stone walls and buildings, and an island with a small fortress. The oars were put out, the crew rowed into harbour and Kallicrates announced we had arrived in Emporion.

Most of the town was south of the port, while to the north was an island with a fortress which was the old harbour and settlement. The walls and fortifications were probably bigger than Caralis and this was the first place since Carthage that was Greek. Looking around at the local populace they seemed worried and unhappy and seemed to be wondering who we were, which was not what I would have expected in a trading port.

Kallicrates spoke to the harbour master and reported that things had changed since last year. The City Council had voted to elect Platon as ruler for a limited period of time and things were not as free as previously and he wasn’t sure why. He thought it was probably best to stay on the boat while he worked out what was going unless we were Greek. We knew that Greeks and Carthage had clashed in Sicily but as far as we knew they were not at war and, although we had heard there might be trouble brewing, there was no news that this had developed into anything.

After dusk Amphius went out and returned just before midnight. Kallicrates and the Greek members of the crew were still in a bar somewhere. Amphius had heard from a source that there had been a series of killings in the city around the full moon. The background to this appeared to be related to a prominent visitor called Jeremiah and his wife. She had been suspected of witchcraft and they had both been executed in turn around 18 months ago. Jeremiah had cursed the city – since then there had been multiple earthquakes. These had resulted in damage to the new temple, where building work had ceased and to the Agora. Finally in the necropolis a tomb had sunk into the ground leaving behind a large hole from which a gorgon issued forth each full moon, or so the rumours told. Platon, the Tyrant, had issued an invite to mighty heroes to take care of the problem, but none had arrived thus far. Already some priests had tried without success and had been slaughtered by the monster. It seemed the gorgon’s victims were torn apart. The next full moon was about four nights away.

Kallicrates returned a couple of hours later, looking surprisingly sober and rather concerned. with things on his mind. He confirmed that the new temple had been damaged by earthquake and construction had ceased, which would make it difficult to sell our cargo. Platon appeared to have instigated regular military exercises some of which were starting shortly. Kallicrates thought that we had two choices; either to leave immediately on the next tide and wonder what to do with cargo or stay here which would mean getting involved in the military exercises. He wondered what we felt of the second option, he added that he knew Platon was keen on experienced mercenaries and priests of power might have some defensive duties.

Si'aspiqo said that there was more to this than Kallicrates was letting on and we huddled closer around the Greek. He told us that there were certainly problems for the state that they were cautious not to spread as rumours would affect trade. The men on exercises were trying to keep it secret and if we got involved, we might be here for the duration he warned. Si'aspiqo pressed him to be clearer as this was beginning to smell of something and eventually after swearing us to secrecy he explained further.

There was a haunting of sorts with something from the Necropolis – some kind of spawn of titans or a foreign demon he thought, raised by the curse of sorcerers from the east. Everyone was conscripted into the military and given part of the city to defend. Platon had sent word for heroes to the Temples of Nemesis — the nearest was in Sicily but most were in Greece and there had been no response so far. If we were keen to get involved, he could try to introduce us as a mercenary company specialising in dealing with monsters he added.

After discussions we agreed that Kallicrates should introduce ourselves, but emphasize that we were not wall guards but an independent company of mercenaries. He thought we could walk into the Agora and town but we would attract attention so we waited while he had a nap and then left to get an introduction to Platon for us. He returned after a couple of hours having arranged an interview for the noble Agripinus and whoever he wanted to take with him.

We assembled and followed Kallicrates up the harbour steps and through the gate. We worked our way through a compact city with many stone buildings, and the damaged Agora and then beyond into a town hall. Here we were admitted into an antechamber by a guard. We waited half an hour or so before an underling showed us into a Greek hall with a dozen Greeks on guard.

Kallicrates told Platon that we were mercenaries on his ship, men and an Amazon who could keep a secret and might be able to help in his military situation. He would leave it for us to discuss as experts and specialists and he would return to his ship.

Agripinus introduced himself and the rest of our group and explained that we had heard of Emporion’s plight and sought to aid him. We had sworn an oath of secrecy and would like more information he added.

Platon looked like a grizzled army commander in his late forties. He was well muscled and in good shape with the scars of an experienced warrior. After we repeated our oath of secrecy the Tyrant explained that the city was being molested by a demon invoked by foreigners and which needed to be dealt with before confidence in trade failed. The creature issued forth at night near the full moon from the necropolis he added. His men had tried digging it out and blocking it in to no avail. Various priests had tried warding and banishing the demon but to no effect apart from leaving multiple vacancies at various temples. He hoped Tanit might prove more effective. He would provide free accommodation and free rein to investigate the necropolis. If we succeeded, he would be grateful and would provide citizenship and a reward. If we failed, we would be buried with full military honours.

Agripinus thanked him and told him that we needed to gather information, talk to the temple and any with experience related to the problem. We would then talk of requirements and rewards. Platon seemed happy with that and pulled out a carved wooden baton, a skeptron, and told Agripinus to show it to any priests or guards and they would co-operate. He mentioned the temples to Artemis, Zeus Serapis and in particular Asclepius, which was famed throughout the region, we would be provided healing if needed by the latter. The Tyrant reminded us that this was a secret mission within the walls of town. He did not want word spreading over the Blessed Sea. We agreed to return at sunset.


From Sammus’s Boast:

90: C2 – Agripinus Swears an Oath

We agreed to investigate in three pairs, so while Amphius and Mago headed to the markets to find what rumours they could hear and Agripinus and Si'aspiqo went to visit the temples, Toxoannassa and I followed the main street south, towards the Temples. It was clear that Emporion was a compact city and its walls were strong, built of ancient stone with a parapet and guard-walk from one end to the other. Only two gates pierced the walls – the sea gate led down to the port, while the south gate led to the lands outside. Many shacks, sheds and dry-stone enclosures stretched out from the walls, while the necropolis covered a low hill a few hundred paces to the West. There was only light cover around, nothing to worry skirmishers or small bands of soldiers.

At the necropolis a funeral was taking place, watched over by two city guards. They questioned us in Greek, and we gave them a note that Si'aspiqo had lettered for us. They accepted that we were mercenaries, here by Platon’s authority and just asked to leave the mourners alone. There were no forbidden areas but they told us not to enter the pit as it wasn’t safe and grave goods were sacred. They wouldn’t discuss the gorgon as it was above their pay grade, but suggested we talk to their sergeant back at the gate. They added that they were on duty all day and that it was quiet as always.

The guards added that we had to be back inside the walls before dark as the gates would be locked then and no-one would be admitted as the curfew started when the cryer called out. Anyone outside after that would be arrested. One of them then noticed that Toxoanassa was an Amazon and he and his companion had an excited conversation in Greek as we left them and explored the necropolis.

The necropolis was empty, apart from the funeral party. Amidst the older stones, at the North end, was a deep pit, at least 20 feet deep. It looked like a sink-hole, with various excavations all around and clods of earth and stones scattered in all directions. If someone had tried filling it in, something had dug it out from below, with ease. A faint smell of burned leather came from the pit; the bottom was dark and lay in shadow, even by the light of day. There were numerous tombs nearby as the necropolis was a jumble of graves all packed together, many were weathered, and tilted with age, but there was nothing obvious to report.

We found find the sergeant. He said that the topic was not to be discussed openly, and called his captain from nearby. We were directed into a small room in the wall. The captain looked at our note. “Prudent. I am taking this at face value, as you would be in a lot of trouble if it was a lie. If Platon has let you in on the secret, I will comply with his orders on the matter. But I have not got any yet. So come back tomorrow.” Then he nodded politely, and left. After a minute, so did we as sunset was not so far away and we wanted to hear what our companions had found.

Amphius and Mago reported a number of rumours. The Celt Iberians were said to be on the warpath and might be at the city gates by winter. The wealthy widow Jubella was looking for a new lover. There was report of big stakes gambling dice game tonight and someone had claimed to have found the dice of Kyros lying in the gutter after a recent festival and was asking for a loan of 100gp to be repaid thrice over from his winnings. It was rumoured that Platon secretly worshiped Baal and was in league with the Carthaginians. Subscriptions for the next phase of the Zeus-Serapis Temple were available and now was thought to be a beneficial time to invest. They heard nothing of Gorgons, curfews or murders in the street, just a joke that hauntings would continue until morale improved. They also heard that the local coinage had a woman on one side and a winged horse on the other. Amphius knew that the winged horse, Pegasus was the offspring of Medusa. Zeus-Serapis was a reworking of Zeus building on the eastern Gods and it seemed to Amphius a little odd for this to be here in Emporion. He wondered if this was relevant to the eastern prophet or priest that had been executed.

Si'aspiqo reported that he and Agripinus had gone to the temple district near the southern wall. Starting at the temple of Artemis, the huntress, associated with hunting, healing and childbirth, where the priestess Andromeda had read a bland statement that the temple supported Platon and stood on the wall with the citizens to defend the city. She said that they knew no more about Jeremiah than could be heard as gossip in the agora.

At the temple of Asclepius, Calix the Dominee was far more positive in attitude. He took them to see a guard, who was being treated, a survivor of one of the attacks. His squad were overrun and had no back up magical or priestly. He said the demon stank of something bad thrown on the fire. He waxed poetic, describing how the demon had come out of the darkness black as soot and as fast as a wild boar. It was as hard as stone and had smashed his shield, arm and helmet and knocked him out. His sergeant had been taken back over the wall and bits found of him in the necropolis area. He wished us good luck, adding that we would need it.

At the half-built temple of Zeus-Serapis, the senior surviving priest was Barack the Younger. He was not very friendly, seeming offended that foreigners and unbelievers should be coming to rescue them. He thought the populace was being punished for a lack of faith in Serapis.

The High Priest, Aeges had stood against the demon. He had made his preparations and gone to the tomb along with his guards but they had not succeeded and the priest had been torn to pieces. All that had been found of him was his hand still wearing a ring. They learnt a little of Jeremiah, who Barack really seemed to detest. He had been an eastern merchant and apothecary who had been around Emporion for several years. He was a respectable man who paid his taxes, but his wife, from Tyre, had attracted the ire of all and sundry. She might have been a priestess but was seen as a witch. Barack was careful, not to say her name aloud, although he spelt it out for them.

Barack thought that Jeremiah had been turned from his Hebraic faith by his wife. It was not clear how long she had been in Emporion. It was alleged that she had put curses on people and certainly some people had fallen sick. There had been a riot and her place had been turned over by a mob. She was found guilty by the judgment of the people and had been lynched. Jeremiah had tried to defend her and paid with his life. It seemed Jeremiah had been stoned to death and then her corpse had been burnt and scattered.

Si'aspiqo understood her name was “Isabel” which might be translated as “Vow of God”. Agripinus pointed out that it might be Ize-baal which would mean “Promised to Baal” or “Bride of Baal”. He wondered if perhaps this was no Greek Gorgon but an incarnation of the Vengeance for Baal for something which had occurred in the city. He hoped that as a priest of Tanit he might be better placed to deal with anything related to Baal that the other local priest had been.

Barack, when asked if anything had been left of the Fane of the sorceress, took great delight in explain the way that everything that could be burnt had been burnt, anything that could melted had been melted. Anything remaining had been thrown into the sea.

Returning to the temple of Asclepius there were strange rumours Imhotep and Asclepius had been linked in some way. Si'aspiqo gave a sleep of healing to the surviving guard they had interviewed, who immediately fell deeply unconscious.

We discussed what we had found and agreed that we would take this quest on. We agreed that Agripinus should ask for 2000gp to be shared between us and suggest that we watch from the walls tonight. After we had finished our discussions, it was time to meet Platon. As before we were met by guards and shown in, but his time Platon was dressed in full battle gear. He had impressive armour, with a finely made metal cuirass with bronze cast shapes, pteruges, greaves and a large helmet close at hand.

There was a hush from the guard as though waiting orders to deal with us, when Agripinus made his demand. Platon raised his eyebrows and said “A serious fee for a serious business.” However, if Agripinus swore to deal with the demon or die in the effort he agreed to pay us 2,000gp. In addition, he would give full logistical support, provide any healing and give us an honourable burial if we died. He doubted we would need citizenship if we had 2,000gp. Agripinus added that any spoils of any battle should also come to us and agreed to provide the head as proof.

Platon led us to the temple of Artemis and bashed on the door. We were quickly admitted into the courtyard, from whence Andromeda took us to the inner sanctum. Here Agripinus swore on our behalf to Tanit in the sight of Artemis to take on the Gorgon or die in the attempt. Platon swore to support us as valued mercenaries and to pay us 2,000gp if we killed the Gorgon.

We marched back to the administrative building and Platon invited us to an informal supper. He suggested we join the duty guard a couple of hours before midnight. Platon had a word with one of his officers and quarters were made ready for us in a wall barracks. At Agripinus’s request a small room was included for Toxoanassa.

A small feast was prepared, which was a mix of formal and informal like a military camp meal. There was a general conversation with the Greek soldiers, which mentioned the current military situation. There was a curfew and the gates were locked and guarded. We learnt that the Gorgon could scale the walls even though they were sheer. Sometimes it seemed to be a whisp of smoke, but at other times it was material with teeth and claws; it usually took any victims back over the wall to eat. Once it had eaten it did not usually reappear until the next new moon. It seemed to delight in eating priests and priests no longer held ceremonies by the pit. We asked if it broke into houses, but it seemed to take its victims from the streets hence the curfew. It was said that anyone who had died in a house had either left a door open or invited someone in.

We were shown our quarters and then let up on to the wall. The wall was higher than any of the buildings except maybe some of the temple roofs. There was an urban wall on the sea side with a cliff down to the sea and military walls for the rest. The whole of the western wall was about 250m to 300m long.

All was quiet until midnight, it was warm and dry, and very dark until the moon started to rise. The rest of the night was also uneventful and we return to our quarters when the sun came up to get some rest.


From Sammus’s Boast:

91: C3 – Into the Pit

We slept for the morning and then after some refreshments went our separate ways until we reconvened later in the afternoon to take stock and make our plans for the night.

Amphius had bought some kantharos to hold holy water, while Mago had bought and whittled cork to make lids for them. Agripinus blessed one of them. He also had four earthenware pots of holy water, one was freshly blessed but the other three had travelled with us from Karalis and would need to be blessed again – he could do one a day. The priest had also procured some protective leather wrappings for my sword arm.

We discussed our plans and Amphius in particular was keen on setting up in the Agora to try to tempt the gorgon to attack us in the open there. If there were guards on the wall and patrolling the streets or if townspeople broke the curfew and were out in the streets, then the gorgon might attack them and return to its lair without us having a chance to intervene. Amphius would prefer that the guard and watch were kept inside. Otherwise, we would have to set up outside the wall; we all agreed that we would not want to fight against the gorgon on the walls which had a narrow walkway with a long drop on either side.

Agripinus went to Platon to outline our plan. He returned to inform us that the Tyrant was unwilling to leave the wall undefended. The curfew was always broken by someone and he also did not want the city to be defenceless. Agripinus had agreed that we would set up outside about 50 yards from the wall, and 100 yards from the pit. We made our way through the gate and found a suitable site where there was light cover from low walls and dykes, but a pretty clear view to the necropolis. The night passed uneventfully.

We ate on returning to our rooms and then slept until noon. We had refreshments and again arranged to reconvene later in the afternoon. Si'aspiqo gathered some torches and a modest amount of whale oil and requested some brimstone. He returned to the Temple of Asclepius and saw Urion, the wounded guardsman. Urion had slept for more than a day, and had awoken hungry but his head had healed well. The temple now accepted Si'aspiqo as a proven healer. The magician cast a less powerful version of his spell again on Urion who still had an arm injury.

Toxoanassa went to the temple of Artemis, where the priestess Andromeda said she had been forewarned of her coming, and told by the goddess what to do. Andromeda gave her a bowstring of hair, blessed by the Temple. Andromeda said that if she were to string this to her bow, and call thrice upon the goddess by moonlight, she would become her avatar. Tidings of dire import indeed, for those that walk for the gods are truly in peril. Yet Toxoanassa took the hair, and wore her fate lightly. Agripinus prayed to Tanit, asking for her help in dealing with the demon.

An hour before dusk we emerged from the city and made our way to the Necropolis. There were two guards nearby, but they knew who we were and did not disturb us. There were a lot of worn and tumbled gravestones scattered about the area. Around the large hole were clods of dried earth which looked as though they had been cast out from deep within the pit. The hole was at least 20 feet deep and the size of a house. The sides sloped down at 45 degrees or more. The hole was smaller at the bottom, maybe the size of a room. Mago, Si'aspiqo and I could detect a burnt smell from the pit, but there was no smoke and the others did not notice the smell. Si'aspiqo thought it smelt unnatural. I thought it looked a tricky climb down to the bottom of the pit in armour.

We set up 100 yards away from the pit in a yard outside a ruined hut. Agripinus cast a glyph of warding in the yard and marked it with stones. We lit a couple of torches at dusk but the moon came up brightly soon after and we did not really need them. It would be the full moon on the following day. Nothing had disturbed us by midnight and Si'aspiqo tried to sleep. He slept fitfully as though something was coming but it never arrived, and the night passed without incident.

We returned to the barracks again and slept until noon. At lunchtime a guardsman arrived and handed a small package to Si'aspiqo; it was the brimstone he had requested. The magician ground it into powder giving him several handfuls, which he put in a pouch. We then headed out of the city again to investigate the pit.

Looking into the bottom of the pit, we realised that no matter how high the sun, the bottom of the pit was always in shadow – the shadows seemed like those around Kaskator. Agripinus cast the light of Tanit and directed it into the pit; the shadow receded and now only covered a small plot in the corner.

Amphius climbed down and had a look around. Mago tried to follow him and slipped and fell heavily, cutting his head open. Mago climbed back up and Agripinus stitched and healed the wound. Meanwhile Amphius investigated and found a five feet long, stone-lined, slightly arched passageway about five feet high, which led from the corner of the pit. He headed into the passageway to investigate….


From Sammus’s Boast:

92: C4 – The Demon Appears

After a few minutes Amphius returned from the tunnel to report his findings. “Looking into the passage from outside it looks dark, very dark – like some of the narrower passages in Kaskator. Once entered the passage remains supernaturally dark, although there is enough light from outside to back-illuminate anyone entering, at least initially”.

He had sneaked forward to the full dark and found a continuing narrow, constrained passage with a number of 90 degree turns. At one turn he noted a small inscription high in one corner: “The Knossian Made This” which reminded him of pre-historic Cretan labyrinths he had been told of as a child. Continuing for some turns there was a smell of something burnt in the passage, but again all remained dark. Although he could see a little, he suspected that others might not be able to, even with torches. Supernatural positive light would, of course, be more effective at suppressing the present dark environment…

We discussed our options. The passage was very small for me and would prevent us from manoeuvring, so we decided the best option was to face the demon as it emerged from the tunnel. Si'aspiqo sent Mago into a short healing sleep, and after an hour he had completely recovered. Meanwhile Amphius went into the city and returned with a shovel, a pick and some rope and pegs. He set up two knotted ropes up the sides of the pit and pegged them in place, while Mago set to work constructing a set of steps. Once he had set up the ropes Amphius helped Mago with the steps.

Si'aspiqo prepared two fire flutes and Agripinus set up a glyph of warding where the passageway exited into the pit. The priest warned me to invoke Tanit if I crossed the area protected by the glyph of warding. Si'aspiqo also cast an area of protection there. The moon rose and we waited. Mago and Amphius continued with the steps. Agripinus and I stood guard in the pit and Si'aspiqo and Toxoanassa watched from the rim. Amphius would join myself and Agripinus in the pit and Mago would join the others around the rim as soon as anything happened or when they finished work on the steps.

The night passed uneventfully, so in the morning we headed through the gate back into the city. The gatekeeper said we must have kept the monster at bay, as the city had remained quiet, but we knew it would be the full moon tonight. Agripinus requested three spare shields and a squad of men to finish the steps. The captain of the watch organized some citizens and sent them out with the Necropolis guards and provided the requested shields. We rested for the morning.

Si'aspiqo recharged all his flutes and returned to the necropolis where one of the diggers reported the markings for Agripinus’s glyph of warding. The magician made his way to the pit and muttered over them and told the digger all was safe now but to keep away from the entranceway, which he was glad to comply with.

By dusk we were all in place back at the pit with two sets of steps having been completed. Agripinus checked his glyph and it was still active. Soon after dusk the full moon rose and Si'aspiqo recast his protection. We shared out six containers of holy water with the majority going to the skirmishers. Si'aspiqo ran through the rhyme for me to trigger my own protection from evil and then started to meditate. I set up one spare shield in the pit and the other two at the top of the steps.

After an hour or so Toxoanassa pointed and asked “what is that at the entrance?”. Amphius saw some mist or a whisp of smoke and threw a bottle of holy water at it. The bottle shattered on the ground or the side of the pit and spread holy water around. Agripinus started singing a hymn and we all felt emboldened. Amphius threw another bottle of holy water which didn’t seem to hit anything but smashed and scattered holy water around. Toxoanassa ran around the pit with her bow drawn.

Agripinus thought that his glyph had not been passed. He triggered his holy orb and gradually increased the light of Tanit that it cast. Amphius drew his bow and headed towards the steps. I heard Toxoanassa utter a prayer to Artemis and then her bow seemed to burst into yellow gold flames. In the increased light from Agripinus’s orb I saw the whisp of smoke disappearing out of the pit and I followed Amphius up the steps. Toxoanassa, her bow and an arrow were all limned in yellow gold flames and I saw a burning gold arrow arc towards the smoke and then strike sparks.

Toxoanassa fired another golden arrow and Mago followed her around the pit, while Si'aspiqo was startled out of his trance and leapt to his feet. Amphius reached the top of the steps and I was not far behind him. I could see a blot of darkness and then the flash of sparks from another of the Scythian’s arrows. I headed for the darkness as it closed on Amphius. He was clutching two kantharos of holy water. He threw the first just before the shadow reached him, but missed. The shadow seemed to move extremely quickly and Amphius tried to hit it with the second kantharos, but again missed. There was a discommoding smell from the darkness of smoke and something other worldly and the Greek was overcome and hurled himself into the pit in terror.

Mago threw a kantharos and hit the shadow. The kantharos shattered and scattered holy water; the demon let out a roar. Toxoanassa struck it with another flaming arrow and I came into contact and stabbed it with my shortsword. It was very quick and hit me on the leg and knocked me on to one knee. It seemed to be a beast with four legs but then it seemed to be on just two. It seemed to lash out with claws like a bear. I made out hair, claws and a horrible demonic beast face. The blackness dissipated and collapsed into small blots. Mago threw a second kantharos and it shattered on the ground.

Amphius followed Agripinus up the stairs comforted by the hymn the priest was still singing. Toxoanassa fired another arrow at the dissipating target and it stuck into the black mess right in front of me. I got to my feet as there was no target and tried to stab the mass, but there was nothing to stab, so I dropped a bottle of holy water on the blots and again it smashed and scattered more holy water. The remaining blots of darkness seemed to drift like heavy vapour. The vapour started to rise and as Agripinus stepped forward it seemed to shrink away from him and slithered back into the pit. Toxoanassa shot again but the arrow went straight through the mist.

Agripinus used priestly magic to summon an arcane weapon, with which he could strike from distance. Si'aspiqo cast protection from evil on Amphius. The Greek now recovered, stepped toward the shadow as it closed on the entrance to the passage. He tried to stab it with a magic dagger, but the blade just went through the shadow. Toxoanassa, still limed with golden flames shot again, but the arrow also passed through without seeming to cause any damage.

Agripinus missed with his arcane weapon. Guided by the light of Tanit from Agripinus’s orb, I headed back down the steps. Agripinus struck with his arcane weapon and the whisp of smoke shrank away. It avoided the ground where Agripinus’s glyph was still warding and disappeared into the tunnel, scuttling along almost like a smoky hand.


From Sammus’s Boast:

93: C5 – Artemis Leads Us – Into the Labyrinth

The shadowy form disappeared into the dark passage, with Amphius and Agripinus watching and I jogged down the steps to join them. Amphius and I indicated we were willing to follow but Agripinus thought we should wait out the night and then set up again tomorrow. If nothing happened for a few days then we could investigate.

Toxoanassa, still limned in a golden glow, ran down to join us, but did not hesitate, plunging straight into the low, narrow passage. Amphius followed her immediately, while I dropped my large shield and grabbed a smaller one and rushed after them. Agripinus and the others paused at the entrance and Si'aspiqo cast a protection from evil on Mago.

I had to jog almost bent double to try to keep up with my more lightly armed comrades and the disappearing golden glow, which gave the only illumination. As I went, I counted the turns in the passage: a left, four rights, three lefts. Here Toxoanassa paused and took a couple of breaths and I caught up. Two rights turns were followed by a longer stretch, three rights, two lefts, two rights, three lefts. The stretches between the turns shortened which slowed the Scythian and I was able to keep up.

Three more right turns and then Toxoanassa got to one knee as the inky shadow sprang out of the passage around a corner just ahead of her. The arrow struck the dark form, which emitted a horrible roaring noise and then leapt to attack the archer. Amphius shrank against the wall and I managed to squeeze past him.

Toxoanassa dodged back and drew an arrow. To her bow of burning gold. She fired and struck the demon, which looked like a huge, long-haired dog or perhaps a bear, with a hideous anthropomorphic face. She tried to stab the demon with an arrow and did some more damage and I stabbed at it over her as she dodged low. I hit it again as Toxoanassa collapsed to the ground and it cascaded into blots of darkness. I stabbed at it with my shortsword but it was like thrusting into a sack of rice and whatever it was just seemed to flow around my blade. The golden light around Toxoanassa faded and the passage was plunged into darkness.

Amphius moved forward and, in some strange Greek ritual, pissed on the blobs of darkness or powder before stabbing at them with his Egyptian dagger. Now all was totally black, but he told me he could see a mist starting to come off the remains. Just ahead was a corner where the passage turned to the right.

After what seemed an age in the blackness, but can hardly have been a minute, Amphius managed to spark my torch, but just as it caught light, we saw behind us the brilliant white illumination of the light of Tanit with Agripinus leading the rest of our comrades along the passage towards us.

Agripinus passed me and Amphius pointed out where the shadow had been. In the corner to the right there was a cloud of vapour wafting down the passage. The vapour was coalescing into a huge spidery hand. It slithered along the floor becoming more substantial as it went. Agripinus focused the light of Tanit and struck with his arcane weapon. The shadow seemed to shrink from the light and writhed along the passage. Ahead was a stone box, like an altar, in a ten-foot square chamber with no other exit. On the altar was smoke or vapour rising from a bowl on the altar. The priest used his light to force the smokey hand into a corner in the ceiling of the room and then smashed a flask of holy water into the bowl, which seemed to suppress the vapour.

There were carvings with the name of Baal on the altar he told us. It looked like a fane with a sacrificial fire which had now been extinguished. The light of Tanit continued to constrain the smoky hand and Amphius entered the chamber, crunching on some bones scattered on the floor. There were more behind the altar. He levered at the top which seemed to move. Agripinus poked at the hand with his arcane weapon and I helped Amphius with the top of altar and we slid it off the altar and it clunked down onto the floor. There was nothing but ashes inside.

Meanwhile Si'aspiqo checked that Toxoanassa was still breathing and then cast protection from evil on the Scythian himself. He noticed Toxoanassa’s bow had no bow string and burnt tips.

I tried to smash the lid, but was enveloped by the smoky hand which had briefly escaped the light of Tanit. Si'aspiqo’s protection from evil still worked and I shrugged it off and Agripinus forced it back into the corner of the ceiling with the light of Tanit. Mago tipped holy water into the box to soak the ashes within.

After a few attempts I managed to lift up and smash down the lid of the altar and it cracked and a piece broke off. It took quite a few more attempts before I finally managed to get a better grip and dashed it onto the rest of the altar and the lid broke into two. The vapour and smoke dissipated and the light of Tanit burnt even more brightly. There were numerous skulls and cracked bones scattered around the chamber.

Agripinus checked Toxoanassa, and saw just superficial scratches. She was profoundly unconscious but there was no sign of a wound. He cast cure light wounds and made her comfortable, while Amphius looked for concealed spaces and Si'aspiqo checked for any magic. Neither of them found anything. The magician said the lid of the altar had a carved inscription in Phoenician and then scrawlings in an obscure eastern language. He started to take careful notes. Mago spotted a glint of metal in the soggy ash and fished out two pieces of silver linked together on a silver chain – a star interlinked with a Phoenician or Carthaginian symbol.

We set off back up the passage with Si'aspiqo and Mago carrying Toxoanassa and me with one half of the altar lid under each arm. We emerged safely into the cool air and moonlight and made our way to the gatehouse.

Agripinus spoke to the watch and told them to open up as we had dealt with the demon and had an injured comrade. The gate was opened and a runner was sent to Platon. We took Toxoanassa to the temple of Artemis and then went to report to the Tyrant.

We were met by Platon in full armour and his guards. Agripinus told him we had dealt with the demon and related how we had followed it to its lair and broken the tablet which was the lid of the altar and described how the vapour had then dissipated. He said he would investigate the tablet by the light of day and consult with his priests. If it was as we said we would have fulfilled our mission. He told us we should return to the necropolis to ensure we had completed our task as we believed. He would give thought to what we had told him and meet with us again. We returned to the Necropolis and completed our watch, which was undisturbed.

In the morning we enquired of Toxoanassa at the Temple of Artemis and were told that she was awake but exhausted, and could be visited at noon.

We rested for the morning and then returned to the Temple to speak with Toxoanassa. She lay in bed, still weak from her exertions, and told us that it seemed Artemis had taken a forceful hand and she had had little say in what had happened in the Labyrinth. As was foretold, those that walk for the gods are truly in peril. We discussed what should be done next and decided we should collect the remaining ashes and maybe drop them in sea. The ceremonial fire in the bowl must have been started by someone but it could have been left burning for a very long time. Agripinus thought he perform a ceremony to ensure nothing could easily be summoned there again.

We went to see Platon again and Agripinus looked at the tablet. He saw there were two scripts, one to Baal in Phoenician, carved into the rock, and then another scribbled in a different script maybe Persian or Hebrew, perhaps Syrian or another Palestinian language. The latter was in dark ink which might be a mixture of blood and something else and had been added within a generation; the original lettering looked fairly old, maybe two or three hundred years old, within a few hundred years of Carthage’s founding.

Agripinus and Si'aspiqo looked at the silver jewelry. There was a female form dedicated to Baal interlinked with an odd star which the magician said was a star of David. It was an amulet to go round the neck. They wondered how old the labyrinth was – maybe there were records. They also wondered what or who had been burned there. Platon told them that no-one had worshipped Baal round here for years, but thought that Barak the younger from the Temple of Zeus Serapis might have an idea. Agripinus said that the fane was now no longer active and would need to be rededicated by a priest of Baal.

Platon said that he could provide any labour required but Agripinus would be ideal for dealing with any remaining threat from the demon of Baal. We could seal up the fane or cause it to collapse, then seal up the outside and fill in the hole. If we stayed until the next full moon and all remained quiet then we could then sail away with our reward.


From Sammus’s Boast:

94: C6 – Sealing the Labyrinth

Amphius returned to the labyrinth and completed a search of the stone box with the ashes. He returned with eight more pieces of silver jewelry, similar to what Mago found, but all were individually made and varied from piece to piece.

About 2 o’clock in the afternoon Platon sent a message to Agripinus requesting that the priest took him to the altar in the labyrinth. He arrived soon after accompanied by Gate-Captain Orthon and six grizzled veterans. Toxoanassa stayed resting under the attention of the priestess Andromeda, but the rest of us accompanied them to the pit.

Amphius entered the passage ahead in the darkness and Agripinus provided the light of Tanit for the rest of us. We followed the same turns as before and reached the chamber with the altar. Amphius picked up the stone bowl that had held the flame. Platon had a good look around as Agripinus explained again to Platon exactly what had happened and where.

After a few minutes we retraced our steps to the outside. He explained that the entrance was now forbidden, although Agripinus could return to carry out a formal ceremony to ensure that the altar could not be reused. The tyrant invited us to a private dinner that night to outline his plans. We marched back to the city with Platon but some of the guards remained on watch at the pit.

That night we went to the tyrant’s residence where we ate with Platon. There were a few guards outside the hall, but apart from servers no-one else joined us. Platon explained that tomorrow he would call a meeting of the citizens to explain the recent events. He then told us what he planned to say:
   “Last night foreign mercenaries penetrated a secret temple to Baal under the necropolis and drove the Gorgon back underground by the holy light of Tanit. Our patron goddess Artemis then took a hand and using the Amazon as her weapon slew the Gorgon with holy fire. I have seen with my own eyes the altar under the necropolis where this all took place. The Amazon was sorely wounded by the Gorgon but is now recovering under the care of the Temple of Artemis. Agripinus and his band of warriors will help destroy forever the altar and once that is done, we can be sure the Gorgon has been eliminated. There will be a festival in four weeks to celebrate and then I will return my skeptron and hand over power to the council. Four seats on the council that are now vacant – Barak will take over the chair of Aeges, and elections will be held for the three others. Those that fled the city abandoned their seats.”

He told us that it was important that we all stuck to the same tale and thought it would be best if Toxoanassa was not exhausted by questioning. He hoped that electioneering would quieten any unrest but was concerned that rumours might be spread. He wanted to keep the temples on our side. He thought this would not be a problem for the other temples, but he was worried about Barak. He urged us to do our best to keep things on an even keel.

Agripinus asked if he was expecting trouble. Platon replied that it was possible, but the populace would be keen to get back to normal. “Times of great change are times of peril”. He didn’t wish to extend his post as tyrant, but he was concerned that Barak or someone else might try to rouse the mob. He wanted no rumours of foreigner worshippers raising Baal and calls to expel them, or rumours that this had been devised by foreigners to make a profit leading to reprisals.

Agripinus wondered if Platon could buy our stone for the Temple of Zeus Serapis. The tyrant replied that he was intending condemning some of the existing buildings in the old acropolis so that the stone could be used for this purpose. If we donated our marble, it would be a very generous gift he added. Finally, he told us we should be ready to sail straight after the celebrations.

I asked what I should say if I was asked who had been worshipping Baal and Si'aspiqo suggested I should say that as far as I knew it was just the witch and her husband. The rest of the dinner passed quietly. Platon agreed to supply logistical help with closing up the tunnel and filling in the pit.

The next day as Toxoanassa continued her recuperation, the rest of us returned to the pit. Agripinus spent a few hours on a ceremony to cleanse the altar while Amphius and Si'aspiqo mapped out the labyrinth and took measurements, and Mago and I looked at how best to seal up the place. Mago thought it would be easier to brick up the entrance, rather than break down the passageways as it was very well made. Amphius and Si'aspiqo thought the labyrinth covered an area probably 100 feet or less square. The walls were one brick thick. Stone and lime were ferried by a work party and made ready to fill in the passageway. Supervised by Mago over a couple of days, the last ten feet of the passage, all the way to the ceiling was filled with stone and mortar. After that we left the gravediggers and an army work party to the long task of filling in the pit.

Amphius went and fetched Kallicrates who had listened to Platon’s speech, which had been as he had described to us. Kallicrates was interested to hear our story and was glad to hear that Toxoanassa was recovering well as he had noticed her absence. Agripinus and Amphius explained to him Platon’s fears of Barak’s rabble rousing against foreigners and profiteers. We discussed what to do with the blocks of marble and agreed it would be politic to donate a block to Barak and then sell the other two.

Kallicrates and Agripinus went to Barak and donated a block as agreed. They then sold the other two blocks to the priest for just enough to cover our costs. Kallicrates was disappointed but philosophical about the politics involved. We each donated 10gp to the Greek merchant to compensate him for the loss of his expected profit. He was a little surprised but was happy as this would pay for food for the crew.

We agreed to stay in the town rather than in the more isolated Acropolis and Amphius and Kallicrates went to look for a modest town house. They met Lander a local merchant who supplied a small property which he was more than happy to donate for free for as long as the heroes of the hour needed it. He plied the two men with wine. We did not see them until they crawled back the next morning looking very hungover.

The house was on the maritime side of city, and we found that Lander was one of the merchants standing for election to the council, which was why he had been keen to loan us the town house. We visited the Temple of Artemis again to find Toxoanassa was recovering but still strained as though recovering from an illness.


From Sammus’s Boast:

095: C7 – A Month in Emporion

As the moon waned, Emporion buzzed anew with gossip and social activity. With the Gorgon slain and sealed in its underground labyrinth, colour and life began to return to the streets. The gates were still closed at dusk, and the curfew bell rung late in the evening, but the faces of the people no longer showed the strain and fear of the week before.

Agripinus, Amphius, Mago and I took up the generous offer of accommodation made by the merchant Lander, leaving Si'aspiqo to study in peace in our former quarters in the city wall. I approached Orthon the gate captain asking him to recommend a tutor to teach me some Greek and he pointed out a side street and I met the teacher cleaning the courtyard as a group of young men swarmed out into the street. He told me he could come to our quarters each evening for a gold piece per session and I agreed.

The Greek schoolteacher, spent time each evening with me and Mago joined me in the lessons, he complained of my accent and the fact that I could not read, but I did start to make progress. I went to a few parties and accepted a few amorous invitations but managed to keep out of trouble. Mago also attended some of the parties and missed the curfew after one but managed to get home safely at dawn.

Kallicrates made his ship and crew available to assist Platon in his transfer of stone and timber from the acropolis to the construction plot surrounding the Temple of Zeus-Serapis. Every day the ship ferried stone to the harbour, and parties of citizen-soldiers dragged carts through the city. Kallicrates was always involved in the deliveries of stone to the Temple, and publicly praised the pious work of the citizens. Mago and I often helped with the work.

Platon dismantled several buildings in the old acropolis and kept the stone and timber moving every day for a fortnight. Soon the Temple was surrounded by new mounds of materials as the masons and joiners there were overwhelmed by the volume arriving. In pride of place were set out three blocks of imported white marble ready for carving into statues. Even the irascible Barak the Younger seemed satisfied with progress and pleased with the involvement of so many citizens and even some foreigners in this worthy work.

After a week or so, Toxoanassa slipped out of the temple of Artemis just before the curfew bell sounded and made her way to the quarters in the wall occupied by Si'Aspiqo. She remained there quietly, but within a few days rumours spread through the streets and a small crowd gathered outside hoping to catch a glimpse of Artemis walking the earth in the guise of a naked Amazon. One enterprising citizen even brought a beautiful white horse to the door in the hope of enticing her to ride through the streets unclothed. The disappointment of the crowd was palpable when all they saw of the goddess was a small fist connecting with the ear of her supplicant.

Amphius went to many more parties than Mago or I and as he spoke Greek had many more interactions with Greek citizens. He built up some contacts and learnt a little of who was standing in the elections and their platforms particularly about Lander but did not follow the finer points of the campaign. He and I continued to train, and he made good progress. However, I was still unable to throw the javelin with much accuracy, although on occasion I could throw it a long way.

Si'aspiqo spent his time ensconced in the barracks poring over scrolls and such like. When we saw him, he was enthusiastic about some scrolls he was reading concerning the story of a Greek called Agamemnon and his wife. Toxoanassa had joined him after her convalescence at the Temple of Artemis. She seemed more contemplative than before, and I noticed a streak of grey in her hair.

Strips of coloured rags began to adorn the alleyways as local politics gathered momentum and the elections drew ever closer. Platon or his gate-captains attended most rallies with a few guardsmen to prevent things becoming too heated. Even so, the Greeks seemed inclined to do a great deal of shouting, jeering, and clapping in their philosophical debates, and some of the finer points of rhetoric involved pugilistic scuffling. Still, no actual riots broke out, and the various manifestos advanced did not include the incarceration, expulsion or execution of any sect or race of foreigners. Instead debate seemed to revolve around money: duties due, property taxes, qualifications for voting, how much should be spent on public festivals, and whose image should feature on the next issue of silver coin from the city mint.

At last, Emporion was covered in bunting with the elections only a few days away when a large black bireme rows into harbour, with a black banner streaming from the masthead. This news raced through the streets as only rumour can… for at last the temple of Nemesis had sent its Heroes to save Emporion from the Gorgon.

On hearing the news Agripinus started putting on his parade armour, suggested we all we all got dressed up in our best but with belt weapons only. He sent word to Si'aspiqo and Toxoanassa to join us. Agripinus led us all towards Platon’s headquarters at the administration centre of Emporion and we took position on the street nearby to await the arrival of the Heroes of Nemesis.

After a short while 24 hoplites in two files came into view. Each wore a bronze, plumed helmet, a black linothorax and carried a shield with the same device. All were tall and sunburnt with spears gleaming in the sunlight as they marched in step without the aid of music or drums. They were led by a man, or was it a woman? He ordered them to halt in front of the administration building and was greeted by Platon. The leader removed his helmet revealing long blonde curly hair; all the same he was clearly male. He introduced himself in Greek, but despite my lessons I wasn’t entirely sure what he said. Platon nodded at Agripinus and indicated that he was to follow and the rest of us accompanied him.

We entered the same reception room as before, but this time it was packed – all twenty-four warriors were already inside and had piled their shields and spears in a corner. Most of the men stood at attention around the room. The curly haired man spoke to Platon, and I learned he was Boreas of the Sacred Band of Nemesis and claimed to be the foster son of the Goddess Nike.

Boreas explained that he and his men had come from Rhamnous in Attica at Platon’s request. They had had a long and arduous journey via Syracuse, where they had been forced to circle around the island of Sikelia as the straits of Messina had been closed due to war, then avoiding Sardinia for the same reason, taking on water in Kyrnos and then Massalia. They had arrived at last in Emporion after a three-month journey through storm and drought to find their quest had already been completed by foreigners. “These are strange times” Boreas concluded.

“Well met comrades, we are all brothers in arms”, he continued. “Wine!”, he called, “Let’s talk of old enemies and new friends!”. Agripinus and Platon were evidently relieved, they had been concerned what the reaction from this Greek hero would be, to find his arduous journey had been in vain.

Boreas introduced an old blind man named Apollidon – a blind seer. Our tale was repeated and again Agripinus told how he had driven the Gorgon below aided by Tanit and then Artemis had taken a hand in the form of the Scythian to destroy it. Apollidon asked to touch the Amazon’s face and she let him. The seer said that today she was but a woman, yet there was still a trace of the unseen, something strange about her. She was not Aphrodite but the real deal he added, to much laughter.

Boreas explained that he had gone to Delphi and spoken to the Pythia to ask his fate. He claimed to have been told that he would die in battle, but no mortal man could kill him. He had thought this would be an animal but now he realised that an Amazon might also fit the words.

Boreas was a slim, handsome man, fearless and intelligent with dazzling charisma and also narcissistic. He was all I would have expected in a Greek commander of heroes and more. He asked Agripinus what we were going to do now. He explained that with the Italians landing in Sicily there was going to be a major war with lots of work for the likes of us for years. He was going to head there he thought and asked us to join him. He would not want to work for Italians as he disliked the Romans but there would be much demand for mercenaries.

Agripinus declined and Boreas again asked him what our plans were. Toxoanassa indicated that Agripinus could reveal where we were headed and so the priest explained we were headed for the Pillars of Hercules. Apollidon joked that he would be a rich man if he had a gold piece for every time he had been offered a grey and a red rock from either side of the Pillars. He explained that there was an old tale of such rocks having power.

Boreas asked if we any fancy treasures to trade? He claimed to have a couple of Pyrrhus’s swords. When an old woman had knocked the King’s head off with a roof tile one had gone to Atogonas Gonates as loot and the other was from Alexander’s campaign he said. He told us he would be happy to trade and chat if we had anything.

Si'aspiqo said that we travelled light, while Amphius showed him his dagger. Apollidon felt the blade. The seer asked what had happened to his eyes and Amphius admitted that it had been due to his greed. Apollidon explained that he had lost his sight to disease. The seer said that the blade was old and cold and then put it to his tongue. He added that it had been long underground and asked Amphius how he had got it. Amphius told the seer that we had been delivering a man to his final resting place and something tried to prevent us. When the seer asked if it had been alive the Greek replied that it had once been alive and was certainly now dead. The seer passed the dagger on to Boreas saying that it was very old, but Boreas said a dagger was worth only half a sword. I decided not to mention my own blade.

Boreas showed a Greek blade in his belt, which had been made in Chersonisos in the Crimea near Scythia. He had another which was being rehafted back at their camp, it had come from India during Alexander’s campaign. All his men had Nemesis spears, which had been forged near the Temple of Nemesis and quenched in blood. They had planned to kill the Gorgon with these. Amphius told him of the Labyrinth.

Si'aspiqo sidled over to Apollidon and introduced himself as a Kushite and asked his opinion of the twisted green ring that had come from the Shedim’s lair. The seer thought it a token of protection. He touched Si'aspiqo’s face and asked if he were a seer too, to which Si'aspiqo replied, “In my dreams”.
   “A dreamer from Kush, well we would have much to talk about. Are you here long?”. Si'aspiqo told the seer he would certainly be here for a few days. Boreas seemed friendly and seemed keen to make contact with Agripinus in particular.

Boreas and his men were given quarters in the Acropolis. They could be ferried across from there for the elections and the festival of celebration after confirmation of the Gorgon’s defeat.

The next day we accompanied Boreas as he inspected what was left of the hole in the Necropolis. He was joined by Apollidon, who had a black cat on his shoulder. The seer put the cat down and wandered the Necropolis muttering a few prayers. Boreas and his men stood guard with the watch at night, and I joined them, but the full moon came and went without interruption.

Si'aspiqo checked the silver jewelry we had found at the altar in the labyrinth for magic or power. He thought they were ritual tokens and might be usable for certain types of magic. He did not have access to these types of magic, but he thought they were probably worth keeping hold of to study further. Si'aspiqo spent some time in conversation with Apollidon.

We discussed our next destination with Kallicrates. He knew we were bound for the Pillars of Hercules and thought that it would be best to go straight to the next colony, Hemeroskopeion. It was a fading colony and might be abandoned, but it was the last Greek colony, just a day or so along coast. He thought of buying Greek pottery or ceramics or something from the market but concluded that anything available here would be probably available all along the coast. We could check out what was at Hemere Propion or maybe just pick up passengers there.

Kallicrates was glad to have Agripinus to lead us into Carthaginian territory. There had been many wars over the last 450 years between Greeks and Carthaginians. With Rome now involved this was no longer the case, but he still felt the ship would be more welcome at Carthaginian settlements further along the coast with the priest on board. Kallicrates bought supplies and made the ship ready to depart.

The local elections passed without incident and Lander came first on the poll. A celebration was held, and we were paid our fee of two talents of gold, which came in two heavy boxes of fine silver coins fresh from the Emporion mint, each bearing the face of Artems on one side, with a winged horse on the reverse.


From Sammus’s Boast:

096: D1 – Hemeroskopeion… Has Fallen

Kallicrates had already bought supplies and so we set sail soon after the coins were carried on board. Agripinus shared out the coins – 300gp in silver minted coins to each of us and then gave 200gp worth to Kallicrates to pay for the ship and crew for the next period. There were 10 of these Emporion silver coins to a Carthaginian gold coin, rather than 20 as there would have been in Carthage as they were double the weight.

We left in fine weather and the wind strengthened from north on the second day, which was a good direction to sail along the coast and we drifted each night. On the afternoon of the third day there was a shout from the lookout as he spotted the watch tower that gave Hemeroskopeion its name. Odysseus yelled Port ho! and as the afternoon wore on, we rounded the point where the watch tower stood and then rowed northeast to enter the harbour late in the afternoon.

Everything was very quiet as we approached the harbour, and we could just hear the screeches of gulls and the lapping of waves on the shore. Despite our hails there was no response. There were fragments of boats up on the beach and posts pushed into the sand as a landing point, but everything seemed deserted, and the harbour was eerily silent. Everyone felt that something must be wrong.

The harbour was formed by a spit of sand made up of small islets with rock piled in between. To the right or south as we approached the shore, was the watch tower, which was well over 50 feet tall and to the left or North was the settlement, which had a palisade but no sign of any fires burning within. Kallicrates knew that the colony had been struggling, but had no knowledge that it had fallen so it seemed very strange that no-one seemed to be here. Agripinus gave an authoritative shout of “Show yourselves!” in Greek, which echoed around us, but no-one responded.

Kallicrates pulled the ship in close to shore and my comrades and I leapt into the surf and waded ashore. Once we were on land, the Greek kept the ship close by, but ready to leave. Amphius and Toxoanassa headed to the right to investigate the watch tower and I followed them, while Agripinus led Mago and Si'aspiqo to investigate the settlement.

It took a little time for me to catch up to the two lightly armed skirmishers by the watch tower. When I arrived, Amphius reported that there was no sign of any occupants, and more surprisingly there was no entrance and if there were any windows, they must have been very high up. The tower was perhaps 80 or 90 feet high with some sort of roof at the top, just above the battlements. It might be a shelter from the rain or maybe it housed some sort of engine to raise supplies and people to the top. There were signs of digging around the base but whoever had dug seemed to have found nothing. Amphius had seen similar towers used as a harbour light in Alexandria and one or two other large harbours in the eastern Mediterranean, but this seemed too large for such a small settlement.

We headed north towards the settlement to rejoin the others. There was an entrance through the palisade, but the gates were broken and once I went through, I could see burnt buildings within. There were weeds and some bleached bones which Si'aspiqo was examining. Obviously Hemeroskopeion had fallen but what had caused this was not evident.

Four of us searched the town for a short while before dusk fell while Agripinus and Si'aspiqo stood watch. The small town had been sacked and burnt quickly. There were corpses, some suggesting death by violence, but not that many compared to the size of the town. This had evidently happened some months ago but well within the last year. We found lots of dressed stone and roof tiles and a bronze fitting and thought that a thorough search would find much more. There were the ruins of a temple in the centre of the settlement, but it was not clear to which God the temple was dedicated. There was a second gate on the far side, which was much less damaged but had been left open. Both sets of gates had metal fittings. Far away across the fields of the settlement Amphius spotted movement. He saw maybe one or two people disappearing into an overgrown orchard a couple of hundred yards away.

The sun was now starting to set, and we headed back to the ship to report our findings to Kallicrates. We thought the settlement had probably been attacked from the sea and the inhabitants had been killed or had fled or maybe been taken to sell as slaves. This was a daughter settlement to Emporion but no-one there seemed to know of the fall. It seemed strange that report had not reached Emporion of events here.

Kallicrates decided to move the away from the shore and anchor for the night in slightly deeper water, but before then Amphius slipped back over the side and headed ashore to scout out the area in the darkness.

He returned to the shore at dawn and Kallicrates beached the once more. Amphius clambered aboard to report. He had seen evidence of lots of dead adults. He had found a variety of bronze and iron artifacts from which Mago could fashion a couple of dozen spikes to aid in climbing the tower. He had perhaps 8 pounds of bronze and 3½ pounds of iron from a burnt spearhead, cleaver, and shovel.

Si'aspiqo said that this was a place of unquiet spirits which had been unpleasant enough to keep him awake during the night. Amphius agreed that the place had indeed seemed quite spooky but nothing particular had disturbed him. At the mention of the bodies, Kallicrates suggested that we should dig a mass grave for them and Agripinus added that he would say a few words over the victim.


From Sammus’s Boast:

097: D2 – Investigating Enigma

Kallicrates organised a work party from the crew to search the ruins of the town for dressed stones, tiles and metal fittings. He passed out weapons and tools to them and then sent them into the town where we were already searching.

Amphius and I wanted to check for possible entrances to the watch tower. The path to the tower from the harbour was no more than an overgrown rabbit track, whereas the path to the town was wider but still overgrown. We searched the buildings nearest the watch tower for a cellar which might serve as a concealed entrance to a tunnel to the tower. Amphius found bleached bones in a fishermen’s hut with a basement for nets but nothing else of interest.

Meanwhile the others searched the rest of the town. Si'aspiqo was using his arts to search for metal or arcane things and soon found one or two burnt spearheads in a ruined building. There were about four dozen houses in all with the ruins of a temple in centre. One or two of the other buildings were larger than rest but all were in the typical style of the area. All had been burnt out or badly damaged by being roughly searched. There was evidence that one building has been a tannery, another a leather workshop and then a few others whose use or purpose was unclear.

My comrades moved on to search the area of the temple ruins, where Amphius and I rejoined them. Si'aspiqo had an uncomfortable feeling about one area, and Agripinus suspected there were a lot of freshly burnt bones under the temple. He thought perhaps people had stayed here as it had burnt and then collapsed around them. He carried out a religious ceremony, inviting any spirits to leave or be at peace.

By mid-morning Mago and the sailors found the remains of some workshops, including a burnt-out blacksmithy, close to the land gate. They started tidying it up and Mago began work there in the afternoon.

We looked at some of the other buildings and found the ruins of a bakery and a butcher, and then a larger house, which had been smashed but not burnt. There was a small workshop which made roof tiles and another workshop with broken pottery. Si'aspiqo sensed traces of iron in the ashes, and we found bits and pieces that might have been for use on a ship; the shop had been thoroughly looted and then set on fire, but we did manage to retrieve some iron. Half to two thirds of the buildings seemed to have been active and thriving before the attack, but the rest must already have been in disuse. Agripinus thought there must have been two or three dozen households and a population of a couple of hundred people all told. We could not understand how this event had not yet been reported – for no survivors had managed to walk to Emporion and no ships going up and down the coast had reported this calamity either.

Kallicrates thought the place had been well looted and most of the remains smashed, but there were still many things of trade value such as building stone, and a lot of undamaged roof tiles. His men would gather them ready to be loaded on the ship. Kallicrates had posted someone to keep watch from the land gate. They had seen birds flying from the nearby orchards but had seen no sign of people, although it was possible we were under observation.

In the afternoon Toxoanassa and I helped Agripinus investigate the temple while Si'aspiqo helped Mago make some iron spikes and Amphius slept back on the ship. It was clear that there were many bones and crushed skulls, from eight or ten bodies of various sizes, in the first small area we investigated. When I levered aside a pillar of stone it looked like there was a pile of bodies beneath, which had already been dead before they were burnt to ashes. For some bones showed signs of shearing with a blade and there were also marks of spear injuries. There must have been several dozen bodies piled up here; then combustible material had been added and all had been set on fire. It looked like this had been a well organised raid in substantial force. The spearheads we had found seemed to be of typical hoplite pattern and would have been those of the local militia. It didn’t seem likely that the raiders had been Carthaginian, perhaps they were pirates?

Meanwhile Si'aspiqo used his arts to help Mago get a good fire going in the old forge, which quickly burned hot enough to forge iron. Mago hammered hot metal skilfully and started producing iron spikes to the shape desired by Amphius. By the end of the afternoon Mago had completed about 16 spikes and had metal roughly shaped to make 16 more.

We continued with our investigations until the sun set. Agripinus thought the temple was likely sacred to many Greek gods, including the worship of Zeus or Apollo. As we continued to dig, we found many burnt bones, from at least two dozen bodies, with still more waiting to be uncovered from the rubble.

Kallicrates and his men made a pile of roof tiles and some more scrap metal not far from the ruins of the temple. He and his crew returned to sleep on the ship while we set up camp in a larger house as dusk fell.

By the early evening Mago had completed and hardened two dozen iron spikes. As the darkness of night became established, Amphius started bashing them into the watch tower, but after a short while Kallicrates arrived with a torch to complain about the noise, so the Greek stopped and returned to our camp. He kept watch all night, while the rest of us took turns to assist. Si'aspiqo did not join the watch as he set his mind to wander and tried to dream about the events that had taken place here.

Mago and I both slept well after our day of manual labour. Agripinus slept fitfully, dreaming of voices, although he could not make out the words while Toxoanassa had nightmares of fire and people burning and screaming.

Si'aspiqo looked pale and drained in the morning after a night of vivid dreams. He thought the attackers had been Carthaginians – in his dreams they had spoken in Arma, were organised, and looked military. He made a finger drawing in ash of a devise that had been marked on some of their shields. Agripinus recognised it as representing Melkart. It had been a common infantry sign but had been replaced in the modern Carthaginian army by signs aligned to Tanit. He wondered whether the unit had been renegades.

In his dream of the raid, Si'aspiqo had seen people being extorted, men murdered, and women and children taken to ships. He had heard people pleading for freedom or for their loved ones, and others complaining that had paid a ransom or given all they had. It had not ended well for them. Come the dawn the women and children had been taken away, the masts were out at sea and the temple and town were burning. It had looked to Si'aspiqo as though there had been some significance to the tower, but he was unsure what and it may just have been because it was the only building left intact.

There was one other thing, which may have been a sign to Si'aspiqo personally or a part of the raid. His dream ended with something of the scent of the desert in which he had met a vision of Astarte – the wasteland of burning sand and ash. It didn’t seem to be the smell of the burning town.

As the sun rose, we gathered around the campfire and ate some breakfast in the cool morning air. Si'aspiqo suspected that what he saw was a dissident group rather than the regular army: maybe the Baal-Melkart axis was more powerful than we had believed and was running their own operations, or perhaps this was an ex-army unit that had gone freelance.

For now, none could know for certain.


From Sammus’s Boast:

098: D3 — Parley

Agripinus concluded that the attack had most likely been a pillage and raid by a force of a couple of hundred Carthaginian soldiers operating as either a rogue unit or as mercenaries for some other paymaster. He told us that although Tanit’s followers were in the majority in Carthage, that had meant that followers of Baal and Melkart had been lured by Iberian riches and were looking to make a name for themselves in these western provinces. He added that we had been fortunate that this attack (or even word of it) didn’t arrive in Emporion as we would have been have been in the wrong place at the wrong time (with the exception of Amphius perhaps). It’s likely that any knowledge of this attack would have been prevented from leaking out by the use of an encircling force inland, and that probably meant that anyone who had seen anything and lived would view another group of Carthaginian mercenaries in a similarly bad light.

He thought that it wouldn’t be too long before a band of Iberians showed up and wanted to extract some revenge for the destruction of its local harbour and closest trade route to the rest of the Mediterranean. Given that we’ve not exactly hidden our presence here, he suggested that we pack up, take what bits we could, and make haste out to sea. Even trading the stone from here too locally might cause suspicion, so he suggested we go far enough that it would not be an issue.

We discussed whether we should leave immediately or maybe send scouts to gather more information and try to ascend the tower before leaving. We decided on the latter course of action and so in the pre-dawn Amphius started hammering in the completed spikes and working his way up the tower, while Mago with assistance from Si'aspiqo finished the remaining ones. I went to assist an armed working party of the crew in gathering up any tiles and stones ready to be carried back to the ship where Agripinus was busy helping prepare the ship for departure at short notice. Toxoanassa kept watch with a sailor looking out from the main gate.

Once the sun had fully risen Amphius climbed back down and went to sleep in the shade. Having completed the spikes Mago joined Toxoanassa, and they left by the main gate to scout inland.

After an hour or so Mago returned to request Agripinus’s presence for a parley. He told us that they had been surprised by a party of Iberians and he had been sent back to the town to request the presence of our leader, while Toxoanassa remained as a hostage. Agripinus, Si'aspiqo and I woke Amphius to join us, and we made our way to the main gate. The lookout here pointed out a couple of light cavalry who had ridden through the fields and circled around orchard and had been watching from there since Mago had returned.

We marched 800 yards through to the furthest part of the orchard, where we could see at least a dozen Iberian tribal warriors and suspected that more were hidden nearby. There was a Spanish man standing in conversation with Toxoanassa. He looked us over and greeted us in Arma, introducing himself as Escas of the Editane. He spoke Arma in a similar way to Mago. His gaze settled on Agripinus, who returned his greeting with an army salute and said, “well met, Escas! I am Agripinus of the Sacred Band of Carthage.”

Escas had good quality leather armour and a helmet which he had donned for the parley. He was armed with a falcata and a spear and wore an ornate silver bracelet covering his right forearm. His men were similarly equipped but with gear of lesser quality.

Agripinus explained that we had landed here as a suitable stop on our way further West and South and had been investigating the widespread destruction, which we had had no part of. He then asked if we could help in any way. Escas replied that it was too late now. He thought that the force that attacked was probably Punic and from South of here and had destroyed the colony and killed all his friends. He added that the attackers had killed or taken as slaves all the Greeks from the town and that we were the first ship since the raid.

Agripinus said that he was horrified to hear that the attack had been the work of Carthaginians but added that there was bad in all races. He asked if Escas had any descriptions of the raiders and the Spaniard responded that some shepherds had heard them as they came inland and formed a line to prevent any escapees. They had recognised the language as Arma but did not understand what had been said. Escas explained that he had served as mercenary for Carthage, where he had learnt Arma.

Escas also told us that everything had been destroyed and ruined and the town was now haunted, and he and his men did not go into the ruins. Maybe the dead would quieten but it was still too soon. He told us that there had been a seer living in the tower, but he did not know what had happened to him — they had shouted up but there had been no response. Agripinus explained that we were trying to get in and might be able to find him. Euripides, the seer, had been able to heal and do other useful things Escas added.

Agripinus asked how long ago the attack had been and we were told that several ships, maybe half a dozen in all, had appeared during the night during the first fair weather after the winter, around three months ago. They had attacked at first light.

After a nudge from Si'aspiqo, Agripinus explained that he had helped with the haunting and that he could also heal. Escas replied that that would help as no-one would return while the town was haunted. Si'aspiqo told the Spaniard that although this was a place of unquiet spirits, nothing had walked when he slept there, although it was an uneasy place. Agripinus promised that he would take on the settling of the unquiet dead and discover the fate of Euripides and report back to Escas and it was agreed that we would meet again in three days’ time. The Spaniard muttered something in Iberian and his men stood up in unison, he saluted and then he and his men marched off.

We returned to the town and the cavalry watched us pass by. Toxoanassa told us that they had been talented scouts and had completely surprised her and Mago.

We explained what had happened to Kallicrates and that we had committed to two tasks and would meet again in three days’ time. He ordered his men to continue making piles of tiles and stone but not to load anything on the ship. He thought the Iberians would be keen to recommence trading — this was probably the trading port for a large area, and it would be inconvenient to take their goods elsewhere.

Amphius slept until the late afternoon when he returned to the tower in the purple twilight with all the remaining spikes. He did an excellent job of hammering them in and ascending the tower. There was a parapet at the top which he peered over before he clambered over and disappeared. After a few seconds he leant over to shout down that there was a hut up there and more to explore so Mago climbed up with a lantern to join him. The slinger had more difficulty, but eventually was able to join the Greek at the top. He yelled down that there was a winch there but also it looked like there were plenty of spiders too…


From Sammus’s Boast:

99: D4 – Exploring the Tower

I removed my armour and wrapped it into a bundle with my shield to be hoisted up. Meanwhile Toxoanassa began climbing up the spikes with the help of a safety rope. She safely reached halfway but then as she ascended further, she slipped, and the safety rope went taut. Amphius clung on and braced himself, and she recovered and climbed safely to the top where Amphius helped her over the parapet. I tied her equipment in a bundle and attached the rope to it when it was dropped down and it was hauled up and then the process was repeated with my own gear. Meanwhile Mago kept watch for spiders.

Toxoanassa and Amphius braced the rope around some sturdy timbers supporting a roof and I stood in a loop in the rope when it was dropped down to me. Amphius and Toxoanassa hauled me up despite Mago stumbling over the rope as they pulled. I put my armour on and looking around I could see there were cut pine logs piled around and there was a plinth and a small roof with a dish suspended down – it looked like it was for a signal fire. There was also a mirror to reflect the light out to sea.

Mago held a lantern and was watching down through a hole leading to the level below. He could see a ladder to one side and where it should be set, to enable someone to climb up onto the parapet. There seemed to be steps leading down into the darkness to the next level down from that. There was a cylinder on a stand with a handle which looked like a hand winch.

Amphius and I hauled up Si'aspiqo who had been back to the ship to collect some more torches. It took him a little time to compose himself, but he then cast a cantrip to feel for spiders. He thought there were three spiders on the level below, but more beyond. He cast protection from evil on myself, Mago and Toxoanassa and I stepped onto the cylinder for the winch which was about five feet down and Si'aspiqo handed me a torch. I then jumped down to the floor another five feet and started burning the webs.

Mago followed me down and a spider landed on him, but it leapt straight off. I tripped and a spider jumped on me, but again immediately scuttled off. The protections seemed to be working! Toxoanassa joined us and cleared some web, but she was attacked by a spider that bit her. I cleared more web and squashed and burnt two of the spiders. Toxoanassa was bitten once more.

Mago’s torch set light to some of the debris, and he tried to extinguish the flames. He fell over but he did put out the flames. Toxoanassa and I cleared some more web, and she spotted a square hole to the next level. The last spider was trying to escape that way and she singed it with the torch but it escaped to the level below.

Looking around there were stacks of wood with waxed leather covers around the wall, presumably ready to feed the fire for the light. It was lucky Mago had quickly extinguished the fire as there was the fuel for a large conflagration. Toxoanassa started to feel a lot of pain from the bites in her arm and leg and evidently been poisoned.

Si'aspiqo cast his protection on Amphius, who joined us and then used his sword to cut his way through the web down the steps to the next level, while the rest of us kept the torches away from him. He got about halfway down the steps before becoming entangled in the web. He could see there was a lot of web on this level and the movement of multiple spiders. He became entangled in the web and a couple of spiders dropped onto his legs but leapt off immediately. He was forced to leave his sword behind as I helped to drag him out of the web and back to the top of the steps. He was bitten by a spider but did not seem to be affected by the poison.

I cleared some web and retrieved the sword, and then burnt the web off the steps before returning to the level above to keep watch. Mago and Amphius set up ladder and then helped Toxoanassa up to the top as the pain worsened. The two men then used the winch to lower the rope down to Agripinus and were able to raise the remaining equipment and then Agripinus. While Agripinus looked at Toxoanassa’s wounds, I put out my torch and Amphius kept watch on the steps down to the second level. I stayed close by in the dark. There was a strong smell of pine resin.

After half an hour Agripinus had cleaned the Scythian’s wounds and stopped the poison spreading any further, but she was still restricted in her movements and would take a few hours to recover. The priest donned his armour and cast the light of Tanit to drive any spiders further down the tower. I relit my torch to clear the webs. Si'aspiqo checked on the spiders in the next level down, while Amphius retreated to the darkness of the parapet.

As I cleared the webs I saw an alcove with wooden doors, but I left them unopened and continued on. The spiders were shrinking away from the holy light, four or five gathered together and then moved down to the next level through another opening. As I cleared the room of webs, I noticed a table, a desk, and a chair. There was a shadow in the corner where the spiders had disappeared. One section of the wall had a grid of vertical and horizontal wooden struts and as I cleared the webs something in one of the spaces between started to smoulder. I quickly and carefully extinguished it and then moved away. It looked like there were parchments or papyrus in most of the spaces in a ten-by-ten grid. I left them for the magician to investigate. There was nothing else here.

Agripinus with the light of Tanit led the way down the steps to the next level driving the spiders before us. There were around 8 spiders on this level, Si'aspiqo thought – they again gathered together and headed down through a darkened hole to another level. Again this level had doors in an alcove, which I left untouched. I swept the webs away with the burning torch and found a table. I spotted a barrel with sticky black stuff around it and thought it was probably a barrel of tar, I was careful not to set it alight. There was another barrel smelling strongly of pine resin and two large amphora. There were many small bottles and boxes on a large table along with other materials. There was an oil lantern suspended from ceiling and two more amphora lying down.

Agripinus shone the light to the level below and Amphius came down to join us. We wanted to block the entrance down to that level, but there was too much on the table that we did not wish to disturb, so we retreated to the level above. Here we used the smaller table to block the entrance down to that lower level, using some of the logs piled on the first level to weigh the table down. Si'aspiqo checked the rack on this level and there were 87 scrolls. This was the largest repository of scrolls he had seen since the library at Alexandria and he seemed impressed.

Amphius checked the pair of doors in the alcove and then opened them. They were storm shutters revealing starlight and a breath of air through the window. The wooden desk was nicely made with writing materials and there was a bronze mirror.


From Sammus’s Boast:

100: D5 – The Seer’s Library

During the night Amphius checked out the rack of scrolls and found nothing suspicious or any hidden compartments or traps. Meanwhile the rest of us took the opportunity to rest. After an hour Si'aspiqo used his cantrip to check on the presence of the spiders and they had now returned to the level below us, but they did not get past the table with which we had covered the entrance to our level. Si'aspiqo wanted to check out the scrolls to see if any shed some light on the tower and the spiders and any connection with the underworld. He decided it was best to wait for the first rays of the sun before commencing.

At midnight the magician went into a dream sleep and twitched for half an hour. On awakening he looked disturbed. He reported nightmares springing from a sense of underlying evil, and felt the spiders were some sort of kin to those we had met in Kaskator.

It remained quiet until dawn, when Si'aspiqo opened the wooden shutters which faced directly towards the morning sun. By this light he started to look at the scrolls, checking the titles in search of any working notes the seer might have left. Over the next few hours Si'aspiqo checked all 87 scrolls and reported that he had found:

  • 23 scrolls of Greek literature, a mixture of plays and fables;
  • 9 scrolls of Greek stories;
  • 11 scrolls by Greek philosophers;
  • 6 scrolls by Pythagoras, a Greek mathematician;
  • 11 scrolls in Greek of alchemical lore;
  • 9 scrolls in Greek of arcane lore;
  • 3 scrolls of Egyptian to Greek equivalence, some of which were of arcane lore terms;
  • 6 scrolls in Egyptian of arcane lore, which looked like the source for the Greek scrolls, their study might give cantrips or other secrets he believed;
  • 9 scrolls of spells in their final form,
    1. protection against evil,
    2. another similar, but probably higher level protection against evil,
    3. alchemical sealing,
    4. detect flavours or purposes of magic,
    5. making a potion – appearing as shadow,
    6. making a potion – fire oil,
    7. circle of binding spirits,
    8. open gate and
    9. contact great ones.

Si'aspiqo thought that someone had spent a lot of time transcribing arcane lore from Egyptian to Greek – the Greek was in a single hand, but the Egyptian scrolls were a range of ages and hands. The other scrolls seemed like a library of Greek literature assembled over time. The seer, if it was indeed he, had spent years of work translating from Egyptian. Si'aspiqo suspected that maybe he had mistranslated something, which had opened the way to the underworld for the spiders.

As he worked his way through the scrolls, he carefully placed them in my bag and once it was full, I lowered Agripinus down the tower and he took the sack to the ship to find Kallicrates and ask him to have the scrolls sealed in a watertight barrel. Kallicrates was in town collecting roof tiles with the crew, but Agripinus found him and left Kallicrates to the task. He then returned to the tower with more sacks and the makings of more torches, and I used the winch to hoist him back up to the top.

By mid-morning all the scrolls had all been checked and taken back to the ship for safe storage and we had made some torches. Dawn had restored Agripinus’ powers to full capacity and after some food and drink Toxoanassa was feeling much better. Si'aspiqo meditated for a few hours to rest his mind and recover his mana. Soon we were all ready to strive again against the shadow in the tower beneath us.

Agripinus called for the blessing of Tanit and then immediately brought forth the holy light of Tanit and, as I pulled aside the table, he shone that light before him and led the way down the steps into the next chamber. I had a lit torch in one hand and my sword in the other and I was close behind him. Si'aspiqo held a torch ready to be lit and Toxoanassa held her dagger, both ready to follow.

As the priest started down the steps his light revealed the shadows of spiders scuttling away, heading to the exit down to the next level. This level was still clear of webs, so we headed to the next steps, pausing briefly to open the shutters, and spread some more light. Agripinus used his sword to cut the web that covered the steps, and I used my torch to burn them away and we began to descend. Agripinus heard buzzing down amongst the web and then saw a swirling shadow as a swarm of locusts, flies or beetles rushed past his light and my torch was extinguished as they swept by. Behind me I heard Si'aspiqo start to mutter, but he was prevented from completing his incantation by the swarm. Most of them carried on, heading higher up the tower, where Amphius waved his sword narrowly missing Mago’s head. A few of the insects landed on Toxoanassa and bit her, but she crushed them with her hand.

Agripinus climbed back up to the next level and waved his light and the remaining insects here collapsed to the floor and Si'aspiqo cast protection from evil on himself. The main cloud of insects headed up away from the light of Tanit and then dissipated to dust as they reached the light of the sun.

Si'aspiqo relit my torch and we continued.


From Sammus’s Boast:

101: D6 – The Seer’s Fate

Agripinus led the way back down the steps. As we descended, he cut through the web with his sword, while I burnt the remnants with a torch. A spider landed on the priest and leapt off. It was struck by his sword but scuttled off back into the web. We reached the bottom of the stairs and saw there were no windows on this level, but there did seem to be furniture in the web in one corner.

Two more spiders leapt at us but then scuttled away as my sword narrowly missed. There were a couple of fitted wooden cupboards on one wall and stairs in the far corner. As we cleared the web from the room, we found a mouldering pallet bed with a corpse upon it. The corpse was extremely dried out, almost desiccated. I spotted a roll of parchment under my feet and pointed it out to Si'aspiqo as he followed me into the room. Toxoanassa took his torch when she joined us and by its light the magician checked the parchment for magic and then read it. He recognised the same hand as on many of the parchments he had already seen. It was a poem:

They came,
Apollo answered not.
The play ended,
With fire and lamentation.
So passes knowledge,
And the laughter of life,
Like tears in rain

Agripinus noticed an overturned cup nearby with some residue, which seemed to have rolled off the bed. The corpse was lying as though it had just gone to sleep. Amphius came down to check the cupboards for traps, while Agripinus said a few words over the corpse and shielded the light of Tanit so that the Greek was not dazzled. The first cupboard had clothes in boxes in a grid and the second had a stone bowl, a steel razor, a brush, some soap, an empty commode, and a jug that looked as though it probably once held water but was now empty. Agripinus thought the corpse looked as though it had been dead for a decade or more. There were no obvious signs of bites or wounds.

Si'aspiqo tried to cast protection from evil on me, but he failed to cast the spell successfully and gave himself a headache. He waited ten minutes and tried again once his headache had subsided. He failed once more and this time he ended with a splitting headache and was now unable to cast magic for a period. He retreated to the top of the tower to recover, and Toxoanassa took the torches off him. I relit my torch and followed Agripinus down the steps in the corner. I was bitten by a spider and could feel the wound was poisoned. I swung my sword wildly and it got caught in the web – I had to use my torch to burn it free. I was bitten again but this time I shrugged off the poison. My right arm felt cold from the first bite and was starting to weaken. Toxoanassa stabbed and killed one of the spiders.

We retreated to the bed chamber above and Agripinus extinguished the light of Tanit and washed out my wound with holy water. He cast a cure light wound spell and after ten minutes my arm felt fine. The priest recast his holy light and we descended again. Agripinus killed a spider, but I was bitten again although I did not sense any poison in the wound. The remaining spiders scuttled away to the corner where there were more stairs down. On this level as we cleared the web, we saw six amphorae and six stone storage urns. There was also a grid or rack along one wall, with some jars.

We were now about 50 feet down from the top, so getting towards the bottom of the tower. We descended the next set of steps and there seemed to be less web in the next chamber. There was something dark moving in the shadows. It looked like a very large snake as it struck at the descending Agripinus.

Agripinus hit it with his sword, but it wrapped itself around his torso – maybe it was a tentacle rather than a snake. The shadows here didn’t seem to be fully penetrated by the light of Tanit and there was an odd mixture of light and shadow. I leapt down the steps past Agripinus and landed safely on the floor. I struck at the tentacle, which was still wrapped around Agripinus, severing it. Blots of darkness sprayed in all directions and the light of Tanit penetrated more thoroughly into the room. The tentacle writhed and shrank back into a corner, and I noticed there were many chalk marks covering the wall and floor. There were spiders at my feet; one bit me on the leg and I felt poison seeping into my blood once again. There seemed to be more of the tentacle emerging from the wall.

Agripinus and I attacked the tentacle and it recoiled. I hit it hard and was bitten again by a spider but felt no more poison. Toxoanassa got to the bottom of the steps and stabbed a spider, but it scuttled away. Mago followed the Scythian down the steps. He impaled a spider with a throwing knife and Toxoanassa killed the last one.

I stepped forward to deal with the tentacle and was struck by the flailing tentacle, but then Agripinus struck it and I cut through it and the stump disappeared through a crevice between wall and floor. There were two large wriggling sections left and they turned to smoke, and the darkness dissipated as the light of Tanit shone on them. My leg started to go cold from the poisonous spider bite.

The chamber seemed empty apart from the chalk marks on all the walls and floor, so we ascended to the chamber above and again Agripinus washed my wound with holy water and cast cure light wounds. Amphius passed us and investigated the chamber with the chalk marks. He reported that it was still unnaturally dark in one corner, which might be steps down. Having treated me, Agripinus went to investigate. The dark area was where the wall met the floor and the stump of the tentacle had disappeared. The priest cast a glyph of ward against evil. There were no more stairs down.

We rested for half an hour and Si'aspiqo’s headache had faded somewhat, so he was able to descend and investigate the chalk marks. He concluded that it was a connection with another world, and a physical crack had been opened. There was a protection which had been messed up by footprints. There were also mathematical doodles. He thought he might be able to disarm the connection by erasing some marks, but he would need to be vigilant not to remove the protection.

It was now mid to late morning. I went to the roof with Agripinus to recover from the poison. Amphius checked the racks, amphorae, and urns. There had been a large amount of food stored at one time but there was virtually nothing left. The amphorae were empty but had probably contained water. There were a few grains in the urns, and a few herbs remained in the racks. We concluded that when the town had fallen the seer was unable to descend from the tower or have his provisions resupplied. Once his supplies had been exhausted, he had taken hemlock rather than die of thirst or hunger. Agripinus speculated that maybe the body seemed so old because the seer’s life had been magically extended in some way.

Si'aspiqo found Greek letters on some of the jars and with help from Amphius was able to decipher that two said Hemlock. Others said something like sleep or dream. In the workshop they also found a barrel of tar and another of pine resin. There was an amphora which might have had wine, they found traces of something very aromatic, a honeycomb with a strange smell, and a very heavy liquid. There was also an oil lantern and one or two smaller amphorae that had once held olive oil or vegetable oil.

We spent the afternoon clearing the tower and then wrapped the corpse in a blanket and lowered it down to the ground to be cremated and then buried. With some of the logs stored at the top of the tower, Agripinus created a small pyre nearby at set it alight at dusk. He carried out a short ceremony as the sun set and then buried the ashes. We left the rope hanging down from the tower and returned to the ship for the night, where we had a meal and related what we had found to Kallicrates.


From Sammus’s Boast:

102: D7 – Last Words

The night passed without incident. Everyone had a reasonably peaceful sleep, although Si'aspiqo was disturbed by unsettled dreams at one point. By the morning Toxoanassa and I were recovered from our spider bites and Si'aspiqo was again able to use magic. We returned to the tower and Amphius climbed the rope back up the tower. Mago followed him and then they used the winch to haul up everyone else. Agripinus and Toxoanassa were safely raised to the top of the tower, but when it came to my turn, just as I approached the top, the handle on the winch broke and the rope ran away. I grabbed for a spike and managed to cling on. Amphius and Mago secured the rope, and I climbed up the remaining few feet to where Agripinus was able to grasp my hands and help me clamber over the parapet to safety. Mago started work on repairing the winch handle, while Amphius and I passed down a rope with a loop and safely hauled Si'aspiqo up the tower to join the rest of us.

Mago continued to work on the winch handle, while Agripinus cast the light of Tanit, and led the rest of us down to the bottom of the tower for Si'aspiqo to investigate the gate to the underworld. As soon as we reached the next to bottom chamber, Si'aspiqo cast a cantrip and told us there were two spiders on the bottom level. Agripinus descended cautiously and saw a spider scuttle away from the light. On the stairs Si'aspiqo recast his cantrip and reported that there were no spiders left so we assumed they had gone through the crack into the underworld.

Si'aspiqo worked up and cast a protection against evil on the crack which we thought was the gate to the underworld and told us it would last the rest of the day. He studied the markings by the light of Tanit but was unable to make sense of them. Agripinus prayed to Tanit for guidance and had the feeling we had done all we could do and should leave the tower.

We returned to the top of the tower, where Mago had fashioned a replacement handle for the winch. I was safely lowered to the ground, but when Agripinus began his descent, his foot slipped from the loop in the rope. He managed to cling on and was lowered down to the bottom. Toxoanassa, Mago and Si'aspiqo all descended safely and leaving just Amphius in the tower, we went to fetch supplies from the town. Kallicrates and the crew had piled up a substantial quantity of tiles and some stone in the town but had not transferred it to the ship.

We planned to fashion covers to block off the entrances to the two lower levels and to weigh the covers down with rocks or stone. The supplies were hoisted up the tower and then Mago supervised the work while Si'aspiqo wrote elaborate warnings in Egyptian and Greek and Agripinus supplied a briefer warning in Punic. The copper mirror was salvaged and lowered to the ground.

Everyone else descended safely via the rope and then leaving the rope for the winch at the top, Amphius used his own rope and spikes to climb down. After halfway he removed all the spikes as he descended. He then released his rope and recovered it. We returned to the ship for another quiet night with only one or two unsettling dreams between us.

After breakfast the next morning we headed straight to the orchard. Late in the morning we heard horses and a few light horsemen appeared close to the city gate. Soon about two dozen cavalry led by Escas arrived. These were better armed and equipped than the first time. We suspected that there might be more, lighter armed troops in the orchard.

Escas approached and greeted us and said he was here for the parley as agreed. He had spoken to his chief and would report back to him. Agripinus returned his greeting and complimented him on his troops. He told Escas that we had carried out what had been agreed to. In the tower we had found a doorway to the underworld. The tower had been cleared and we had blocked the portal as best we could and left warnings not to disturb. The temple had been reconsecrated and as much as possible any evil removed. Agripinus explained that the seer was dead.

Si'aspiqo who had been hiding in the shadows, stepped forward and explained that there was a problem here. He suspected that the seer had worked for many years to control a small access to the underworld, from which small evil could enter. He had died and we had given him the best rites we could. The tower was a cursed place, he added, and we would strongly advise against going there. We had made it difficult to access physically but didn’t have the power to close the crack of evil. Unquiet spirits were still there, he told Escas, but the local ones we had dealt with as best we could by our rites. The tower would be unquiet until someone able to close it was found.

Escas replied that he would bear messages to his chief and Si'aspiqo told him that we would take an oath that we had done all that was in our power. Escas believed us as he thought we seemed earnest people. He told us that the Editane were happy, and we would be welcome to return. He would report what we said to his chief and he was sure the chief would call the tower taboo, a forbidden place. Maybe Greeks would return, or his people live here at some point in future, but he was grateful for our warnings and would wait and see whether the spirits are quiet. He bade us fair voyage. We noticed that we hadn’t been asked into the interior, but we hadn’t requested to go there. It had been a cautious meeting and maybe they were hoping for better news.

We returned to the colony around midday. Kallicrates had set watchmen at the gate and the rest of the crew were on board the ship awaiting our return. Agripinus told Kallicrates he could start loading the ship. The rest of the day was spent loading the tiles, and we left on the high tide a little before dusk leaving some of the tiles behind.

We talked with Kallicrates and Odysus and the pilot explained that Akre Leuke was the next port along the Iberian coast and the start of the Carthaginian world. Then there is Carthago Nova, which was a new port, followed by Baria, Sexi, Malakka and Kart. The last being the closest port to the Pillars of Hercules. Odysus had even sailed through the Pillars once to get to Gadir, on the shores of the Demon Sea. From this point onwards we would be in Carthaginian waters and Kallicrates felt that Agripinus would make the best spokesman from now on.

We agreed on Carthago Nova as our next destination as a city being built ought to be a good place to sell the roof tiles.


From Sammus’s Boast:

103: E1 – Three Against Twelve

We set sail at dusk on August 18th from Hemeroskopeion, which was exactly a week after leaving Emporion. The night was uneventful and by morning the weather had turned cooler and showery. During the morning we rounded a point and could see the coast heading west and south before us. We spotted a deserted beach late on the 19th August and spent the night beached there.

The night was quiet, and we set sail in the morning in persistent light rain, with poor visibility. Mago and Toxoanassa saw some wreckage floating in the water nearby and we steered to investigate. It appeared to be flotsam and jetsam from a vessel and Mago threw a line, and I helped haul it closer. It looked like a body and Amphius clambered down to look more closely. He reported that there was only half a body remaining and the birds had pecked at the face. It seemed to Amphius that the victim had secured himself to the foundering ship, but rescue had come too late, and the body had probably been in the sea a week or two. There was a ring, which Amphius removed. Amphius cut the wreckage free, and it sank slowly as he clambered back aboard. The ring was a gold signet ring with what Agripinus recognised as a sign of Tanit. Si'aspiqo cast a cantrip and confirmed that it was not magic. Agripinus muttered a short prayer over the remains consigning them to the deep. We wondered whether the wreck had been caused by a storm but there had not been one recently and we concluded that piracy was more likely to have been the cause. We kept a lookout for more flotsam and jetsam, but nothing was spotted. At the end of the day, we found another sandy beach, with several old campsites and spent the night there.

On August 21st there were light showers, and the wind now came from the east, which made it awkward to get off the beach, so I helped with the rowing. Late in the day the coast had become rocky and there was nowhere obvious to beach the ship and so we stood out to sea. Si'aspiqo cast a cantrip and did not feel a storm was coming and the rain would die out the following day. Amphius kept watch for the night and after midnight he reported that he could see breakers far off. We rowed away from them and there were no more alarms for the night.

By dawn on 22nd August the wind had changed to come from the northwest, which was a good direction. During the day the crew caught several fish, and we anchored in another sandy cove for the night. Once darkness fell Amphius scouted around. He could see smoke, probably from a settlement a mile inland, but nothing disturbed us that night.

The 23rd August saw heavy showers and visibility worsened, despite Si'aspiqo’s positive forecast from his cantrip. As heavy rain set in, some of the crew mocked the magician by miming sunbathing. In the mid-afternoon the lookout spotted a sandy beach, and the ship headed to shore. Si'aspiqo was very seasick in the heavy swell. Through the rain we saw a couple of fishing vessels already beached. The boat struck the beach hard, and anchors were thrown overboard. Toxoanassa, Amphius and Agripinus leapt overboard and forced their way through the surf.

They headed off 300 yards along the beach to investigate the fishing boats and a group of a dozen men came to talk to them. A fight suddenly broke out and I guessed the men were pirates. Mago and I leapt over the side and set off running to join our three comrades.

As I ran, I saw Amphius and Toxoanassa loose arrows. She narrowly missed the figure that seemed to be the spokesman, but Amphius shot him in the arm, and he screamed. Agripinus drew his sword and asked if anyone wanted to fight. Toxoanassa shot one spearman and Amphius shot the other in the head and he lost interest in continuing. Some of the pirates were running and one shot a sling and hit Amphius. Amphius shot again and I could see his bowstring had failed in the rain, but Toxoanassa shot the leading spearman in the body.

Agripinus called out in a commanding voice “Carthaginians flee” in Punic. Some of the pirates immediately ran away, while others stopped in confusion and just a few continued. Toxoanassa was put off by the loud shout, but Amphius drew his sword. A man with a club threw a stone and missed and another armed with a falcata in one hand and with a hook at the end of his other arm closed with Amphius. Agripinus was faced with two men armed with clubs.

Amphius missed and was struck by the falcata, but the hook missed, while Agripinus was hit by a club. Toxoanassa shot another approaching pirate in the leg, and he went down. Amphius hit his opponent in the right arm, causing him to miss. Agripinus shielded one blow and hit the other man in the right leg with his new sword. Amphius struck his opponent in the right leg and staggered him back. Toxoanassa dodged a sling shot.

The pirates looked demoralized and started backing. Agripinus sliced into the right leg of a man with his sword and the man collapsed to the sand, while Toxoanassa shot the slinger in the arm, but the pirate fighting Amphius slashed him with his hook. Agripinus pushed past his two opponents after their leader, a priest called Boros, I later learnt. Toxoanassa shot the man closest to her in the arm and he fell to the sand and the rest of the pirates started to flee.

Agripinus ignored the fleeing men and grabbed Boros. Amphius let his opponent turn to flee and then stabbed him in the back and ran him through. Toxoanassa continued to shoot at the fleeing targets, and soon two of them were lying face down in the sand. Mago soon jogged up and I was somewhat later and out of breath from running in chainmail. The fleeing men were heading inland, and we ignored them.

We heard cries for help in Balearic and saw three heads sticking out of the sand. Mago let them know we were rescuing them. We took possession of the campsite and dug out the three fishermen. They had been beaten up but were otherwise unharmed. Unfortunately, two of their comrades had been killed. There were four ships drawn up here and a huge, blue fish hung on a tripod. We collected up some arms and Agripinus healed the wounded priest so that he could be questioned.

The fishermen explained that they had landed the fish and one of the boats was theirs. They had been attacked by three boatloads of pirates, who had killed their two comrades and then buried the three of them alive. The three pirate ships all had pale red sails and red insignia – which Agripinus knew was the mark of Melkart. All four of the ships would be crewed by five men, with four rowing and one steering.

Our crew soon arrived and took care of the corpses and any pirates left on the beach. There were three corpses and two wounded captives other than Boros. We learnt that the pirates had come from Akre Leuke, the closest Punic colony. The crew returned to our ship, hauled it further up the beach and set a guard, while my comrades and I made camp at the captured campsite.


From Sammus’s Boast:

104: E2 – Arrival in New Carthage

The three rescued fishermen Tona, Nandes and Elandos had just a few words of Arma, but they chatted away to Mago in Balearic. They were very grateful and thanked us profusely. That evening they cooked tuna steaks for us in celebration of their rescue. They had nothing else to give but if we could take them home their clan would thank us. They asked as a boon to help them out to sea as it was too rough for the three of them to manage. They had heard of Akre Leuke which was two days’ sail away and was a place given over to evil deeds, theft, murder, and piracy they told us. They had heard of the new city and believed those there to be honourable, but added it was difficult to find work there. It blew hard that night with lots of surf. In the morning there was a gusty southerly wind and showers with poor visibility. Amphius scouted during the night but reported seeing no-one in the dunes.

Si'aspiqo cast a weather cantrip, and thought there was rain and wind ahead, so we stayed on the beach for the day and found a stream for water. Boros was now conscious and Agripinus questioned him. Once Agripinus gave his word he would be left unharmed on the beach, he agreed to answer Agripinus’s questions.

Boros was a devotee of Melkart with many tattoos in Punic. He was from Akre Leuke, which was the front line against the Greeks. Since the silver boom had started in the West times were much harder there, he said, and men lived and died by the sword. He explained that Akre Leuke was run by a council of three each affiliated to a different substantial armed faction; Sadoc, leading the red banner of Melkart, Hasdrubal, the blue and black banner of the Strongmen of Baal and Hannibal the black and yellow of the Faithful of Baal. He thought Sadoc the strongest, but maybe that was because that was his own faction. Anyone landing in Akre Leuke could deal with the council of three and buy and sell arms and armour or ship provisions and there was a slave market.

Boros was evidently well travelled in the area and explained that from west from Akre Leuke there were the following settlements: New Carthage or Hadasht for new port in the local tongue, Abdira, Sexi and Malakka each two or three days apart, then came the narrows. We asked for more information on the narrows, and he talked of the great rock near Kart on the northern coast, with Abilia on the southern coast. He had not been out on the Demon Sea beyond the pillars, but he had spoken to people who had gone as far as Cartessus on the Demon Sea.

The rest of the day and night passed without incident, but when Amphius was scouting in the pre-dawn light he spotted the movement of one or two people in the sand dunes further down the beach beyond the ship. He checked there were no more people there but then returned to the ship to report.

Si'aspiqo cast his cantrip again and deemed the forecast uncertain but that it would probably continue rainy and rough for the day. In the afternoon a couple of people appeared and waved and Agripinus sent Mago to wave back at them. It was a young couple with creels, and they shout to him in Spanish that they were selling shellfish. He waved them down to the boats to trade. We bought some oysters, clams, mussels, and crabs, paying with some of the silver pieces we had taken from the pirates. Agripinus told them we were from Carthage and had punished the pirates. Si'aspiqo spent much of the time contemplating the green ring we had gained in Kaskator, and I took the opportunity to continue to practice my Greek as long as training in sword and javelin with Amphius.

The next morning the wind was lighter and from the north, and the rain cleared but there was still a heavy swell. Si'aspiqo thought the weather would improve later and we might be able to leave either later that afternoon or on the morrow. Kallicrates had the crew digging to help free the ship’s stern. The two young beachcombers returned with more shellfish and some seaweed which we bought with more of the pirates’ silver.

Agripinus ordered the pirate ships to be left undamaged as their destruction would have meant a 60-mile trek through the interior to Akre Leuke for the pirates and very likely death. However, the Balearic fishermen did liberate a few fittings from the pirate ships along with an extra oar. They asked for help to get out to sea and Kallicrates arranged for the drawing of lots and two sailors helped the fishing vessel out through the surf and onto calmer waters. Once the Morning Breeze was also through the surf the fishing boat rowed closer and our two sailors were swung back abord and we waved farewell. Boros was left unarmed on the beach as agreed.

The Morning Breeze stayed well out to sea to avoid Akre Leuke and with Amphius able to see in the dark, the ship sailed on through the night. The next day we decided we were far enough away from Akre Leuke to steer to the west and after a couple of days the pilot judged we were close enough to New Carthage to change course and head north. Soon we saw three small sails ahead, which we guessed were fishermen. We manoeuvred into hailing distance, and they hailed us in Punic that they were from Hadasht. They advised us to continue our course and we would arrive at the port. Later in the afternoon we saw a large natural harbour and bay slightly to the west.

We were met by a light ramship, and it was evident that most of the vessels here were military. There were many cranes at the harbour and a half-completed fortress. Agripinus, in full gear, greeted the commander of the ramship, with his name and position and asked if we might dock as we wished to trade. The ramship came alongside and the commander had a good look at Agripinus then saluted him and gave directions to the harbourmaster. Agripinus returned the salute and we sailed on into harbour. By early evening we had dropped anchor. Agripinus registered with the harbourmaster, who told him that he should report to the commander, Hanno, in the fortress.

Agripinus and Mago made their way to the fortress. They waited 45 minutes and were served refreshments, before they were shown in to see Hanno. He was a grizzled, balding man, well into his sixties, with a short spiky beard and crew cut white hair. After a few words Agripinus realised that Hanno was the father of Hasdrubal, a senior officer of the Sacred Band, who Agripinus knew. Hanno asked if Agripinus was on a mission, but the priest replied that although he bore the goodwill of Carthage, he had no message. He could tell Hanno the most recent news from when he had left Carthage. He explained that he was on a private venture heading West with trade items. They had building materials, mainly roofing tiles, and Hanno was pleased as they were in demand. He promised to send a man down to survey and offer a price from the navy.

Hanno explained that this was a military port under construction with some civil support and local supplies. He mentioned that there had been trouble inland with some disputes over the silver mines. Agripinus asked about a temple, but the street of temples was just marked by pegs in the ground. He was given some accommodation for the crew in a small warehouse with a range in one corner.


From Sammus’s Boast:

105: E3 – Working for the Man… Hush Hush

The morning after meeting Hanno, someone from the port authority arrived before breakfast to inspect the cargo. Kallicrates came to the warehouse shortly after very happy to announce that the port would pay one and a quarter gold pieces per slate, so 545gp for 436 tiles, in gold minted Carthaginian coins. Dockers soon arrived to load the tiles into carts.

Later that day a messenger arrived with a note, which was a formal dinner invite from Hanno, in Punic for Agripinus and his “sworn companions”. The dinner would take place soon after dusk.

I dressed in all my gold, but not in armour and just took my dagger and my comrades dressed in their finest. When we arrived a grizzled man with one eye and one arm, but dressed in full armour, introduced himself as Truco and asked us to leave our blades in wooden lockers. We all checked in our daggers. He spoke some Punic and excellent Arma with a Spanish or Celtic accent and stood guard outside the door as less heavily armed men ushered us into a room. We sat down at the table and Hanno soon joined us for a very pleasant meal of multiple courses. Agripinus introduced us in turn and then Truco addressed him in Punic and then repeated himself in Arma.

“So,” he asked, “436 grade one Greek roof tiles, what’s the story? Usually used grade one tiles don’t get transported; they are re-used locally. Some of these had burnt edges – where did you get them?”

Agripinus explained what we had found at Hemeroskopeion and added that we were glad to be a small part of building New Carthage. Hanno knew the place and the lighthouse. Agripinus then explained about Si'aspiqo’s vision and that the report of the locals seemed to fit what the magician had seen. It seemed that Akre Leuke – from where we suspected the attack had originated – was a rogue Punic settlement. Hanno explained that making war without state authority was a serious charge, and Carthage would not take that lightly. He wanted us to gather evidence for him that he could present in Carthage to get sanction for an attack on the pirates in Akre Leuke.

He proposed that Agripinus and his companions visit places and obtain hard evidence of what happened by buying enslaved captives from Hemeroskopion – who would be able to tell the story under questioning in Carthage. He would pay 1,000gp per slave and would provide help to get to the Demon Sea. He excused himself and left us alone to discuss our response to his proposal. My companions and I agreed that as this was the direction we were proposing to travel anyway, that we would agree to accept Hanno’s commission.

After half an hour or so, Truco looked in and asked if we needed more time or wine and when Agripinus said that we were ready, Hanno returned. Hanno explained again that he needed permission from Carthage to sort out the problems in Akre Leuke and that he would leave it up to Agripinus to determine what would make reliable evidence. He told us that this would be a covert mission and saw it as a bit of a longshot but that he would give us something to make it worthwhile and Agripinus agreed that we would accept.

Hanno suggested that we put in at Baria, Odyssa, Sexi and Kart, going west and then head through the Pillars of Hercules to the Demon Sea. Rusadir on the south coast opposite Akre Leuke, might also be a possibility, but this would require that a slaver take on water and Hanno thought it was more likely that any slaves from Hemeroskopeion were taken west. Abilia was on the opposite coast south of Kart and once were in the Demon Sea, Tingir was to the south and Gadir and Tartessos to the north. Again, he told us he would send some stuff down to help us on our way and make our trip worthwhile.

The next morning, water, food and amphoras of wine started to be loaded onto the Morning Breeze, much to Kallicrates’s surprise. Agripinus explained a little of what we had agreed and Kallicrates was happy that all he had to do was sign for the delivery of the supplies. Soon spare sail cloth, rope, and lumber were loaded aboard. Truco arrived to supervise a small barrel, which contained several tarry blobs, which he explained were 50 fire arrows, then a box with six small balls, which were heavy slingshot with a wick – incendiaries from Syracuse. Next came a large box which we were told not to drop. A large amphora came with it, which was winched aboard and propped in a corner. The box had a military grade ship light, made of bronze and thick glass, and the amphora contained whale oil. Truco also handed Agripinus a scroll, which said in Punic that Agripinus, officer of the Sacred Band, was working on matters of state naval intelligence and should receive all assistance and was signed by Hanno.

Finally, there was a little woven basket, containing a hand-written note and a cloth bundle. The note in Punic explained that someone with enough wit should be able to use the contents to hear storms coming. Wrapped in the cloth was a strange, worn shell with coloured stripes and spiky appendages.

Kallicrates said that there was enough on board to sail for weeks. With the light at night, we would look like a ramship, although the light would also effectively blind Amphius. It took all day to load all the supplies. We were ready to sail at dawn, but as the sun rose Agripinus held a religious ceremony for Tanit’s blessing. He had bought a young bullock and he sacrificed it as part of the ceremony. We set sail at lunchtime.

During the past night, Amphius had had a couple of visitors and as we sailed out into the bay, he explained that he had passed word via Truco, that he was interested in weapons and had a substantial amount of gold to spend. He had had two responses and he showed us the blades he had bought.

The first was a short sword of very dark iron with a pale gold pommel shaped like a bull, in a fancy sheath. It had Punic writing on, which Agripinus said read “Blood for the Blood God” and marked it as a votive offering to Baal. Si'aspiqo said it disturbed his dreams and much blood had been spilt with it.

The second was a cavalry sword made for the noble cavalry in Carthage, it was well balanced and flexible and should give a bonus to the wielder. Si'aspiqo said it was a mundane object but well-made.

Amphius decided to pack away the dark sword of Baal to sell at a later date and use the cavalry sword.


From Sammus’s Boast:

106: E4 – Into Baria

We left New Carthage behind us and headed south for the rest of the day and then sailed on into the night with Amphius on watch.

The next morning, 1st September, dawned fair with a light northeasterly wind. We discussed our options for finding the slaves from Hemeroskopeion. Along the coast Baria was famous for mining and there was a silver boom there, but we did not think it likely there would be much demand for women and child slaves there. Abdira was a smaller trading settlement with contacts with the tribes inland. Sexi was another Carthaginian settlement with some mining and exported fish. Malakka was the largest Carthaginian settlement in Southern Spain and was founded at the same time as Carthage – it sold purple dye and manufactured goods. Kart was much smaller and was the last stop before the Demon Sea.

We decided to sail along the coast and stop at each settlement in turn, so we sailed along the coast to the west. We saw a couple of fishing boats and caught a tuna, although it was nowhere near the size of the one that the Balearic fishermen had caught, it was around 70 or 80lbs with strange scars and round marks.

The next morning was fresher with the wind from slightly west of north and the Morning Breeze had to tack for most of the day, but in the late afternoon the lookout spotted a settlement along the coast. It was a harbour about the same size as New Carthage and Odyssus recognised it as Baria. We had to row in, but we arrived a couple of hours before dusk. It was a busy little port, but we were soon moored amongst some fishing boats against one of the small piers.

My companions and I went into the settlement and found a restaurant in the beach area for a meal. I ate large quantities of tasty seafood, and plenty of wine while my companions found out the following: there was a local temple of Tanit in the city, which was formerly dedicated to Astarte; there was an Acropolis above the beach area and a necropolis for former citizens situated nearby; Baria produced a range of metals – silver, gold, bronze, lead and copper – which could readily be bought; there was a major silver mining business in the hinterland of Baria and a lot more free-mining for gold and other metals nearer the town; slaves were brought in from Carthage and sent to the silver mines.

Amphius surprisingly lost his way while returning to the ship; as he tried to regain his bearings, Agripinus had his purse stolen by a cutpurse.

The next morning Kallicrates, Agripinus and Mago went into the city to buy metal. We had agreed to put in shares of 100gp and with Si'aspiqo putting in for two shares and Kallicrates for three this came to a round 1000gp. With Mago’s advice on the quality of alloys, Kallicrates bought a mixture of metal ingots: silver, lead, copper, bronze, and iron. Kallicrates thought he had gained good value for money. Later that day donkeys arrive at the pier with the first set of ingots – the rest would be delivered the next day.

We split into different groups to explore the city further and see if there was any news of Greek slaves. Agripinus asked if there might be a slave for sale who could speak African languages and Greek but found that there was no regular slave market in Baria. Amphius looked for educated Greeks in town and found a tutor who could teach Greek and Iberian. From him he learned that there were occasionally some Greek-speaking slaves for sale, but the last group which had arrived in Baria had been enslaved criminals from Carthage for the mines, and so not from Hemeroskopeion.

Si'aspiqo bought a kid and some wine for a sacrifice to Astarte and was directed to the temple for incense. Agripinus took him there, and he found a shrine to Astarte. Si'aspiqo hoped to arrange to set up a ceremony, but the temple staff were mortified when they realised he was sacrificing to Astarte - Enslaved and not Astarte - Great Mother of Fertility to whom the shrine was dedicated. Luckily Agripinus was there otherwise he would have been thrown out onto the street. Si'aspiqo made an apologetic donation and Agripinus worshipped at the shrine of Tanit and made a small sacrifice.

After the delivery of the remaining ingots, we set sail again on the 4th September. It was a fair day with a southerly wind and the crew had to row the Morning Breeze out of harbour. As we were leaving there were half a dozen small fishing boats just ahead of us, but we quickly passed them and then turned West. We continued into the night and around midnight Amphius noticed lots of sparkling blue lights in the water. After a while we realised this was from small squid. Some of them were caught and hauled aboard where they glowed for a little while before fading. The lights reminded us of the glowing plants in Kaskator. After an hour or so we left the lights behind us as we sailed on.


From Sammus’s Boast:

107: E5 – From the Deep a Kētŏs!

On the morning of the 5th of September there was a light wind from the south and we sailed on out of sight of land, continuing more slowly northwest for the night. As dusk fell two very large fish were caught, but as the second was hauled in, a shark or something from the deep tore off two thirds of it. Perhaps it was an omen of what was to come the next night.

At dawn the wind was much brisker wind from the southeast. We saw some fishing vessels and Odyssus thought we would reach Abdira the next day. At dusk we slackened speed again but sailed on. Amphius spotted some wreckage in the water and the helm steered around it.

As the rest of us settled for the night, there was a loud shout of ‘Kētŏs!’, from Amphius in Greek and then he called “Action, Hydra!” in Arma. I grabbed my sword and shield and clapped on my helmet as a large snake-like form loomed out of the sea and hissed fiercely. I raced towards it.

Toxoanassa hit it in the head with an arrow, while Mago struck it with a slingshot. My blow went wide, but some of the crew threw javelins and one struck home. The Ketos battered a couple of sailors off their feet with the side of its head and neck, while Agripinus called for a shield wall.

The sea beast gave another loud and fearsome hiss and some of the crew cowered away. Mago and Amphius hit it again with missiles, I missed once more as I stepped back into the shield wall. The beast missed me and then bit and worried at the mast. More javelins were thrown, while Si'aspiqo lit a torch with a cantrip and set it to burn at a low level. The two sailors who had been knocked down got back up and sheltered behind the shield wall.

Amphius, Toxoanassa and Mago all hit the Ketos and then I hacked halfway through the neck of the beast with a powerful blow and the head lolled on the deck as the rest of its body started slithering overboard. I hacked through the long neck, severing the head, from which two deeply embedded arrows stuck out, while cheers erupted from the sailors. We could all hear the bump of the whale-like body against the side of the ship as we drifted on.

Kallicrates shouted and some lines and hooks were thrown to try to snag the carcass and the sail was dropped. One line hooked in, and I helped hold it fast. Agripinus grabbed another rope and a large hook and jumped down into the sea. He managed to stick the hook firmly into the carcass, while a couple of sailors hung over the sides grasping poles with hooks on the end grabbing at the body. Agripinus was helped back on board to safety, and we all hauled at the body. It was probably many times the weight of a man, but we got it alongside and then partly out of the water. Unfortunately, at that point the hooks ripped out and the body sank slowly below the water and drifted away.

The head was the size of a large horse and Si'asiqo told me that it resembled a Nile crocodile. It was certainly the largest and ugliest toothed fish any of us had seen, and it was certainly a fearsome creature. Kallicrates opened an amphora of wine, and we all celebrated the slaying of the Ketos.

By the next morning the wind had died, and we had to row. Toxoanassa and I took a turn, but it was much more difficult than it looked; we almost lost our oars and were quickly replaced. Si'aspiqo wanted a tooth from the Ketos, and Mago winkled out a sizeable one embedded in the mast, where the beast had bitten it. In the early afternoon we arrived at the small settlement of Abdira, which was on a small hill above a harbour.

Agripinus spoke to some sailors from one of the ships in the harbour and asked about Ketos. The sailors all made a sign of Melkart, and one told him that anyone would be lucky to survive an attack from one and that it was the worst of luck to encounter one as they took many a sailor. The priest then dropped into the conversation that we had chopped the head off one although the body had got away. Soon word of the head of the Ketos had percolated around harbour.

Abdira was a very small town with one substantial building: the Temple of Melkart. There was a small market, where there was a fair amount of food on sale. Si'aspiqo did some small tricks with sleight of hand and smoke to entertain the locals, while Mago and I watched. Amphius asked a local about buying slaves and was told that slaves were rarely sold here, and he would be better to go to Malakka.

Agripinus talked with a merchant who spoke Punic and learnt that there was no regular slave market here. Trade was mainly with the tribes inland, which provided grain, olives, fruit, basket ware and livestock. The settlement was also well known for bulk salted fish. The merchant had heard a rumour of strangers in town who had killed a sea monster and Agripinus admitted that it had been him and his comrades. The merchant bought mugs of wine for Agripinus in exchange for the tale. Agripinus bought salt to preserve the head and was advised that Malakka or Kart, which was a strange place, might be good places to sell it. My comrades and I gathered to eat at a Greek-speaking restaurant, while the crew toured the local bars celebrating their survival with large quantities of wine.

In the morning Kallicrates had to send a search party for the last three sailors. They were found sleeping off the wine, slumped in a corner. We left harbour later that morning despite the three latecomers still being incapable of rowing. Many of the local sailors gathered to watch the Morning Breeze leave. Soon we picked up a brisk easterly wind and headed west. We sailed on at night, with Amphius on watch. He saw the multiple colours of luminous squid in the water once more but left them undisturbed.

The next morning, 9th September, the wind dropped, and we had to row. Late in the afternoon, the lookout saw smoke ahead and in the early evening we rowed into the port of Sexi. We tied up alongside a small pier at dusk and the Carthaginian militia soon arrived with the harbourmaster. Agripinus introduced himself and we were welcomed. Sexi was bigger than Abdira, but places were preparing to close so we left our investigations until the morning.

In the morning most of the fishing boats had left to fish. We found that the market here had fish paste, silver, and fish readily available. There was a temple of Melkart but no slave market. Again, Malakka was suggested as a good place to go. We learnt that there had been a Greek merchant here last week, but he had gone now. The local fish pate was very pungent and Mago bought three sealed earthenware jars of it for 10 Carthaginian gold coins each. We left Sexi at midday of the 10th of September.


From Sammus’s Boast:

108: E6 – Arrival in Malaka

As we sailed away from Sexi with a northerly wind pushing us away from the coast, Si'aspiqo used the magic shell to check the long-range weather; he found it hard to hear anything. We passed a few returning fishing boats and then turned west, continuing throughout a fine, clear night under a small sail. The next two days the wind was from the southwest or west and the crew were forced to row. We made slight progress during the days and just drifted at night while the crew rested.

The next morning, 12th September, there was a light southerly wind and the Morning Breeze tacked. By mid-morning we passed a few inshore craft and then a much larger settlement came into view ahead. We were met by a Carthaginian warship and after a short conversation we were allowed to continue.

Malaka was a river port with a peninsular out into the sea. There was a larger version of the Hemeroskopeion lighthouse – a blocky structure with a site for the light on the roof. There was a V-shaped wall closing off the peninsular with a tower at each end and a hill between them. We slowly rowed up and moored against a small quay around midday. Kallikrates was horrified to have to pay 50gp for a good spot to unload the cargo.

Malaka had a large market with shops and stalls with a variety of goods for sale – salted fish, dyed cloth, purple dye, jewelry, and leather work. There were three temples: one to Tanit and Astarte Holy Mother; a second to Melkart; a third to Baal. There was a weekly livestock market we were told, with goats, donkeys, cattle, chicken and occasionally horses. There was also an irregular slave market, which was dominated by three men – Haro of Ham, Sam-el of Tyre and Jonas of Malaka.

Mago found someone very keen to buy his fish paste and he made 50% profit. Agripinus sold his spare helmet. Mago found a weaponsmith, from whom Amphius bought four good quality swords and Toxoanassa a steel dagger with a gold pommel. Kallicrates tried selling our metal ingots but was asked various technical questions and decided to try again later with Mago’s help.

We celebrated our arrival with a long meal and quite a few drinks; the drunken Amphius managed to get lost on our way back to the ship. We were spotted by a night patrol of very young soldiers; the situation might have been problematic, but thanks to Agripinus’s presence, they just pointed us in the right direction. We reached the ship with no more issues.

The 14th September Agripinus took Si'aspiqo and I to the temple of Tanit, while Mago helped Kallicrates with trading the ingots. At the temple Si'aspiqo was told something of the worship of Astarte in Malaka. She was claimed as the mother or aunt of Tanit, and revered for childbirth, fertility, and health. Meanwhile Agripinus spoke to the High Priest and asked about the best way of dealing with a Ketos. The High Priest suggested that the holy light of Tanit was best to try to make the creature quail but admitted that Melkart might be more apt to persuade them to depart and Baal might more directly repel monsters of deep. A protection might work if a creature were demonic, but this was not the case for a Ketos. He also told Agripinus and I that they were more common in the Demon Sea and suggested it were best not to go through the gateway into it.

The priest had some healing draughts of holy water blessed by Tanit, which might be good for the wounded, and we brought three potions for 100gp and were warned not to take more than one a day.

Agripinus gave the High Priest news from Sardinia. In exchange the High Priest explained that Malaka was run by a Council of 9 citizens. There was a citizen levy and a band of professional soldiers led by a man named Paris, which would give a force of some hundreds to defend the city. Agripinus also asked about the slave traders and learnt that Jonas of Malaka sacrificed at the Temple of Tanit and Astarte; the High Priest suspected that the others might go to the temple of Melkart, but he didn’t know for sure.

With Mago to give technical advice on the metals, Kallicrates struck a deal to sell however many of the metal ingots he wished at a profit of around 40%.

Agripinus requested an introduction to Paris. He introduced himself to the commander and explained that was interested in talking to the slaver merchants, Jonas in particular, and could he send someone to guide us. He also congratulated the commander on the diligence of his night watch explaining how we had got lost on our first night in the port. When Paris started to speak, Agripinus realised that he knew Paris from when they were both in the Sacred Band in Carthage and they had not been close friends. Agripinus remembered having been a tongue-tied recruit in Paris’s presence. Paris had been more interested in the military rather than the priestly duties of his role. Agripinus could not remember why Paris had left Carthage,

Paris was courteous but evidently unimpressed that we had lost our way in the port. He agreed to allocate one of the levy, if we needed it. Agripinus left hurriedly accompanied by an orderly with his arm in a sling. Cenas, a local man, admitted that he had been injured falling from his horse. Cenas’s parents owned property in the area, which is why he had been drafted.

Cenas told Agripinus that Jonas had an estate out of town with Celt-Iberian mercenaries. He had served on the town council in the past. He said it would be impolite to go to the estate without an invite, but he should have an agent in town. Cenas would ask around to find out about Jonas or his agent and would come to the Morning Breeze first thing next morning.

Cenas arrived as promised on the Friday morning, wearing marine armour, but with his arm still in a sling. Si'aspiqo offered to cast dream sleep on him to help with his recovery and Cenas readily agreed. He had learnt the name of the agent for Jonas and had directions to a town house where the agent lived. He led us there and Agripinus explained to the factor that he wished to talk to Jonas as one of his companions had relatives who had moved through slave markets. He had heard of Jonas through the temple and would like to ask him some questions. The factor replied that he would pass on the message, and he should have a reply the next day.

The next day Agripinus received an invitation to see Jonas of Malaka for Agripinus and such companions and servants as he might need.

Next game 14th July.


From Sammus’s Boast:

109: E7 – Investigating the Slave Trade

Before we left to visit Jonas of Malaka, we discussed what our approach should be. After a debate, we agreed to talk to Jonas and get his advice on how to trace some relatives of Amphius and get some explanation of how the slave trade worked.

Si'aspiqo remained on board ship, reading scrolls, but the rest of us walked out of town in the cool of the morning and followed the directions we had been given. We passed vineyards and trees before coming to a large villa and estate complex. Agripinus stated our business, and we were escorted into the outer part of the complex by half a dozen Celt-Iberian mercenaries, armed with long gallic swords. They seemed to be bothered about something and I saw some making superstitious signs. One of them spoke Arma and invited us to hang up our weapons at the front entrance. The squad leader bowed and apologized before patting us down, but nobody touched Toxoanassa, and they followed us inside into into a courtyard garden.

We were met by a well-built, tanned man with a shaven head, who introduced himself as Jonas and welcomed us to his home in Punic. As most of us did not understand Punic, Jonas agreed to speak to us in low Greek which was very similar to Arma. He invited us to share a glass of wine and explained- somewhat sheepishly - that his mercenaries were God-fearing Iberians who had been upset to find an armed woman in our band. They would not touch her, their faith causing them to believe her a 'man-killer' – they believed they would be cursed to touch her and struck blind if they saw her naked. Therefore, they had accompanied us into the courtyard rather than examine her for weapons. This caused us some amusement, especially with Amphius obviously half-blind and squinting out from under his sun-hat.

Jonas said that clearly the Scythian was indeed the real deal and asked if Agripinus was also the genuine article. Agripinus used his divine power and brought forth the light of Tanit after warning Amphius to shade his eyes. The Iberians muttered amongst themselves, and Jonas was fascinated. He told the priest he was all ears to hear what had brought him and his interesting companions here. Agripinus explained that we were trying not to make mistakes or offend people in the business of slavery, but we were looking for particular Greek slaves, relatives of Amphius. We had begun here as we thought Jonas would receive him more favourably as a fellow believer in Tanit. Jonas asked for names and Amphius gave him a few common Greek female names and said they were from Crete or closer and when pressed told Jonas they had been recently taken from Hemeroskopeion. When asked how many had been taken Amphius admitted that he didn’t know, but there had been many, and he was looking for a number of families. Jonas considered for a moment and then asked for a word in private with Agripinus and they disappeared into a side room.

The two men returned after a few minutes with the Celt-Iberians watching Toxoanassa unceasingly. Jonas dismissed all but two guards and spoke in a lower voice so that only we could hear. He told us that about 10 weeks ago a ship had come in sailing westwards and taken on a large amount of water and some food, so there must have been many slaves on board. There had been a private sale of a few girls to Haro of Amm, but Jonas had only heard of this from the gossip of some sailors. Apparently, the ship belonged to Hannikart of Gadir, a name meaning ‘beloved of Melkart’. Hannikart was a well-known slaver who transported slaves and traded them in Gadir and Tartessos. Jonas was pretty sure that no-one else in Malaka had been offered any slaves, only Haro. 'A quiet deal, kept inside the faction', he said.

Jonas believed that a small group of female slaves had been sold and perhaps as many as three dozen. Haro was a follower of Melkart and a man of some disrepute. He was known as a specialist who only dealt in pretty women. Jonas explained that Haro had his own rules and would only buy girls at least 5 or 6 years old, otherwise it was hard to predict their beauty and would not want them over 20 unless they were outstanding or exotic – at this point he glanced meaningfully at Toxoanassa – and he trained them for a long time. ‘He deals in the exotic and you have the real thing, which should gain you access and help you make a deal’, he pointed out. Jonas asked Agripinus not to tell Haro where we had heard our news. ‘Whatever your business is, if it leads to problems for Haro, that sounds good to me’ he added. Jonas finished by saying that Haro had an agent in town, so it should be easy to contact him.

After other questions, he said that Sam-el of Tyre dealt exclusively in slaves for manufacturing - spinning and weaving and so forth; he was not very interested in males as they were less nimble than women. Haro might have some of the people we were looking for; otherwise, we would have to go on to Gadir.

Agripinus had agreed to provide a special ceremony for Jonas in exchange for the information provided and asked when Jonas would like this blessing from Tanit. Jonas said any sunset would work and he would just need a day or two’s notice to inform his Iberian contacts. He wanted the blessing at a sacred grove no more than ten miles away in a private ceremony by invitation only. He would provide us with accommodation until the ceremony took place.

It was a splendid estate with several outbuildings, including a stables, many fruit trees, and fruitful vineyards with between 100 and 200 workers in all. There was a tiny shrine to Tanit and Holy Mother Astarte in the villa, and Toxoanassa even had her own room. She and I borrowed horses and had a pleasant ride back to town, where we let Kallicrates know that all was well, and that we would be back to the port in a few days, after the ceremony. We rode straight back to the villa and were waited on hand and foot by numerous domestic slaves. We all headed out the next evening to a grove of trees about ten miles away, with a small lake with a stream emerging from it and a spring as the source - the sacred spring of the local tribe. It looked very similar to the shrines I was used to back in Gaul, where we would have thrown items into the lake to propitiate the Gods. Agripinus blessed the water, which seemed very pure, and carried out a ceremony to cleanse Jonas of all his sins as the sun set in the West. Afterwards we all returned by torchlight to the estate without incident to enjoy the luxurious food, drink and accommodation and were sad to depart in the morning to return to Malaka.

Amphius went round the port and bought some some drinks for thirsty sailors and dockers. He learnt that Jonas was the easternmost of the three slavers’ estates, with Sam-el’s in the centre and Haro’s estate to the west, all about 5 or 6 miles outside of town. Haro was some posh foreigner from Africa, and there were many lurid stories of a harem and fantastic dancing girls. When Amphius asked where he sold his slaves, his sources did not know as it was way out of their league, but it would be to local toffs, or they might be transported even as far as Carthage. Haro had a guarded estate with fierce dogs and was of mixed blood, probably Liby-Phoenician, but was nonetheless a Carthaginian citizen who paid his taxes in Malaka.


From Sammus’s Boast:

110: E8 — Toxoanassa’s Challenge

We discussed what we should try to buy from Haro, and I said that given their likely ages I doubted that any of the slaves would make credible witnesses in Carthage, but Toxoanassa suggested that they would be able to help us identify suitable witnesses if we travelled on to where the other slaves might be sold. Agripinus left word in town that we would like to see Haro and a few days later we received an invitation and directions.

We set out in the morning and this time Si'aspiqo accompanied us. A few hours walk took us somewhere very like the compound of Jonas. There were managed grounds and flashy new estate buildings with a wall and entranceway with lots of Greek tiles and stonework. As before there was a villa and several outbuildings, even with something that looked like a cavalry courtyard. We were met by Iberian guards and heard guard dogs barking. There were small groups of women doing something outdoors, but these were not farm workers — they were dressed in skimpy tunics and were a variety of ages, though all were young. Some were exercising, while others seemed to be doing classes.

We were escorted through a gateway into an inner courtyard by a couple of guards and heard whispered comments from the walls. There were pegs on the wall where we left our weapons, apart from Toxoanassa who kept a concealed dagger. Apart from the Scythian, who was just patted ineffectively, we were all searched thoroughly, especially me. There was more muttering, which by now we were sure was about Toxoanassa, an armed woman. I could hear quite a lot of whistling around us, but we could not see who it was.

We were led into a posh inner courtyard with gardens and polished marble. There was a large man seated on a wooden chair or throne in the centre of the garden courtyard. He greeted us in horribly accented Punic, which Agripinus translated: “Greetings strangers — welcome to my house, what business brings you to my door?” Haro was in his late forties, over six feet tall and very heavily muscled, probably the broadest man I had ever met. He had long dark hair and was dark and sunburnt. Agripinus introduced himself, thanked Haro and complimented him on his stature, then explained that we were looking for slaves. Haro switched to low Greek and sat down with a large sword across his lap. Once Agripinus explained that the rest of us were travelling companions and not mercenaries, Haro asked us to introduce ourselves.

I started and he noticed me eyeing his sword. He explained that it had gone to Egypt over 700 years ago with the army of Ma and he had had taken it from a tomb and had sent many souls into the afterlife; “what better blade to serve Melkart?”, he added. Si'aspiqo went next and Haro told him that 500 years ago their ancestors had fought for the Pharoah’s throne. The people of Kush, after a long struggle, had earned the respect of the Meshwesh. Mago went next and Haro told him that he had a dozen mercenaries from his islands who were paid in women, but that he could see there was wisdom and experience in his eyes.

Amphius then introduced himself and Haro mentioned the story of the labyrinth and the minotaur and said that Crete was very old and had once been the heart of the Blessed Sea. He then asked what had happened to the Greek’s eyes. Amphius tried to say it was sun blindness, but Haro warned Amphius not to vex him with tales of sunstoke and that he would not scoff at the truth but would punish a lie. Amphius then explained that he had been too greedy and consumed too much blood of the earth. Haro acknowledged his tale and said that he had been cursed by the Gods.

Finally, it came to Toxoanassa who introduced herself as Oiorpata of Scythia. Haro explained that he had long wished to meet a real Amazon, and find if they were really man-killers, who could shoot backwards off a galloping horse. He looked hard at her and said “Some hawks can never be tamed. They might sit awhile on your hand but will fly off one day because their hearts are truly wild”. He asked why she had left Scythia and she explained that she had a quest to perform on behalf of her father and that she had to visit the twin pillars of Hercules. He commented that she was a long way from Scythia and added that he had been well-served by fate to have such interesting visitors.

Agripinus explained that we were searching for lost relatives of Amphius who we thought had been taken as slaves. Haro replied that we looked more like Argonauts than grieving relatives, but added that the Powers guided all steps, so this meeting was not by chance. Opportunity was not to be scorned and he invited us to sit and talk a while. He clapped his hands and scantily clad young women brought stools for each and then each of us was served refreshments by a different, very attractive slave girl.

Agripinus gave some details of our travels, without mentioning Hemeroskopeion, and explained that we planned on visiting further places in search of the slaves as it matched our planned route. He told Haro that he was impressed with his buildings, his sword and impressive stature.

Haro explained that he dealt in women in his own way. He provided years of training and only sold the best; he didn’t sell girls he had just bought. However, he continued, he would break his own rules and sell an untrained girl from the latest group in exchange for a demonstration of the Amazon’s skill. We would be able to appraise the girls. There were 20 girls, he said, all young, some very young and we could pick whichever we chose. Agripinus asked Haro to what end he offered this and Haro said it was for amusement and to satisfy his curiosity. He added that the Amazon could choose one from three of his best horses, and then ride in the yard outside, where three young girls carrying shields would be. If she stuck an arrow in all three shields, then the Amazon would win the slave, but if any of the three managed to paint a mark on her then she would lose, and we should leave and never darken his door again.

We had a brief discussion in which Mago whispered that the whistling we had heard was young women being hunted so these girls would be trained. However, all agreed that this was the likeliest way of achieving our aim and Toxoanassa accepted the challenge.

Haro had three horses brought into the yard. A black one, a brown one and then another brown one with white socks. Toxoanassa decided the first was magnificent but unruly, and although the one with white socks seemed to her very fast, she chose the second as it was both intelligent and good natured. All three were very fine animals. She climbed on and rode it masterfully, and then fetched her bow and arrows.

Three young girls came into the yard, dressed in very little but bearing light shields painted scarlet and sticks with cloths soaked in paint on the end. Haro said “Go” and they ran towards Toxoanassa in a skirmishing line. When the Scythian got in good range, she loosed an arrow and the first girl tried to dodge holding the shield in front of herself. The arrow went almost completely through the centre of the shield, and she stopped and then walked off the field. The other two leapt towards Toxoanassa as she turned the horse and rode away, loosing another arrow behind her which bounced off a shield. The two girls zig-zagged towards her, and she shot again, but again it glanced off the target’s shield. The girl missed narrowly with her stick, as Toxoanassa swerved the horse around here, leaving a small paint stain on the horse.

The two girls now clustered together and Toxoanassa fired from longer range hitting a shield and leaving the arrow in it. This girl also stopped and walked away. The last one ran in a zig zag towards the Scythian but again Toxoanassa’s aim was true, and her arrow stuck firmly in the third shield. Toxoanassa picked up her arrows, pulling three of them out of the shields and trotted her horse to join up with the rest of us.

“Bravo — well done!”, exclaimed Haro, adding that he should have made this test more difficult — it seemed too easy for a real Amazon. He admitted that he had promised we could choose a girl and sent for them along with more refreshments.

Meantime Si'aspiqo talked with Haro of other worlds and Haro described dreams where he had seen the dead and therefore had become an initiate of Melkart who ruled the Land of the Dead. They compared dreams, and Haro told the magician that he had been born and brought up in Libya and had travelled to Egypt through the desert. I discussed Haro’s sword with him and when he let me pick it up the guards took a great deal of interest. It looked like it was made of bronze and was very long like a tapered gallic sword with a wide cross-guard. It was very sharp and well-balanced and felt much lighter than I had expected. Whoever made it 700 years before knew what they were doing.

Haro also spoke to Agripinus, recognizing that he was a was a priest of Tanit. Haro offered his respect to the wife of Baal-Hamon, which was an unusual way to refer to Tanit. He then called in the 20 young girls, who were a variety of ages. They were all clean and well-groomed in gymnastic attire. Amphius approached the girls with Agripinus and questioned them in Greek introducing himself and asking each in turn their name and age. They were all demure and polite and replied in good Greek. One of the older ones, called Ione, whispered something in Archaic Greek, which Amphius didn’t catch.

After a few more questions Agripinus told Haro that Ione seemed to fit their description. She was 17 and quite plain looking with dark hair and brown eyes but with the light of intelligence in her eyes. Haro said he was a man of his word, but did wonder whether Ione had been hiding her light under a bushel. He told us that he would like the Amazon in particular to visit again. Agripinus thanked him for his hospitality and added that if the Gods decided, we might drop in on our return. Haro told us that if we ever wished to go to Egypt that he might have valuable knowledge to offer.

Ione had little to pack, and it was not long before we set off for Malaka. After 100 yards or so, Amphius spoke to Ione and explained that we were seeking information about the fall of Hemeroskopeion and that she had a choice and could go back and stay with her friends if she preferred. “Let’s just keep walking”, she replied. When we were a mile away, she told us that she was a handmaiden of Apollo and would just like to be taken to any temple of Apollo.

Agripinus explained that we needed a statement of what had happened in Hemeroskopeion and would like to take her to Carthage to swear. We would like her to pose as a slave girl for now. If she had any problem with this, he would like to solve it amicably.

Ione explained how a ship had arrived at night full of Carthaginians bearing shields with painted devices on them and they had stormed and sacked the town. They had cast down and burned the temple and slain many people including her family. All females and all male non-combatants that were not too old were taken prisoner. Ione had claimed to be a Temple cleaner instead of a handmaiden of Apollo. Ione asked why we wanted to take her to Carthage when the people who had taken her were Carthaginians. The priest explained that they were of a different faction and Ione quickly grasped the implications and realised that she had been sold to Haro because he was a follower of Melkart. She thought Haro was very religious and wanted to live forever.

Agripinus told her that we expected her to play a role as a slave, but that we would treat her well and gave his word as priest of Tanit that in the end she would have her freedom. Ione was happy to go to Carthage and swear, if we would then take her to a temple of Apollo. She was keen to do something to give trouble to faction of Melkart and said she could be more useful if we got her to temple of Apollo, with a glint in her eye.

We returned to Malaka before nightfall without any trouble on the road and set sail on the morning tide.


From Sammus’s Boast:

111: E9 — Onward the Sailors Cry

We set sail on the morning tide on 21st September in fair weather with a good westerly wind to help us out of harbour. We then had to row into the wind to head along the coast towards Kart.

After an hour Ione asked to say her prayers to Apollo and after considering awhile Agripinus suggested she should do this from the stern, which would be more discrete and less likely to be noticed by the sailors. But this was not her way.

She stood up and sang very loudly in a beautiful voice:

Speed bonny boat like a bird on a wing,
Onward the sailors cry,
Carry the lass that’s born to be free
Over the sea to home.

Loud the winds howl, loud the winds roar,
Thunderclaps rend the air
Baffled my foes, stand by the shore
Follow they will not dare.

Speed bonny boat like a bird on a wing,
Onward the sailors cry,
Carry the lass that’s born to be free
Over the sea to home.

Burned is my home, Exile or Death
Scattered the loyal men.
Yet by the sword, cool in its sheath
Apollo will come again.

Speed bonny boat like a bird on a wing,
Onward the sailors cry,
Carry the lass that’s born to be free
Over the sea to home.

Over the sea to home.

All the crew listed enraptured and Kallicrates ordered “up oars”. Now the ship drifted silently. Odyssus asked where she had learnt to sing and whether she was a handmaiden to Apollo, to which Ione replied that she had learned in the Temple of Apollo in Hemeroskopeon, and by his grace was still pure in mind and body.

She then commanded the crew: “Hark me Greeks — and mark my words! On this ship and off it, tell no-one of Hemeroskopeon or Ione!” She put the power of command in her voice as Agripinus can, and she obviously had the holy power of a priestess.

She told the crew that she had agreed to go to Carthage and tell of the murder and enslavement of her people. She then asked the crew to swear an oath to say nothing of Hemeroskopeon or Ione. One by one all the Greeks came up and swore by Apollo, and so did Si’Aspiqo and I. She looked them all in the eye as they swore and looked much less demure and unassuming than she had when we had met her at the compound of Jonas.

Kallicrates walked by and whispered, “good job that we got rid of the roof tiles!”.
Agripinus turned to Ione, “thanks for doing that so surreptitiously”, he said with a grin.
Ione considered and then gave him a quizzical smile. “The crew are Greek; you can leave them to me”. She then turned and looked back eastwards and watched that horizon for the rest of the day.

I helped with the rowing and am finally getting the hang of it. Southwards we caught glimpses of the African shore, so we had to be approaching the narrows at the uttermost end of the Blessed Sea. Towards the end of the day Si'aspiqo listened to the conch and heard only peaceful waves; Kallicrates decided to drift at night, hoping for the wind to change for the morning.

The night was uneventful; just before dawn Ione came to stand alongside Amphius and then sang a short song to Apollo to greet the sun. Agripinus and I spent some time practicing our Greek with Ione. She seemed strong in mind and spirit with an inner toughness.

Today there was a light wind from the north and the rowers could rest. Soon we all saw high ground ahead to the north and then to the south too and the sea narrowed. Ione called: “Behold — the Pillars of Herakles, named by the Greeks 700 years and taken by Carthage 400 years ago. Now they are the Pillars of Melkart”. She explained that the whole mighty rock was sacred ground to Melkart and there were tunnels beneath it leading to the underworld. She reminded the crew to take care to keep their promise to Apollo.

As we drew nearer to the great rock, we saw a lot of small boats even though the port was not in sight. We spotted a column of smoke from a signal fire on the southern tip of the rock and the fishing boats clustered together. A dolphin came alongside and was soon joined by a second and a third all playing in the bow foam. As we closed on the tip of the rock, they veered off and called at us. We threw some mackerel at them, which they scoffed, and then continued to call; asking us to follow it seemed. Agripinus feared we were being led astray as our way lay westward beyond the tip of land according to the pilot.

Many of us were in favour of following the dolphins, but Ione determined that although there was no sign of evil, she believed they were servants of Melkart. We tacked out to sea to round the rock and then rowed north along the coast to Kart.

We passed the lookout tower with a signal fire on the tip and saw that the rock was not so sheer on the western side. We could see the smoke of the settlement a mile or two ahead. There were a handful of buildings on the rock itself along with many verdant green plants. There was a stone building and a shrine or monument near the top and a larger building in the north-western corner which could be a temple.

We were met by a multi-purpose Carthaginian ship full of marines. As the rock joined the mainland there was a bay fed by a river where the small town of Kart stood. There was a mole out into the bay, a small lighthouse, wooden quays, and some slips with boats drawn out of the water.

We were hailed from the ship and asked, “What ship is this and what is your business in Kart?”.
Agripinus gave his name and explained that we were trading and sought to buy goods and slaves and return via the southern coast to Carthage. We were told to anchor off the slip and await the pilot.

A smaller boat soon arrived, and the pilot clambered aboard. He was surprised to see a Greek crew. He explained the options and charges for our stay and Agripinus and Kallicrates chose to stay in the main harbour which would be storm proof and had better security.

The pilot, Bodo, exclaimed that there was still a Greek quarter in Kart and although there was some historic bad feeling, the Greek crew should not be a problem, it was just he hadn’t seen a Greek crew for a while. He was in his late thirties or early forties and had lived all his life in Kart and was able to tell us about the town.

The town was surrounded by a wall with warehouses and factories outside the town walls towards the quays. Then to the south-east of Kart was a large shanty town, which extended past the slips – we hadn’t seen such a large shanty town at any of the other towns along the coast. We rowed in and moored close to a stone stairway by mid-afternoon. Agripinus thanked Bodo and gave him a gold coin.

The priest asked for a guide and explained we were looking to buy and sell here. Bodo agreed to send a relative who would guide us for a similar fee to his own. He explained there was a market for provisions in the morning and then once the second, noon bell, sounded people would sleep and then another bell rang, and the bazaar opened for the evening. Tables for food and drink would be set out after an hour or two. When the fourth bell sounded the bazaar closed and entertainment began. If we stayed out after the fourth bell, we would need our own lights and to go armed. He blamed this on ne’er-do-wells from the shanty town. He said that the poor lived there, and these were of mixed races and were not citizens.

He explained that there was a town guard, and every male citizen did military service. The town was governed by a council of elders. There was a large temple to Melkart, one of the biggest in the world he told us proudly — only the one in Gadir was bigger. There were shrines to Baal, and in the Greek quarter were the crumbling stones of a Greek temple.

Bodo left and about 90 minutes later a younger Carthaginian named Gisgo, a man in his late 20s, arrived. Kallicrates organised the crew into two groups to have half on board while the other half went for refreshments in the Greek quarter, but then he accompanied the rest of us to explore the town before letting the first group leave. Ione stayed on board keeping a low profile although she told Agripinus that she would like to go to the market the next day to buy some clothes. He gave her 10 gold pieces to spend. Amphius also stayed on board. I took belt weapons and a torch but did not put on my armour.

After a few minutes Gisgo exclaimed, “That’s a girl! … and she’s armed”, and the dockers started goggling. He started questioning Toxoanassa, but Agripinus told him she was our trusted companion and urged him to guide us on. We went in through a fortified gateway to a main street and passed the marketplace, a substantial temple, and then a minor shrine to Baal. Gisgo pointed out the Greek quarter and at Kallicrates’s request led us in and found a small run-down tavern. The houses here were quite a lot older than elsewhere. There was a crumbling temple with creeping weeds and patchwork repairs.

We returned to the market area where some of the food stalls had started. There were cloth merchants, leather workers and the banging of a smith. There was extensive trade here and then a large, covered area for the bazaar, which had not yet opened. Gisgo showed us a couple of quite fine wine houses, which would be ready to serve at around eight, two or so hours after the bell. He explained that clothes and other manufactured goods were for the afternoon market, while fresh food and produce was for sale in the cool of the morning. Once the bazaar started there would be herbs and spices for sale, strange things from the sea, healing, fortune telling and tattoos.

Gisgo showed us the city wall and the prominent buildings, including where the council of elders met. He mentioned the famous rock and gardens and temple – the pride of the city. Agripinus asked if there was a route to the top as there must be a fantastic view from there. Gisgo told us that pilgrims did go to the top. In induced dreams the pilgrims could see what they wanted, even talk to family who had passed, he explained. All was arranged by the Temple of Melkart – pilgrims had to go the main temple and then they were taken to the rock temple for a cleansing ceremony and a night walk to the top, to commune with the spirits of the dead and greet the dawn. Gisgo explained that all worshippers of Melkart did the pilgrimage at least once in their life.

Kallicrates arranged with Gisgo to leave us at one of the fine taverns and then go back to the ship and guide him and the first half of the crew back to the Greek quarter. Gisgo could then return to meet the rest of us at the winehouse.

Meanwhile, we walked around to see Kart for ourselves. After 30 minutes there was a loud bell from the temple, the bazaar opened and lots of stalls set up. There were many small stalls and shops close together. Someone tried to cut Mago’s purse, but he slapped them away and shouted and they ran off. Then someone poked Toxoanassa most inappropriately and she took out a dagger and brandished it. She noticed that someone had used the diversion to slit her pouch and she had lost some money. She raced into the throng after the jostler, gripping her dagger and I rushed after her…


From Sammus’s Boast:

112: E10 – A Tall Dark Stranger

Toxoanassa raced into the throng after the jostler, gripping her dagger and I rushed after her. Mago and Agripinus followed more slowly, while Si'aspiqo cast a spell, enabling him to make his way after everyone unnoticed.

The thief started to pull away from Toxoanassa and I, but a figure in the crowd tripped the thief and then pulled a short-sword and used the point to force the thief up against a stall. Moments later Toxoanassa and I joined them. The stranger was tall and thin with a dark complexion and beard. He was dressed in a grey cloak with a long dark purple robe underneath and held a long thin short-sword pointed at the adam’s apple of our quarry. He introduced himself as Baal-Shaq, a Carthaginian citizen.

The thief claimed he was being pursued for no reason, but Toxoanassa and I explained what had happened and Toxoanassa showed her slashed and empty purse. The bystanders and stall holders looked on, but they all held their tongue and looked at Baal-Shaq with respect. “My friend”, he said, “you have three choices: go with me to the temple of Baal and swear on the burning metal that you had nothing to do with the theft; ask for mercy from your victim; or confess and exchange your hand for the ring on your finger.”

The thief did not want to go to the temple and face a trial of burning iron, and offered to buy his hand, which would otherwise be forfeit, for his gold ring. Toxoanassa examined the ring and thought it might be of similar value to the contents of her purse, so she agreed. Baal-Shaq said to the thief, “Today you are in luck — go back to Shanty Town and don’t let me catch you here again.”

Baal-Shaq was even slightly taller than myself and looked like he might be Nubian, for he was very dark in complexion indeed. He turned to us and said, in low Greek, “Welcome to Kart – though it is not a very good welcome. I can see you are from far away.”

We thanked him for his kindly intervention, and he explained that he was a citizen and some of his family had been in Kart since the Greeks, although his father’s family were from far away, and therefore the welfare of foreigners was near to his heart.

Baal-Shaq advised Toxoanassa to buy some Carthaginian dress and suggested that people here would respect a modestly dressed woman. He pointed to a stall in the market, but she declined, after thanking him for his suggestion. He directed us to a place to eat and stay and said he would return in an hour or two after some errands. It seemed that people kept out of his way as he left.

Agripinus secured a table for us, and we sat and drank some wine. After a couple of hours Gisgo arrived after having searched the market for us. Si'aspiqo asked our guide who Baal-Shaq was, and he explained that he was a trader and his family had been here for a long time. He was known to be very religious and travelled far into Africa in search of ivory. There were many stories of his travels, and he was a notable citizen. He worshipped Baal rather than Melkart. Gisgo was difficult to read but it was clear he had his own opinion of Baal-Shaq and seemed a little disconcerted. Agripinus told Gisgo he could go home as we would stay here and would not need a guide this evening. He arranged for us to meet Gisgo in the market square a couple of hours after the first bell the next morning.

Shortly after Gisgo left, Baal-Shaq arrived. He wore a purple robe with a wide leather belt with bronze fittings, a grey woollen cloak over his arm and carried a small leather handbag. He had very bright, piercing eyes. He confirmed that he traded ivory and explained that he took a trip to Africa every year across the Numidian desert. His father was from the far side to the south of the great desert. His father had saved Bomilcar, and then returned to Kart and married his only daughter Sophonisba. She was a devout woman, and on his birth Baal-Shaq had been consecrated to Baal.

Si'aspiqo explained that his own footsteps were guided by the Goddess. He had taken the chance to visit the utmost west and the place where spirits go when they die. Baal-Shaq replied that he respected any pilgrim travelled who had travelled so far. He added that he owed all his good fortune and prosperity to Baal.

Toxoanassa explained her reason for being here and Baal-Shaq listened carefully and respectfully to her. He told her that if she wanted to get to the top of the rock, she would have to take a Melkart pilgrimage, and as a follower of Baal, he wouldn’t ever do that. If she went to the temple of Melkart and was blessed and became a worshipper of Melkart, she could then take the pilgrimage to the top.

Si'aspiqo asked if it were possible to worship other Gods as well as Melkart and get a temporary dispensation to visit the high and holy place and Baal-Shaq explained that you would have to discuss your commitment to Melkart with the priest, but that if you went there and worshipped Melkart, then paid the sacrifice and learnt the prayers, he didn’t think there would be an embargo on worshipping other Gods for things that were in their purview. There would be an oath involved, so it was not something to be taken lightly. “Your word is your bond”, he added.

Agripinus told Baal-Shaq that he was a priest of Tanit and a fellow citizen of Carthage. He respected Baal-Shaq’s views and choice. The land required a variety of people with different faiths he explained.

Baal-Shaq spoke Punic, Numidian, low Greek and a tribal language from the faraway south. He spoke of his travels, including desert raiders and burning sands. Agripinus asked him about slaves and Baal-Shaq said that there had not been many come in to Kart recently and suggested that Gadir might be a better place to find them. He told us that Gadir was about five or six day’s sail away, although the wind was often from the west, which would mean a slower journey. The Demon Sea was alive he continued, and unlike the Blessed Sea, the sea rose and fell and there were often storms. There were also many strange creatures in the depths, much sought after by the wise and potion makers.

The bell rang to end the market and the stallholders began to pack up. Agripinus asked if a land route to Gadir were viable but, although Baal-Shaq had not traded there, he knew they would need Iberian guards through Turdetani lands and carrying anything heavy or returning with slaves would be difficult. He explained that he would be looking to go across to Africa in a few weeks and would be glad to go with us in our ship if we wished it. He then invited us to dine at his home the following day and gave directions. Before he left, Si'aspiqo lit his little lantern with a cantrip, and Baal-Shaq was impressed, saying “that is a remarkable and interesting ability”.

We were given a corner of the roof terrace overnight and the owner apologised for having no rooms left. The next morning, we met with Amphius back at the ship. He had met craftsmen keen to buy metals and had investigated the small, rather old and nearly ruined Greek temple, where there were shrines to the main Greek Gods including Apollo. Hearing this news, Ione expressed a wish to go there.

Ione and Toxoanassa went with Agripinus and bought some clothes in the market and then Amphius took Ione, Toxoanassa and Si'aspiqo and introduced them to Diodorus the Greek priest at the temple. Toxoanassa made a sacrifice to Artemis, while Ione handed over all she had to the priest and was shown to the main shrine which was to Apollo, where she said her prayers.

After the third bell Mago tried to sell the head of the Ketos, in the bazaar. Si'aspiqo found a suitable shop, “Potions from the Demon Sea”, where there were large, dried things hanging up, some with tentacles as long as a man. Mago was given a choice of swapping the head for other alchemical things or for cash. When he opted for cash, Mago was offered 100gp, which he declined. Si'aspiqo did buy a few alchemical ingredients there before we left for dinner at the house of Baal-Shaq.


From Sammus’s Boast:

113: E11 – Feasting in the House of Baalshaq

That evening Gisgo guided Agripinus, Si'aspiqo, Amphius, Toxoanassa, Mago, Kallicrates and myself through Kart to Baalshaq’s house. We were let through a wooden door on the street into a substantial house with fine things and servants. There was less obvious security than at the slave compounds, but we still had to leave our weapons in a hallway. We were greeted by Baalshaq and shown into the dining room where we were served a formal Carthaginian meal with multiple courses of delicious food.

Si'aspiqo asked Baalshaq about his experiences crossing the desert in Africa. Baalshaq told us that it took several months with some riding and a lot of walking. He had good relations with the Numidians, and they helped him get to the desert and the point where horses could go no further. He added that it was only practical in winter, with guides and with lots of water. Si'aspiqo mentioned camels, a creature that purportedly could go long distances with little water and Baalshaq had heard of them but said that they were not used in the desert there, adding that it was lucky the desert raiders didn’t know of them. He told us of creatures of the night, which could see in the dark and moved like men. There were many strange things in the deep desert, things like unusual stones that weren’t there the next time. He had his protections and explained that it was valuable to protect against the desert creatures. He was interested to learn of Si'aspiqo’s own protections. After passing through the burning sand to the far side there were people of his colour and darker and he could speak their language, for his father had taught him. There he traded for ivory, which he shared to pay his way back.

He explained that he would set off when it started to cool in Kart and his first stop would be the African colony of Abyla, which was the closest settlement to the southern pillar. Here the pillar was not part of the settlement unlike in Kart. It was an area where the locals did not go and was a wilderness hike from the settlement and was best done by day; it was wise to not be there at night. There were tales of pilgrims being plagued by monkeys which were a danger to wanderers. Amphius asked if there were monkeys here and Baalshaq told us that any here were smaller and not harmful and in any case were managed by the authorities.

Amphius asked how much of the top of the rock was enclosed and Baalshaq told us that the whole of the peninsular was managed by the temple of Melkart and there were warning markers and a path with a gate. There was no danger of straying onto holy ground inadvertently, it would take an act of will to enter and everything south of the barrier was sacred to Melkart including the hollow world below. It had been part of the religion for hundreds of years and was not a place he would go to as a worshipper of Baal. Amphius asked about shrines and Baalshaq said that he had a shrine to Baal, there were shrines to other Phoenician gods as well as the Greek ones in Kart.

We told Baalshaq of the slaying of the Ketos. He was interested and drew us all into the telling of the story. Si'aspiqo then told him how he had been spoken to by a dead sorcerer and how we had moved his casket.

Baalshaq told us that he had had to encounter creatures of night adding that he was lucky he was under Baal’s protection, while he glanced at his seal ring with the eye of Baal. It seemed his protection was based on religion and not ritual magic.

Si'aspiqo explained that we had met someone further east along the coast with looted grave goods – a follower of Melkart. He added that there were many such things buried in Egypt but getting them out of the ground and the out of the country was difficult. Baalshaq then talked of the lands beyond the desert, which were well populated and where ivory, gold, strange colourful feathers and bizarrely large eggs could be found. He had heard that it became wetter and wetter the further south you went.

Agripinus told him that if the timing worked with our return to Kart, we would be happy to take him across to Africa. We would look him up when we returned and extend an offer if he was still here. Baalshaq said that some people in Kart believed that foreigners who were not citizens were of no account, but he was not of that opinion. Agripinus thanked him and told him that he had enjoyed their discussion in pleasant company despite the difference in religion. By now it was about one in the morning; we said our farewells and Amphius guided us safely back to the ship.

The next day Si'aspiqo and I went to temple of Melkart and handed over 10gp each and were given a short tour and then an explanation of the pilgrimage by a priest of Melkart. We were told that Melkart was the lord of the underworld, who allowed communication with ancestors, and was all powerful in these parts. He told the story of Melkart and his glory. The priest was proud of the pilgrimage of 7,000 steps.

If a pilgrim were not already dedicated to Melkart they could be converted to join the temple by a donation of 20gp and a ceremony. It was 10gp for a ceremony and then the ascent. Pilgrims needed to know the mystery of Melkart and had to be true adherents, a scholarly interest was insufficient. Apostates and unbelievers were not permitted to walk on steps with a penalty of exile or death depending on the seriousness of the transgression.

He explained that pilgrims were taken to the special temple for a cleansing ritual and then led along paths that wended their way through gardens to the sacred landmarks and shrines. The pilgrims would then pray at each shrine, with the aim of reaching the shrine of the ancestors at midnight. Pilgrims then returned at dawn. Special robes were provided. Many people came to Kart for this reason alone he said. The priest was very convincing in trying to convert us to Melkart, but we resisted.

Amphius and Toxoanassa went to the Greek temple and made a sacrifice. They both prayed to Artemis for a successful outcome of Toxonassa’s quest and for the luck of the Gods to follow them.

When we had all returned, Si'aspiqo and I passed on what we had learnt of the pilgrimage and mentioned the need for pilgrim robes. Amphius asked Mago to buy some suitable robes and 20 local arrows for him and Toxoanassa to share.

Mago bought the robes and arrows and then he and Si'aspiqo tried again to sell the Ketos head. The magician found a suitable place and Mago sold the head for 300gp and Si'aspiqo bought some more alchemical ingredients.

Kallicrates moved the Morning Breeze out of the harbour and hove to, while Mago bought a brand-new dinghy for 70gp. It could hold three people including the rowers. Kallicrates agreed that it would be suitable to be secured to the deck when we set sail. Agripinus explained that Amphius and Toxoanassa were doing extra trades that he didn’t wish to be involved in and that the ship needed to be ready to depart on their return. Mago then rowed them ashore in the dinghy and left them to complete the quest. He then returned, alone, to the ship.


From The Oiorpata Amazon’s Tale:

114: E11a — Midnight at the Pillar of Melqart

With Amphius and myself aboard, Mago rowed his newly acquired skiff from the Morning Breeze to the shore south of Kart. He wished us luck as we clambered on to the shore and he headed off into the darkness.

The night was dark with only a sliver of a moon before dawn, ideal for our purposes and for Amphius’s altered vision, but more of a problem for me moving around. As we made our way inland from the beach, we crossed an obvious path, but could see no sign of people on it or approaching it so we carried on our own way inland to the East, with me following quite literally and to the best of my ability in Amphius’s footsteps.

We came to a set of poles which were stuck upright in the ground and set in an East-West configuration. Then we realised that these poles were topped with a skull and we had the very strong eerie impression that the skulls were watching us. This impression intensified when we spotted piles of skulls on the ground set at regular intervals among the poles. When we tried to pass between the poles we found that our courage failed us. After trying a few places Amphius did manage to summon the will to jump between the poles, but I could not and so we abandoned the effort and moved further East along the line of poles. Unfortunately we could find no way through and had to retrace our footsteps to the West along the line of poles and piles of skulls. Eventually we came to a covered gateway in the pole line and after Amphius had checked carefully to ensure there were no obvious watchers or guards we passed through the gateway.

Inside the gateway, I experienced an unearthly feeling of ill omen and foreboding such as I had not felt since Kaskator. It was as if an extra layer of gloom lay upon the land beyond the poles and skulls. There, we found two paths, one leading to a temple building and the other heading South. We avoided the buildings and took the other path which was running parallel to the shore. We had not gone very far when we spotted a light meandering its way in our direction. As it got closer we realised with a shiver down our spines that it was a will ’o the wisp so we left the path and carried on our way eastwards, followed by the uncanny wisp. Amphius started to be able to make out carved stones and shadows all around us in the gloom and we realised that we were in a necropolis. Then one of the clots of darkness started moving towards us in a purposeful manner and attacked Amphius. I had been carrying my bow unstrung in the guise of a staff so attempted to restring it while Amphius was fighting with his sword. Unfortunately in the darkness I was struggling to restring my bow, much to my dismay, and so I attacked the Ghoul with my daggers. Amphius succeeded in putting an end to the monstrosity, but had taken some damage himself though not enough to hinder him. We continued on our way through the necropolis with care and though we did attract some more wisps we did not see any more Ghouls.

Eventually we came upon a path which had steps heading up the Rock and which we took to be the Path of 7,000 Steps. As we stepped on to the Path the preternatural air of gloom and foreboding lifted slightly, so we decided to follow the Path upwards. The uncanny wisps which had been following us started to fall behind us somewhat but we kept our bows strung and Amphius kept a watchful eye on our surroundings.

After a few hundred yards of ascent on the Steps we came to a sharp right turn and a stone bench with carvings on it which Amphius thought were Punic lettering. Since neither of us could make out the symbols we pressed on upwards. Over the edge of the Rock Amphius spotted what looked to him like another Ghoul scrambling up the hill towards us though I could detect nothing. With his cat’s-eyes Amphius was able to shoot it and soon declared its demise.

After a few more hundred yards of ascent we came to another switchback turn with another carved bench on the corner. We concluded the stairs were rising in a zigzag formation from north to south. The zigzags were occurring at shorter intervals as we rose higher. Amphius could see the views around us and even I could see lights far below us from the direction of Kart. Amphius could see white caps on the sea far below off to the side. Then I stumbled in the dark and tumbled down several steps. Feeling a bit battered and bruised we rested for a few minutes before pushing on upwards. Once again I missed my footing on the stairs and fell back, requiring another rest break for a few minutes.

We pressed on up again and finally came to a longer stretch of stairs along a ridge which ended at the summit. On the summit was a cairn of pale stones. I looked around for any signs of other stones I could readily pick up without disturbing the cairn. There were some bushes, but upon inspecting those we detected some sort of homunculi lying on the ground at the base of the bushes. These creatures were lying still and quiet and appeared to be asleep and I was loathe to wake them lest they prove to be some sort of guardian demons. I reluctantly reverted to the cairn and picked up one of those stones, with my heart in my mouth. However, nothing reared up out of the cairn to reclaim the stone and the homunculi remained quietly in their positions under the bushes so, having secured the stone to my belt, we quickly headed for the stairs to retrace our steps downwards.

On the descent I put my hand on Amphius’s shoulder so that we could proceed at a reasonable pace. We had, by this time, been on the move for a few hours though neither of us knew exactly how long. However, as Amphius looked down the stairs he could see torch lights near the temple complex and they seemed to be making their way towards the steps. We decided to carry on and make as much progress as possible, then step off to the side and hide should we see pilgrims approaching. At one point on the descent we came to a convenient gully off to the side of the steps with some scrubby bushes for cover. There we waited for the pilgrims to pass us. A single person drew near carrying a lantern on a stick. As he passed by our hiding place we could see his anxious face as he looked around. We could also see a wisp following him. As we waited, concealed, pilgrims passed us by in small groups of ones and twos, each with their lanterns swinging on sticks, each looking nervous and some followed by wisps.

We knew that the pilgrims would be aiming to reach the summit by dawn and so we needed to press on with as much speed as we could safely muster if we were to regain the shore by dawn. When at last all the pilgrims had passed, we moved on with haste.

As we neared the bottom of the stairs Amphius spotted a Ghoul and tried shooting at it, as did I. Unfortunately it moved out of sight and started a horrible ululation. By this time there was the first dim trace of morning light in the eastern sky. We made our way past the temple complex as quickly as we could as more Ghouls started to appear. We could see the gateway ahead of us on the far side of open ground so we raced towards it followed by a pack of howling Ghouls. At the gateway the Ghouls gathered and continued to mewl and mutter but appeared unable to cross beyond the barrier.

Meantime Amphius grabbed me, threw me over his shoulder and made a dash for the beach. I was momentarily shocked and not a little outraged by this ignominious treatment, but looking up I could see the predawn lightening the sky and getting brighter by the moment. Since time was of the essence I submitted to the indignity without demur. We arrived at the beach without further incident, whereupon I got a fire going, lit an incendiary arrow and fired it out to sea as the previously agreed signal for a pick up.

After an anxious, seemingly endless wait on our part, Mago appeared in his small skiff to carry us back to the Morning Breeze, with one precious white stone from the summit. I felt very grateful to Amphius for his willing aid and his keen eyesight and to the Greek gods for their protection. By dawn’s early light we climbed aboard, battered and bruised but victorious.

****


From Sammus’s Boast:

115: E12 – Storms Guard the Demon Sea

As soon as Mago rowed Toxoanassa and Amphius back to the Morning Breeze, Agripinus let Kallicrates know we should leave immediately. Kallicrates was a little surprised by the hurry, but he ordered the dinghy to be lashed to the deck and as the ship was prepared Toxoanassa related her tale to her companions. We were underway around dawn on a fair day.

There had been two multi-purpose Carthaginian merchant ships in the anchorage, which had come in late in the afternoon, probably too late to get into port, along with a flotilla of smaller fishing vessels, which left at the same time as us, but were soon left behind.

Si'aspiqo tried to determine weather, using the conch, but received little information. After an hour or two we turned to the west and rowed steadily into the wind, with Ione looking to the east, watching the rising sun. As Si'aspiqo looked back he observed a lot of movement on the path from the temple to the rock but couldn’t see any details. The rowers were singing to keep time, but it was hard work rowing into the wind, and I took a turn at an oar to help. Odysseus said the wind was more often from the west and it was notoriously difficult to get out into the Demon Sea. In the afternoon a Carthaginian trading ship raced past towards Kart with the sails set, a mile or two south of us, driven by the wind and tide.

As evening approached Kallicrates explained that we had two choices: head into shore to beach the ship, which looked difficult as it was a rocky shore with no sign of a sandy beach; or to put up a tiny sail and run on the wind from the northwest, which would drive us back away from our destination. At Agripinus’s suggestion we headed instead towards the coast to try to anchor and hold position overnight. Agripinus sang a hymn to Tanit to bless this venture and we ran in close enough to drop anchor – it was not stuck firmly but was holding for now. Si'aspiqo checked the weather again using the conch and thought there was more wind on the way.

In the middle of the night Si'aspiqo awoke with a start. He said that there were bad omens, and he did not think we would be able to go further west. By the light of Toxoanassa’s stone he could see larger and larger waves far off to the West. He feared the wind would soon come from the south and push us onto shore. He thought we should get offshore heading eastward at full speed as a storm was coming. He checked the weather via the conch again and this confirmed his impression, it seemed there was a storm coming from the south. He told Kallicrates and then Ione awoke and agreed that a storm was coming; she told the crew to get out to sea in Greek in a commanding voice.

I helped haul up the anchor and as we set off the wind veered to come first from the southwest and then the south. Kallicrates steered to the southeast and we managed to pull away from the coast. By dawn we had lost an oar, but we had a spare one and there were no other mishaps, apart from a few bruises to the crew. Everything was lashed down as the waves grew higher. By now we were a mile or two out to sea and could see the entrance to the narrows and the African coast to the south.

Si'aspiqo had a vision of a great staircase of waves, each getting higher to the west. His guidance from the spirit world was to point the boat back to the light of Apollo and into the Blessed Sea to the east. Ione had a similar view. Kallicrates said, “you ignore portents at your peril” and added that we could either run like we were along past Kart and then turn to head up the coast to Abyla or push out to the west to Tingis and Agripinus suggested we should try heading to Abyla.

The Morning Breeze sailed briskly to the east and soon Kart was in sight. By noon we had passed the port. Late in the afternoon Si'aspiqo used the conch to check the weather and it seemed the strong wind was set for a while. Mago spotted a cape to the south and at this point the coast changed from running east to west and slightly north to head directly south. Kallicrates ordered the sail dropped and replaced by a small one which would hold enough wind to keep the ship pointed east overnight. The crew were grateful for Si'aspiqo’s warning the previous night – without setting off when we had, the Morning Breeze would probably have been driven onto the rocks.

At dawn Si'aspiqo thought the weather was improving. The wind was still from the south but had dropped and the waves were smaller. A little later in the morning a gentle cooler wind from the north began and Kallicrates raised the sails. The wind rose and by midday was blowing quite strongly. By the end of the afternoon we saw the settlement, port and harbour ahead.

Late on the afternoon of 29th September we moored in Abyla, in an anchorage a little way from the shore. Abyla was much less impressive than Kart. Kallicrates had been here once, but Odysseus had not been here at all. Kallicrates said it was an African port, although there were a few Carthaginians there, most people were of African tribes, including some Western Numidians.


From Si'aspiqo’s Wheezings:

116: E12a – Two Dreamers

’Twas a Dark and Stormy Night…

… aboard the Morning Breeze as we bobbed at anchor on the coast of Iberia somewhere west and north of Kart, following our departure from the said port westwards in notional pursuit of the slaver ships from the Hemeroskopeion raid, which we believed to have preceded us by some weeks.

There was debate about the safety of the anchorage and how the weather would turn, in the face of our general distaste for losing any of our exhaustingly won westward progress. This was it seemed, precarious should the wind shift, but better than trying to hold place by oars alone, close by a coast, in the dark.

I was considering, with little enthusiasm, a night’s intermittent bailing so that others might rest after the day rowing into the relentless west wind, but then a veritable messenger of the gods came to my rescue in the form of the Oiorpata, Toxoanassa, with an offer to let me sleep with her new favourite pet rock.

This pale pebble from the proud pillar of Melkart, prominently placed and perilously protected, was prised by the plunderer in pursuit of her pledge — by the practices of the pony-peoples — to perfectly perform promises of a previous progenitor.

Given where it came from she posited properties of possible puissance pertaining particu— A-hem. She thought it might be as well for it to be slept on in a mindful manner and that I was, of course, the man for the job. Well it was a better offer of work for our company’s benefit than bailing all night.

So I slept on it, with some difficulty because when I closed my eyes the dark pressed in, not as my old friend, but a swirling thing wherein I was buffeted up and down and down and up. Eventually though there was a degree of stability and a light in the darkness, with a strange quality as of first or last light when the colours of the world do not show. A profound greyness illuminated my world.

This light escaped from under the sacking upon which I pillowed my head (never mind that I had rested my head on a bundle of rope in the waking world). From under this pillow I pulled Toxoanassa’s stone and saw the Morning Breeze, its crew and passengers in the grey gleaming. None of the watch-keepers were aware of me except for the the statuesque woman standing at the stern with her hair streaming in the wind, looking back east. Standing by her, suddenly as happens in dream, I recognised Ione, the Hemeroskopeion temple maiden. I could see a faint gleam in the east and she spoke, “There is Apollo’s last light. If we go west we will lose even that, and out there,” she pointed west without looking around, “is the storm.”

And I looked and there were the storm waves marching towards us, the further waves bigger than the waves in front of then until in the darkness of the far distance it seemed they merged with the dark sky and the eternal chaos of the primal dark.

Looking around, closer, it seemed to me also that the wind itself was veering to the south. The rocks of the north shore were taking on the appearance of teeth ready to crush and rend any floating thing the wind might toss into the maw.

I woke with a start and scrabbled for the conch, murmuring the cantrip of weather opening, “I am Amun. I breathe the sweet air into my nostrils. My nostrils inhale the goodly wind without its ever leaving...”. Immediately I heard the faint rasp of the grains blown towards us from the great south sand and the crash of waves on rocks close behind me...

Calling my alarm to wakeful and half dozing comrades Kallicrates seemed doubtful at first, but I suppose I have a patchy record with weather — until Ione woke and spoke in terms of the enlightenment she has been vouchsafed by her sponsor deity. A close, perhaps even common, vision with mine, of course. Then it is all to oars until we are clear of the coast and can flee more or less east, as much as the wind permits.


It is days later, as the Morning Breeze rows rather than blows into Abyla that Ione and I find ourselves parked, out of the way of the sailors, on the same section of wale and can talk quietly about our meeting in the unseen world.

She saw me, that time on the offing of the Demon Sea. She saw me in dream, bearer of the gray light – I wonder as what, because what I saw of her was not the young lady we speak to day-to-day, but something more mature, greater. In her dream she could only look at, only see by, the light of the East, the light of Apollo. She could tell though that I could see further, into the West.

Her suspicion is that the ships that go westwards are under the protection, I might say perhaps the forbearance, of Melkart, her reasoning that He is the ultimate end for sailors on the Demon sea, waiting for them in the depths. She has profound doubts of our ability to penetrate the western seas; Apollo’s writ is stretched thin this far west and does not run beyond the Blessed Sea. There is no help through her from Him in the beyond. We have no priests of the bathytic gods to moderate Melkart’s will. She does not think the strongest arrow in our quiver, Tanit’s grace, is quite the tool we would need.

I note though, that I see in her signs of a close, uncomfortably close in mortals, link to her god. What did Apollo’s Temple at Hemeroskopeion make here I wonder? Who it is that is urging us to turn away from the west, and their motive, is unclear to me, but I do not think it was only Ione speaking to me.

—Si'aspiqo


From Sammus’s Boast:

117: E13 – Tamuda: Town and Tyrant

We sailed towards the harbour of Abyla and saw wooden quays leading out of a riverbank and the smoke of a settlement. The architecture was similar to Teveste, but larger overall and with a few substantial stone buildings in the Carthaginian style. Immediately, I caught the smell of horses mixed with people. There was a horde of men shouting from the quayside, offering guides, translators, hospitality and goods for sale in a mixture of Punic and low Greek. Most of the men were in tribal dress. We were offered help unloading the boat and to trade. We picked a guide who had shouted about food and drink and claimed to have been as far east as Rusadir, a settlement a few days to the east. He was asked to get rid of the rest and he babbled at them in a Numidian dialect and the other men moaned and groaned and shouted some insults before drifting away.

Our guide introduced himself as Zegas, and while Kallicrates and the crew stayed on board, he led the rest of us into the settlement. Toxoanassa took the precaution of wearing a Numidian cloak to conceal her looks. There were armed men watching the harbour in groups of two or three, in Numidian dress, with daggers, truncheons and small shields. Zegas told us that they were Tamuda’s guards. Tamuda was the headman of the settlement; the settlement was now named Tamuda in his honour.

We were soon approached by a better dressed man who said that he had goods for sale. Agripinus spoke to him and explained that we were looking for the centre of town and somewhere to eat and drink and then to trade goods. The man said that he was Sallas, and his uncle Zachary was a merchant, and he would be happy to introduce us to him. Zegas tried to get us to follow to his cousin’s hostelry, but Sallas told him that he could take us there later.

We headed on to the north past a road to the left leading to the market and on towards several stone buildings. We soon arrived at a substantial house and were taken into a small courtyard. An older gentleman in much better Carthaginian dress introduced himself as Zachary, and Agripinus introduced himself and said it was good to get away from the crowd. Zachary said he was happy to meet a trader from Carthage. He switched from Punic to low Greek and bade us all welcome. He said his name was Zacharias Argerios, and I had heard that Argerios meant silver. We sat on stone benches and a few chairs that were brought out and we were served drinks.

He asked what cargo we brought to Tamuda and Agripinus explained that we had a variety of metal ingots. He told us that he traded for goods from beyond the desert to the south and along the coast and also sponsored commercial ventures. Agripinus told Zachary that we had met Baal-Shaq in Kart and Zachary professed to know him well. He explained that Tamuda was a good source of stone, and he would be happy to help make commercial deals for rough stone or polished stone.

Zachary explained that the settlement was built around ancient springs and that it was run by Western Numidians independent of Carthage. The lords of Tingis and Tamuda were rivals and Tamuda had defended the settlement well for a long while and hence it was now called Tamuda rather than the old name of Abyla. He said that Abyla was really the mountain to the north, and it was a very old name meaning ‘mountain of god’ or something like that.

Agripinus asked about the mountain, and Zachary made a superstitious sign and told us that it was not really a place to go to, the locals were particular about who went there and did not allow people to wander in their lands. There were stories of people going there and never being seen again. If we were interested, we would need to speak to Tamuda and would need guides. Zachary had seemed unsettled and flustered by our questions and once more referred to that place as ‘the mountain of god’.

Agripinus asked if there were temples in Tamuda. Zachary told us that he had his own house shrine, but there was no Carthaginian temple in the town. He talked of elephants and leopards in the high mountains to the South and other things from beyond the desert. He explained that it was easier for goods from the south to come here than Tingis, unless they were taken by boat. Agripinus thanked him for his refreshments and information and added that we hoped to do business with him soon, and then we made a polite departure.

Zegas was waiting outside and showed us through the Carthaginian quarter down a narrow street into the market square, where stalls were being packed up and then led us to an inn run by a man of Numidian or mixed descent, who was Zegas’s cousin. As evening fell, we were taken to the roof, where places were set, and we were served wine, water and plates of salted fish and treated as honoured guests. A couple of gold pieces were handed over and Zegas was invited to join us and thanked us profusely.

Over a number of cups of wine, Zegas explained that in times gone by the settlement had just been a trading point and hadn’t been fortified, but then Tamuda came and took the place over and defended them from other tribes. He had built the town walls and the north gate and revolutionised security, and in gratitude the town had been renamed. There had been a lot of territorial disputes, but these seemed now to be in the past; Tamuda had brought peace, prosperity and security to the town. Zegas babbled away of things to see and do in the High Atlas to the South — such as hunting lions and leopards. He hadn’t seen these things alive but had seen hides of leopards, striped hyenas and red foxes in the market, and he had eaten wild boar. He spoke of little monkeys on the sacred mountain and then mentioned elephants in the forested valleys of the Atlas Mountains and told of locals hunting hartebeest, lion and even ancient ox. He had heard that Carthaginians were offering a huge bounty for a live elephant; I knew that elephants were being trained by the military back in Carthage, although this was a secret, so I said nothing.

Si'aspiqo carefully explored the attitude to people of learning. Priests and those dealing with the spirit world were dealt with by the council. People generally followed the native gods and permission would be required from the council for any ceremonies in the city.

We were served Carthaginian wine, while the cooking went on below and then we had bread and oil, followed by freshly cooked chicken and lamb, goat on kebabs, and then a pot of traditional mealy porridge, which was spicier than in Teveste. The guide took advantage of his opportunity and ate and drank heartily.

We asked about the sacred mountain and Zegas told us that it was taboo to go there, and terrible things happened at night. People had gone there and never been seen again. It was full of caves with things inside that could tear a man apart. He made a sign against evil but told us if we were serious then we would need to seek permission and guides from Tamuda. He agreed to pass word that we wished to speak to Tamuda, although he could not promise what he might say in return. The landlord set up a tent over half the roof and servants brought up some bedding for us. Zegas left saying he would be back in the morning.

We were awoken by the hubbub of the town coming to life in the morning and headed back to the ship with Zegas, who seemed surprisingly unimpaired by a hangover, despite all he had eaten and drunk the night before. There was no sign of any trouble on the streets here, even though there was evident poverty. Groups of armed men in twos and threes were again in evidence as people tried selling their goods, while others asked for alms.

Later in the day we returned to the market to the smell of baking. There was fresh bread, salted fish, milk and some livestock. From one corner came the pounding of a blacksmith and from elsewhere came the smell of horses. There was also the smell of something organic, strong and quite pleasant and we realised someone was brewing beer of some sort. This was a domestic market, with all the goods seeming to come from the local area. There was no-one selling anything arcane or even any of the herbs or spices Si'aspiqo sought.

Zegas suggested Hamilcar, a general merchant in Carthaginian quarter, might have spices and herbs, but if Si'aspiqo only needed small quantities then maybe his cousin, the innkeeper, might be able to provide them. He added that hot spices and aromatic herbs came from the south. Zegas pointed out a much larger half built, fortified building, which was for Tamuda. We returned to the ship and Zegas took the Greek crew to feast and drink at his cousin’s inn. They returned at three in the morning escorted by torch bearers and some local security. Ione was the only person not to have gone ashore, which seemed prudent.

My companions and I each agreed to put in gold or items to the value of 20gp to act as a gift for Tamuda and Agripinus let Zachary know that he could have first refusal on a trade for our metal and about our wish to meet with Tamuda. Later that day Sallas arrived at the ship with news that Tamuda would see us mid-morning of the following day at his town house.

The next morning both Agripinus and I donned our armour, while our companions wore civilian clothes and Toxoanassa her Numidian cloak. We set off to the town house and on arrival were conveyed into a hall with many venerable Numidians, some guards and a large, impressive figure, with dark, silvered hair, and one blind eye who introduced himself as Tamuda. He asked us to present credentials and Agripinus named himself and all of us as his companions and gave him our gifts in greeting.

Agripinus told Tamuda that we were honoured to meet him directly. In return, he appreciated our gifts of welcome and noted that we had taken due note of his status. He was pleased to meet a noble from the sacred band of Carthage. He asked what brought us here and what we wanted. Agripinus introduced each of us in turn and explained that everyone had pointed at the mountain and told us that if we wished to visit the mountain of God, that it would be politic to seek his approval. Tamuda told us that it was generally forbidden to go there as the place was cursed and asked why we wanted to go there. From the way he spoke Arma, it was evident that he had spent some years in the Carthaginian army.

Agripinus indicated that Toxoanassa wished to go there, and she explained that she was a Scythian from the uttermost East following a family quest. Although a woman, she had taken the Numidian test of manhood in Teveste, and so was entitled to speak in council as a warrior. This led to much murmuring amongst the tribal elders, but Tamuda asked them directly and none would deny what she had said was the truth. With that settled, he nodded to her and said no more about it and pressed on in Arma.

Tamuda said that it was dangerous to go there as those who did often failed to return. There were things that lived below the mountain and ate people at night. However, he would support a trip if we took guides and returned by daylight. To keep our venture simple, he added that all life on the mountain was to be considered sacred from dawn to dusk. If we wanted to go at night, then he could not ask guides to go with us and we might never return. However, if we returned with heads of the unclean, he would consider this a service worthy of note. No-one had done this for a long time. When pressed, he explained that there were savage things there that might walk like men but were not men. They came from the underworld with a taste for flesh but were not ghouls or undead. They did not bother people by the light of day, but he would not ask guides to go up the mountain by night. He let us know that we would need to pay him 300 gold pieces for permission, and each guide would be paid 100 silver pieces, and we would have 2 guides each. If we chose to go up by night the guides would take us so far and no further, for the same price. If we survived, he would be grateful for any heads brought back and he would reward us in some way appropriate to our story.

So, we had a choice to make; Agripinus told Tamuda that we were pleased to hear of this support for our mission and would need time to consider our approach. With that we returned to the ship to think hard on what we should do next — try to dash by day or seek the danger by night.


From Sammus’s Boast:

118: E14 – An Agreement

We returned to the ship to discuss our options and agreed that we should attempt to climb the mountain during daylight; Toxoanassa could fulfil her quest and then we could all return before nightfall. Toxoanassa offered to pay the gold for our trip.

We finished our discussions around midday on October 1st and then returned to the administration centre to give our answer to Tamuda. Agripinus let him know we would follow his suggestions and pay him 300gp along with 100sp for each guide. He told us he would send his chief guide to the ship the following day to collect the money and make all the arrangements.

The next morning a silver-haired, older Numidian arrived and called out in Arma to speak to Agripinus. He looked to be in his fifties and introduced himself as Barak, Tamuda’s guide and Kallicrates invited him on board to chat.

Barak explained that we would be provided with ponies and one of Tamuda’s Spanish horses for me and we would set off as soon as the horses could see their hooves, on a fine day. Only a fool would go up Abyla in the rain, he added. We would ride to a camp and then follow a trail up from there leaving our mounts behind. Half the guides would remain at the camp, along with any who did not feel capable of the hard walk up the mountain. There would be a short break going up and another coming down, but the party could not wait for the slowest and anyone falling behind would be led back to the camp. If anyone fell at the top, then we might not get back before nightfall. Someone would only be left behind if staying with them would mean staying after dark. The party would carry water and little else – no-one should wear armour. It was perhaps 3 hours hard walking to the top and a further 2 hours back down and we would spend an hour at the top. Once we returned to the camp we would ride back to the town, returning just after dusk. Donkeys would be too slow, so everyone would need to ride ponies or a horse. Barak agreed that it would be wise for Si'aspiqo to stay in camp and added that soon he would not be able to complete the journey in a day himself.

Barak warned that there was no water to be found on the way up the mountain, although Agripinus explained that he had the power to create water. The Numidian explained that things lived in the mountain that eat flesh. They didn’t come far from the mountain as they had to be back underground by dawn. He referred to them as evil spirits and made a sign against evil. I think we all thought they sounded suspiciously like the darklings we had encountered in Kaskator. Barak spoke very fluently in Arma, as though he had spent some years in the Carthaginian Service and had also explained this process many times before. He told us to send word when were prepared and he would make the preparations. He would need two days’ notice. He told us to send word if we needed to ask more specific questions. He would convey the 300gp payment to Tamuda, and we would pay the guides when we started the expedition.

Kallicrates and Mago sold the rest of the metal ingots and made a profit of a third of the value. Altogether for an outlay of 1,000gp we had a profit of 415gp. Kallicrates spoke to Zachary and was introduced to Pumay-Yaton who would provide cut stone. Kallicrates thought he could get a good deal on stone here and was keen to take a cargo to Carthago Nova while we made preparation to ascend the mountain. After further discussions it was agreed that we would all fund a share of this and Agripinus and Amphius would travel on the ship with Kallicrates. Ione would go with them to be presented to Hanno and confirmed as a suitable witness. Si'aspiqo, Toxoanassa, Mago and I would remain in Tamuda.

We spoke to Zachary and arranged to rent a native house in the centre of town for a month. It was a rectangular block made of mud bricks with a flat roof above and some timber structures. There was a small backyard. All the incendiaries and related equipment were unloaded from the Morning Breeze and stored on the roof of the town house, along with Mago’s dinghy to provide more room for cargo on the ship.

Meanwhile wagon loads of stone were ferried from the quarry to the ship and loaded and preparations were made to leave. Mago and I took the weapons and armour we had taken from the pirates and traded them at the market. Traders did not have gold, but there were rare things from the mountains to the south and lots of livestock, especially goats and chickens. We managed to barter for two large gazelle horns, a well preserved, large colourful snakeskin from a viper with a black and two-tone grey pattern, a tanned hide of a leopard with very few marks and six sheep. Our guide, Zegas, arranged for us to receive two sheep per week and for his cousin to butcher them. Through Zegas we also hired a cook and a housemaid and then another cousin with his dog to act as a guard.

Amphius gave 10gp for the bronze mirror and 15gp for the brass reflector from the lighthouse and Agripinus gave 50gp for the signet ring. 75gp were shared amongst the six of us, giving 12gp and the remaining 3gp went to expenses.

The Morning Breeze was ready to sail on 5th October…


From Sammus’s Boast:

119: E15 – Climbing Abyla

The morning of October 5th was bright and sunny, with a fair wind from the south-west, which filled the sails of the Morning Breeze as she cleared Tamuda harbour and headed north towards the Iberian coast. Those of us waving goodbye from the quayside noted how low she rode in the water, fully laden with a cargo of stone bound for Carthago Nova. Best not to make any mistakes at the helm, we thought; but Agripinus had blessed their voyage, and the winter storms were surely still far off. With fair winds, they should be back in a fortnight…

Tamuda appeared a fairly peaceful place to pass a few days — the locals were eager to supply whatever the wealthy visitors needed to pass the time. The Western Numidians were just as keen on riding as the Eastern Numidians we had met before, and so Toxoanassa and I could hire a pony and even a horse to ride out around the town and take part in various games of skill with the locals. As ever, Toxoanassa's acrobatics on horseback were appreciated by the tribal audience, and I made small work of their game of handball, being twice the weight of most of the locals. Mago and Si'aspiqo followed more studious pastimes: the Kushite always pondering some scroll or scrap of parchment, although he found time sample the local ale with me; the Islander chuckling as he poured molten lead into small stone moulds he had carved.

As guests of the warlord, no trouble came to our door. The hubbub of the town became a new routine, and even the smell of horses seemed to fade with time. The nights were dark and quiet, and for a while peace settled over the heart of each traveller.

So, October passed in leisurely pursuits — a few days of rain were followed by a week of cloudy weather, then the sun shone brilliantly for a day before four days of rain, showers and finally a sea-mist washed the streets of Tamuda clean again. Another week of cloudy weather, with barely a whole day of sunshine, showed that the wet season had come at last and soon the sailing days of the year would draw to a close.

Life here was not dissimilar to what I was used to back home and I learnt some words of Berber and made some friends and the locals seemed to have accepted Toxoanassa; we rode out often to explore the local area. I managed to hone my skills with a javelin. One day Si'aspiqo asked to come with us for an arcane experiment in peace and quiet north of town and over a couple of days did some minor experiments which seemed to involve setting things on fire.

There was still no sign of the Morning Breeze, although no storms had raged in the narrows. At last, the sun broke through the clouds, and warmth returned to the streets of Tamuda, and the ground hardened quickly once more. On the 30th day of October a local rushed in with news of a Greek ship approaching the harbour, and the Morning Breeze returned at last, tacking across a north-westerly wind and rowing into the harbour in mid-afternoon.

Kallicrates greeted us all at the quayside, but there was no sign of our companions. As we went aboard for a more private conversation, he gave his news:

"Hanno took them all to Carthage in a warship — all very hush-rush. I am to meet them back in Carthago Nova a fortnight hence. A chance for another trade voyage before the season closes! Those Carthaginians are keen for our stone, and I have brought a light cargo back here to offer Tamuda. If the gods are with us, we should have plenty of coin for a winter of ease — gold looks like it goes a long way round here. Let's get ashore and get some wine, I could drain an amphora!"

Kallicrates looked up from his third Kylix of imported wine and said:

"Profit… depends how this light cargo goes. We should be up at least one-third. If Tamuda wants what we have brought back, we may clear a half share each. I may have to leave some of it for Mago to sell if it takes too long to get buyers for everything. I need to get more stone loaded and get back to Carthago Nova in a fortnight. If we get a wind from the East, we won't have any time to spare. We were a bit heavy in the water last time, so I might go a little lighter back again. So, let’s roll round the original shares again, and settle up all the profits when we get back next time. But… [drains kylix]… worry about that tomorrow. If you need some cash in the meantime, I can pay an advance and reckon it out at the end… Hey, where's the food? We are starving over here!"

And the Greeks made merry in the local hostelry. Hopefully someone was guarding the ship…

Toxoanassa saw no good reason to spend a fortnight aboard a cramped boat rather than riding her pony and looked towards the mountain wistfully. Mago and I agreed we would accompany her, and we decided we would make the attempt now, rather than wait for the return of our companions when the rainy season might have arrived. We let Barak know that we were ready to go to the mountain on the next suitable day. Si'aspiqo told us he would accompany us as far as the base camp.

The Morning Breeze had a light cargo with second-hand Carthaginian armour and ropes and baskets made from some sort of grass from Spanish interior and Kallicrates sold the armour to the tyrant of Tamuda but left the rest for Mago to deal with. Then he bought a cargo of stone to take to Carthago Nova, which was loaded over the next few days. We had three days of rain followed by a quite violent gale and Kallicrates was glad to be in harbour. The 4th November was clear and Si'aspiqo foresaw no storm in the offing and no coming change in the weather, so, noticeably higher in the water this time, the Morning Breeze set out once again.

As the ground was drying fast, Barak gave the go ahead for the following day and found gentle aged ponies for Mago and Si'aspiqo, while Toxoanassa and I would ride our usual mounts; we all arose before dawn the next morning and set out. The sun came up after a couple of hours on a cloudy day with a wind from the East and we could see the mountain ahead. The trail was easy to follow and after a few hours we turned north towards an arm of the mountain, where a spur headed to the south from the main ridge. We crossed a line of boundary stones and reached a kraal similar to the one he had used outside Kaskator. There was a low outer wall with a campsite inside. Around the kraal were scattered pale stones daubed with paint. Our guides paired off, each pair throwing daggers into the air until just one stuck in ground. The winners took cloaks, daggers, javelins and some bottles of water, while the losers prepared to stay in the kraal with the magician. Barak did not take part in the competition; he also carried a falcata. Si'aspiqo spoke to Barak and then added his sigils of protections without disturbing the existing ones on the pale stone markers. Toxoanassa, Mago and I were each given an extra water bottle and we were setting off up the mountain before mid-morning. I had removed my armour, but Toxoanassa still wore hers, which caused much muttering amongst the guides.

After an hour of climbing the steep trail, Mago was exhausted, and his guide led him slowly back to the kraal. After a further hour of tiring weather Toxoanassa was forced to remove her armour and leave it beside the path to be collected on our return.

After another hour of steep ascent, we reached the summit, by which time Toxoanassa was completely exhausted and had drunk all the water in both her bottles; one of the guides gave her a spare. We were grateful that the climb wasn’t in the heat of summer. One of our guides was also very tired but the other guides, Barak and I were still in good shape.

As we rested and caught our breath, Toxoanassa and I looked around at the panoramic view. We could see across the narrows to the pillar of Melkart, to the north, even though it wasn’t a clear day. To the south we could see the road between Tamuda and Tingis. The earth looked brown down below the mountain, but here it was bare, rocky ground with a few scattered aromatic weeds; I took a sample for Si'aspiqo. I could see seabirds and some hawks and then down the slope, off to the east some large gazelles.

Toxoanassa looked around for a suitable, red rock, but only found scattered rocks of dark grey, with a few traces of red, although she did spot a small pit. She asked Barak for help, and he asked what she was looking for and when she explained, he smiled grimly and told us that once, on this summit, there had been a strange pillar of rock that bled in times of portent. In his grandfather’s grandfather’s time, a ship had come from the north and people from it had scaled the mountain at night and fire had been seen on the summit from Tamuda. When his people scaled the mountain in the morning, they found the pillar gone and the area around it had been burnt. The ship had left and headed toward Kart. No bodies had been left behind, but the area was stained with what might have been blood. Since that day, Abyla has been cursed — for those that dwell within have not forgotten.

Barak said that we had one hour to search. Toxoanassa gathered some dark grey stones with traces of red, but they felt broken to her. I found a piece of shattered rock with a more definite trace of red, which I gave to her. We looked at the pit. It went down about 5 or 6 feet below the level of the summit and there were marks around it that might have been made by tools and we surmised that the pillar had been prised out of here.

Barak said it was time to go and we set off downhill. It was much less tiring descending than the ascent had been, and we made more rapid progress. We picked up Toxoanassa’s armour and I carried it for her and after a couple of hours we walked back into camp. After just ten minutes of rest, we set off to ride back to Tamuda. Barak was in good shape, but the other guides were tired. Si'aspiqo asked about the denizens under the mountain, and Barak told him that the night-walkers rarely went past the white markers but stayed close to the mountain.

We rode back to Tamuda and apart from Si'aspiqo sliding off his pony at one point, we arrived without incident shortly before dusk. There was a tasty meal of barbecued sheep and mealy soup ready for us along with some of the local beer. Si'aspiqo thought the beer in Kush was better, but although it was very different from the beer I was used to, I thought it had a certain charm and the main thing was that it was alcoholic. Toxoanassa told us that it was nothing like fermented mares’ milk, but that didn’t seem to stop her consuming a large quantity. I was still awake when everyone else had gone to sleep and took another beer up on to the roof to gaze up at Abyla by moonlight.

The next day Toxoanassa gave some of the flecks of rock to Si'aspiqo to investigate. One fleck was mundane and uninteresting, but the larger one I had found, although it had no power or virtue, did remind him of something, perhaps a hint of something in Kaskator. Mayhap it was the redness or darkness of the stone.

Si'aspiqo looked hard at the pale stone from Kart and did some cantrips to see if there was any connection between it and the chips from here. After much concentration, he found some degree of link or relation of opposites between them. He thought it very likely the small trace of red was the right stuff as it, in some strange way, resonated with the pale stone.

We suspected that there might have been a bloodstone pillar on the mountain, similar to the one we had found in Kaskator, where the shadow lies. Maybe it had been dug out and taken to Kart and we speculated that it might be powering things there, maybe in the temple. We decided we would need to talk to Tamuda again and investigate the mountain and its denizens — but first we would have to wait for Agripinus and Amphius to return.


From the Diary of Agripinus:

120: A Short Trading Visit

The first few days of October were taken up with the loading of our joint cargo of fine stone onto the The Morning Breeze. The winds were favourable for the return to Carthago Nova and I performed a blessing for our safe passage on the dawn of our departure, the 5th October. With Kallicrates and his crew, Amphius and I intended to meet with Hanno and safely deliver our star witness, Ione, to him and secure our reward for the task.

The journey was uneventful and Amphius's night sight allowed good progress to be made in the sunless hours. To pass the time, we both improved our language skills, me by improving my Greek and Amphius by working on his Punic. On the 10th we landed in Carthago Nova and beached the ship. While preparations to get the cargo unloaded were made, we made arrangements to see Hanno, Commander of the garrison. He was pleased with Ione who gave a very credible account of herself and proved to be exactly the quality of witness he was hoping to secure. So much so that he immediately gave orders to ready a fast ship directly to Carthage.

Amphius and I were assuming that we'd be able to do some trading, eating and drinking before returning to Tamuda to rejoin the group. However, Hanno had other ideas and requisitioned me to accompany him and, by extension, Amphius too though he was free to return if he preferred. In the end Amphius readily agreed to return to Carthage and so we met up with Kalicrates and bade him get word back to those in Tamuda of our onward travels and that we should return to Carthgo Nova in 30 days. Kalicrates would try and use that time wisely to try and make another stone delivery as his profits from the current cargo were handsome indeed.

Pre-dawn on the 13th I sacrificed a cow and other livestock to Tanit for our speedy and safe journey to Carthage aboard The Fist of Melqart, a double-oared sleek warship commanded by Hammilcar, a priest of Melqart. We left the harbour and scattered fishing boats as the fresh oarsmen impressed us with the speed they could muster. An hour later, they swapped with the rested men who kept a similar pace and thus continued each hour to propel us eastwards.

As before, Amphius and I continued to improve our proficiency in each other's tongue. Though now he was immersed in a Punic-speaking environment as opposed to our own crew's Greek one. It proved to be a good opportunity to learn lots of sailing terminology for both of us, and the first two days passed quickly with good weather and wind.

On the 16th we docked in Icosian on the African coast to pick up fresh water and supplies. Amphius also volunteered his services to help out the watchmen up the mast in the twilight hours and proved himself more than capable to seeing the coastline when others were not. The 17th was reasonable sailing but a storm was behind us and the next day it was a lot rougher. The day after it was a lot calmer and misty, and Hammilcar performed a ritual that appeared to guide us towards our next destination, the port of Hippo.

It was good fortune to make Hippo as a storm raged on the 20th, but let up enough that we hopped down the coast to Thabakra on the 21st. On the 22nd we had our first sighting of some sea-beasts and sprang to action but no sooner had the alarm been raised that whatever creature it was has submerged once again and the repetition of the rowing resumed. They continued into the dusk with the aim of reaching Hippocra after sunset, and Carthage was merely around the next headland.

Finally, we docked under cover of darkness in Carthage 12 days after setting out. Glad to be back in my home city and my feet on stable, dry land again.

An Audience Like No Other

We three VIP guests were quietly escorted through the city with Hanno to the army base on the other side of the city. Essentially a city within a city, well defended and as safe as anywhere could be. Hanno didn't rest and was off into the city again shortly after our arrival and it was gone midnight when he returned. We reminded ourselves, of course, that we had only five months previously agreed to absent ourselves from Carthage for a year and a day. However, the gods obviously had plans for us that were beyond our knowledge.

He informed us that the Adrim, comprising the two Suffete (consuls), the High Priest of Tanit and the Speaker of Law plus a further twenty elected citizens (effectively the Elders of Carthage), would convene the following night to hear our testimonies. This was quite awe-inspiring, these Four-and-Twenty were the most powerful personages in the land. It didn't bear thinking about what might happen to us if things didn't turn out OK.

We translated all this for Ione and asked her what she might want to do when this was over. She would like to get back to the Greek world, hopefully to Syracuse, but just to Sicily would be good. There was a known place called “The Greek House” in Carthage where the various Greek states would meet and we proposed that it would be an excellent place for Ione to find passage back to her homelands and temple.

With no small amount of trepidation, the next day, the 25th, passed slowly until the midnight hour. Under Sacred Band escort, we assembled in the dark subterranean chamber where the shadowy figures of the elders sat on 3 sides. We could make out statues representing Tanit, Baal and Melqart around the dark walls, and waited in silence.

Hanno was first to be called and gave his account of the sacking of Hemeroskopeion and that the likely culprits were from Akre Leuke. He recounted that I had reported this event to him, and in response Hanno had commissioned me and my comrades to seek out and find any credible witnesses from the settlement so that a faithful account could be given in this chamber. We were successful in this endeavour and returned with Ione, who was taken as a slave, and proved to be a loyal and faithful adherent of Apollo.

After Hanno, I was called upon to corroborate all that was said and to elaborate if necessary. Both I and Amphius kept our comments short and sweet, both swearing that Hanno's account was accurate and true. Ione added her eye-witness testimony of being taken captive and sold on to a man called Haro to become a housekeeper. It was by the intervention of Apollo that Amphius recognised her as more than a simple slave girl and chose her as the reward for a challenge given to the Amazon in our group.

After we concluded our testimonies, the Elder Suffete stood and confirmed to all that no lie had been spoken, and the Younger Suffete suggested that Ione be give diplomatic status and offered the protection due. We minor pawns were ushered out to wait while more secret discussions went on. Finally, Hanno emerged and with a somewhat relived smile declared that things had all gone rather well.

One upshot of the testimony was that Hanno had been given a new task, to return immediately to Iberia and summon the three leaders there and bring them back to Carthage to answer for an unauthorised attack which could lead to more serious escalation. There was obviously a lot of high level diplomacy going on and this transgression would surely not bode well for those responsible.

Ione's fate was conversely very good. She would be offered an escorted passage to Syracuse which was fitted nicely with the promise I made her when we first met. We could either go with her or return with Hanno to Iberia. The logistics of making our own way back to Iberia made the decision for us, and it we said our thanks and farewells to Ione. I gave her a small gift of a bronze dagger to remember her journey to the ends of the sea with us and hoped that perhaps our paths may cross again in the future.

The Fist of Melqart would be leaving on the 28th so I had time to visit the Temple and pay my respects. I had an audience with the High Priest and was informed that our “quiet return” was anything but unnoticed. However, given the circumstances, it was the correct choice. Plans were made to divert attention from our movements while we were to be smuggled back on board Hanno's ship.

I was also informed that our attempts to pass beyond the Pillars was indeed foolish as they cannot be passed without the blessing of Melqart, and it was certainly closed to the Greeks. I was basically told not to try that again without first buying the ticket and getting it validated!

Our short stone delivery trip had extended somewhat, and we left Carthage on the 28th with us a small chest of coin from Hanno not knowing how things were doing at the other end of the sea.

Rapid Returns

Leaving Carthage on the 28th of October the Fist of Melqart made along the African coast to reach Hypocra on the morning of the 29th, where we stopped briefly for water and supplies. Facing adverse winds, the crew rowed during the day and the day after until we reach Tobacra. There was a further day of light showers and mist on the 31st until we docked at Hippo, a larger Carthaginian settlement and trading centre serving the Eastern Numidian hinterland to its South. The 1st, 2nd and 3rd of November were lost to bad weather, so Amphius and I spent time ashore, finding the local wine to be of good quality.

Returning to the ship on the morning of the 4th we sailed west during the day, overnight and the next day. On the 6th the wind was adverse and the Fist of Melqart made little progress. On the 7th we had a cross wind which allowed us to reach Icosium. The day after we left the coast to sail directly across towards New Carthage. We sailed initially, then the crew spent most of two days rowing. On the third day, the 11th, we arrived in New Carthage in the late afternoon.

We see Kalicrates and crew unloading stone and agreed to sail once they have unloaded. This took until the 13th when we departed, rowing along the coast to reach Baria that evening. On the 14th we continued westwards - rowing to anchor off Adbira that night. The next day was one of pleasant sailing with a warm wind from the south to reach Sexi. On the 16th we sail and rowed towards Malaca before turning south under favourable winds. We encounter another trader out of Rusadir, captained by one Bozan. Also heading to Tamuda, Bozan suggests to Kalicrates that we sail in company and, despite Amphius' suspicions, we do that day, row the day after and sail into Tamuda together around noon.

We find the rest of the party taking their ease in their Tamuda town house…

****


GM Speaks:

121: An Accounting

After a few days of activity, Kallicrates has hired two townhouses in the Merchants Quarter and off-loaded all the stores and equipment from the Morning Breeze. The ship is dragged out of the water and on to a timber stand by the shore of the river-dock. Awnings soon cover the deck and the crew begin scraping the hull clean after a year's sailing on the Blessed Sea. They take their time, as it is clear that Kallicrates is planning to winter in Tamuda before voyaging again in spring.

Kallicrates arranges a mid-day feast to report on trading to his investors. Over some fresh bread and olives with grilled fish, he says:

“To accomodate Agripinus’ urgent mission to Carthago I had to move quickly to acquire a return cargo for Tamuda, and then chose a smaller cargo of stone for the second trip due to the increasing risk of storms late in the season. By the grace of the gods – respecting in due part Tanit, Poseidon and Apollo – we have safely made harbour with successful trading in both ports. Due to the limited time in each port, I did not try to fill the ship or spend every coin earned in each port. I took the best opportunity available and tried to balance the risk for all shares. On the last run of stone I took a larger share of the cargo for myself as I have to keep my ship and crew in Tamuda for at least three months without much prospect of income. Each of you put in 100 gold pieces as a trading investment, and I am pleased to return 178 gold pieces to each of you. I suggest it is paid as 150 gold and 560 silver as a sensible balance of coin for spending in Tamuda. If you wish, I can approach the local merchants to see if it could be changed into more portable wealth. If you are curious, I am happy to explain my trading records and accounts to anyone who can read Greek and use an abacus.

“And now — some wine to toast our profits — Good Health to All!”


From Sammus’s Boast:

122: E16 – Making Plans

Once we had all met up again in Tamuda, we started to discuss our options for the next steps. Agripinus and Amphius expressed concerns that had been raised as they left Carthage, that there might be factions there who would wish to pursue them. For Kaskator was still a mystery that some wanted to know more about. We organised a dinner and invited Baal-Shaq to gather any news from Kart and his plans for the winter as well as to repay his own hospitality.

He told us: “Since you left, the only real news was a crackdown by the Elders on crime in the shanty town. Several sweeps by the militia produced evidence of wrong-doing, with public punishments for theft, kidnap, assault, plotting against the state and blasphemy. The Temple of Melquart took a leading role in exhorting the town to ‘sweep its borders clean’ and many vagrants were expelled in just the clothes they stood up in, with all manner of parcels and bags confiscated on the way out. One or two pious beggars ended up at my door, and I gave them alms and shelter in the name of Baal-Hammon. The Elders had done a good job of keeping their plan secret for I heard no hint of the crackdown beforehand — it came out of the blue after years of tolerance.”

“There was a rumour that one of the untouchables had stolen something from the Temple, and they turned the shanty upside-down looking for it. But what was stolen — no-one could say. Maybe they snatched an offering, or even an idol from the precinct. They did not accuse any follower of Baal in Kart — which is well, for his Word is: No-one Troubles Me Lightly.

He explained his arrangements for his trip south. The Numidians in Tamuda would guide him south to the Atlas Mountains where he would pick up more guides to go further south through the mountains to the start of the desert. Here he had other friends who he would pay to guide him across the desert. At this point any horses and ponies would be left behind and the rest of the journey would be on foot as there was insufficient water for horses or ponies. Only the desert people knew where any water could be found. In the desert he would travel in the earliest and latest parts of day, resting in the middle, and travel would be mainly in darkness. On the far side he would trade for ivory. He would welcome more guards and a stronger party and would help us buy ivory if we could carry it back. He commented that it was a shame no horses or ponies could make the journey across the desert. He explained that there were hazards other than men, so it would be good to have other companions. The journey would be at least 60 days to the far side and another 60 back. He was mainly taking sea salt which was in great demand by the peoples on the far side of the desert. Agripinus explained that he could use his priestly powers to generate enough water each day for one or maybe two horses and we all agreed that two donkeys would be best. Baal-Shaq reckoned he would be ready to depart in about 3 days.

Agripinus put out word that we would be grateful for an audience with Tamuda, and we were invited to join him the next mid-morning. We were conveyed into a reception room where Tamuda sat on a small wooden throne, accompanied by a few elders. He greeted Agripinus and told us that although we had gone to the mountain, he surmised that Toxoanassa had not found what she wanted. He understood that Barak had told the story of the breaking of the stone pillar and of it being taken away. Agripinus explained that we would like more information and permission to investigate further.

Tamuda told us that over the years, others had camped in the open on the mountain overnight and had never been seen again. Tamuda agreed that he would like ‘the beasts that walk as men’ to be gone but he did not want us to ‘light a fire and then leave while his house burnt down’. He told Agripinus that if we swore an oath to follow this quest to the end he would guide and shelter us and that if we succeeded, we would be rewarded and honoured by his people. He explained that others had tried and mentioned a ship that came from Egypt with Greeks in fine armour and shaven headed priests in his grandfather’s time. Only one man had returned to the town, a man whose shield bore many scars, and which had the sign of the crossed pillars. He would not speak of what happened and left, never to return. Amphius told us that the symbol on the shield was that of Sparta where once the most famed Greek warriors had come from, but which had now fallen on hard times.

Tamuda confirmed that when the pillar had been removed only scattered fragments were left behind. The ship of raiders had seemed to be heading North back to Kart. Agripinus told Tamuda that he had given us much to consider and we would go and ponder these matters further.

Amphius had initially been reluctant to cross the desert, but when he had heard that travel would be mainly at night he reconsidered. Toxoanassa had no deadline for her quest and was willing to wait until we returned from the south, so all were willing to accompany Baal-Shaq and then investigate Abyla further on our return.

Agripinus warned Kallicrates that some Carthaginians might be looking for us. The Greek told us he would keep an eye out and offered to look after anything anyone wished to leave. If we didn’t return before he had to leave port, he would put it in storage with one of the merchants. He planned to take the winter off and then trade more stone to Nova Carthago when sailing conditions improved in the spring.


From Sammus’s Boast:

124: E17 — Caravan to Sef

We heard a rumour that Amphius and Agripinus had been for a meal with Baal-Shaq and that Baal-Shaq had adopted Amphius as his long-lost brother. We found that Amphius had taken his dark sword, inscribed “Blood for the Blood God”, to Carthage and shown it to a priest there who had told him that the sword would be more effective if used by a priest or adherent of Baal. Amphius had therefore decided to give it to Baal-Shaq.

The next day, 24th November, we were all invited to join Baal-Shaq for a meal at the town house of the merchant Hamilcar the Bald and Baal-Shaq outlined his plans. “So, we all go on a long journey together! There can be only one leader on a trip such as this. I will ask everyone for their thoughts if we have to make a hard choice, but in the end, I have to decide, and you must follow. If I fall, then that burden will fall on Agripinus, as he has been your commander. No-one will be left behind, unless the needs of the many must outweigh the life of one — and there is no other choice left.

“I am a fortunate man to have new companions on this journey: Amphius, my brother, will see our way in the dark; Agripinus will heal our hurts and find water in the desert; Sammus, will fight at my shoulder; while the wise Mago will give us counsel when needed; Uncle Si'aspiqo will see the unseen world; while Toxoanassa will see he never falls from his pony. Hers is the most difficult task, for we must travel quickly across the mountains if we are to cross the desert in winter and return before the heat makes it impassable again. We will have guides along the way, for I have friends waiting for us who can be trusted. I cross the desert for ivory, but there are many strange things in the wasteland which seven might explore where one may not”.

He explained that we would be accompanied by 20 Numidian horsemen and their remounts, plus pack animals and two mounts for each of us. The inexperienced riders would need to ride double. Those riding double would switch horses in the middle of the day, and everyone else would change horses each new day. Si'aspiqo would ride with Toxoanassa, Amphius with Baal-Shaq and Mago with one of the Numidians. There were two passes through mountains, and we might have to wait at some places if the rain made the way impassable. After the first pass we would change to a second group of Numidians to get to the edge of the desert. Horses and any heavy equipment would be left there, and we could pick up a couple of donkeys, for crossing the desert, one of which would be for the use of Si'aspiqo. Baal-Shaq had made the trip many times before and told us he would be ready to depart on 26th November.

There were four merchants in Tamuda: Himilco of Kart who arranged the travel between Tamuda and Kart; Pumay-Yaton, the stone merchant; Hamilcar the Bald; and Zachary Argyrias, the money lender. My companions and I collected together our gold and silver, which would be too heavy to take with us, and put it into a large chest. Bearing an introduction from Baal-Shaq and Hamilcar we went to see Zachary and Mago negotiated with him to store our chest in his strong room. We agreed to let him have the use of the coins for his business while we were away, and in exchange Zachary was willing to store it at no charge. Si'aspiqo stored all the scrolls in barrels in the care of Kallikrates and had the incendiaries buried at a safe distance to be recovered on our return.

With preparations complete, we set out on 26th November on a cloudy morning with a breeze from the east. As planned, we were accompanied by 20 Numidian horsemen, with their remounts along with 4 pack horses, and 12 extra horses for the party. Tamuda had leant some of his Spanish horses for Baal-Shaq and me to ride. Leading the party were two Numidians carrying long poles and as we set out, they each unfurled a banner — a long blue and white streamer and a long black and red streamer — the standards of Tamuda and Baal-Shaq.

It was a hard day’s ride to Taza, but Baal-Shaq pushed on for around 50 miles, and we arrived at the village shortly before dusk. Si'aspiqo and Mago were both in pain by lunchtime and exhausted by the end of the day with very sore muscles. They were grateful that Agripinus was able to heal them and in the morning, much to the surprise of the Numidians, they were fit to continue. The next day Amphius as well as Mago and Si'aspiqo needed some healing by the priest. That day we passed through Malha, then Ghabia and on to Tafrat, a tiny hamlet on a sizeable lake. The following day we went through a pass with hills on both sides and crossed a river that was running off to the east.

At the end of the day Baal-Shaq gave words of encouragement telling Mago, Amphius and Si'aspiqo that every fourth day would be shorter. On the fourth day we climbed steep hills and through another pass to Ghefia and then on to Hamraine, stopping soon after noon. Toxoanassa, Agripinus and I, as experienced riders, were still feeling fresh, but Mago, Amphius and Si'aspiqo were very grateful for the extra rest.

On the fifth day we rode to Doum and the following day we rode more slowly, climbing steadily up through the Harazem Pass, aiming for Sef. As we rode through the pass, we met a group of Numidians heading north, who looked worried by the size of our party. They were relieved when some of our Numidians waved at them in recognition. We entered Sef at the end of the day; it was similar in size to to Tamuda, apart from not being a port. Baal-Shaq paid his respects but then told us that the Headman wished to speak to all of us. We were invited to the Headman’s townhouse and it was evident he had something on his mind.

The seven of us were admitted into a more modest townhouse than that of Tamuda, similar to those in Teveste. We were met by a middle-aged man, H’Assan. There was much discussion in Berber then in Carthaginian, which Baal-Shaq and Agripinus eventually translated to Arma. H’Assan told us that he had a problem as a witch had cursed his town, which was now haunted by a Black Lion. This lion left no trace and hunted only by night. The settlement had suffered much loss and shepherds feared to guard their flocks. Eight people from the town had been slain and any hunters had returned empty-handed. Wise men had placed spirit-tokens around the town and prayed for deliverance. They prophesied that a stranger would come to their aid. H’Assan hoped that we would be the strangers to fulfill that prophesy. He told us that some bodies had been found near the lake of N’zala and it was thought the lion came from the hills to the north of Sef. He was sure the hide of a Black Lion would have magical properties and added that if we were able to rid the town of the beast, we would have his thanks and a great deal of fame.

Baal-Shaq asked what we thought, and I immediately voiced my interest in dealing with the lion. My companions agreed and Baal-Shaq was keen to maintain good relationships with the people here. He told us that lions in the Atlas Mountains had black manes and that lions were strong and terrible and finding this one would be hard. He would ask if any Numidians would like to join us but would point out to them that this was not what they had signed up for.


From Sammus’s Boast:

125: E18 — The Black Lion

The next morning, 1st December, was a cloudy calm morning, with white tips visible on the mountains to the north. We met to discuss plans to deal with the black lion with Baal-Shaq, who was joined by Amanar and Tanazart, two Numidian brothers. They were young, sturdy and healthy looking and keen to join us in our quest, despite their leader, Udad, who thought this was a job for wizards or wise men and had made a sign against evil, when the matter had been raised.

Baal-Shaq relayed what he had learnt from H’Assan’s counsellors. Eight shepherds had died over the last two months, but the lion had attacked only on dark nights, never in the day or by moonlight. Some bodies were horribly mangled and eaten and there had been some spoor left behind, but others had almost completely disappeared with just fragmentary remains of the eaten bodies. Any tracks disappeared after a short while. I wondered about the figures from Greek legend I had seen depicted on kraters with the body of a lion and the wings of an eagle. Si'aspiqo asked for any tufts of fur or droppings, to help him use magic to locate the lion. Baal-Shaq sent word for some of the elders, and when they arrived Baal-Shaq questioned them in Berber. We were told that the hunters had found no lion scat anywhere nearby even though things had been eaten, which was unusual. There had been whisps of black hair in bushes nearby, like the mane of a lion but none had been collected. Lions were rare here but were well known further south. Wise men had put tokens out against evil spirits, lion men and black magic and the lion hadn’t appeared here, but people were unwilling to take their sheep out into good grazing.

North of Sef was a strip of agricultural land, but to the west and south was good grazing. To the west was a gap in the mountains where there was a lake, which was now filling up with winter rain. It was an area hunters came to in search of the animals that watered here, and it was where some of the attacks had taken place. It would be a full moon tomorrow but as the day was so cloudy and still, it would be dark tonight. We decided to ride up to the lake where some of the attacks had taken place and look around for tracks and then camp overnight and see if anything attacked.

We set out that morning under heavy cloud, with Amphius riding with Baal-Shaq, Si'aspiqo with Toxoanassa and Mago with one of the Numidians. We rode due west to a green notch in the mountain, and soon we could see water ahead. The lake was a few hundred yards wide and went on for several miles into the mountains. Before midday we reached the area where we had been told the killings had taken place.

We spent an hour or more searching but found no trails of any large animals. It was now noon, so we rode up to the lake to water the horses and ponies and have a snack. One of the Numidians spotted pony tracks a few days old and thought they might be from wild ponies. There were signs of wildlife and tracks near the water’s edge and Si'aspiqo found some bare human footprints around a rock nearby. They seemed to come out of the water, round the rock and back into the water. Mago found fairly recent sheep and pony tracks — a small group of each. They might be from sheep without a shepherd and some stray ponies or maybe there had been a barefoot shepherd on one of the ponies. The trail headed north away from the water into some bush.

The sheep tracks were difficult to follow, but Toxoanassa spotted some sheep higher up, a couple of hundred feet above us. Toxoanassa, Amphius and the Numidians climbed up to see if they could see the shepherd. They found a dozen sheep there, but no sign of a shepherd.

We gathered firewood and made a camp at a site chosen by Baal-Shaq on a slab of rock a little above the lake. We made a very large fire and Agripinus set up an area to one side with a protection from evil ward around it. We agreed on three watches with Baal-Shaq and Mago on first, Si'aspiqo and me on second and Toxoanassa and the two Numidians on third. Amphius would stay awake all night slightly away from the fire to watch into the darkness.

During my watch, Amphius spotted a very large lion nearby. It came from the north and circled the camp about 50 metres out When it was closest to the Greek, he loosed his bow and hit it with an arrow. I hadn’t spotted it at all, but even though Si'aspiqo had dozed off, he was aware of something in his dreams, so maybe it was more than an ordinary lion.

Amphius came closer to the fire and as he told us what he had seen, Amanar and Tanazat shouted and threw javelins into the darkness and there was a roar from the lion, but it was difficult to tell from which direction. Amphius spotted the beast again but missed with an arrow. Si'aspiqo cast protection from evil on Amphius, who struck the lion with an arrow, just before it pounced on him. He tried to dodge but failed and the lion landed on him. Mago missed with his sling. I moved in to attack the lion.

Agripinus chanted a prayer to cast his light of Tanit, Si'aspiqo cast protection from evil on me and the Numidians threw their javelins. I shielded off a massive claw. The claw hit my shield like a sledgehammer, and it was all I could do to keep my feet. The lion was very big, very strong and very fast. Toxoanassa loosed an arrow, which struck Mago in the shoulder by mistake in the darkness.

Agripinus brightened his light of Tanit and then chanted again to summon an arcane weapon in the form of a shortsword, with which he could strike spiritually at the lion. Meanwhile Si'aspiqo cast affect normal fires to make the fire burn brighter. Toxoanassa hit the lion with an arrow, but both Baal-Shaq and I missed with our blows and Mago staggered out of reach of the lion.

The beast was clearly visible from the light of Tanit and the now blazing fire. Agripinus armed his arcane weapon. Baal-Shaq was knocked back by a claw, but it missed me. Toxoanassa shot me in the back with another misplaced arrow. Agripinus struck the lion from a distance with his arcane weapon and the lion slumped back as one of the Numidians struck it with his third javelin and Mago hit it with a sling shot. Baal-Shaq and I stepped forward and thrust our spears into the twitching body and it lay still.

Amphius was bleeding in the left arm, but conscious and Agripinus cast cure serious wounds on him; the Greek started to feel a little better. The two Numidians, Baal-Shaq and I dragged the corpse back nearer the fire. It was very heavy — at least twice the weight of a large man — and had a very black mane. Agripinus tried to cast cure serious wounds on Mago who had an arrow sticking out of his shoulder, the priest caused some more damage, but did manage to get the arrow out.

Si'aspiqo looked at the body. It was a very large male lion, with a very thick dark mane. It was a little past its peak with slightly worn teeth. There seemed to be no signs of the arcane attached to it, it seemed entirely mundane, although the magician had had a feeling when he dozed of something like a spirit in his dream, similar to that when he had dreamt of the Archon.

Examining the body of the Lion by the morning light we found: three arrows are sticking in it (two Greek, one Scythian); four Numidian javelins sticking deeply into the body, a sling shot leaving a distinctive wound and broken ribs; one hack into the spine, as though from a sword or axe; two spear thrusts into the chest area, delivered by Sammus and Baal-Shaq to make sure it was dead.

Baal-Shaq congratulated everyone for their bravery in the face of the charge of such a terrible beast. The two Numidian brothers, Amanar and Tanazart were beaming with pride as the carcass was inspected; they now carried only their daggers. The hide of the beast showed many old wounds — several on the face and front legs, as well as an old scar on its rump. One on the face looked only recently healed. Every skirmisher had missed their mark with at least one missile, although it occurred to me that all Toxoanassa’s shafts had all struck home, although not necessarily in their intended target.

Baal-Shaq remarked: “This Black Lion was very bold, to attack a band of armed warriors and hunters — even at night with a rush from the darkness. It charged without hesitation, as soon as we camped in this area, and seemed to have no thought for its own life. Perhaps it had been maddened by pain or some sickness? It seems clear that this must be the man-killer that has been stalking the shepherds, although like others I am uneasy. Chief H’Assan’s talk of a witch’s curse troubles my mind. Perhaps these hills hold more secrets.”


From Sammus’s Boast:

126: E19 — Into the Lion’s Den

In the morning we speculated on whether the lion had been summoned by the witch, whose curse had been mentioned by H’Assan. Amphius asked whether we had asked questions about the witch rather than just the lion and we were not sure what had been asked as it was in Numidian. Baal-Shaq said “My grasp of Numidian is imperfect, but I think he said the witch was cast out, and cursed Sef. Chief H'Assan did not volunteer much information about the witch, so I thought it impolite to ask directly. From his reluctance one might guess it was a local matter which would bring down the reputation of Sef. Doubtless he told us what he thought we needed to know. We could return with the skin of the Black Lion, and ask questions on the strength of his gratitude, but to what end? Their hunters could not find the Lion, much less the witch. After men started to die, surely they would not suffer a witch to live”. He continued “So our choice is to return with the task maybe only half-done, or to seek out the witch and end this matter one way or another. We were not asked to do this, but maybe what is unsaid may not be unheard. I would hear the views of all. We cannot tarry here for too long, but I had thought it might take several days to find the trail and hunt down the Lion.”

Agripinus prayed to Tanit and used his healing powers on myself and Amphius. I was fully recovered after this and while Amphius had a lot of stitches on his arm and bruising on his chest he could now move around stiffly. Over breakfast Baal-Shaq told us it was time to decide on our next steps. Either we were hunting for the witch or going back to Sef with the trophies from the lion. After a short discussion we all agreed we should stay here, while Amphius was cured by the arts of Si'aspiqo and Agripinus. The Numidian brothers would skin and take trophies from the lion, Toxoanassa would ride round the lake looking for any tracks or clues and Mago and I would try to retrace the lion’s steps in the hills. We would all return to the campsite for mid-afternoon.

Si'aspiqo muttered and touched Amphius and cast a healing sleep on him. The Greek went into a very deep sleep, not stirring at all. Agripinus checked and re-bandaged his wound while he slept away the day.

Mago and I set off lightly armed. Initially I followed a false trail. Casting around I found signs of lots of birds, a fox and a few other small mammals, quite a lot of game. I even spotted a small deer, but no lion. Mago found a very large pile of droppings. It wasn’t something I knew, so I thought it might well be the lion and then Mago noticed a small piece of fur in a nearby bush that could be from the mane. We followed the trail with some difficulty as it had left very little trace. Soon we were high up in the hills following a dried-up stream heading north with the lake off to the west. It led further into the hills and although there was no real trail to follow, every now and again there was the outline of a paw print to indicate we were on the right track.

Mago looked up at the rocks off to one side. There was a band higher up with darker splotches, which he thought might be caves. It was now after midday, so I blazed the trail here and we headed back to camp for mid-afternoon. Toxoanassa had returned around an hour after midday, a couple of hours before us.

She told how she had got part the way around the lake and seen a small crannogg at the end of a causeway in the lake. She had hailed from the shore and a wizened man appeared who seemed to only speak Numidian. From the halting conversation she understood that he was warning her about a bad man and a bad lion and advising her to return to Sef. She had immediately returned to the campsite to report her news and fetch Baal-Shaq, as the only one of us who could speak both Numidian and Berber.

In the middle of the morning Amanar had come to Agripinus as he had seemingly been bitten by the dead lion, while trying to remove the teeth. Agripinus had cast cure light wounds on the Numidian and then had taken a close look at the lion, which had been almost completely skinned and had looked very dead. He had then cast a blessing, as a ward against bad luck or ill will. Meanwhile Si'aspiqo had muttered a cantrip but had discerned no arcane influence. The Numidians had resumed their work and had taken teeth and claws as trophies as well as the skin.

Once we had all reported our news, Baal-Shaq, Agripinus and Toxoanassa rode off to talk to the hermit, while the Numidians and I stayed to guard the camp and the sleeping Amphius. Si'aspiqo and Mago also stayed behind with us. Baal-Shaq and Toxoanassa returned just before dusk with a rather damp looking Agripinus.

Baal-Shaq had laid aside his sword and gone out on the causeway to talk to the hermit whose name was Bibi, a wise or holy man of Lake N’zala, which was his god. He had told Baal-Shaq about the witch and had pointed off to the East, maybe in the direction of the caves we had found earlier. He had warned Baal-Shaq that arrows would have no effect on the witch and that the witch could curse people and even find and kill them in their sleep. Bibi had explained that the lake was good and fed him and protected him against the witch. He had also told Baal-Shaq that he and the witch could see each other, but the lake saved him. Agripinus had made an offering to the lake by throwing some coins in. Bibi had walked out into the water and Agripinus had followed. When Bibi dived below the surface the priest had tried to follow but the water was very cold and Agripinus got into difficulty as he could hardly swim. He had been propelled powerfully out of the water by Bibi as though by a powerful sea creature. Bibi had suggested that they go back to Sef and tell them that they had killed the lion and avoid the witch.

The Numidians collected more firewood and built a fire for the night. Amphius was still deeply asleep and not stirring at all. Si'aspiqo cast circle of protection around the Greek and meditated within the space, trying to keep an eye out for anything prowling in the dream world. Agripinus cast a glyph of warding outside of that and we set watches for the night and tried to get some sleep.

In the second half of the third watch, a little before dawn, Amphius stirred and awoke. Baal-Shaq was by the fire sleeping and Si'aspiqo had his head bowed and dozed fitfully. Amphius felt very refreshed and was back to full fitness, despite being mauled by the Lion hardly a day before. We all awoke in the pre-dawn light and Amphius related his unwelcome dream to the party:

Last night I seemed to wake while walking a narrow path — all was dark, though, of course, I could see. The path fell away on both sides with rough terrain below. While I was not sure why, it felt right to be on the path and the path, although narrow, seemed to go in a straight line. As I walked, I became aware of a presence below the path: a malevolent figure, a person, dark, in a cowled garment. His eyes burned and were visible to me, but no other features: he was attempting to ascend from below to the path but seemed unable to do this.

I looked for my weapons but found myself unarmed. Looking along the path I felt it was taking me towards the dawn. I continued to walk on, stumbling twice, but recovered each time. The figure came closer but was not able to reach me on the path and fell behind. I continued on the path and then woke here in today's dawn. I give thanks to all gods and others who have preserved me from this unwelcome dream.

In my dream state I realize that I did not actively call on the Greek gods to guide me. Nor did I attempt to use other skills — such as moving rapidly or silently out of sight (maybe by crawling) — which might have allowed me to evade the presence. I kept to the middle of the path and walked steadily although, as I say, I stumbled twice even in this cautious mode of progress. I also did not attempt to keep to the side away from the presence. Possibly I should have done this, though the narrowness path may not have made this practical. Nor did I attempt to call any weapon into my dream — so cannot say if such an attempt might have been successful.

I am reminded of the power of the Lamia some of us encountered in the desert south of Carthage. It called to me powerfully and I was unable to resist its spell without assistance. In this case the witch, for I am sure it was he, could summon me into his dream while I was sleeping deeply in our camp. Without the protection of the path, he would have seized me to my detriment. All of us should be alert to this risk. I say that we must urgently confront and kill the witch to prevent his attack. Either that or quit this region and travel to be beyond the reach of his power — however, I do not know how far that would be.

I, Amphius of Crete, have spoken and remain troubled.

Si'aspiqo had seen nothing in his own dreams. Baal-Shaq told us we had a choice to make, and we decided to investigate the caves rather than returning to Sef. We left the ponies behind guarded by the two Numidians and set off into the hills the way Mago and I had gone the previous day. After some hours we followed the dried water course up to where we had seen the band of rocks sticking out of the hillside with shadows that might be caves.

The skirmishers led the way a few hundred feet steeply uphill and apart from Amphius twisting his ankle, we reached the spot safely. Here indeed we found a cave mouth. Si'aspiqo felt for magic with a cantrip but felt nothing. Amphius led the way deeper into the cave into shadow. There was a broad opening narrowing into a darker place, but he could see gnawed bones ahead. Si'aspiqo cast protection against evil on Amphius, but he soon found the cave was empty. It had evidently been the lion’s den. There were five or six dismembered human corpses judging by the gnawed bones and scattered skulls, plus the bones of deer and sheep. There were no other exits from the cave.

Si'aspiqo cast another spell; a fortune telling seeking the beast’s master and learnt that he was not to the West.


From Sammus’s Boast:

127: E20 — The Witch is Dead

By now it was late morning and we decided to spend a few hours searching for the witch, with the aim of returning to camp for the night to avoid leaving the Numidians alone for night. After a short while we spotted another possible cave and Amphius went in to investigate. There were two caves close together but he found nothing of interest in either. We headed on for another couple of hours but found no more caves of interest. Although there was less wildlife than close to the lake, we saw plenty of birds and the occasional wild goat and sheep.

After a further two hours we were higher up, following a gap in the hills to the northeast, about 3 hours from our camp. Just as we were deciding to finish for the day, Mago spotted what looked like a cave on the slope opposite and we decided to investigate that before heading back to camp.

Amphius sneaked up quietly and found evidence of a campfire, some weeks old, and then entered a broad cave with an overhang. There was some brush and rubbish at the back of what seemed to be quite a shallow cave, but when he pulled away the brush, he found that it went much deeper into the hillside.

Si'aspiqo cast a cantrip to try to determine if there was any feel of magic within the cave but had no definitive result. Agripinus cast a blessing on Amphius and then the Greek headed into the deeper part of the cave and after a few minutes the rest of us started to follow. He soon returned to meet us at the entrance.

He said there seemed to be a substantial series of linked caves. He had found a stack of prepared firewood in one and then there had been a 45-degree slope down to another level, where he had spotted two skulls placed on either side of the tunnel as it levelled out after the slope.

Amphius led the way again, followed by Agripinus, me, Si'aspiqo, Baal-Shaq, Mago and Toxoanassa. We passed an opening on the left and reached the steep slope down. I held a 30-foot rope at the top of the slope, while my comrades started to work their way down the slope, which stretched just beyond the reach of the rope.

Si'aspiqo lit a torch and could see the two skulls on the floor ahead. The rest of the party halted their descent until there was enough room at the bottom of the slope. Si'aspiqo cast another cantrip and felt these skulls held magic and that there were more wards ahead. Agripinus invoked a protection against evil and summoned the light of Tanit, while Amphius covered his eyes. By the light of Tanit the priest and the magician could see another couple of stones with sigils drawn on them set further along past the skulls and that the passage turned to the right further ahead.

Agripinus walked past the skulls. In the dust of the floor was a rope or noose that caught his feet and he fell loudly to the floor and pebbles scattered in all directions. Amphius cut the rope and then led the way forward with Agripinus shielding the light from dazzling the Greek. Now there was space for Baal-Shaq to descend the slope. Amphius looked for traps as he led the way forward and saw scribbles on a pair of small rocks in the wall of the passage as it turned to the right. The tunnel opened out into a long irregular cave with more pairs of rune-signs drawn on the walls of the passage. As he passed the first pair of stones, Amphius’s guts started to churn as though he had been suddenly struck by dysentery and he felt an urge to run to the surface and empty his bowels. Si'aspiqo cast protection from evil on Amphius, but the Greek was soon incapacitated by the curse and voided his bowels in the corridor.

Si'aspiqo made his way to the front to look more closely at the runes. They looked to be badly drawn Egyptian characters and he recognized them as a black magic curse ‘quaking of the bowels’ similar to those he had discovered in Kaskator. The sigils all seemed to be curses inscribed on rocks sticking out into the path. He thought the first pair had been discharged and would need to be recharged before working again. He recognized the next pair ahead as being a curse of ‘misfortune’.

Agripinus strode forward confident in his faith, with his protection from black magic amulet as well as his protection from evil which he refreshed. He felt something unseen as he passed the next pair, but his protections deflected it – Si'aspiqo wasn’t sure what curse had been laid there. As Agripinus went past another pair of sigils he felt an attack but once more resisted its effect – Si'aspiqo thought the curse inscribed was ‘fever’. Agripinus pushed on boldly but felt something squirm in his innards as he passed the next as his protections failed. He too felt as though he had been suddenly stricken by dysentery.

Mago went down the slope next, and stumbled and fell close to Amphius, but was not seriously harmed. Baal-Shaq told Agripinus to go outside as he was clearly unwell. The priest drank some holy water and briefly felt a little better and Baal-Shaq led the way forward. Agripinus offered a protection from evil, but Baal-Shaq told the priest he had no need of it.

Agripinus and Amphius now retreated and Agripinus also voided his bowels as he was overcome by the black magic of the curse. He managed to stagger outside, while the Greek waited in the entrance. Toxoanassa stayed with the two victims, and I descended after the others taking the rope with me.

Baal-Shaq led Si'aspiqo followed by Mago while I took rearguard, and we continued carefully along the narrow cave. There was an option on the right, or the tunnel continued ahead. Si'aspiqo with his torch looked to the right and could see another 45-degree slope down into the dark. Baal-Shaq stood guard here, and Mago and I looked for tracks ahead. We saw nothing but after a short distance the passage turned to the left and then ended in a ceiling collapse. Si'aspiqo tried to check if there was anything hidden there but didn’t find anything suspicious.

We returned to the option on the right and the difficult slope down. I held onto the rope while Baal-Shaq descended halfway and then Si'aspiqo followed with the torch. Mago and then I followed and although I slipped a little, we reached the others safely. I then held the rope again for the second half of the descent. Baal-Shaq called up that he was at the bottom, and we all followed him down. I slipped near the bottom and collected a few bruises.

The passageway narrowed ahead and out of the darkness a horrible voice echoed out in what seemed to be Numidian. Baal-Shaq translated that we were called on to depart or perish – but we were all undaunted and continued on into the darkness to face our foe.

The passage was very narrow, and I had to really squeeze through and drag my shield after me. We could all hear the unpleasant voice intoning something ahead of us. Baal-Shaq made a swift prayer to Baal and pressed forward with sword drawn. Si'aspiqo cast protection from evil on both Mago and I. Baal-Shaq had gone on ahead with the only lit torch, so Si'aspiqo lit another and we hurried after. I saw the passage ahead open up into a large cave and the figure of Baal-Shaq on the floor with his feet tangled by something and another figure in the darkness beyond him.

Mago passed to the side of Baal-Shaq and Si'aspiqo and saw the figure waving a club or maybe a wand at them. He threw a knife, which hit the figure and seemed to put him off his incantation. Mago moved further off to the side, and I rushed past Si'aspiqo to attack the witch.

Si'aspiqo fumbled for a bone flute, while my feet seemed to stumble and I felt checked in some way, but I was still able to wield my sword. However, my blow seemed to lack its normal control and the witch managed to dodge – I must have been cursed with ill fortune. Mago narrowly missed with another knife, while Baal-Shaq had managed to cut his feet free. Mago threw another knife but missed again and my blows were still ineffective as my luck had run dry.

The witch chanted again in Numidian but seemed to misspeak his curse and coughed and spluttered instead, while Si'aspiqo pulled out his flute, then readied it to blow fire or smoke at the witch. My sword missed again, and the witch waved his wand or club at Baal-Shaq who also missed with his sword. Now Mago had thrown all his knives, so he drew a dagger and closed in on the witch from the flank.

Si'aspiqo used the torch and his flute to create a strange writhing stream of smoke and blew it towards the witch. Mago managed to stab the witch in the arm and then the head, while Baal-Shaq and I were still ineffective – Baal-Shaq also seemed cursed with ill fortune.

Si'aspiqo’s smoke blew around the head of the witch, putting him off and I finally managed to hack into the arm of our foe. At that point Baal-Shaq hit the witch with his sword and cut into his left leg and he fell down shrieking. After Mago stabbed him once more in the leg he was badly wounded and immobile and then Baal-Shaq struck off his head. We stuffed rags in the still-moving mouth of the head and then explored the cave.

There was a pool of water and nearby a skin stretched out on a frame. There were also some rolls of lambskin marked with hieroglyphics. Si'aspiqo made some arcane gestures, and the smoke was cleared away by a gust of wind. On the floor we found a wand of carved bone and a necklace of large claws and teeth, which was probably a fetish for the black lion. There was also a burnt bone with yarn around it, five or six potions and some other wizardly detritus scattered here and there in various corners.

Mago investigated the pool. It was cold, clean water, which seemed to be filled drip by drip from the ceiling and was quite shallow. He could find nothing of value within. Baal-Shaq and I still both seemed bedeviled by bad luck and stumbled our way up to the outside world, where Amphius and Agripinus were both still suffering from dysentery.

The things we had found in the witch’s den were taken outside along with his head. Baal-Shaq made a pyre of firewood and announced his intention to burn the body of the wizard at dawn. Si'aspiqo set up a protection from evil around the camp and we set watches for the night, while Agripinus prayed to Tanit for aid against the curses inflicted upon us.


From Sammus’s Boast:

128: E21 – Return to Sef

Baal-Shaq suggested burning the body on a pyre at dawn, but after discussion we decided it would be best to dispose of the head and body as soon as possible. Toxoanassa and Mago went back down into the caves to fetch the body and the head, accompanied by Si'aspiqo. Agripinus focused on healing himself and suggested making a hole beside the cave, so that he could make water spring forth. Baal-Shaq and I ferried out the firewood from inside the caves and then dug a small hole.

Si'aspiqo filled a water skin from the dark pool in the witch’s cave. Mago trussed up the body with some rope and with Toxoanassa help they managed to carry it up the two slopes and drag it outside. Agripinus cured himself but his first attempt to heal Amphius failed. He did produce enough fresh water to refill all the water bottles. He then successfully healed Amphius, and they both had a large drink of fresh water.

A campfire was prepared, and a large pyre was made 10 yards away. The body was placed on the pyre and Baal-Shaq removed the head from his bag. Si'aspiqo started the fires with a cantrip and then brewed a calming and restorative tea. Soon after the full moon rose. It was very cloudy, although a little diffuse, pale light shone through. Si'aspiqo cast spells to increase the force of the pyre, which roared and burnt hotly. In a fairly short time, a lot of the wood was consumed, and we could all smell the burning body. Baal-Shaq tossed the head on, and the magician kept the pyre burning longer at the optimum heat. It had burnt into a pile of ashes by midnight. Baal-Shaq put out a thin shard of stone and placed a gold object on it in the campfire and then muttered prayers to the idol.

We settled for the night and Amphius and Agripinus slept fitfully. Si'aspiqo went into his dream trance and the rest of us tried to stay awake. In the morning Si'aspiqo reported that he had seen the spirit during his dreams, and it had tried our boundaries during the night. It had whispered and approached, but each time had failed to cross the wards. Si'aspiqo had been concerned that it was trying and had cast a further protection for himself and stood to oppose the spirit in his dream. This in combination with the two existing protections had forced the spirit to leave, but the wizard did not think it had gone completely. It had clearly been the spirit of the place, although Si'aspiqo was not sure if it was still the spirit of the witch. He was also not sure whether the body we had burnt had been occupied by its original owner or the spirit that the witch had summoned.

In the morning Baal-Shaq felt that his curse had been lifted through his prayers to Baal. I was blessed in a ceremony by Agripinus but unfortunately the curse still seemed to hold sway on me.

We decided to take the ashes and remaining bones with us back to the lake and scatter them along the way. First Agripinus blessed the area and then he used his sword to cut up any bones. Finally, Baal-Shaq gathered up any remains in a bag and we struck camp and set off back to the lake, with Baal-Shaq scattering remains at multiple points along the way.

As we got close to the lake, we were met by one of the Numidian brothers, who had come in search of us. When we reached the campsite near the lake, we found the lion skin pegged out to dry and a pile of very large teeth and claws. The heart of the lion was being smoked over a fire.

Agripinus and I stayed with the Numidians while the rest went to pass on news of the death of the witch to the hermit. When they returned, they reported that Baal-Shaq and Si'aspiqo had explained to the hermit that we had killed the witch and fought off an attack from the spirit. The hermit had known that the spirit walked in the night and thought it might continue to haunt the hills if it did not want to be reborn. The hermit had agreed that we had done a good deed and thanked us for letting him know. He was confident that the lake would keep him safe.

He heard of the witch’s curse of me and thought it might be difficult to lift. Only powers like the lake last a lifetime he added, but curses of the dead often linger. Maybe in Sef someone would know more of this than he, he suggested.

The Numidians believed that eating the heart of the lion made someone a lion hunter and they would no longer be affected by the lion’s roar and the lion would know this and be wary. Baal-Shaq distributed the lion heart, and we all took our share. The loot was then all packed into saddlebags, and we broke camp and rode for Sef, arriving shortly before dusk.

On our arrival we were met with a lot of happiness in the town, and we were immediately shown to the Headman’s hut, where H’Assan greeted us. There did seem to be some mixed emotions on his face, but he told us he was pleased and there would be a large celebration tonight.

A barbecue was held, starting with a long speech from H’Assan. A leopard skin hat was given to Baal-Shaq, who was formally adopted as a noble warrior of Sef. All of us were now in good standing here. We were given advice from the elders on the things we had found in the cave.

The flasks had sigils; two for spirit walk, another for slave, two more had healing and one had slow death. They elders agreed there was no doubt that we had killed the witch, Netan How, who had lived in Sef for a long time and had been cast out for making mischief. The name sounded slightly Egyptian to Si'aspiqo.

The lion skin was seen as a powerful trophy and was much admired. It was something that could be worn by warriors or witch doctors, but the elders were not sure what its virtue was. Amphius told the tale of Hercules, a Greek hero, who had killed the Nemean lion and wore its skin.

The night passed in a public festival, with the barbecuing of lambs and sheep. Baal-Shaq was pleased that we could now resume our journey and he was in even better standing in Sef than he had been and told us that this could not have been done without everyone’s help.

I knew I would not be able to continue unless the curse was lifted and Agripinus planned another ceremony in the morning and would pray to Tanit for inspiration.

Si'aspiqo investigated the wand that had been used to curse me. He thought it was a thigh bone, possibly human that had been carved and inscribed but he couldn’t decipher it. He thought it might be pseudo-Egyptian. His only suggestion was to destroy it as part of ceremony. He also found that there were Egyptian hieroglyphs on the lambskin, but they were not well drawn.


From Si'aspiqo’s Wheeze:

129: By the Witch’s Pyre

The low, slow, thorough pyre glows beside the cave entrance, light catching our expedition’s principal, Baal-Shaq, as he stands a night watch over our close-packed campsite. His rite is concluded, his golden idol watches over him from the camp fire.

My comrades, exhausted and so susceptible, are protected within the boundaries I have laid down. Boundaries marked by tokens: the small cairns of the proper number of pebbles; the branch, twisted, so the low red-glow of the coals of the camp fire light it as a significant sign; on a protruding boulder the carefully patterned daub of mud taken from the edge of a holy man’s miraculous spring. All these mark vertices of a perimeter of protection.

I strongly suspect the slain witch to be a dream-walker as well as a wielder of the curse-sorcery, so lay my head down and leave the waking world, to stand my own guard in another place. There is dark and warmth. Below a warm breeze blows; high above streamers of cloud speed past the stars of this place, stars which never quite resolve into constellations known to the waking world.

Here below I am alone, though a golden light close-by must mark the camp fire. Alone, until a chill draught cuts through the warmth, the same chill I felt before the black lion attacked, the chill of the Archon, the chill of a deeper darkness from beyond.

A shade in the shape of a person circles around the camp, just beyond the light. Watching from the corner of my own eye, I catch a glint as of another's eye in the dark shape and below that, movement of a mouth, and my ears hear a faint muttering that is no language I recognise, let alone understand.

Better I am here to hear than it whispers into the ear of any innocent sleeper hereabouts. I am closer, nearly here with it. Though I think the shade cannot approach the sleepers through the protections in place, despite it seeming incapable of approaching close enough to achieve harm, I am uncomfortable at the prowling shade’s presence, so speak an incantation of protection:

“Oh male spirit, female spirit, male dead, female dead!
Be on your way, be distant from me!
Go on, you, I shall not go along with you!
You shall have no power over me, you shall not give me to Apep.
You will raise your face as well as your ba, your shapes, your corpse-like apparitions, your magic as well as your forms.
I speak with the blood of the earth on my tongue!
I stand here as the Hand and Eye of Ra!
I stand here to bring light in the face of those who would bring darkness!”

And it seems to me that I am become the focus of the golden glow at the camp fire, a torch in the darkness, and I step to the boundary to stand directly against the shade, which recoils into and merges with the outer darkness and troubles this dream no more. But there is no sign of it passing out of the world altogether while I stand watch here, alone, until woken by the pre-dawn light.


From Agripinus’s Journal:

130: Cleansing Sammus : By the Grace of Tanit

The witch-doctor’s last curse placed on Sammus was tenacious; it was going to need divine intervention to wipe away the stain. For the best result that would entail performing the ritual in a sacred place. Since departing Carthage, I had carried two idols of Tanit with me for the purpose of setting up shrines where they would do most good. The first, smaller, one was set up in Teveste, and now it appeared that here in Sef was an apposite place to set the second. Far enough from the port of Tamuda to be in “new territory” and also on a caravan route so that it could be visited by any traveller wanting to give thanks to Tanit’s healing light.

After some consultations with Baal-Shaq and the village elders, a suitable site was selected by the headman. It looked as if it was a round stone and timber building that had burned down at some point and most of the remains had been cleared away. I blessed the ground, and communed with Tanit herself to ascertain the most propitious method to cleanse the worthy Sammus. Inspiration told me he would need to be washed with holy waters, and baptized in Tanit’s healing liquid. It was fortunate that I had the ability to bring forth several gallons of water from the arid sands in preparation for bathing the unclean.

Meanwhile it appeared that the entire village turned up to help build the new shrine out of stone. With almost too many hands willing to help with every task, the process was completed in only a day and a half. I sang hymns to Tanit as they worked to reduce the chances of slips, trips and other accidents, and then performed some curing for several sick children in gratitude for the villager’s aid.

I bought 4 sheep for the sacrificial offering to Tanit as I performed the ceremony that would consecrate the finished building. Then the meat was used to feed the villagers who had been so generous with their time and skills to aid me in this venture. Before midnight on the second day Tanit was emplaced in her new shrine-house, and the feast of celebration was over.

At dawn on the third day, it was time to dig a shallow pit and fill it with the blessed waters. I laid the naked Sammus down and washed him with the holy waters, washing away the curse that gripped him. Being such a big lad, I had to do it twice before all trace of the foulness was washed away, but finally I could declare, by the Grace of Tanit, that the curse was lifted, and the stain of misfortune had been washed away.

The next day we were scheduled to leave, and so I bestowed a sum of money on the village chief for the aid of any traveller who would need it, to provide shelter and food in the shrine, and to keep it clean should any desire to stop there. I was content that two good deeds had been done in one, and would endeavour to visit again, or perhaps even send a representative to continue to spread Tanit’s light in the region.


From Si'aspiqo's Wheeze:

131: Destroy the Unclean

Recorded in the 18th year of the reign of Pharaoh Ptolemy, son of Ptolemy, King of Upper and Lower Egypt.
7th day of the 12th Month.

(The afternoon of the morning of the Cleansing of Sammus)

Baal-Shaq said:

‘The things of the Witch should be for Si'aspiqo to study. Destroy the unclean, keep what is safe to use. No-one should handle them lightly. They are for those that know these Arts, at least in part.’

I have destroyed, by fire, the bone cursing wand* as a possible link to the world for the curséd spirit of the late witch whom I shall not name.

* Despite the possibility of an opportunity to advance the academic pursuit of counter-malediction studies. Sigh.

I thank Agripinus Tanit’s Priest for his support in conducting a further, cleansing, blessing of the ashes in the the name of Tanit’s Light, so standing shoulder by shoulder with me against the dark, after my application of cleansing fire to the bane-bone at a wilderness site beyond the boundary of our hosts’ fair home of Sif.

We, or our ponies most likely, shall further grind the ashy remnants of the witch’s working into the dust of the path in our passage out of Sif in the morning, tomorrow.

My thanks also to all who accompanied or assisted us.

Footnote:

By my reckoning, of the late witch's effects I bear: the black lion skin by gift of our leader Baal-Shaq and further, by his command above, responsibility for:

  • six flasks of potions, variously marked in the Numidian manner as: Healing, Spirit Walking, both these being each two in number, then as singletons two more, marked Slave and Slow Death — and now all countersigned with my own marks in the manners of the Greeks and Egyptians, for clarity)
  • a bag of ochre
  • a bone charcoal-holder pen
  • a bundle of 12 sheep-skin/parchment scrolls
  • a bone, burnt, with holes through it, wound about with rawhide twine (perhaps a bull-roarer?)
  • a lion tooth-and-claw fetish necklace
  • a pestle

(I have concerns, still, about what exactly is is written on the sheep skins, and the actual contents and ingredients of the bottled potions, but judge their status less pressing of investigation and that their fate can – with due caution meanwhile – be determined at a later time.)


From Sammus’s Boast:

132: E22 – Ride Boldly Ride

Preparations were made to leave Sef and we rode out on a cloudy morning, the 8th December. We followed the trail which swung round to the south. After 20 miles we rode through a small hamlet, Sefron, and then at the end of a hard day’s ride, we reached a wilderness camp, where we stayed overnight. By then both Mago and Si'aspiqo were exhausted and strained by the day’s ride. They were cured by Agripinus and able to ride again by dawn.

The following morning was fair with a light north-westerly wind and as we rode south, we could see snow tipped mountains and late in the morning we could see the Burman pass ahead. We climbed the pass through impressive terrain with snow above us, and then descended. We covered less distance than the previous day, because of the hard climb, but reached the small hamlet of Katan at the end of the day. In the afternoon Agripinus had fallen, when his horse slipped, and he had to ride a spare pony. This evening, he had to heal the exhausted Si'aspiqo, Mago and Amphius.

It was noticeably cooler the next morning, and we rode along a high plain where it was much drier and dustier. We arrived in Zaida late in the day, where the priest had to heal Si'aspiqo and Mago once again.

The next day we rode until lunchtime, as far as Midef, an isolated town. We were met here by two guides from Merzooga, who had been waiting for Baal-Shaq. Their names were Yidir and Boona, and they were more familiar with the trails and mountain pass south of here. They were surprised by the size of the party. We rested for the afternoon were all fully recovered after a good night’s rest.

There was a blood red dawn, and we could see mountains sparkling with snow to the south of us. Si'aspiqo thought it would be a fine day, but there were some dark, threatening clouds to the north. As we rode south, our guides spent quite a lot of time looking back to the north. During the afternoon we wound our way through the spectacular mountain pass of Er-Riche. It was considerably colder when we made camp at the end of the day. Mago, Si'aspiqo and Amphius were all exhausted and Agripinus had to heal them. It was bitterly cold, but we had a little wood, and found some more to make a small fire, which Si'aspiqo persuaded to burn efficiently with a spell.

In the morning, Si'aspiqo, Mago and Amphius needed further healing, Mago was suffering badly from the cold as well as the ride. Snow was now falling heavily. Baal-Shaq told us we needed to ride on, but we should go cautiously as footing would be treacherous. Si'aspiqo thought the snow would last all day or more. Soon we needed to lead the horses, as the snow had quickly become quite deep. Without the guides we would soon have been lost in the snowy mountains. It was still very cold when we camped for the night. Those in sandals had found it very hard and they improvised better footwear overnight. We huddled together for warmth, although the weather was no worse than I was accustomed to in Gaul.

The next morning, we walked on leading the horses and ponies as the snow continued. Si'aspiqo cast a cantrip and thought there was better weather ahead. Soon the guides decided we could ride as the path was clearer ahead and the snow petered out. The wind was in our faces, but it was warmer now. Agripinus’s horse stumbled; he fell, and he again had to swap mounts. When we camped at the end of the day Agripinus had to cure himself, after his fall, as well as the usual suspects. He was having to work hard to keep the inexperienced riders in condition to continue.

The next day it was very overcast behind us, but brighter ahead, as we rode onto the plains. At dusk, we rode into a settlement in a small oasis, Khettara. Our guides told us it was now only two days ride to Merzooga, at the end of the Numidian lands. The priest again had three to heal.

The next morning there was a brisk warm wind with particles of stinging sand in it. Visibility was poor to the south and our two guides told us this was the Sirgui, a desert wind. We tied rags over our faces, to protect us from the sand as we rode south into it. Mago, Amphius and Si'aspiqo needed healing and that night Si'aspiqo slept fitfully and dreamt of a dark desert, full of shadow.

Amphius needed more healing in the morning, before we rode on, with a cool wind from the northwest as the bad weather spilled over the mountains and it began to rain, which seemed unusual here. After 10 miles we passed through the hamlet of Erfond and late in the day we approached Merzooga. I thought there were mountains far off to the east, but soon realised they were much closer than I had thought and were made of great piles of sand. There was a line of ridges and huge sandy dunes, which I had never seen before.

To the west of us we had followed a small waterway with some vegetation on either side. The waterway was seasonal, I guessed, and it petered out, just before we reached Merzooga, the largest place we had seen since Sef. This marked the beginning of the desert lands and here we would have to say goodbye to the horses – to the relief of Mago, Si'aspiqo and Amphius, I suspected.

There were two desert guides waiting for us, they were heavily armed with sword, dagger, hide shield, and javelins and each had a blue veil wrapped around their head, neck, and shoulders. I learned that these were Kel Ajjer, one of the different groups of desert nomads, each of which had a name beginning with Kel. To the east were the Kel Hoggar, and there were other clans off to the south. They muttered something in Berber to Baal-Shaq, who talked to them and pointed to us. It seemed plain that they had not expected Baal-Shaq to have companions. These men said little, and I did not learn their names. Their faces were hard to see behind their blue veils, and they looked darkened by the sun and wind.

That evening we camped in an empty kraal in part of the town. The Numidians would leave in the morning and Baal-Shaq discussed with them when they should return. We would now walk east into the desert with the two guides, which looked difficult in the soft sand. We would head to Abadla, an Ajjer town, where we would pick up more guides and the long trail southwards. Mago and Amphius bought boots for the return trip, and I bought extra cloth for protection from the blown sand. Si'aspiqo could not find boots to fit him and had to make do with what he had.

We said a fond farewell to the Numidians in the morning and then followed our two guides eastwards into the desert. We took two ponies with us, which provoked much discussion between our rather villainous-looking guides and Baal-Shaq, who pointed meaningfully at Agripinus. It was an overcast day with a light, sandy wind from the east carrying particles of sand. We made camp at the end of a long day’s walking: crossing the dunes had been hard work. The ponies were now very thirsty and nearly flagging, but Agripinus made a small depression in the sand, and muttered a prayer and a little spring of water bubbled forth to fill it and then continued to flow, much to the amazement of the two guides. They jabbered away in some dialect of Numidian and gestured to the sky many times. Tanit’s miracle with water certainly made an impact in this sea of red sand. The ponies guzzled away, and we all refilled our bottles before it vanished once more into the thirsty ground.

In the morning, we set off again with an overcast sky which became clear as the day wore on. At the end of that day, we reached an oasis and a town, Abadla, quite different in style from those of the Numidians. All here were wearing dark blue veils and more guides were waiting in the town for Baal-Shaq. It seemed to me they had chosen a hard place to live in.


From Sammus’s Boast:

133: E23 – Into the Desert, by Night

Most buildings in Abadla were made from mud bricks and had thin angled flat roofs. There were a handful with taller towers and there was a low stone and mud wall all around the town with scattered kraal enclosure. We were shown to one of the larger buildings and then Baal-Shaq, my companions and I were shown in to see the headman.

Kasila, chief of the Ajjer clan, appeared with his wife, both formally dressed and on a double throne; she didn’t speak but did take an interest in the conversation. Her name was Madaya, she did not wear a veil and was very attractive. They both wore fine jewelry. There was a lot of discussion in the local version of Numidian and after a while Baal-Shaq gestured to Amphius and then the rest of us. He then explained to us that he had told Kassila and Madaya that Amphius was his blood brother, and the rest of us were the sworn companions of Amphius and that we were all travelling as brothers and sister. Kassila spoke in broken Punic, bidding us welcome to Abadla, his home, saying that he gave us food and water, and asked us to stay in peace.

There was more talk in Numidian, before Kasila and Baal-Shaq seemed to reach an agreement and the discussion was handed over to an advisor called Izil. Izil was a priest-doctor and said that he had heard we travelled with a mystic who caused water to spring forth in the desert – enough for two ponies or more, and asked who it was. Agripinus introduced himself as a member of the sacred band and a priest of Tanit and Baal-Shaq added that he was from Carthage. Izil called Carthage the City of the White Veil and told us that Agripinus was the first of these mystics to visit his lands and added that if he respected their faith, they would respect his. Agripinus agreed, adding that we would respect their laws and customs and thanking Kasila and Izil for their kind words. He asked what God was followed here and Izil explained that they were worshippers of Baal, which helped explain why Baal-Shaq was welcome here.

We camped in one of the kraals on the outskirts of the town and the next morning we met up with our guides and bearers. As well as the two guides we had already met, who we learned were named Ebeggi and Ittu, there were four more – Axil, Ghanim, Ijju and Badis. The latter was armed and dressed differently. He had a black veil and in his belt was a truncheon with silver bands around the end. Our guides planned to leave that very night and produced half a dozen porters in rougher clothes with a darker complexion like Baal-Shaq. They were evidently of a lower status than the warrior-guides. We discussed what we should wear; our guides recommended a bermuz, a long woolen cloak worn for the winter. They also wore shirts and trousers, which were familiar to me, but not to my companions, along with a tagelmust, a veil that went around the face, neck, and shoulders – dark blue for warriors, black for doctors and brown for craftsmen.

We went to the market to try to equip ourselves. Many of my companions bought complete sets of clothing and even leather shoes, with Si'aspiqo opting for a black tagelmust and Mago a brown one. I bought a bermuz and tagelmust, but even though I tried on many pairs of trousers and shirts, all were far too small, and the sight provoked much laughter in the crowd of locals following us. Toxoanassa also provoked much interest – the locals were evidently unused to female warriors. It was noticeable that women and their faces were much more in evidence here than previous towns. Si'aspiqo also bought a dozen sheets of sheepskin parchment and some inks in the market.

We discussed what we might encounter in the desert with our guides. They mentioned the following:

  • Idebni, haunting spirits, who talked to women and then strangled them if they couldn’t be persuaded;
  • Iwillmiden, the offspring of humans and demons, somewhat like darklings;
  • Elijinen – similar to Iwillmiden but hairy and living in secret places deep in the desert like lonely oases;
  • Jabbaren – giants that lived out of sight of humans, but these stories were from long ago;
  • Azsuf, wandering spirits some of whom might not be human and could not be hurt with iron weapons;
  • night demons that tried to eat people, donkeys, goats and could change shape, but couldn’t break bone or they would dwindle down to a tiny form, also immune to iron.

Badis explained that this was the reason for the silver bands round the end of his truncheon and showed us marks on the bands, explaining that this work was done by jewelers rather than bladesmiths. Some of these things also feared fire, he added. Baal-Shaq showed Badis his sword, which interested Badis, who then asked about Amphius’s eyes. Baal-Shaq explained that Greek had been marked by the Gods, and although dazzled by the sun could see like a cat at night.

Amphius went with Baal-Shaq seeking a jeweler to make him a silvered weapon. They found someone and Baal-Shaq talked to him, and he agreed to make a silver banded truncheon without delay. Amphius asked about silver arrowheads, but the trader explained that these would be too soft to harm anything. Mago traded a bag of ochre from the witch’s den for an iron sword in a scabbard. This looked a good deal, as it was of local manufacture but sharp and well made. I left a lion’s tooth with a jeweller to be made into a necklace ready for our return. We took the opportunity in the afternoon to have a nap, as we would be walking through the night.

That evening a large party walked out of town: six guides, six porters, Baal-Shaq, my five companions and two ponies besides myself. The porters carried a tent, water, and other supplies. As we walked into the desert, Axil stayed in the middle of the party, but there was always one guide at the back and two at the front. Amphius was also at the front, because of his night vision. The night was cool and quite dark as it was overcast, but for the first part of the night there was a little moonlight from a first quarter moon. We walked for twelve hours, resting after every four, and continued past dawn. Agripinus greeted the dawn with his usual ceremony, and we stopped soon after to set up camp. By now the ponies were gasping for water. Agripinus muttered a prayer and a little spring of water bubbled forth to fill a depression, then continued to flow, causing much muttering and amazement amongst our guides. Agripinus went behind the tent and tried a second prayer, but nothing happened this time. Once the ponies had drunk their fill, we topped up our waterskins.

We were camped alongside a dried-up seasonal waterway, with some vegetation, which the trail had followed for a little while. The guides told us we were headed for Bnei oasis, which would take about three days. The porters erected a tent, while Badis got a fire going in a similar way to Si'aspiqo – he clicked his fingers and little flames appeared. We agreed that throughout the day one guide and one of us would be awake at all times, while Amphius rested for the whole day and spared his eyes from the sun.

We set out again the following evening and rested after about four hours and then continued. During this second period of travel, I suddenly found myself standing in the desert in the darkness with just Toxoanassa for company. Strangely, we felt like we had just awoken from dozing, and both vaguely remembered a conversation with someone but could not recall any more about it. We looked around and could see no sign of anyone else; I shouted and then we both listened carefully but heard nothing. How long we had wandered we did not know. The night was dark, with only a little starlight, so I lit a torch and we tried to follow our tracks back to where we had wandered away from the rest of the party.

Soon after we were glad to greet Amphius, who was following our tracks and a little later we met up with Baal-Shaq, our companions and one of the guides who were following the trail the Greek had marked. The rest of the guides had stayed with the porters and the two ponies.

Listening hard, Baal-Shaq could hear a voice or voices off to the east. After some discussion we decided to investigate…


From Sammus’s Boast:

134: E24 – Lair of the Asuf

Baal-Shaq had heard something far off to the East and there was a dry riverbed nearby, so Amphius led us in that direction. There was a lot of brush around and the night was quite dark with just a few stars visible amongst the clouds. Baal-Shaq and the rest of us followed after Amphius. Agripinus summoned the light of Tanit using his orb, which gave a bright yellow light, so Si'aspiqo and I extinguished our torches. Our guide, Ijjn, Mago and Toxoanassa were at the rear, with Agripinus and Si'aspiqo in the middle and Baal-Shaq and I behind Amphius.

After about 10 minutes, Toxoanassa noticed that Ijjn had disappeared. We called out to Amphius, and he found a trail that drifted away from our path. The Greek jogged after our guide who was soon found sleepwalking eastwards. Amphius decided just to follow the ensorcelled man, rather than awaken him, and whistled us to follow him.

Not long thereafter I also started to sleep-walk and drift off course, but Si'aspiqo woke me with a tingling nerve shock. Amphius could hear something from ahead and fell back to join the group at which point Si'aspiqo used the tokens we wore to cast protection from evil on Amphius, myself, Toxoanassa, Mago in turn and then finally himself.

Baal-Shaq and Amphius headed on and once Si'aspiqo had cast his protection on me, I hurried after them. Agripinus summoned a protection on himself and started singing a hymn to Tanit. Ahead I saw Baal-Shaq and Amphius step down into the dried-up riverbed, still following our guide. They crossed the riverbed and ascended the other side into some brush. As I ascended after them, I could hear the sound of scuffling ahead and soon, by the light of Tanit, I saw that they were engaged with some shadowy figures that seemed to be made of sand. They looked like dust devils and because of the way they were whirling around it was difficult to see if there was just one or maybe as many as three.

Amphius dodged past one of the shadowy forms and tried to jostle the guide awake. Ijjn staggered and fell to the ground but did seem to regain consciousness. Baal-Shaq seemed to strike one of the figures firmly with his sword. I got near enough to strike, and decided there were two sand-spirits to engage. I missed the second one and Amphius struck with his silvered truncheon, but the weapon just seemed to pass through the dust devil as though it were just sand in the wind. I was struck by the sand-spirit and immediately felt drained and tired. Baal-Shaq seemed to strike firmly once more, and sand flew off the first dust devil. Ijjn scrambled away, and I missed with another blow, while Amphius dodged, but missed his blow. Agripinus strode forward and hit the first dust devil hard, so it sparkled into nothingness.

My next blow struck firm and true and sand flew off the remaining figure. Amphius again swished his truncheon through the sand, but then I hit it once more and it flew apart in all directions. We were left with fragments of bones and rags and rubbish at our feet; the desert night was quiet around us.

Looking around we saw four large monolithic stones in the brush in a rough circle, about six feet high and a pit with crumbling stone within. Amphius went down into the pit and found some desiccated corpses and piles of sand. The corpses looked like they were probably Numidian as they had the remnants of garments similar to those worn by our guide. Amphius searched carefully, while Si'aspiqo lit a small fire and then cast a couple of detect magic spells to aid the search.

Sifting through the sand, and searching the bodies, Amphius found the following: a gold ring, an iron sword, 3 pairs of leather boots, a carved ivory amulet with strange sigils carved on it, a silver bangle – quite well made but age darkened, two iron daggers, a heavy leather flask, well-made and stoppered with liquid inside, a spear, 4 gold Carthaginian coins, not recently made and 138 silver coins, one or two of which were Greek and the rest Carthaginian. Both the amulet and the flask were identified by Si'aspiqo as having some virtue of magic about them. The four menhirs appeared ancient with nothing obvious carved on them. They were too big for us to tumble over without equipment.

Baal-Shaq talked to Ijjn and found that they usually buried their dead in the desert, where they lay. Agripinus and Baal therefore prayed over the corpses we had found and then we buried them in the sand nearby.

Our guide was keen to leave, and we soon returned to the camp where the other guides and porters were waiting. They were pleased to see our safe return. Both the recently ensorcelled guide and I felt very tired and thirsty, so Agripinus called upon Tanit, and a spring of water appeared. The two of us and the ponies all drank greedily and Agripinus called on Tanit a second time; this time there was a smaller spring, but we were able to refill our waterskins and eventually Ijjn and I had slaked our thirst sufficiently.

Agripinus cast cure light wounds on me, and I felt less tired and thirsty. Baal-Shaq spoke to the guide for a while before he agreed to be healed by the power of Tanit, but soon he too was feeling much recovered.

Badis and Axil spoke to Baal-Shaq, who then explained that they were interested in what we had recovered from the lair of the Asuf, as these spirits were named by those that lived in the desert. Badis looked at the amulet and told Baal-Shaq that he recognised the runes – they were Numidian runes for resist pain, and he muttered something about the power of Baal. It was clear that Bardis was a wise person. He was a worshipper of Baal, but had knowledge of certain magical arts, such as being able to produce a small flame from his fingers. He could talk about magic and chatted to Si'aspiqo over the next period with the help of Baal-Shaq.

After two more nights of walking, we reached Beni oasis without further incident. We had been following a dried-up riverbed, and the first sign of the approaching oasis had been green vegetation and a few animals. This was a much smaller settlement than Abadla.

Si'aspiqo thought long about the flask and eventually he carefully removed the stopper. He had a tiny taste, and then a sniff. It smelt like refined spirit. He was not sure what it did, but it had some potency. While he pondered what it might do, he sealed it by his arts so it would keep without spoiling.


From Sammus’s Boast:

135: E25 — Praying for Rain

We set out the evening after arriving at Beni oasis, 22nd December. As we started to make camp at the end of the first day’s march Amphius disturbed a large cobra, but with good fortune he avoided it and let it slither away. After another night’s travel, we arrived at the small oasis of Ouata. We rested on the outskirts as our guides discussed passage with the inhabitants. We had seen bats flying at night and heard the scurrying of mice during the day in the grasses on the approach to the oasis, but otherwise we saw no sign of life until we reached the oasis.

We continued on the next night under a clear sky. During the night the party blundered across a carpet of grasshoppers or locusts, which hopped or flew in all directions into the darkness. Amongst them was a scorpion that I failed to notice in the dark, fortunately it scuttled around my feet and disappeared. Baal-Shaq told us that our guides call them the man-killers – or androkteinein according to Amphius – and that it was best not to be stung by one. Our guides caught many of the fat grasshoppers and put them in a bag and cooked them in a frying pan when we made camp. They were surprisingly tasty.

At dusk as we prepared to set out again, Si'aspiqo heard a snake as he relieved himself. He moved away and once he had finished, called the rest of us over. The snake was a hissing viper, with a white belly and beautiful brown and white mottled skin. The guides told us it was venomous and aggressive, so we left it undisturbed and set out. Later that night Amphius heard some rustling and then the sound of galloping; It was a small family of slender deer with stubby horns, which the guides called Endi. After a short discussion, we took a break and Amphius, Mago and Toxoanassa went hunting for deer. Toxoanassa managed to shoot one and the hunters returned in triumph. The deer weighed around 25 kilos, with dark fur and two stumpy horns. The deer was skinned, and butchered and Si'aspiqo was given one horn and Mago the other.

It took us two nights’ travel in all to go from Ouata to Timoudi, which is a much larger oasis. The trail went through communal farmland around the oasis and shortly before dawn as we passed through plantations less than a mile from our destination, we saw a native woman crying over a sick child at the side of the road. There were discussions between our guides, Baal-Shaq, Agripinus and the woman. The child was completely limp and did not look well at all. Baal-Shaq told us that this was a tricky situation; the child had a virulent fever, and the woman had been told to abandon it, but she had been unwilling. Agripinus tried to help the child and then broke off to welcome the dawn. Baal-Shaq decided we should make camp here.

Once his ceremony was complete Agripinus muttered and muttered again, and water appeared from a spring into a depression he had made, and the ponies drank while we set up camp. Agripinus made more water appear and said more words over the child. He told us that the child had scarlet fever and was on the brink of death and he had done what he could. Later that morning Agripinus reported that the child had not died and maybe the fever was less intense. Workers had arrived at the location and the guides chatted to them and then someone more important turned up and talked to Axil and Baal-Shaq and I saw them pointing at the woman and child. Baal-Shaq said we would continue to camp here. He told us that the woman had been told to abandon the child and did not want to go back to settlement. There was evidently concern over the spread of fever.

By noon Agripinus felt the child had rallied. A compromise was reached with the man from the settlement where the woman could take her child to her home and Agripinus could go with them and the rest of us could continue to the oasis. Ebeggi and Toxoanassa followed Agripinus who went with the mother and child, while the rest of us went on to the oasis. There was a large pond of open water, some scattered buildings, and more greenery than anywhere since we left Abadla. We were shown to a livestock kraal and set up camp within. There were a lot of people staring at us and jabbering in Numidian and I could see that a crowd of small boys were following Toxoanassa.

At dusk Baal-Shaq spoke to the elders of the settlement. They went to talk to Agripinus and Amphius, Si'aspiqo and I accompanied them. There was still a crowd of boys hanging about and watching the Scythian. Agripinus emerged from the woman’s hut and a conversation between him and the elders was facilitated By Baal-Shaq. He was trying to calm things down and be diplomatic, but it was clear that the locals were unhappy. Eventually the elders marched off and Agripinus said he would speak to the goddess. Baal-Shaq explained that the local wise men were unhappy that a foreign mystic was robbing their oasis of water. If he really wanted to help, they said, he should make it rain. Agripinus had explained that he would ask Tanit to make it rain, but it was not something he normally did.

We ate the gazelle at dusk, and I spent the night between watching Agripinus and back in our camp. I noticed a cat in amongst the buildings rustling around, but the night passed without attack. Part way through Ebeggi was relieved by Ghanim on watch at the hut and neither of them seemed happy with their role.

In the morning the Elders arrived and Agripinus told Baal-Shaq to tell them that he had spoken to Tanit, and she had told him it would rain in four days’ time. Baal-Shaq asked him if he was sure and once the priest had repeated this, Baal-Shaq announced it in Numidian. The Elders muttered amongst themselves and agreed that this would be big news if true, but they would wait and see. Baal-Shaq told us that we were going to be here for four days, and that we had better hope Agripinus was right.

Badis and Ittu told us of the Mound of the Jabbarin nearby, where there were large stones supposedly erected by ancient giants; this seemed worth a look. Leaving Agripinus and Mago behind, Badis, Ittu, Amphius, Toxoanassa, Si'aspiqo and I set out a couple of hours before dawn with some extra waterskins.

It took a few hours walking across the sand but when we arrived, I saw two very large rectangular stones with a third laid across the top, in the form of a trilithon, which are quite common in my homeland – how far away that now seemed. They were on top of a mound of very weathered sand and stone. Si'aspiqo investigated but found no magic, just hints of metal or iron. He pried away some sand and found some rust, maybe a broken piece of a knife and then a fragment of a fitting or buckle from a belt or a harness.

Meanwhile Amphius investigated the sizeable mound looking for some way in but found nothing. The stones were very weathered and had obviously been here a very long time indeed. The colour of the stones suggested they had been brought here from elsewhere, but we couldn’t imagine how this could have been done, unless by giants. It was sunny and hot under a cloudless blue sky, so it didn’t look as though there would be rain anytime soon.

We arrived back at the oasis safely around dusk and rested in camp. Dawn arrived with a brilliant clear sky, with not a breath of wind or sign of a cloud. The child had recovered, and the woman was very grateful. She and Agripinus both seemed healthy, with no sign of fever. Amphius bought some pottery bowls to catch water to take a bath to show his confidence in Agripinus. We rested during the warmth of the day, while Baal-Shaq prayed earnestly to the King of the Heavens and the bearers loafed, enjoying the break. There was a brilliant purple twilight at dusk.

Before dawn Si'aspiqo felt a wind rising and was sure rain was coming from the West as clouds began to cover the sky. By the morning it was cloudy, as the wind brought more in from the West and the sky darkened; later in the day, it rained. I wasn’t impressed by the amount of water that hit the ground, but the locals seemed grateful and joyful. Amphius even had enough for his wash. Agripinus pointed to the rain falling from the sky and the Elders agreed he was not a charlatan. Baal-Shaq was very relieved, and our guides were cheerful, as we could now continue our journey and they could return here in good standing.


From Si'aspiqo’s Wheeze:

136: From Timoudi to Adrar

Rain fell during the 29th day of the 12th month and was spitting on into the night, and so we left Timoudi walking across damp sand. Some of the porters found this quite unusual, commenting about the ‘muddy’ sensation underfoot, if my beginning pidgin Berber served. The fitful rain and the relative coolth continued into the next day with the sun obscured by clouds.

The second night on the trail, that of the 30th day, we were still travelling over slightly damped sand though there was no more rain. Here and there were fuzzes of green shoots. Eventually we were distracted from contemplating the unfortunate necessity of crushing eager, hopeful young greenery under our boots and sandals and pony hooves, by Amphius reporting a contact, which our companion guides identified from tracks as a golden wolf, a rare beast with a valuable pelt.

There was a brief discussion whether a pelt might be worth a delay, but Agripinus felt the faster progress we were making on the firmer damp sand should not be wasted, given the delays at Timoudi, with which Baal-Shak agreed and so ended the discussion in short order. We pressed on for the rest of the second night.

In the day the clouds cleared, so warmth returned as we took our rest. We set off on our third night’s travel, 31st day, under a clear starlit sky, proceeding as expected until in the early morning well before any sign of the dawn, came a Berber cry from our forward scouts: “Jabba! Jabba!”, which sounded full of alarm, and was accompnied by calls for assistance from Amphius.

Various of us hurried forward from the middle part of the party to find Amphius and some of our guides at the edge of a sandy pit, one part of which had given way as guide Ijju walked by unheeding, trapping him in a sand-slide down at the bottom of the pit. His comrade Ghanim was making his way down the slide-prone pit side, trying to reach Ijju without burying him completely in further sand falls, while Amphius was trying to throw a rope end to the trapped man.

My observation was of a depression some 20 feet across and perhaps a third to a half that deep. Unsurprising that the sides slide easily and I was in mind of the the pits of the ant-lion, writ large. Certainly the trapped guide seemed to be calling out in pain as if stung perhaps, more than just fallen or trapped in a quicksand.

Having little to offer in that matter of climbing nimbly into carefully unstable sand and performing rescue by main force, I contented myself by falling off the pony as a rapid way to dismount – planned I assure you – lighting a torch and standing none-too-close to the pit’s rim to make the location clearer for all following and perhaps assisting those in and around the pit. Any but Amphius of course, who was saved some of the, for him, searing glare as he had his back to me.

There was a lot of throwing and hauling of ropes as Ijju in the centre slowly sank deeper through his struggles. His friend Ghanim, alongside, had to chose one of several ropes to secure himself, but then the sinking man screamed and convulsed, disappearing almost entirely as sand puffed up, sparkling in the torchfirelight. His roped companion caught Ijju by a spasming hand just in time to prevent it and him disappearing forever.

Agripinus, his rope lying ignored, jumped down into the pit, but controlled his slide to the bottom. Amphius took up the slack on his rope, attached to Ghanim, by walking backwards from the lip, but found himself pulled back as the sand quaked and Ghanim moved to catch his disappearing friend. Agripinus prayed to Tanit to protect the the soul of the trapped, nigh-disappeared, Ijju.

A third wave of assistance arrived in the forms of Toxoanassa, Sammus and Baal-Shaq. Toxoanassa had another rope noosed ready to throw, Sammus helped anchor Amphius, but Baal-Shaq kept running, not breaking pace until he was running on air, and landed in the pit.

The action in the pit became a mass of writing bodies and snaking or twanging ropes in a haze of dust, with cacophony of screams, thuds, shouted instructions and prayers to accompany it. When the dust cleared the be-roped Ghanim had been dragged out of the pit without his close comrade, Ijju, who was now sustained only by Agripinus’s prayers. Baal-Shak seemed to be venting some rage at the shambles by forcefully thrusting his sword into the sand at the bottom of the pit. The victim, Ijju, though somewhat extracted by the disparate balance of various tugging forces moments earlier, started to sink once more, until Agripinus brought to mind the aphorism that gods help them that help themselves and took a firm hold on the him rather than spending breath on calling Tanit, thus arresting a second, or maybe third, disappearance.

Anchoring Amphius being no sort of challenge as the rope was freed down in the pit, Sammus looped the rope around himself and scrambled down, anchored by Amphius and guide Bardis, while Toxoanassa braced her rope for the recently extracted Ghanim to climb back down to his comrade...

More coordinated pulling, perhaps less hampered by any panic actions by the Ijju, or indeed any actions at all by him, allowed the various tuggers to extract him from the sand and drag him back to the lip, while Baal-Shaq conducted some sort of slow, deep-stabbing fight with the sand of the pit itself. Sammus jumped back into the pit, for fear of missing out of a fight, stabbing the sand with his short sword up to the elbow of his long arm. Something beneath the sand seemed to wriggle, he he said later, so he stabbed again and again...

Baal-shaq paused, poised with his sword high, as sand danced out of rhythm with Sammus’s blows. Seeing Baal-Shaq, Sammus too ceased. The sand grew still. They carefully left the pit for Baal-shaq to talk with the gathering guides at some length. This is the trap of a Jabba Worm, they said. A very big one.

Ijju, on examination by Agripinus, was found with puncture wounds to his legs, ripped into tears by his forceful extraction from the sand and whatever the worm gripped him with, which wounds oozed a miz of dark venom and sluggish blood until Agripinus laved them with Holy Water of Tanit and prayed mightily for that such serious wounds be cured. And Tanit had mercy. Though the subject was not a follower, he would be a believer...

While Agripinus persuaded his god of the value of that investment in future reputation I listened to Baal-Shaq’s summary of the guides’ knowledge of the Jabbar worm. This could be summarised ‘possibly profitable — if it be dead not just hiding, nursing its wounds and its wrath, in the depths’.

As no one seemed inclined to get into the pit for speculative digging in the first faint lightening for the pre-predawn hour, I put out the torch and focussed on the poison-stained rags cut away from the Ijju's legs. If I could feel through the Unseen for the creature that was the source of that poison...? No, the poison was too contaminated by human blood and there were too many containers of human blood standing gawping all around me. Hmph.

So, would digging up the Jabbar Worm’s pit bring us fortunate times or disaster in its larder? A scatter of bones and minor idols from my pouch — I shaln’t go into the detail of why this 11th hour of the night became a propitious time to ask — but, well, well — “more likely than not…” would be a summary reading of the signs.

So there was a better than even chance of profit and as we were not likely to go much further before sunrise anyway… The decision was easy.

Baal-Shaq assigned Sammus to digging with Amphius keeping lookout until the sun rose, himself and Agrippinus stood with weapons ready should the sand start to move on its own again. It did not, for a fanged, barbed head was dug out, then its separated body, a wormlike tube some 20ft long.

There was no loot from the misfortunes of other less unlucky travellers, disappointing the expectations of some. Badis said this thing would have come from the deep desert, called by the recent rain and the chance of damp sand suitable for making its pit. Likely we were the first passers-by and left the way safer by our passing. However, its hide would be of worth in trade and the meat might be prepared to make it edible – though perhaps not this amount he said, looking at the 20ft length of the body, a span thick. More interestingly the head yielded intact one of two poison glands to Sammus’s meat carvings and the hollow fangs used to deliver it seemed intacte despite being wrenched from Ijju's leg. This venom is tricky stuff; I had already had a small accident by contaminating a scratched finger, which was by then numbed to all sensation. But this was known in the lore of Badis’s people. It would pass, which made a complete gland a useful tool for physic “Make heal, no pain good” says Badis. So I preserve the gland in small pot with a rite of sealing. Some spillage reconfirms the numbing properties… We also retained the sharp hollow fangs, rasping manibles, and roughly skinned hide to be made leather.

There remained one night and perhaps a further half of travel to Adrar oasis; the victim was weak and woozy from the venom, but more importantly unable to walk until the deep damage to his leg healed. Toxoanassa reckoned once he could sit on a pony she could steady him. But by the morning of the first day of the new year – in some calendars – and despite Agrippinus’s continuing attentions, Ijju was still too affected by the venom to sit up, never mind consider riding.

So we kept camp and those with the skills processed the worm meat and hide. The limiting factor for the meat was firewood to boil water for seething the meat before carving, then wind- and sun-drying it. I spent a lot of time and spell-mutterings that day tending the fire, keeping the burn just so to best use the fuel we had.

By the night of the first day of the new year the numbness and weakness of our friend Ijju had abated somewhat so we set off, slowed by me walking and having to take more breaks than anyone else. Though I may have had sore feet, trembling legs and the wheezing returning from gasping for breath in dusty air, at least my tail bone did not ache from sitting on a pony all night.

The second day of the new year passed in as undisturbed rest as is practical in bright sun in the desert. It was then a leisurely stroll that should perhaps have been a half night under our normal arrangements, but again I was forced to walk, slowing our passage to the oasis of Adrar.

We arrived at Adrar in the early morning of the third day of the year, without incident. Until, that is, our daytime rest was broken by the Elders of the oasis arrival, clamouring for our miracle worker to make it rain here, too. Amphius was puzzled how word of the miracles could have preceded us, but Baal-Shaq’s brow was thunderous as he caught sight of some of the guides and bearers telling tales of the wonders they have seen in trade for water, date wine and fresh food...

Agripinus was very reluctant to call on Tanit again for a weather forecast, let alone to make water fall from the sky. At least not without proselytising a little, to placate Tanit. Baal-Shaq, dedicated to Baal as a child, he told us once, pointed out these villagers and their elders are all followers of Baal and that he really couldn’t advise such a move. This goes and fro for a while, but with the Elders insistent eventually Agripinus agreed to seek the his god’s guidance as to when there would next be rain hereabouts and requested a small, quiet, private place he might use to commune with Tanit.

So he was awarded the use of largest building of the oasis, with the Elders seated outside peering through the doorway (and occasionally shooing away the close to the half of the village peering in over their heads). Perhaps much encouraged by the moral support of Amphius, who stood by ready with sponge, backbrush, bathrobe (and veil against the bright, warm sun), Agripinus communed. When he emerged to say there would be rain in two days time, were a sheep to be sacrificed, it was quickly done lest a fickle foreign god’s favour failed. Which meant, of course, we must we must wait here two days. More time for the tanning of jabba-leather. And reading scrolls.

Baal-Shaq said that the next stage of the journey – if we got away damp enough to depart without trouble – would be the three and a half nights to Regane oasis and the end of the Ajjer lands. There we should wait for the Kel Ere to take us south.

The next day, fourth of the year, was sunny, but I sniffed a change coming, as Tanit promised, and that night turned cool as the wind shifted to west and then north of west. Later on in the fifth day of the year it rained, for whole minutes at at a time! The locals people were ecstatic. Amphius’s bath robe was dampened, doubtless to his joy too. Agripinus was hailed a true miracle worker and doubtless many tales will be told of his works before we pass this way again.

Baal-Shaq sighed his relief and ordered all to rest, make ready for departure for Regane at the setting of the sun.


From Sammus’s Boast:

137: E26 – The Jabba Worm

We were ready to leave at dusk on 29th December. We travelled through the night and there were a few drops of rain as we marched. The next day was cooler as the sun was blocked by clouds. On the second night we travelled on through slightly damp sand and saw a few green things had surprisingly poked through. During the night Amphius reported seeing an animal of some kind and he found tracks of a golden wolf which was thought to have a very valuable hide, but Agripinus thought we should continue while we were making good progress and Baal-Shaq agreed.

That day the clouds cleared, and it warmed up. We set off again at dusk and about 2 in the morning there was a cry of alarm from the front of the party. Amphius called for help and guides were shouting “Jabba!”, or something like that, to each other.

There was a depression in the ground ahead and Amphius threw the end of a rope down into it. A guide, Ijju, was down there, calling out in pain, and I thought he might be in quicksand. He didn’t notice the rope. A second guide, Ghanim, was trying to pull him out, while Amphius tried to flick the rope towards the guides. Si'aspiqo rode closer and tried to dismount, but the pony was skittish. Ghanim grabbed the rope and tied it round himself, but Ijju started sinking into the sand. Agripinus tried to throw a second rope, which was attached to a pony. Ijju had now almost disappeared as though he was being forcefully swallowed, but the Ghanim managed to grab a hand.

Agripinus drew a weapon and scrambled and slid down the slope. Amphius started to walk back pulling the rope. Si'aspiqo held out a lit torch to illuminate the pit. Amphius was pulled back a step or two as Ijju disappeared up to his hands and Ghanim started to disappear. Agripinus felt soft sand, getting softer beneath him. He muttered a prayer and cast protection from evil after grabbing Ijju’s arm. Toxoanassa, Baal-Shaq and I all arrived. Toxoanassa made a lasso and I grabbed Amphius’s rope, while Baal-Shaq went straight into the pit.

Amphius and I pulled on the rope and Badis arrived. Si'aspiqo had dismounted and started to prepare magic. Between two of us pulling on the rope, Agripinus and Ghanim, we managed to pull Ijju’s head out. Bardis joined in pulling the rope. Agripinus cast remove fear on the guide. He seemed to be weakening and his movements were slowing. I felt I was making progress, although Amphius slipped. Toxoanassa tried to lasso Ghanim, and the rope landed on him around the shoulders. She waited to see if it would drop down around his waist.

Si'aspiqo cast a cantrip to try to determine if this was natural or there was something behind it. Meanwhile, Agripinus grabbed Ijju’s other arm, Amphius dropped the rope, but I pulled very strongly, and with help from Bardis, we pulled so hard that Ijju lost his grip. Agripinus managed to get more of the sunken guide out of the sand, but he was weakening further.

Baal-Shaq gave a shout and seemed to be digging or poking at something in the sand. I tried to wrap the rope around me and reach down for Ijju. Whatever had hold of him seemed to give a fierce tug, but Agripinus still had hold of him. I went down into the pit to grab hold of Agripinus, and Ghanim helped. Agripinus and I made progress, but Ijju had now gone limp and was semi-conscious. Baal-Shaq was stabbing into the sand. Almost his whole shoulder was in the sand.

As we pulled, Ijju flew out of the pit, while Baal-Shaq continued poking with his sword. I joined Baal-Shaq and felt I had stabbed something moving under the sand. Badis and Toxoanassa pulled Ijju out and Agripinus and Amphius looked to help him. There seemed to be lacerations on his calf. I stabbed again and my sword bit deeply into something I felt wriggling. The other guides arrived as Agripinus gave first aid. Baal-Shaq was standing poised with his sword, listening. I stabbed sand but felt a rattle beside me.

The wounded man looked exhausted or drugged in the torchlight. He had two large puncture wounds, on either side of his calf, from which blood and something very dark oozed. Agripinus cleaned the wound with holy water and bandaged it and then muttered a healing prayer. Baal-Shaq told me that either we had got it, or it was waiting for us to move. He indicated that I should stand ready with my sword and then he wiggled his feet a couple of times, but nothing reacted. We then retreated in turn from the pit.

The guides discussed with Baal-Shaq, and he explained that this had been a Jabba worm, maybe encouraged by the rain, which had dug this pit as a trap. Baal-Shaq asked Si'aspiqo if he could tell if it was still alive. Using the black stain from my sword, he cast a cantrip to feel the creature. He thought it was probably dead. Baal-Shaq stuck a torch in the sand and then moved a little away and muttered. On his return he told us that the spirits told him that it might be worth digging a little as the worm might be close. Bardis said the hide of the worm could be valuable, the meat could be eaten if prepared correctly, and the poison could be used in healing. I set to digging out the body, while Baal-Shaq stood poised with his sword and Toxoanassa with a rope, and Amphius watched for movement.

Si'aspiqo tried to cast a spell, but he found he had a cut and some of the dark ichor had got to it. His fingers went numb and felt cool. I dug up the head and then found the body of the worm, which was like a thick and heavy eel. There were no eyes, just a barbed pincer and two antennae protruding from the head. I tied a rope around it and with more digging we got the body out – it was 20 feet long, and 8 inches in diameter at the widest point. The head had been severed.

The guides suggested we camp there. They seemed very happy to have all survived and impressed by how we had killed the Jabba worm. Amphius looked to see if there was anything else in the pit, but Badis, helped by Baal-Shaq, explained its lair might have been far away and it had just dug here after the rain. He added that this had been a great service to travelers. Smaller ones were more common, but this one had been fully grown.

It was a day and a half’s travel to the next oasis. Ijju was very weak, but Toxoanassa was confident she could keep him upright in the saddle, so Si'aspiqo would have to give up his ride. Ijju said his lips were numb, but he could move his limbs, even though they were very weak. He could be fed and given water to drink. Agripinus muttered another healing prayer before dawn.

We skinned the worm in three cylindrical sections, each of which opened into a rectangle. Bardis asked if we had oil, so that when the sun came up the outer part could be oiled, and the sun would dry the inner part. He told me where the poison glands were; I dissected the head and found two hollow needle-like mandibles and followed them back to find glands. I extracted one, but the other leaked. Badis explained that this could be used to eliminate pain. Si'aspiqo took some ground charcoal from a pot and put it in a twist of cloth. He used the pot to collect the venom from the gland and sealed it with an alchemical seal. Most of the venom was collected. We also took the hide and the mandibles.

We rested until dusk, and the guides spread the hide in the sun. Badis asked if it was possible to summon more water to boil some of the meat and Agripinus did so, while the guides gathered some brush and built a fire, which was lit by Badis. Si'aspiqo lowered the flames so that it used less fuel and some of the worm meat was boiled, cut into thin strips, and then dried in sun. Agripinus muttered another prayer for the injured guide to cure disease, and we set off for the night.

That night passed quietly, and our guides thought we were half a night’s travel to the oasis at Adrar. We rested for the day and then reached Adrar around midnight. There was much talk about Jabba worms and an inspection by the council of Elders of the worm parts. A delegation of Elders came to speak during the day and there was a lot of talk with Baal-Shaq, who looked resigned. He told us that word of the holy man had reached them, and they asked him to make it rain like he had in Timoudi. Agripinus asked Baal-Shaq to try to tell them that he couldn’t make it rain, but he might be able to ask Tanit when it might rain. Baal-Shaq didn’t think he could convince them, but it was important to maintain good relations. He convinced Agripinus to perform a religious ceremony where he could commune with the Goddess.

He was shown into the largest building in the village and all the villagers gathered outside to watch. After the Ceremony, Agripinus told them it would rain in two days’ time. We had to wait two days to see if his prophecy was correct and the locals sacrificed a sheep.

By now the hide was quite hard – the leather was marbled and rippled; it might be quite valuable when finished. Our guides also prepared more meat, although some would have to be left behind when we departed. Si'aspiqo kept some offcuts to use as a fetish. Amphius prepared for another bath.

The next day was brilliantly sunny but overnight a cool wind began from the North and Northwest and tendrils of cloud arrived. Most of the inhabitants were out looking at the sky. Si'aspiqo sniffed at the wind, and thought rain was on its way. Later in the day the rain started. It still looked insignificant to me, but the locals were very happy, even more so than in Timoudi. Baal-Shaq looked unhappy. He held a briefing and warned the guides to say no more about the rain, as it was obviously them that had told the Elders. We set off for Regane at dusk.


From Sammus’s Boast:

E27 – The Ziggurat

It was the evening of 8th January when we set out from Adrar Oasis. The ground was damp after the rain, so we made good progress and then made camp just after dawn. Amphius noticed tracks of a reasonably sized snake leading into the scrub, but we ignored them. The next evening, we heard bats hunting insects but otherwise the march was uneventful. The next evening continued fair, with a warm wind from the southwest. As we made camp the next morning and Agripinus was providing water for the ponies, myself and the other hunters all spotted the tracks of a large creature with clawed feet and a tail. Baal-Shaq told us that the guides thought it was a meat-eating lizard, probably longer than a man. They said there would be a lot of meat on them, but we ignored the tracks and rested for the day.

It was another hot day, but cooler by the evening when we set out. During the evening as we marched, I heard Baal-Shaq talking to the guides. He seemed to be making it clear that they were not to mention Agripinus having made it rain. I did notice that our guides seemed much friendlier after the jabba worm, in particular Ijju had been very grateful and thanked everyone for saving his life. We approached the next oasis around midnight and the guides called out. We were invited into a central area where there were a few buildings. There was a conversation in Numidian and Baal-Shaq informed us that the Elders greeted us and our coming had been expected. We were going to the stronghold of Boujje, just south of the oasis and Boujje would speak to us.

We were led south and soon came to a strange stone block, in four layers, each layer slightly smaller than the one below it, although they were all the same height. I found out by the light of day that it was actually mud bricks. Si'aspiqo explained that this was called a ziggurat. On the roof of the fourth storey was a tent or awning. There was an oval shaped mud wall, and the ziggurat was at one end and the gate through the wall at the opposite end. Half of the oval was split into animal pens by dry stone dykes, and I could hear chickens and goats. We were conveyed towards the base of the ziggurat where there was a rickety wooden staircase going up the second level where there was a narrow, arched doorway. Evidently the staircase could be easily destroyed for defensive purposes.

Within there was a meeting hall with torches and candles and the smell of spices or incense. There we met a man with a shaven head, and a long, curled, iron-grey beard. He greeted us in Punic: “Welcome Baal-Shaq”, adding a pertinent greeting to each in turn. He evidently knew much about each of us already. He asked Baal-Shaq if we could keep a secret and Baal-Shaq said that we would keep an oath and explained how we had all helped save Ijju and had slain the jabba worm. Boujje did not look Numidian but was a person of local power and respect.

Food and drink were supplied. We sat down and he had conversation with each of us. He spoke to Si'aspiqo in accented Egyptian, saying that this was a hard journey for one of his years and that he was welcome to stay here in the shade until Baal-Shaq returned – they might have much to discuss. He discussed Amphius’s eyesight speculating that he had been cursed by the Gods. It was beyond his power to change that. Amphius denied that it was a curse, admitting though that it might have resulted from his greed. Boujje compared his sight to that of an owl. He thought he could do something to improve the shade offered by a hat for the Greek.

He wished to know of my homeland and in exchange for words of there, he offered a tattoo of health. He knew that Toxoanassa was from a green sea of grass and saw no fear in her. He warned her that the light that burnt twice as bright burnt half as long. Agripinus was warned not to cause water to spring forth from the earth in the deep desert and not to preach at the Kel Ayr, for this would offend them.

Baal-Shaq told us all that we had come to the point of decision. He warned that no man could live in the real desert and that there were things there he had sworn to keep silent. We would also need to take an oath to Baal to continue, as the Kel Ayr worshipped Baal. It would be three weeks to Maktar and a further three weeks to Kuku, the end of the journey, where they spoke a different language. The way ahead would be hard and he had made the journey alone many times he told us; Boujje had offered hospitality to any who wished to wait here, and we should consider our options. There appeared to be water here, maybe a well under the ziggurat. Boujje told us that the ponies would be looked after, and we could leave anything else we could not take with us.

We went to a separate area to discuss our plans. When asked, Baal-Shaq admitted that he never thought to take the ponies across the desert. Si'aspiqo said that he was aware of the difficult journey ahead and although it would be interesting to talk to Boujje, he would continue. I told Baal-Shaq that I followed the iron road, and although I was willing to tell Boujje of my homeland, I would continue with Baal-Shaq. Amphius and Toxoanassa also said that they would continue.

The next afternoon we talked once more with Boujje. The guides gave us all the requisites from the jabba worm in gratitude for saving Ijju’s life, so we traded for these with Boujje.

Baal-Shaq gave the iron sword to the guide who had led us to the place of the undead, the daggers to Ijju and Ghanim, and the spear to another guide. Si'aspiqo took Badis aside and told him he would teach him a cantrip as discussed, on the return trip. Baal-Shaq gave a little extra money to Axil and Badis.

Si'aspiqo and Amphius put in 50gp each for the amulet of hardiness and it was agreed that Si'aspiqo would use it to cross the desert and back and then it would go to Amphius. I put in 30gp for the silver bracelet and 20gp for the gold ring. Boujje identified the flask as containing 4 doses of healing and traded a similar flask of four shots of healing for the Jabba worm poison. For the meat from the jabba worm he traded a quarter of the amount in dried, preserved meat. It would last indefinitely and give salt and sustenance. There should be enough to last the party up to a week.

He looked at the leather and said that it had been well started and Badis had learnt well. For this he traded a shield and a tattoo of either health or luck. The shield was a finely made buckler, that was made of the same leather, it was very light, with a bronze boss, but the leather was also very hard. I agreed to take the buckler and pay for it on our return. Mago won the drawing of lots for the tattoo.

While discussing possible trades, Boujje mentioned natron (pellets used in worship, which could help communing with the Gods and was also used for preservation of the dead), Egyptian blue (this could turn copper and other things blue and could be used in arcane recipes), and Frankincense oil from Kush.

For the jabba worm poison he traded a flask containing 4 doses of healing and 2 flasks of painkill, each with 3 doses for serious wounds. For the mandibles he traded two bright burning torches, each one of which would burn brighter and longer than a normal one.

We gave a small gift of some deer horns and fur to Boujje.


From Sammus’s Boast:

139: E28 – Camels!

We spent an extra day at the Ziggurat and both Agripinus and Mago agreed they would accompany Baal-Shaq across the desert. Mago got his tattoo and Amphius got a new snakeskin band for his hat. His face now appeared to be in the shade during the day as the hat seemed to cast a very dark shadow, indeed his whole body seemed to be shadowed – Si'aspiqo commented that he had always thought Amphius a shady character!

During the day Baal-Shaq went out with a few bearers into the desert with bearers, returning prior to dusk to tell us he had contacted the Kel Ayr, who were waiting at the exchange. He had told the Kel Ayr that there were extra people and they had discussed water; we would each need to carry an extra water sack.

We said goodbye to our guides around dusk on 12th January and walked to exchange rock, arriving in the early evening, where we were greeted by a tall, athletic Numidian with a hawk nose, wearing very dark robes, a long sword and dagger. Baal-Shaq introduced him as Barsoom of the Kel Ayr and introduced each of us in turn. Barsoom paid particular attention to Toxoanassa and Baal-Shaq had obviously already explained about her. There was a very small fire to which he added some more kindling.

Baal-Shaq asked us each to swear to Baal to keep the ways of the Kel Ayr to ourselves. Agripinus swore to both Baal and Tanit and the rest of us just to Baal. After all, had sworn, Barsoom called into the desert and then we heard strange noises, shuffling and bellowing and six very large quadrupeds with humped backs emerged from the gloom. Only Si'aspiqo had seen creatures like this before and he told us they were camels. Baal-Shaq warned that the Ur-Camels of the Kel Ayr were very fierce but could carry much. He had brought a little less with him than normal to allow room for water and there might be space for one of us to ride. Si'aspiqo warned that the camels often spat. We were introduced to three more guides: Asmun, Barsoom’s brother who was shorter and stockier with a weather-beaten face and the same hawk nose; Mezian who was taller; and Buna who was slighter. They were armed with spear, buckler and dagger and one had a small, spindly hunting bow. One of the camels spat at Toxoanassa; they all seemed wary of her.

Barsoom’s camel was the tallest and was about 8 feet tall at the shoulder and he was the only rider when we set off and he led the way initially but then scouted around the group. The other guides walked, leading one or two camels each, and all the camels were heavily laden. We walked all night and then camped for the night and the Kel Ayr erected a small tent. Barsoom put out small flat stones in a circle around campsite, which Baal-Shaq explained were tokens of Baal to discourage spirits from approaching. Initially there seemed to be some expectation that Toxoanassa would prepare our food, but Baal-Shaq explained that she was a warrior and Buna prepared something with cheese and pieces of fruit.

We continued the next night heading south. We noticed that crumbs of something black were fed to the camels and they seemed to snort when they were given it. As we watched them more carefully, the camels, particularly the larger one, seemed to look back.

The next morning as we camped, we saw tracks leading to a burrow, but we ignored them. We set out again in the evening. We were all drinking 5 or 6 litres of water each day. The camels seemed to be able to carry a very large load and drank little, but we would need to renew our water supplies along the way. Baal-Shaq said that these were true desert camels prized by the Kel Ayr, sacred to Baal and not to be sold – one of the secrets of the desert. It was a very tiring walk and Si'aspiqo was exhausted at the end of each day, but his amulet had made a difference.

The third night we heard bats circling as we marched. Some of them seemed very large. There were smaller ones, which were after insects, but the larger ones seemed to be circling like vultures according to what Amphius could see. Baal-Shaq told us that the Kel Ayr believed they were following the woman. Everyone was interested when Amphius suggested he might hit one with an arrow. He was good to his word and one tumbled and almost hit the ground, before recovering and flying raggedly off, evading a second arrow. The second larger one also departed. Baal-Shaq congratulated him, and the guides looked at his bow with interest. Just before dawn we made camp again.

Each day was warmer than the last and we set off again as the sun dipped to the horizon. Around midnight our guides led us up into an outcrop of rock, which rose out of the deep sand. We followed a circuitous hard to follow path, which led to an open area above the desert with a small campsite with stone walls. The camels were put into a kraal and then two of the guides started digging in a corner and then disappeared, one after the other, underground with empty water sacks and then returned with them filled with water. Their two comrades waited at the entrance to what must have been a tunnel.

At dawn we could see we were well above the surrounding sand. There was a dry-stone dyke and an old circle of stones with burnt ashes within denoting long usage. There was a dark cave at one end where the Kel Ayr continued to fill water sacks. Toxoanassa found a small piece of carved, weathered onyx with an anthropomorphic shape. She took it to Baal-Shaq, and he showed it to Si'aspiqo who thought it might have wings but was not magic. It did not look like the tokens Barsoom had put out, which were flat. Baal-Shaq showed it to Barsoom and Baal-Shaq told us that Barsoom said it looked like it represented a flying demon or Shedim. He said it was from the old people. Barsoom did not want it, so Si'aspiqo kept it.

In the evening clouds appeared and the wind became gusty. The guides were muttering to each other and by dusk there were no signs of preparation for departure. Baal-Shaq explained that we were staying as there might be a storm. Extra ropes were used to secure the tent, and everything was moved to the lee of the stone dyke. More black stuff was given to the camels, which Agripinus thought was some sort of crumbly black stone, perhaps hard charcoal. Baal-Shaq explained the camels were creatures of Baal and this was part of their diet. By 9pm there was a sandstorm and sand blew in horizontally and we had zero visibility. We all hunkered down and rested. The storm continued until the middle of the next afternoon and sand built up in all the corners. We were all relieved to be up in secluded refuge, rather than in the open.

The storm had died down by dusk and the Kel Ayr decided we could leave. Si'aspiqo cast a cantrip to check the weather and did not feel there was bad weather ahead of us. We shook everything to get rid of all the sand and the Kel Ayr filled the last waterskins. As we prepared to leave, I came across a carved flake of rock in the sand which looked like an old flint arrowhead. The two archers agreed. It was a very small arrowhead, almost like it had been made for a child or darkling. The last guide put pieces of wood back across the tunnel and covered them in rocks and sand and then we left.

Barsoom enquired whether Si'aspiqo wished to sit on a camel. Baal-Shaq had deliberately taken less trade goods on this trip, to allow one camel for the use of any wounded. He advised Si'aspiqo that it would be best to save his strength, by riding the camel until it was needed. He explained that there would be food, water and rest at the end of the journey for the camels, until then just a little grain and leaves from any bushes plus the ground up blackness, which they enjoyed, was enough. The camel knelt, and Baal-Shaq warned Si'aspiqo to hold on tight. He got on and managed to hang on tight, while the camel stood and set off. Fortunately, it was a docile camel. It was easier for Si'aspiqo than walking.

We traveled for four further days without incident. The last of these days was cooler with a light wind from the west with sand in the wind which made navigation more difficult. We had seen no more bats and just a few signs of snakes and small animals.

Si'aspiqo carved a token and asked if he might make friends with his camel and there was a discussion between the guides and Baal-Shaq. The guides shrugged and agreed he could do this, but to beware, and then watched with interest. He tried to cast the spell animal friend, but the spell failed and the camel nipped him, much to the amusement of the guides.

The next night there were light winds from the southwest and during the night Amphius spotted several of the large bats circling above the camels. One of them swooped down and passed narrowly over the guide at the front. Amphius loosed an arrow at it but missed. Another bat pounced on Toxoanassa and scratched her. Mezian had hold of Si'aspiqo’s camel and everyone moved closer together and the camels all knelt. Agripinus muttered a prayer and summoned an arcane weapon ready to attack any bat he could see. He then warned everyone there would be light and started praying again. Amphius loosed another arrow and a bat crashed into the sand close to Si'aspiqo. Amphius tried to hit it again, but it evaded his arrow and flew back up. Agripinus cast his light of Tanit, and half covered it in his hand but there was still enough light to make out the bats. There was a strange clicking noise from above and we could see a few large flying bats, with a body the size of a dog and a wingspan like a man with his arms spread out. They did not like the light and they left the area, apart from two who circled at a distance. Agripinus tended to Toxoanassa’s scratch.

Si'aspiqo tried to check whether the bats were linked in some way to those from Kaskator and determined that the large ones seemed to be of a similar kind to the large ones from that place and that he would be able to detect them with the fetishes he had made. We walked on but made sure to stay in pairs and periodically Si'aspiqo checked for bats. We marched on until close to dawn at which point Amphius spotted a bat in range and loosed two arrows, the second of which struck home. The bat made a twittering or clicking noise and veered off. Si'aspiqo used his fetish and got a general direction for the bat although the clicking noise seemed to have come from a different direction. The bat that had been struck carried on circling but out of range. Si'aspiqo thought the bats were heading towards the sunrise.

We made camp at dawn, circled the camels and put up the tent. The guides believed we were now over halfway to the next water.


From Sammus’s Boast:

140: E29 – Deep Desert Dwellings

We rested for the remainder of 23rd January and set off at dusk. Si'aspiqo used his magical abilities to help control the fires and fuel use at each stop. The wind died down during the night and temperatures cooled. Whenever we stopped, Si'aspiqo used his fetish to seek out large bats. He felt them out there and warned Amphius to keep watch. It was cloudy with no starlight and therefore very dark.

After a second stop we started to divert round some steep rock. We seemed to almost double back on ourselves but went through a tiny gully which opened out into a wider dark area. The camels seemed agitated, and we were warned not to stray from the path as there was deep sand off to the left. The trail ended up in a large cave and torches were lit. There was plenty of room for everyone and the camels too. Our guides pulled away some boulders at the back of the cave and disappeared down a tunnel carrying empty water sacks, returning soon after with water sacks filled. Amphius looked around outside and reported that we were in a corner of a rocky bowl with tall rocky walls all around and a large amount of deep sand covering the central area. The light from the cave was visible in the bowl but not in the desert beyond.

High above him in the shadows Amphius spotted some movement, just a shadow high up on a rock wall. He thought perhaps it was an animal. Si'aspiqo used his fetishes to cast some detects; there were large bats around, but he wasn’t sure whether there were Jabba worms.

Amphius reported that he had seen more movement and this time thought he saw a small humanoid figure. He wondered if there was another cave high up. Barsoom said that the shadows dug higher up in the walls, men did not go there. He did not know where caves might lead and advised us not to go out into the sand as Jabba worms lurked there.

Late in the night there were gusts of wind, but the sky started to lighten and then the pre-dawn appeared above the rocky wall where Amphius had seen what we suspected was a darkling. Large dark clouds appeared, and we sheltered in the cave and Baal-Shaq allocated us all to formal watches. Soon it started raining with one very heavy shower that the guides went out to watch. This was more impressive rain than either of the rains that Agripinus had predicted at our previous stops. There were more spots of rain on and off and it was cool and comfortable in the cave. We decided to rest another night as the sand would be wet.

During the night Si'aspiqo detected bats nearby probably circling above the bowl. Amphius kept watch outside and reported more motion and suspected we were being watched by Darklings. Si'aspiqo slept on the shedim token that Toxoanassa had found at our last stop. He was napping close to the fire and was spotted leaving the cave by Barsoom and one of the other guides. They ran outside and tackled him to the ground and brought him back inside. Baal-Shaq explained to Barsoom that the magician had been sleepwalking. They roused Si'aspiqo and told him that he had slowly left the cave and then started to speed up. He explained that this had not been under his own control. There was something unpleasant active in the token and he suspected that this might be why the bats were following. In some way or other the token seemed to be calling the faithful, in the way that idols were often a means of communication. He put protective sigils around the token.

The rest of the night was uneventful and Amphius spotted no more figures. Before dawn the skies cleared, and stars appeared.

At dusk the Kel Ayr were packed and ready to leave. By starlight and the first light of dawn the trail was much clearer, and we went back through the gulley and out into the desert. When we stopped for our first break, Si'aspiqo spotted a scorpion and cast a spell to order it away and any of its companions. Amphius spotted a few smaller bats, but there were also a couple of larger ones high in the sky, maybe the token still called. Agripinus had a small box and Si'aspiqo put the idol within and stuffed rags around it and Agripinus put a ward on it. Si'aspiqo could tell there were still bats up in the night skies and Amphius could see they were hovering out of bow shot. We stopped at dawn.

It was a calm, bright day and we rested undisturbed, setting off again at dusk. During the first stage of the march, something grabbed at Toxoanassa’s arm, but didn’t catch hold of her. Amphius noticed something behind her at the back of the caravan. Agripinus, Mago, Amphius and I all spotted a figure and rushed to investigate. Toxoanassa pulled out a dagger and stabbed a dark figure it as it tried to grab her and failed once more.

Amphius struck the figure with an arrow, and I cut it down. As it collapsed all that was left were desiccated flesh, bones and ragged Numidian desert robes, but it must once have been human. Our guides made signs against evil, and prayers were muttered to Baal, Tanit and Artemis as we moved on. The guides thought this one of the Idebni. Towards dawn there were tracks across our path, which our guides and Amphius thought were the feet of gazelle or deer. They were fresh tracks, but as we were not in need of supplies, we marched on until we made camp soon after as dawn broke. Si'aspiqo checked for bats and didn’t see any.

We set off again at dusk. Late in the night Amphius spotted some movement in the sand off to the left of the trail 50 to 100 yards away. He reported that there were small humanoid figures paralleling us and Barsoom charged off on his camel. Amphius ran after him, and Baal-Shaq and I followed more slowly. The small figures scattered as Barsoom neared them. Barsoom stabbed one with his spear, while Amphius chased one of the figures. Baal-Shaq and I soon met up with Barsoom, but Amphius was not in view. After a few minutes he appeared from the darkness with a bundle – a trussed-up Darkling. It looked like those from Kaskator – bald, dark-skinned, the size of a child and could see in the dark. Amphius had taken its dagger and it glared at the three of us with its dark eyes.

We returned to the party and Si'aspiqo spoke to it. He offered the Darkling food and drink in old Egyptian and explained that we just wanted to talk. It used what the magician told us was the Babylonian word for water and had understood him. The Darkling was given a handful of water which it drank and then a small amount of food. Si'aspiqo asked if it had been following us and it replied brokenly, “Follow trail, hunt, hunting for food. Bad if seen look like hunting us”.

Si'aspiqo asked who their chief was, their father and it replied, “Yes father, where you learn talk?”. Si'aspiqo told it he was a friend of Darklings and then took out a whistle he had been given by the Darklings in Kaskator and played a few notes. The Darkling immediately recognised this and said “Trader, trader! Long time, trade long time, nice trader, tell father you come trade. You bring woman.”. Si'aspiqo explained that Toxoanassa was not available for trade and that we were passing not stopping. He warned that if the Darklings attacked us then more of them would die and so would their Father.

Si'aspiqo checked with Baal-Shaq and Baal-Shaq told him to tell the Darkling that we were servants of Baal and would take the head of any Darklings we saw along with the head of their father. He should also explain that he (Si'aspiqo) had interceded so that the Darklings could go this time and take a message. They should not be seen by any of us again. Barsoom threw the slain Darkling’s head at the feet of our captive, who snatched it up and made off into the darkness. The guides called the Darklings the Eli-jinen.

Agripinus went back to the Darkling corpse and removed the hands and then covered the remains with sand. From the two Darklings we had a bronze war axe and a hide shield, and a small, tarnished but still sharp iron knife. There was also a small arrow that Barsoom extracted for the saddlebags of his camel. It was very similar to the flint one I had found. We moved on a short distance and then set up camp.


From Sammus’s Boast:

141: E30 – The Night Demon

The next night, after the second break, the camels were led up a zigzag track up a rocky hill surrounded by sand. As we approached, I could make out a dark blob around the top. The track led between rocks and steep slopes and Amphius told us that the dark bob was a ruin of what was perhaps a mud brick ziggurat. As dawn arrived, I could make out a collapsed mound of mud bricks. In the corner the guides moved away rocks and revealed a tunnel. Again, they descended with empty water sacks, returning with them filled. I looked back to the north and could see a ridge of rock with three more jagged peaks. We were on the fourth peak where there were the ruins of a ziggurat. Barsoom through Baal-Shaq told us that no-one knew who had built it, but that it had been many lives of men ago. He also told us that we were nearing the end of the Erg – the deep desert. If our luck held, we would reach Moktar oasis, better sand and more regular water in the next week.

Toxoanassa and Agripinus stayed in the camp but Amphius, Mago, Si'aspiqo and I explored the ruins of the ziggurat. We were warned not to fall into the hole in the centre. There were piles of weather worn bricks in the centre and then a pit into darkness below. I noticed some of the bricks looked burnt. Si'aspiqo noticed a few scraps of charcoal and burnt wood. Looking into the darkness it looked like part of the ziggurat had collapsed into space below. There was no obvious way down.

I secured a rope around myself and used it to help Amphius climb down to look around. He saw a few bricks on the ground as the space narrowed, but then the rope went slack. I heard muffled words from below and heard some bricks fall. Amphius called again to say he was stuck, so I hauled the rope back up and then used it to help lower Mago. Mago spotted a hand sticking out of a pile of bricks and then keeping his foot in a loop of the rope he managed to free the Greek. With the help of the rope, they both climbed back out. Amphius described a funnel of broken bricks and said there was no obvious way into any other levels of the ziggurat, so we returned to the camp. Amphius was very dusty.

The rest of the day passed quietly, so the guides replaced the rocks covering the tunnel and we left at dusk on 30th January with replenished water sacks. We wound our way back down the switchback path back to the sand and resumed our march. About two thirds of the way through the night I heard a galloping camel as Barsoom raced off. Si'aspiqo told us there was something out there glowing, but he feared it might be a lure. We weren’t sure if Barsoom had been lured or was just investigating. The magician added that he thought he had seen an antelope with an ethereal glow. He used some hair from his camel to make a fetish and used magic to feel out for Barsoom’s camel. Baal-Shaq and Agripinus stayed with the other camels and guides and Amphius led the rest of us in following Barsoom’s tracks. Si'aspiqo lit a torch and dimmed it so we could follow the Greek but not spoil his night vision.

As well as Barsoom’s camel’s tracks Amphius also made out faint tracks that might have been a small deer. The camel seemed to be meandering around, but then we heard a galloping camel off to the northwest and Amphius saw a small silvery deer run by between us and the camel just under 200 yards away. The Greek ran off into the darkness away from the camel but probably in the direction of the deer and was lost to our sight.

We waited on some higher ground and Si'aspiqo made the torch burn brighter. After around 10 minutes Barsoom got back to us. We had a conversation in broken Numidian. Si'aspiqo said Baal-Shaq and pointed back the way we had come; I said Amphius and pointed in the direction he had gone. Barsoom followed my direction northwest.

After a few minutes, we heard the camel stomping and then some cries. Shortly afterwards the camel returned with Amphius mounted behind Barsoom. Amphius had followed the lure and then had been surprised by a very large undead humanoid, which had been very difficult to see. We all returned to the rest of the party. Baal-Shaq told us that Barsoom had told him it was a kind of shapeshifting demon, a Kamalton. It lured victims as a deer and then turned humanoid to attack and was very fast and strong. Our guides talked some more, and Baal-Shaq explained that camels would be too big for it, but it would take people or donkeys. We were warned that it might haunt us, and we would need silver or magic or maybe fire to damage it.

Agripinus stayed with the guides and Baal-Shaq came with us to track the demon. We returned to where Amphius had last seen it and looked for tracks. The Greek picked up strange shuffling tracks which might have been the silver deer and we followed them for an hour. He spotted some movement in the distance, something pale and silvery. Si'aspiqo cast a protection against evil on me and then I moved after the light as though I were ensorcelled, whilst my companions moved off together at a tangent.

Soon after I set off, a blot of darkness separated from the shadows and a figure attacked me at high speed, before I could raise my sword. I managed to keep off one of the blows with my shield, but the other clawed hand struck me. I parried two more blows, and then managed a riposte with my magic shortsword, which struck it in the left leg; it let out a gibbering howl. I parried another pair of blows, but I missed when I tried to respond. I was clawed twice more, but I struck it in his right leg. It let out another howl and seemed to slow a little. I was struck by another claw, but I hit its leg again. The Kamalton tried to break off by throwing sand in my face, but the sand missed me and even though it did turn and start to run off, I was pursuing closely, and it could not get away as I had slowed it with my blows to the leg. I was close enough to hit it again and this time I heard its leg snap; it went down. It dwindled into a crawling form, and I finished it off.

My comrades found me a couple of minutes later amongst the crumbling dust and a skull, which were all that remained of the Kamalton. We spotted a glint of gold and Si'aspiqo told us that it had some virtue. The skull did not seem the right shape to be human. I had taken four or five cuts and started to feel stiff, as did Amphius, who had been cut by the demon during his earlier encounter. The gold was a setting of carved stone – a scarab beetle. Si'aspiqo thought the scarab looked Egyptian, old and valuable. Baal-Shaq cleaned and bound my wounds and then we returned to the guides taking the scarab and skull with us.

Agripinus looked at the wounds Amphius and I had received, and he carried out a ritual to cure disease for both of us. The guides decided we would make camp where were as by now it was not long until dawn. They were very pleased when Baal-Shaq showed them the skull, delighted that the Kamalton had been eliminated.


From Sammus’s Boast:

142: E31 – Three Asuf and a Scorpion

We all gathered firewood and then Si'aspiqo caused it to burn more fiercely. Agripinus carried out a ritual, splitting the Kamalton skull and throwing the pieces onto the fire where they burnt until consumed. Si'aspiqo investigated the scarab and then put it under his pillow while he slept. He thought it was protective and gave good fortune and decided to have it on his person for the time being.

At dusk on 31st January, we set out again, but Baal-Shaq had suggested a new march order with him and Barsoom at the front and Toxoanassa, Amphius and me as rearguard. He hoped to reach Moktar and leave the great Erg by the end of the day. There was a light wind from the southwest and it was a clear night. The desert seemed quiet.

Just after we had set off again after our first break, Amphius noticed movement behind us, and saw three shadows approaching. He sounded the alarm and struck one with an arrow, but it did not react. I moved to attack and an arrow from Toxoanassa struck another of the undead shadows or Asuf to no apparent effect. One was armed with a sword, and I hit it. This slowed the blow, but it still struck me and a cold claw from another Asuf also damaged me. Amphius put down his bow and pulled out his silvered club and a sword. A Scythian arrow narrowly missed him. I hacked into the torso of the sword armed Asuf, which crumbled to pieces, but another grappled me and tried to pull me into the desert. Amphius hit one of the two remaining shadows with his sword, but the blow just bounced off. I was grateful for my magic sword.

Si'aspiqo descended from his camel and prepared to cast a spell. I hit the Asuf grappling me in the arm, but the other still clawed me and I had moved a little further into the desert. I could hear sounds of a camel galloping and some shouting. Amphius and I both missed and one of the shadows clawed me again and I felt cold from the blow. Si'aspiqo cast protection from evil on me and one of the Asuf fell back hissing. The other was still close, so I stabbed at it. Amphius hit one with his club and this time we saw a reaction. I hit it on the head and on into shoulders and something chipped off and it reeled but fought on.

Si'aspiqo cast protection from evil on Amphius, but the Greek missed his blow. The Asuf recoiled, but the other Asuf came back in; I hacked it low down and it disintegrated into crumbling bones and rags. I heard the pounding of camel hooves approaching as Amphius and I both hit the remaining Asuf; it crumpled just as Barsoom rode up. Baal-Shaq and Agripinus arrived soon after. Amphius found a golden necklace amongst the crumbling bones of one of the Asuf. He also found a fine steel sword one of them had been wielding. It had a straight blade and was neither Carthaginian nor Greek; Baal-Shaq thought it might have been made in Kuku. Si'aspiqo helped the archers find some of their arrowheads. Agripinus healed me and then we resumed our march.

By dawn we were close to Moktar, so we continued marching. It was more tiring once the sun started to come up, but we reached the Moktar oasis after a couple of hours. As we approached, we could see date trees, and then shepherds, goats and sheep and we reached a patch of green vegetation and bushes and saw Numidian style houses. There was no wall around the settlement but there were some drystone pens for animals. There was quite a large area of open water, but it was very shallow and seemed to be fed by now dried up streams. It was surrounded by a drystone dike to keep animals out but there were also troughs of water. There was a trail to the south which would lead to our destination and another heading east into the desert which Baal-Shaq told us led deeper into Kel-Ayr territory and eventually to Egypt. Our guides had been expected. They busied themselves refilling waterskins and getting fresh supplies and more firewood. The camels had a good drink for the first time since we had set out. Our guides pitched a tent for us in one of the animal kraals and we rested.

Si'aspiqo noticed quite a few people, particularly those working, had a complexion as dark as a Kushite, and noticeably darker than our guides. Toxoanassa spotted a young woman wrapped in same garb as the men, who, in Numidian, asked her where she was from and if she was a warrior, which the Scythian just about understood. Toxoanassa replied that she was a warrior for the North. The woman cocked her head and then scuttled off.

As dusk fell, we took the south road and kept the same formation as Baal-Shaq was pleased with how it had worked for the attack of the Asuf. We marched for two nights without incident.

We set out again at dusk on 3rd February. As we neared our first break for the night the caravan wound through an area of broken rock. It had become less sandy now and we saw one or two bits of greenery poking through in places. The whole area here was a crazy paving of shattered rock and as Toxoanassa stood on one stone, it rocked; something scuttled out – a very large scorpion. She let out a cry and pulled out a dagger. She hit the scorpion, but it grabbed at her with its claws. Amphius loosed a couple of arrows, but neither struck home and Toxoanassa and the scorpion both missed each other.

Si'aspiqo descended from his camel as I reached Toxoanassa and split the scorpion in two with my sword. It must have been a couple of feet long! Si'aspiqo collected the sting and sealed it in a pot. All around us were plates of shattered rock, where there might be more sleeping scorpions. We proceeded cautiously and managed to stay on the trail, leaving them undisturbed.

The next day was dry with a freshening breeze with a hint of moisture on it. The night march was uneventful but as we made camp Amphius disturbed a viper, which bit his boot but then scuttled off down a crack.

The next night by midnight the wind had dropped. We walked into Tessault Spring a few hours before dusk. There was a stone shrine with some pillars still standing, but those at one end had all crumbled. In another corner the guides pulled off a wooden cover to reveal a deep well from which they pulled up water to fill the waterskins. In amongst the crumbled and tumbled pillars Amphius found a piece of stone with a face with a long square beard and another piece with the leg of a beast. Si'aspiqo used a small flame to look more closely at the pieces and told us that he had seen similar pictures and thought it looked Babylonian. Toxoanassa added that she had seen mighty temples with large carvings of a beast with human head and square beard when she had crossed the Seleucid Empire on her trip West. Maybe it could be Assyrian, but it was a mystery why it was here in the middle of nowhere. We wondered who had made this place and Barsoom told us that men from the east had come to the desert and made this long ago. Whoever it had been had walked a long way but at least there was still water here.

We left at dusk despite a brisk wind that gusted from the north and blew sand everywhere causing poor visibility and difficult travel. We had two nights of uneventful march and by the second night conditions had improved. After another night we reached Adjel fort, which was the first such place since Boujje’s fort. Here also we saw a ziggurat, but this one had completely collapsed into a pile of bricks, but there was a stone walled canton. The Kel-Ayr, who lived here and seemed more watchful than those at Moktar, traded with our guides for more supplies and refilled the waterskins from a tunnel into the remains of the ziggurat.

Baal-Shaq was pleased with our journey so far and thought our destination, Kuku, was maybe five full days south of here. We had one longer haul across bad lands, and then in a few days we should find a seasonal river or maybe a spring for water, and from there it would be two more days to Kuku. Here we would be out of the desert and there would be a large river and we would be able to trade. The guides would wait outside the settlement, while we walk into Kuku. There we would stop for a while but not too long and then, once trading was successful, turn around and head back to the north.


From Sammus’s Boast:

143: E32 – The Bringer of Light

We set off again on the evening of 8th February. It was humid, which settled the dust that had been blowing for the last few days. Our way led west initially but then turned to the south. We marched for three nights without incident. It was cloudy and we crossed several dried streams. Although it had obviously been dry for quite a long while there were signs that it did rain from time to time here.

During the day of 11th February there was a brisk dusty wind and when we resumed our march, visibility was poor, and we made our way through soft sand. Baal-Shaq told us we were approaching the last section of our march. We would cross a dried river and after a couple more days there would be a sudden change to green vegetation. By the end of the night, we were at the margin of a substantial dried waterway. Baal-Shaq told us we would cross this in the evening and then it would be three or maybe four marches to Kuku.

That evening as I climbed a steep descent to the dried riverbed, I slipped and rolled down onto some rocks. I was not seriously injured but I needed some healing from Agripinus before I could resume. The wind died, and it was a dark overcast night. Barsoom lit a torch to help him make out the way. Si'aspiqo cast a spell to make the torch burn more slowly. As people were stumbling in the dark, Agripinus called on the light of Tanit and made sure enough light was shown to help people keep their feet. Amphius didn’t feel it was unnatural or as dark as Kaskator and he pushed ahead of Barsoom to scout in the darkness. Barsoom warned him not to go far ahead. We camped at dawn.

At dusk on 12th February we resumed our march southwards, it was still overcast and there was no wind but soon there was a breath of wind, which freshened from the North. Amphius thought he could smell a hint of mint or herbs on the wind and the guides looked confused. Soon there were a few spots of rain to the surprise of Baal-Shaq and the guides. Amphius thought he could smell rain and weather from the north, from the far side of the desert. The guides and camels looked bemused when a steady drizzle began to fall. Agripinus again summoned the light of Tanit, and we marched on through a couple of quite heavy showers. As we set up camp for the night, Baal-Shaq commented that it was just as well we had crossed the riverbed before the heavy showers.

The next day was much more pleasant after the dusty, hot, dry days to which we had become accustomed. Si'aspiqo cast a cantrip to predict the weather and thought it would continue fresher and so we decided to rest for the night and marched the following day, in almost Mediterranean weather with more showers. We passed some small streams that had started to form in dried up riverbeds and wound our way between rocks. Our guides seemed mystified by the weather. Baal-Shaq thought it might now be just one day to the large river. It was called the River of Rivers by the Numidians, but the locals called it the Isa. Fortunately we would not need to cross it as Kuku was on the northern bank.

Si'aspiqo thought the weather would continue the same, so we marched during the day once more on 14th February. By the afternoon the showers started to dry up and the wind turned to come from the south. Soon we could see smoke ahead and a green band of vegetation on the horizon. We started to see moisture steaming out of the ground as the sun began to beat down.

As we drew nearer to the settlement of Kuku, late in the day, we noticed that the architecture was very different here. There was an area of straw huts, and then more impressive buildings further off amongst and extensive area of ramshackle buildings. We set up camp in a drystone dyke canton on the outside of the area of straw huts. There were a lot of people, and it was noisy. The people look different, darker in complexion like a Kushite and wore different clothes to Numidians. The river was on the far side of the settlement and looked very large from here. As we approached the settlement, we saw goats and livestock and then tribesmen approached waving vegetables and other produce and babbling incomprehensibly in the local tongue.

Baal-Shaq called us all together and congratulated us on crossing the desert. He explained that we probably wouldn’t be able to talk to the natives, as they couldn’t talk to the Kel-Ayr, and any trading might have to be with hand signs. At the market there might be someone who spoke Numidian. He warned us that we would all provoke a lot of interest as foreigners and looking so different from the locals, unlike himself. He would expect no trouble during the day but wasn’t sure about at night. If we wanted to trade, we could either barter or trade silver, Swe could also trade for funny shells, which were useful for buying local things. He suggested waiting until morning for trading. Si'aspiqo asked about the local attitude to magic and tricks and was warned to be careful. Baal-Shaq warned Toxoanassa that there were no female warriors outside of the King’s place, although the King’s wife was very important, so women could be powerful. In the market we would be able to buy ivory and slaves and locals would be interested in gold. The Kel-Ayr bartered for some provisions, including fresh fish and water and the camels drank in the river. The night passed without incident.

The next day was much warmer and sunnier. We made our way through the settlement between various huts. There were some larger timber reinforced mud brick buildings and included one especially large one presumably belonging to the King. There was an area for trading, and I could hear the banging of metalsmiths and blacksmiths nearby hard at work. I got a better look at the river, which even though the water level was currently very low, was the largest I had ever seen. Apparently, according to Si'aspiqo and Toxoanassa, the Nile was bigger – that must be a mighty river indeed. The vegetation seemed green and freshened by the recent unseasonal rain and there was a belt of it alongside both sides of the river. There were chickens and goats and strange grains, for making a sort of porridge, for sale along with small green crunchy vegetables, which none of us had seen before. There were tasty, large round fruits and various gourds and squash and lots of river fish. There were boats on the river – some for fishing, and other, larger ones heading up and down the river. Mint tea similar to that of the Numidians was widely available. There were multiple public wells around the marketplace, and it was clear that people didn’t drink from the river; it was just used for animals and washing, and people drank water from the wells.

Baal-Shaq helped us with our trading. Mago traded some purple dye for a bundle of very large black and white feathers. Agripinus tried to trade his trade helmet and greaves but wasn’t offered anything he liked and when he offered a mirror the locals seemed scared by their reflections. Si'aspiqo was looking for alchemicals and found he could buy lots of charcoal as this was used in metalworking, which seemed advanced here. Amphius was offered some ceramics for his Greek armour but deemed it too heavy. Toxoanassa bought some glass bead necklaces for a few gold coins, and I bought a necklace of large lion teeth for 10gp. I saw quite a lot of people passing colourful shells for trade.

In the evening a torchlight parade appeared outside our canton, led by someone in robes. He babbled something to Baal-Shaq, who told us that the King, Askey-Za, had asked to speak to the travelers who had crossed the desert. Our guides looked bewildered, and Baal-Shaq told us that in all his many visits he had never been asked to do this.

We all dressed up in our finest and were accompanied by a procession of people waving torches and spears and lots of noise, and led to an area outside the largest of the buildings in the settlement. The man who had delivered the message to us, shouted loudly and the noise died away. We saw an impressive, well-dressed man on a double throne with a woman wearing even more gold sat next to him, but slightly lower. The spokesman spoke in Numidian to Baal-Shaq who nodded and then translated into Arma for us:

“The Great Lord Askey-Za, ruler of Kuku, and speaker of the Gods, has heard of the Mystic from the North and asked if you are truly the Light Bearer”. At this point Baal-Shaq looked with resignation at Agripinus. The priest responded that he bore the light of his Goddess, Tanit, and Baal-Shaq translated, and it was relayed to the King. “It has been foretold. One will come to purify the Red Dune and cast down the evil that waits there”, was the response. Baal-Shaq looked displeased, but resigned and explained that the King clearly had a problem and that this was an offer that we couldn’t refuse. Agripinus responded, “I am the light bearer, and we will help you, Askey-Za”. This was relayed to the King, who raised his hands and waved. The crowd started chanting and waving and a party began. There was a large celebration, with dancing and roasted meat, but no alcohol, just water to drink.

There were topless dancers and invitations to join them and Amphius disappeared, but I stayed seated beside Toxoanassa, enjoying the food. There was a lot of chanting and strange native dancing, some of which was aimed at the Scythian, but she resisted and just remained straight faced; after a while they gave up and moved on.

There was some conversation between the King, the translator, Baal-Shaq and Agripinus. We learnt that the Red Dune was over the river and was a very large sand dune, which glowed red in the dusk and the dawn light. It had been a place of some spiritual significance, but now was haunted. By the great powers of the Gods, Askey-Za had kept the town safe, but anyone leaving the town was likely to be molested by spirits by night; the undead, or spirits of the night. These seemed to transfix people with fear, so much so that some jumped into river to drown, and others ran until they dropped. Agripinus asked about a reward and was told we would receive the friendship of the King and could ask for what we wanted. He was warned by Baal-Shaq to take care what he asked for as it would not be a good idea to embarrass the King and ask for something he would not wish to give. The King mentioned the prophecy about the Bringer of Light on multiple occasions during the conversation.

By the end of the party, around three in the morning, I was the only one still eating and even I was very full. There was no sign of Amphius, but he did turn up, very tired, late in the morning.


From Sammus’s Boast:

144: E33 – The Red Dune – A Good Beginning

Later that morning the King’s Speaker arrived at our kraal. He talked to Baal-Shaq in heavily accented Numidian. His name was Deobey, and he told us that he would provide any supplies we needed as well as boats to ferry us across the river to the dune. We could see the large dune in the distance on the other side of the river.

Si'aspiqo asked for some alchemical supplies. Deobey did not know what sulphur was and there was no vegetable oil or mineral oil, but he would be able to supply plenty of charcoal, fish oil or animal fats, and the small amounts of finely ground iron and copper that the magician requested. The archers asked for arrow heads but thought their own flights would be better than local ones. Amphius also asked for three silver javelin heads. Mago requested some ceramic pots for holding holy water.

Later in the morning, while our orders were being supplied, we headed off to view the red dune more closely. Deobey organised two boats and we made our way through a wide margin of mud and small streams for 100 yards or more to where we could board them. Si'aspiqo slipped and fell into the mud, emerging completely besmirched. He claimed it was a Kushite trick to keep cool, but no-one believed him.

The boats ferried us across the river, and we were landed on a beach close to the red dune around midday on a hot sunny day. There was very little vegetation on the dune. We began by circumnavigating the huge berm of sand. On the far side at the northwestern corner Agripinus spotted some markings most of the way to the top. He thought they might be game trails. There was a ridge running north south along the ridge, which was steepest in the centre, which seemed the natural way to climb to the top, so we set off up the slope following the ridge.

Looking around at the top, we noticed a dip in the ground and a dark hole, which led into darkness. I secured a rope around Amphius’s waist and braced myself while he entered the opening. The hole was roughly square and comfortably large enough for a man to enter. It was a deep shaft, lined by salvaged timber, well put together quite recently.

Amphius began to descend a ramshackle assault ladder – a pole with alternating pegs down its length. He descended a couple of metres until his eyes adjusted to the darkness. He then went down the pole for 20 to 25 feet, where he caught sight of the bottom. There were multiple identical poles for descending, each connected to the one above. After about 40 feet the shaft opened into a wider chamber or cavern and then there was a further ten feet to the floor where there was a small pile of sand. This would be about halfway down the dune from the top, he thought. Amphius climbed back up and out of the shaft and reported what he had seen.

Mago and Amphius then investigated the multiple game trails. There were holes about the size of a badger hole. Maybe Mago could squeeze in, and it would be possible for a darkling, we thought, but far too small for me. It had been wet recently but the tracks were hard to make out in the soft sand, all that we could tell was that whatever had made them was bigger than a rabbit – darklings could not be ruled out. Si'aspiqo took out his darkling finger fetish and felt for them but did not feel anything nearby.

We descended the southern end of the ridge, boarded the boats and returned to Kuku. As we crossed the muddy margin, like Si'aspiqo, I slipped off the trail and went into the mud up to my waist. I claimed I was trying Si'aspiqo’s suggestion, but no-one believed me either.

By the end of the day our supplies had been delivered – Si'aspiqo’s alchemicals, the arrow heads, javelin heads and the pots. We discussed our options for further investigation and decided that we would cross the river again and set up camp in a defensive position near the dune and spend the night and see if anything attacked us. It was around 4 or 5 days to the full moon, so there would be moonlight for the first part of the night.

The next morning Deobey returned to the kraal. Baal-Shaq told him what we had found and related our plan. When he was asked about the shaft, the speaker explained that foolish people had gone to the dune a few years ago and made the shaft – they had never been seen again. There were some foreigners from the desert and some locals following stories. It was after this he told us that the hauntings had started and complained that it was the fault of these foolish people. We asked about the stories that had attracted them, but Deobey just said there were many stories from the desert. Deobey was happy with our plan to face up to evil at night and agreed to arrange boats to ferry us again to the dunes. The boats would return to Kuku before dusk.

That afternoon we were again ferried across the river and dropped off at the foot of the red dune. We had two days’ supply of water, and plenty of firewood. Baal-Shaq picked a spot between the river and the dune. Si'aspiqo scribbled marks on stones and in the sand and marked out an area 10 feet in diameter and cast a protection against evil. Agripinus then set up his own protection with a religious rite, around the outside of Si'aspiqo’s ward. Si'aspiqo made sure it was well marked out. The boats returned to Kuku, dusk arrived, and darkness descended quickly.

Si'aspiqo went into meditation and watched from dreams, but soon he was snoring. Baal-Shaq marked a square within the wards into four quadrants, with himself and Amphius in one of the quadrants in the other closest to the pyramid, with Agripinus and Toxoanassa in the other two. Mago was allowed to join whoever he liked and move between the quadrants, but while the rest of us could look in other directions our primary task was to watch in the direction the quadrant faced.

All was quiet until midnight, when Amphius caught sight of some movement round the side of dune, and maybe heard a quiet scuffling in the sand. Agripinus saw the movement of something that looked like a big dog. Out of the corner of my eye, I caught sight of something rushing out of the desert towards me. It barged right up the ward and then stopped hissing. It was humanoid and ran on all fours but then stood on two. It pressed up against the ward but would not cross it. Toxoanassa loosed an arrow, and it hissed horribly and retreated. Other similar shapes were moving in from various parts of the dune and we soon realised they were ghouls. Amphius quickly woke Si'aspiqo.

Agripinus summoned his arcane weapon and Amphius, Mago and Toxoanassa all struck the ghouls with their missiles. Agripinus cut into one with his arcane weapon. One of the ghouls crossed the first of the wards and was hit by Baal-Shaq. One of the ghouls went down, but there were still five up, four circling the perimeter of the ward and one partly within. Si'aspiqo awoke but was frozen by fear of the ghouls. Mago, Toxoanassa and Amphius all struck again with missiles and Agripinus did likewise with his arcane weapon and a second ghoul went down. Another ghoul made it past the first ward and came within my reach and I hit it with my sword. It recoiled back past the barrier.

One of the ghouls gave a warble ululating shriek and they backed off towards the dune. Mago and Amphius loosed missiles which struck home, and it went down but still crawled on. Toxoanassa hit a different one and knocked it over, but it also still crawled on. Mago dropped his stone, and Amphius’s next arrow went astray but Toxoanassa struck home. Now there were three prone ghouls lying still and one crawling and staying low, but an arrow from Amphius stopped it. Two ghouls got away but four bodies were left behind and all was quiet.

Si'aspiqo regained his composure and then then we all went out from the wards with Agripinus, and he removed the heads of the ghouls and ensured they were permanently at rest with a short rite. Si'aspiqo took a sample from one of them. The two men then reinforced their wards. The rest of the night was uneventful.

By dawn under the bright light of the sun we saw that the corpses had aged, desiccated and withered. The boats returned to collect us an hour after dawn, and we returned to Kuku with the ghoul heads in a sack. We reported to Deobey who was delighted with our progress so far.


From Sammus’s Boast:

145: E34 – The Red Dune – Down the Shaft

We discussed our next steps and decided we would return the following night and depending on what happened then, decide when to descend the shaft. We also discussed what further supplies we would need and agreed on rope, replacements for the old ladders and more torches. Si'aspiqo had preparations to make, but decided these could wait until after that night’s visit. Deobey visited us and was pleased with our report and plans and agreed to provide more food and provisions and arranged for boats again, including an extra one to be left with us. We rested as best we could despite the warmth and the sound of metal working.

Late in the afternoon we boarded the boats again and a smaller vessel was paddled across with us and was dragged up and tied to an anchor in the sand and left for us to use. The other boats returned to Kuku.

We set ourselves up at the same site and the priest and magician renewed their wards. The sun went down with a red glow. The night passed uneventfully, although on a few occasions someone thought they had seen something moving and we had the feeling of being haunted and watched.

Just after dawn the boats returned and ferried us back to Kuku. We had a visit from Deobey and informed him that we had not been attacked. It was the full moon in two days, and we asked him if that made a difference to activity on the Red Dune. He wasn’t sure but there were stories, but then the town celebrated the night of the full moon, so there were more people watching. He didn’t think it was particularly inauspicious.

We went back to the Red Dune again the following night. This time there was a pile of stuff in the smaller boat – a couple of assault ladders, several coils of thick rope and bundles of torches. Once we had landed, Si'aspiqo and I took a few torches and Toxoanassa took one of the coils of rope and we climbed up to the top of the dune. Si'aspiqo slipped on the way up, but fortunately did not fall far and the sand was soft.

We camped near the southern edge of the area at the top of the dune, closest to the landing beach and about 100 metres from the shaft. Agripinus and Si'aspiqo set up their wards. Towards midnight the moon had risen and Amphius saw some humanoid movement not far from where the shaft was. Toxoanassa had a strong sense of being watched and she saw a creeping figure down closer to the river. Amphius saw three or four humanoid figures surrounding us and keeping watch. All were at a long bow range, so he did not try to hit them. Baal-Shaq made a sign against evil, and we all kept watch.

Around midnight just before the almost full moon reached its zenith, a voice called out in the night. It was far off and difficult to hear. Amphius noticed me walk determinedly across the barriers, towards the shaft and hurried after me. When he pulled me back, I came to my senses, and we returned behind the wards. Baal-Shaq said that was one of the Asuf. Agripinus and Si'aspiqo checked their wards.

Soon after Mago and Baal-Shaq reported that many scorpions were just outside the ward, scuttling around. Mago could see shadows still circling around. Amphius fired a few arrows at the larger scorpions, and we waited until a faint blue light off to the east heralded the arrival of dawn. Si'aspiqo felt that the two or three humanoid figures were back where they had started, to our north, and close to the shaft and then they disappeared from view and the sun rose. The scorpions had gone. We decided to return to Kuku, rest for the day and night and return at dawn the following day.

Soon after we had returned Deobey came to the kraal and talked to Baal-Shaq, who reported that we were all invited to the party that night. We decided it would be difficult to get any extra sleep, so we delayed our return to the Red Dune for a day and rested, while Si'aspiqo worked on preparations. The town had been quiet during the day but came to life around dusk. Amphius and I joined wholeheartedly in the celebrations, while Toxoanassa kept to the kraal and the others observed more quietly. I danced the night away with some of the locals and drank some of the slightly fermented milk, which didn’t seem very strong. Amphius returned the next morning with a new, local girlfriend. The town was quiet the next day.

The following day we set off as dawn broke. Si'aspiqo had prepared 6 torches, all sealed with wax. It was another hot clear day, and we were ferried across to the Red Dune. Baal-Shaq talked to the boat crew and with some nervousness, they carried the assault ladders and bundles of rope to the top of the dune with the rest of us carrying all the spare torches. The crew returned hurriedly to the boats.

We reached the shaft, and I lowered a rope to be used by anyone who had difficulty descending. Amphius and then Mago descended using the existing assault ladders and were soon followed by Agripinus. Amphius called up that they were in a stone chamber about 20 feet wide and 50 feet long, which was illuminated by the circle of light from the shaft. There was darkness at one end, which looked like it led to a further chamber and then some damage in the corner of the wall opposite that. It was obvious that the chamber was much better made and older than the rudimentary shaft and ladders.

The rest of the party descended without incident. I improvised an anchor from one of the ladders we had brought and secured the rope to it. However, when I set off down the ladders the first section started to give way. Fortunately, I managed to grab the rope and then after descending the rope to the next section of ladder, I managed to transfer back to it and descend to the floor.

The long axis of the chamber was east-west, and the short axis was north-south. The door was at the eastern end and the damaged wall was in the southwest corner. Baal-Shaq guarded the eastern doorway, and I guarded the southwest corner, while Mago and Amphius climbed back up and repaired and resecured the top ladder.

Si'aspiqo looked past Baal-Shaq through the doorway and saw that the walls were painted with strange images and that something was carved into the floor and lit a torch to try to see better. After checking that there seemed to be no active spells, he stepped into this second room, which was 20 feet wide 30 feet long. The images were of humans and what looked like demons, but he did not understand what was being portrayed. The paintings were not Greek said Amphius and not Punic said Baal-Shaq, but Si'aspiqo wasn’t sure what they were. He did report that there was a summoning circle in the middle of the room; he warned people not to step into it. There was a stone flagged floor and no other obvious exits. Agripinus entered and looked at the paintings. He agreed they were not Carthaginian and speculated that it showed people being eaten by demons.

Amphius investigated the other corner, which seemed to have been damaged when the shaft was made. There seemed to be a corridor beyond, going left and right. He thought that the looters who had made the shaft had gone that way.


From Sammus’s Boast:

146: E35 – The Red Dune – In the Footsteps of the Tomb-Robbers

Amphius looked at the damaged area in the southwest corner. There were the remains of a door and a doorway, and he looked through at a corridor running east-west. To the right there was an enforced right hand turn after about fifteen feet. Agripinus summoned the light of Tanit and shielding it from Amphius, he followed the Greek as he led the way along the corridor to the right and then round the right-hand turn. By the improved light we could see that there was a slightly arched, solid roof of bricks or stone above us. I followed the priest and then came Mago and Si'aspiqo with Toxoanassa and Baal-Shaq at the rear.

After a short distance there was a confusing junction. There were two options next to each other with a narrow wall between them and a door on the right. The passage continued ahead but at double the width. It reminded Amphius of Kaskator. He checked for traps but spotted nothing. The wooden door was in remarkably good condition, there was no keyhole, just a bronze latch and he opened it onto a small landing at the top of some stairs with a set of vertical iron bars across the stairs ahead – it looked like a trap that had already been sprung. Maybe the robbers had gone this way? We closed the door and left it until later.

We carried straight on to the north and then took an enforced right turn, heading eastwards. We left an option on our right which looked to be encircling the rooms we had already discovered and headed on for around 90 feet to an enforced right turn where there were a couple of burrows. Here Amphius was attacked by a large centipede over a foot long. He dodged back and then cut it in half with his dagger. It was brightly striped, and he gathered the two halves in a leather bag for Si'aspiqo to investigate later. Amphius looked around the corner, to the south, but saw nothing down the passage.

We retraced our steps and took the option now on the left and as expected this completed the circuit around the rooms, but before turning the corner back to the rubble the passage did continue and next we headed in this direction southwards. After about 30 or 40 feet there was an option on the left or the passage narrowed and kinked around a knob of rock. We took the option on the left which ended in a small natural rock cave after about 40 feet. Amphius checked the cave and found nothing, so we returned to the passage and turned left past the knob of rock.

After we passed the rock it the passage circled round 180 degrees and passed a narrow passage on the right which also turned right 180 degrees. Amphius looked at the narrow turning passage which turned backwards and forwards very sharply with narrow separating walls. He passed another opening in the wall, which also turned sharply. He found an end that was at rock. It was difficult to keep track of the direction here, and deeming this a maze we left it for now and retraced our steps past the rooms and then to the right back to where we had spotted the burrows.

This time we continued past the burrows turning to the right and headed south. After 50 feet there was a no option right turn and then after ten feet there was an option on the right and shortly after it an option to the left which immediately turned to the right. This looked like another maze and had narrow walls, so we returned to the western side of the rooms where there were two options heading west, close to the door to the steps going down. We took the northern of the two options and after 60 feet there was a no option right turn and then a T-junction, but again this had the feel of a maze, so we returned, and explored the southern of the two options.

After about 30 feet the passage ended with a rock wall on the right and a five-foot opening on the left which emerged into a crossroads. There were options east, south and west and we entered from the northeast. The crossroads was about 20 feet square. We headed west which turned immediately to head southwest. After 60 feet there was a 90 degree no option turn to the left to head southeast and after another 80 feet, we reached a triangular junction with a door on the left and passages south and east.

Amphius looked at the door, which again was very well preserved with a bronze latch and opened towards him. The door creaked and felt he needed to pull it up towards him. There was darkness and silence beyond. The chamber was about 20 feet off to the left and right and 30 feet deep with a dark passageway directly ahead. Amphius wedged the door open. He edged into the room and worked his way along the right-hand wall, where there was an opening which turned left, to the east, and looked like it might be another maze. The passage on the far side headed north back to the crossroad.

As we walked north, Mago noticed something odd about the brickwork, about two thirds of the way along the wall on the right. Amphius found and opened a secret door into a room maybe 40 feet square with lots of junk on the floor. The room was plastered and painted white with ochre borders and brickwork showing through in places underneath the plaster and a high ceiling. There were the remains of storage cupboards and splintered furniture. There was a sturdy door in the North wall. There were the ragged remnants of dyed robes and ancient leather sandals. Baal-Shaq was amazed to find something like this complex under the sand as it must have been a huge amount of work.

Amphius opened the door, which creaked loudly. Beyond was another large room 50 feet wide and 30 feet deep with no obvious exit. This room had white painted plaster walls with ochre and black borders. There were the remains of several Egyptian style beds with neck-rests and piles of desiccated cloth and the remains of a chest which still had a good inlaid lid. There were broken ceramics in the remains of the chest and Agripinus pointed out a tablet with markings that Si'aspiqo thought were Assyrian or Babylonian cuneiform but which he couldn’t read, but thought was records or tallies.

Amphius spotted a secret door in the north wall. It was easier to spot as this was the inside. The door opened onto a passage heading east-west and we turned right to head east. There was an option on the right, or the passage continued. We turned right and then there was an option on the left or the passage continued. We turned left which came to an end at a junction with options to left and right which immediately turned back on themselves and looked like more mazes. We left these and returned to the previous junction and turned left to head south.

After about 30 feet there were stairs ahead going up and we passed a pair of alcoves as we ascended. The passage flattened again and after a further 30 feet we reached a crossroads but headed straight on. After about 30 feet Amphius spotted a pile of bones ahead, filling the corridor. Looking ahead Amphius thought there was another pair of alcoves and stairs going up.

The bones seemed to be the disarticulated skeletons of dozens of humans, some of which still had desiccated fragments of flesh and tendons. The bones looked to have been gnawed and we guessed these were relatively recent victims of the ghouls.

Si'aspiqo investigated and said he found no traces of magic or the arcane. He thought the corpses were human and of different ages, but none were ancient. There might be some iron, maybe a dagger somewhere amongst the bones he told us. Agripinus noticed that were no signs of people killed in battle.


From Sammus’s Boast:

147: E36 – The Red Dune – Amphius Finds a Trap

We pushed the bones aside and Amphius led us past them and up some stairs. Soon after, he called back that the way ahead was blocked by rubble and ancient pieces of burnt wood. Si'aspiqo thought these pieces were substantive roof supports and that the roof had come down and Mago added that burning the props would be a good way of bringing the roof down, so this may have been blocked deliberately.

We returned to the crossroads and marking it with a 1, we turned right and headed east for around 20 feet where there was another T-junction which we labelled 2. We turned right and then after 25 feet there was a no-option left turn. After 120 feet there was a door on the left or the passage continued. Amphius checked for traps and then opened the door, which revealed a passage continuing ahead to the north. He shut the door, and we continued east along the original passage. After 20 feet there was a dead end with a door on the left. Amphius checked the door and opened it to reveal a chamber. He reported something in there, but it was not moving – he looked very pale and did not enter the room.

Agripinus entered and reported that there seemed to be a demon or a gargoyle; it was made of stone or frozen. The room was 20 feet wide and 30 feet long with black painted walls. The priest walked in and said it felt like walking on someone’s grave. I went to follow but saw something sucked into a shapeless void and subsumed into the statue, and I recoiled in horror. Si'aspiqo cast protection from evil and stepped in. He thought the figure was either a demon frozen in shape or a strangely wrought and twisted anthropomorphic statue reminiscent of Baal. There was a slender new moon on one wall and a red lunar eclipse on another and the walls seemed freshly painted. I still felt the same horror and Si'aspiqo cast protection from evil on me and Agripinus removed fear from me and Amphius with a short ceremony. Baal-Shaq looked in and thought it was a demon from the hell desert, which had been worshipped here, but it was nothing to do with Baal.

Amphius spiked the door closed and we retraced our steps to the door, which Amphius opened. We followed the passage north. After around 20 feet there was a door on the left and beyond that the passage turned left.

Amphius opened the door, which creaked loudly. It opened into a room 20 feet square, with a polished stone floor room. There was a bed with a neck rest and a small table and chair. One of the walls had a rectangular grid of angled slats which made fist-sized pockets. Amphius fished out a square ceramic tablet from one. It had angled characters or scratches and Si'aspiqo confirmed that this was cuneiform again, but this had more writing and was higher quality. Amphius took 36 of them out of the grid. There was a small, wooden table which looked good quality and an elegant stool of carved hard black wood. We decided to leave these here for now. Amphius put the tablets back into the grid and then closed and spiked the door behind us.

He led us round the enforced left turn and headed west for 30 feet and then took an enforced right turn, then after 20 feet a no option left turn and then after another 20 feet there was a narrow exit to the north with a T-junction on the other side with options west and east. We labelled this with a 3 and turned right. After 70 feet there was a no option right turn. Amphius noticed that there was solid rock on the left here but felt the wall ahead was thinner. We took the right turn and after 20 feet there was another no-option right and we felt this was another maze and so we retraced our steps to the T-junction marked 3.

We continued past it to the west and after 20 feet it ended and turned to the right, back on itself. There was something marked on the wall here, and just after the turn there was a narrow opening in the northern wall. Amphius thought the marks were a stylized door or window. It was decorated and quite low and narrow. He noticed a small hole and thought it might be a recessed door. He took out the magical key and inserted it in the hole and as he did so, something flew out and hit him. He stepped beyond the door close to where there was a narrow opening. Agripinus revealed more of the light of Tanit and Amphius came back and tried inserting the key again. This time Agripinus saw something fly past Amphius and he found a small bronze dart in his cloak smeared with resin or something, which we suspected was a poison. Agripinus washed Amphius’ s wound with holy water and removed a small bronze dart and cast cure wounds.

Amphius was starting to feel weakened, so we returned to the crossroads marked 1. We turned right here and headed north. It was about 30 feet to an alcove and then we descended 30 feet of stairs which descended about 10 feet, there was then another 30 or 40 feet to an option on the right, which we marked as 4, and then a further 40 feet to a T-junction, which we marked as 5. We turned left and after 50 feet came to an odd junction which we marked as 6.

Here there was an option to the left, a narrow passage going back to the east, parallel to the passage we had entered from, or a passage going off southwest. The passage to the left widened into a room to the south. We took the narrower passage to the east, which after 40 feet reached another complex junction. There was a no option left turn, a door on the left, or it continued into options to the north and south. I could see some natural light to the south, so we headed that way and after turning to the left we saw the opening into the shaft room. Amphius condition was deteriorating.

Mago climbed up the ladders first and took up the slack on the rope I had left in place. I climbed up next and took hold of the rope, making sure I had it tight enough to hold Amphius, if he fell. About halfway, he slipped, and I held on tight. He tried to continue but then slumped into semi-consciousness and I had to drag him up with the rope. I then lowered the rope for the others and everyone else climbed up safely. It was very hot at the top under the baking sun as it was now just after midday. Baal-Shaq carried Amphius down the dune on his back and, guided by Mago, we took the remaining boat down river back to Kuku. Here we were greeted by natives fishing or washing in the river. We carried Amphius back to the camp.

After an hour or so Deobey arrived and on seeing Amphius, told Baal-Shaq he would bring local physicians. Si'aspiqo looked at the dart that Agripinus had retrieved and examined the residue. He made a soothing draft for Amphius and then the local physicians arrived. They poked at the Greek with feathered sticks and then danced and chanted. Via Deobey and Baal-Shaq they reported that it did not look positive. Si'aspiqo showed them the dart and Deobey said that the physicians would stay there and continue their singing. They would know in the morning whether Amphius would live or die. The Kel-Ayr suggested drinking as much water as possible.

Around midnight Amphius started to feel a little better, and very thirsty. He drank a lot of water and in the morning had improved. There was much singing and dancing from the witch doctors, who claimed a successful cure.


148. The Red Dune 01

Map: Beneath the Red Dune
Beneath the Red Dune

As explored on the first day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

149: E37 — The Red Dune — The Pool Room

Amphius needed to rest for another day, so Agripinus and I took the opportunity to try learning to swim in the river. This drew a happy, cheering crowd, who followed us back to our kraal. They seemed very happy about something, but we had no idea what that might be and no-one explained.

The following day we were ferried back to the Red Dune with more supplies and a boat was left for us to use for our return. We climbed up to the top of the dune and then took it in turn to descend the shaft. Si'aspiqo broke a rung which fell to the pile of sand at the bottom, but he kept his footing, and we all reached the bottom safely.

We marked the complex junction to the west of the shaft room as 7 and then followed the southern of the two parallel passages heading west. At crossroads 6 we headed east to junction 5 and continued past it to the east. After 20 feet there was an option on the right, which we ignored and then after 50 more feet there was an enforced right turn. We headed south for 80 feet, where there was a no option right turn and then 50 feet to a no option left turn, immediately followed by another turn to the left. However, before we could carry on, Mago noticed something unusual about the brickwork on the left wall before the first of those turns. Amphius couldn’t see anything hidden there, but Mago spotted a tiny hole. He poked a cloak-pin in the hole and after a 'click' a large piece of wall slowly opened like a jagged door. There was a faint phosphorescent glow, and Amphius found himself in the northwestern corner of a very large room, at least 50 feet by 50 feet but maybe larger.

Amphius entered, checking the floor as he went. There was a stone floor, and four massive stone columns running north to south. There was a stone basin in the floor off to the southeast. It was round and set into the floor. He wondered if this might be a temple — the columns were as stout as those in a Greek temple, although they were not fluted. The basin was five feet across and a few feet deep and seemed to have liquid in it. There were columns to the east and then another pool to the south and another to the east, reminiscent of Kaskator. The rest of us followed Amphius into the room. He said the room was 80 feet long off to the south and further to the east. Toxoanassa knocked an arrow and Agripinus uncovered the orb of Tanit and shone it into the room.

We saw that there were more columns off to the southeast 80 feet away, and the furthest two had more columns heading off to the east, 100 feet or more and there were many pools like Kaskator. Mago and Si'aspiqo went back out and Amphius closed the door and looked at the mechanism and reopened it and Mago and Si'aspiqo came back in. Mago looked at the mechanism too and they both knew how to open it. Amphius wedged it open.

We headed along the east wall, 50 feet to a corner and turned right and south, after 30 feet we turned turn left and came to a second pool, it was symmetrical in relation to the first pool and the two columns in a diamond shape. There were eight columns in a pattern and at least 4 more pools heading east along the wall. After 25 feet the wall turned right and south and then after 10 feet it turned east again, and there were two more columns and two more pools. As he passed the first pool, Amphius reacted as a strange oozing limb or tentacle groped at him from the pool. It was yellow and translucent. He avoided it, but then a blob rolled out of the basin towards him. He crossed in front of Agripinus and behind a column, and I dropped my map and drew my sword. Agripinus summoned his arcane weapon and struck at the blob. It seemed to slash through it with ease, but then it just reformed together again. It waved a tentacle at Amphius, narrowly missing and we started to retreat. Fortunately, it was slow moving. We backed away and Si'aspiqo threw a burning torch. It recoiled from the flame and retreated and then oozed around it and resumed following us. Si'aspiqo put my map in his pouch and got out an alchemical torch of his own devising. Agripinus missed with his arcane weapon. Si'aspiqo lit his torch and tossed it at the blob. It landed in front of it and burned brightly. The blob recoiled and held back as we retreated westwards. Agripinus hit the blob once more but again it split and reformed either side of his arcane weapon.

Si'aspiqo prepared two more alchemical torches, and gave them to Amphius, who threw the first. It landed on the blob as it slowly oozed towards us. Si'aspiqo ignited it with a cantrip, and it burned slowly at first and then flared strongly. The blob oozed in different directions and parts of it smoked. Amphius went to throw the second torch but dropped it at his feet. He picked it up and threw it again, and it landed close to the blob. Again, the magician ignited it, and the blob seemed to burst into flame and there was a lot of reeking smoke, and we left the room.

Most of us had streaming eyes and started coughing; Si'aspiqo was the worst affected. There were just a few whisps of smoke in the corridor and as soon as Amphius removed his wedge, the door closed behind us. We soon recovered and even Si'aspiqo stopped coughing.

We decided to leave this room for a while before returning. We headed on to the west and turned left and left again, then after 30 feet there was a no option right turn which came to a dead end after 50 feet, but with a small aperture in the southwest corner after which a tunnel ran south to junction 2. We turned right and then straight across at the crossroads, marked 1, heading west. After 30 feet there was an option on the left or the passage continued. After a further 20 feet we were forced to turn left and then after 30 feet we had to turn right. We continued north for 70 feet to a junction which we marked as 8 and turned right. After 60 feet there was an option in the right-hand wall, which we marked as 9, but carried on to the east.

Ten feet further on we turned left and left again. After 50 feet there was a no option right, which then opened out and then led into a room with a door and number 8. We walked north and as we passed the secret door in the east wall, Mago noticed something about the wall on the west side opposite it. Amphius looked, but couldn’t spot the trigger, but Mago spotted a small hole. He inserted a tool, and a door opened into a chamber with at least one stone column. There was a natural rock ceiling. Amphius spotted some small ceramic jars and a very large stack of candles.

This chamber looked like it had a natural finish and seemed to have been hollowed out leaving the supporting columns behind. Maybe there had been mining for minerals here and then the other passages had been built around it. There were alcoves in the pillars with burnt out candles.

Si'aspiqo investigated ceramic jars. He saw some cuneiform markings but didn’t know what they denoted. All seemed mundane. He selected one without a lid, which looked empty, then he pried the lid off another. This had traces of oil and then others had traces of cereal and honey. It looked like all had been left behind when the supplies had been finished, hundreds of years ago. The only usable items were the candles which seemed to have been made of tallow or similar.


150. The Red Dune 02

Map: Beneath the Red Dune
Beneath the Red Dune

As explored on the Second day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

151: E38 — The Red Dune — Skeletons in Closets

Looking at my papyrus sheets, I realised I had two junctions marked 8, and some confusion about what was what. So we left the room with the candles and stone pillars and headed south from the rock chamber with all the candles to the junction beyond the door and changed the charcoal mark from 8 to 10. We then turned left eastwards, after 50 feet we saw a passage on the right which was marked 9 or the passage continued and turned to the left and then returned after some turns back to just south of the secret doors. I made some corrections to my map and then we headed south from junction 10. After 70 feet there was a passage on the left, 11, or the passage continued. Immediately beyond that was another left turn 12, then a dead end and an enforced left turn. After 40 feet we came to another enforced left turn back to the north, 40 feet more to an enforced right turn and then 20 feet further there was an option on the right, 13. We continued 30 feet to a crossroads, the junction marked as 1.

We retraced our steps to 13 and took the option now on our left. We headed south for 30 feet to a no-option right turn, then 50 feet to another no option right turn, and then 55 feet to an enforced left. There was a strange junction here, which we marked as 14. We could go left again parallel to the way we had come, from the south, or just a few feet further on the passage turned to the right northwards. We turned right to the north and after 30 feet we came to a dead end. Amphius was suspicious of the wall to the right, as it seemed very thin, but I suspected this was just another brick wall in this strange maze. Mago was also suspicious but could find no mechanism or secret there, so I marked it for further investigation, and we passed on.

We returned to the junction marked 11, and this time turned to the right, eastwards. There was an immediate no option left turn and after 50 feet there was a no option right turn. After another 50 feet there was another no option right turn and the passage narrowed. After 10 feet there was an option on the right with an alcove or the passage continued. We marked this as 15, and we turned right. The alcove had a door, or the passage continued onwards. Amphius thought the door was false and spotted a pressure pad in front of it, which we marked in chalk. The passage then widened and turned to the right and ended in a blank wall. Amphius thought he could see a secret door on the right and Mago agreed but neither could find the mechanism despite much searching and prying at cracks. Si'aspiqo muttered a rhyme and gathered smoke from the torches, and it then writhed like a smoky snake towards the secret door. Some seemed to disappear into the cracks, confirming our suspicion.

Agripinus wondered if the door was opened by the pressure pad nearby, so he returned to there and stood on it. There was a click and the door in front of Amphius opened inwards swiftly and silently. Out of the hidden closet came a skeleton with a long bronze slashing sword, which struck at Amphius. As Agripinus emerged from the alcove a similar skeleton attacked him from the darkness east of the party. Agripinus tried to use his priestly powers to ward it with no effect, but the skeleton hit him before he could utter his prayer.

Amphius ducked under the long sword and closed with the first skeleton, while Mago called for luck from Baal and drew his dagger. Meanwhile Si'aspiqo cast protection from evil on himself and I put away my scribbles and drew my sword. Agripinus revealed more of the light of Tanit but again failed to utter a prayer to Tanit and the undead guardian hit him again. The first skeleton thrust Amphius back, so the Greek tried to grab its sword arm, but didn’t get a good hold. Mago took courage and closed and stabbed it with his dagger.

At last, Agripinus shone the light of Tanit at the skeleton and uttered his prayer clearly. Baal-Shaq also called on Baal and hit that skeleton in the right arm. Si'aspiqo cast a protection from evil on Mago, while Amphius tried to push past the skeleton but was blocked. Mago missed with his next dagger thrust and the skeleton threw back Amphius. It hestitated, perhaps deterred from being close to Mago because of his protection and stepped back into its alcove.

Mago pressed on into the hidden closet, no bigger than a cupboard, and stabbed the skeleton. Amphius drew a sword, and the skeleton forced Mago out of the cupboard with the pommel of its sword. Its shield was hanging limply now after a blow to the left arm. Acting swiftly, Amphius forced the door closed on the skeleton, and it latched shut once more. Si'aspiqo cast protection against evil on me and we swapped places in the passageway. The second skeleton retreated from the light of Tanit and went through a narrow aperture in the wall. It backed away at a steady pace into the maze of dark passages with Agripinus in pursuit followed by Baal and finally Toxoanassa.

Agripinus flourished his cold steel and hit the skeleton on the head, and it looked quite damaged, but rallied. When he missed his next blow, the guardian struck him again. It continued to retreat, quailing from the holy light and Agripinus kept following. Agripinus hacked through the left arm and the shield fell to the floor. The passage widened here, and Baal-Shaq joined him in fighting the skeleton. It hit Baal-Shaq and then backed into a narrower corridor where Agripinus followed and hit it again and it went down on one knee, but then got up to stand unsteadily on one foot. Agripinus then caved in its skull and the rest of the skeleton crumbled, having taken several blows which would have killed a guard made of flesh and blood. After a brief search of its remains, the priest took the well-made long bronze slashing sword, and they retraced their steps to rejoin the rest of the party, picking up an old shield on their way.

Si'aspiqo recast protection against evil on me and Agripinus re-triggered the pressure pad and this time I was ready when the closet opened. I struck off it’s right arm with my first blow and its left arm was already limp. I then cut through its right leg and quickly crushed its skull. The skeleton crumbled to dust, no match for Spanish steel and Gallic muscle. We took its sword and shield and noticed the two swords were similar in pattern to those we had found in the ancient basement in Sardinia.

After a few moments rest we headed south from junction 15, to where we were forced to turn right to the west, but in the south-east corner was a narrow aperture to another passage. We turned west and then went 30 feet to a T-junction, which we labelled 16 then turned right where the passage ended in a dead end after 20 feet. We retraced our steps to 16 and headed south. There was an opening on the left, which was labelled 17 but we headed south. After 30 feet there was an enforced right turn which led to junction 12. We returned to 17 and headed east and after 30 feet we came to a dead end.

We returned to the small opening in the wall south of 15. This headed east with natural rock on the right-hand wall and then after 20 feet turned left to the north. This then led to junction 9. We turned left and headed to junction 10 and then went north to junction 6. We turned east past junction 6 and then on another 20 feet to a narrow opening in the right-hand wall, which we labelled 18. Through this there was a T-junction, and we turned right and headed west. It immediately turned left and then after a further 30 feet turned left again to head east. After a further 40 feet there was an enforced right turn with a turn immediately on the right and then another enforced right turn immediately after. We labelled this 19. We took the second of the passages heading west. After 40 feet there was an enforced left turn, after 10 feet option on left or continue south, after 40 feet, there was a no option left turn and then with a stone wall ahead, after 20 feet no option right south, 20 feet passage ends with a small passage on the right which led to a 10 by 15 feet chamber with rock walls.

By now my head was spinning from all the twists and turns in this accursed maze, so we returned to the tomb-robbers entrance where there was a fine shaft of sunlight by which we could compare notes and improve my map.


152. The Red Dune 03

Map: Beneath the Red Dune (3)
Beneath the Red Dune (3)

As explored later on the Second day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

153: E39 – The Red Dune – A Ghostly Guardian

Amphius, led Toxoanassa, me, Si'aspiqo, Agripinus, Mago and Baal-Shaq out of the shaft room 30 minutes later, shortly before midday. We headed west and north to the junction marked 21 and then along to the enforced right turn where we had seen signs of burrows. We passed this cautiously with Baal-Shaq and Agripinus waiting at the burrows while we passed by, but nothing disturbed us.

We headed south for 50 feet to an enforced right turn and then came to an option on the right, which we labelled 22 and then after 15 feet an opening on the left which we labelled 23, or the passage continued. We went through the aperture and immediately had to turn right to continue west. The left-hand wall seemed to be stone but the rest of the walls here were brick. After 45 feet there was an enforced right turn and then after 50 feet another no option right turn then after 60 feet an enforced right turn and we seemed to be heading south. After about 30 feet we reached a T-junction already labelled 22. We turned right and ignore the opening and continued 40 feet to the west and then reached an enforced right turn, we followed a series of enforced right tuns each getting closer until we came to a dead end in a small chamber within which Amphius found what looked like a broken stone coffin.

Amphius approached holding his silver javelin. As he did so he called out that he could see something white like a cloth inside, but then he suddenly turned and fled gibbering down the corridor past Toxoanassa and I. Hurriedly I put away my map and notes and pulled out my sword. Amphius ran into Si'aspiqo and grabbed hold of him, still gibbering incoherently. A Ghostly form, looking like a tattered white cloth drifted around the corner and Toxoanassa loosed an arrow which went straight through it and struck the wall behind. After a moment she too took fright and ran past me gibbering. The white cloth hung limply in front of me, and I stepped forward and struck at it with my sword. I hacked through it, but it was like swishing through nothing. I discerned a face within the apparition but then I too was overcome by fear and ran back down the passage towards my companions.

Si'aspiqo cast protection from evil, but I buffeted him into the wall as I hurried past him. Agripinus stopped me and invoked his miracle to remove fear, and suddenly I recovered my wits. Toxoanassa passed Agripinus and Mago and ran into Baal-Shaq who body-checked her into the wall. Agripinus held up the full bright light of Tanit and he pushed past Amphius, and I followed. His example inspired courage. Behind us, Baal-Shaq tripped Toxoanassa and held her still and then managed to bring her to her senses.

When we reached Si'aspiqo, he was alone, and reported the following:

The various retreats in the face of overwhelming odds passed me by and subsequent scuffling occurred behind me, so I ignored it all and cast the ward as the floating presence approached.

Fear did not touch me, but the guardian spirit broke my concentration on further workings as their voice thundered in my head. After a moment I recognised formal, old, priest-language of the northern Nile, giving us fair warning:

“Hear the words of Mar-tak:
“Anubis punishes tomb robbers!
“Your heart will be consumed!
“Begone!
“Leave here and do not return or your puny life and soul will be forfeit.
“You understand the words, I know. You are a worm, adept.”

This was quite enough from an insubstantial fright mask in luminous rags, so I set the filmy phosphorescent figment right. “We HUNT those who disturb tombs. We return the dead to their resting place. We have carried the Archon Saar to his eternal rest.”

I was quite indignant, and my formal grammar might have been a bit loose, but my Truth was plain to one whose vision was unclouded by the living world. “Guardians? Hunters of tomb-robbers? Aha! Hear me then. Eliminate the ghouls and seal the entrance. Forthwith, by my command!”

“I hear you. We shall hunt them. Now release us.” (It is best to keep things simple with these apparitions.)

The presence withdrew from my mind and in the world its light disappeared from the corridor. I found instead Agripinus standing by me, glowing orb in hand and Tanit’s name on his lips.

We retraced our steps out of the maze and went towards the burrow. Amphius saw a flicker of movement, but when he reached it there was nothing there. Si'aspiqo used a fetish from a ghoul bone and, after some muttering, said he thought there were two down there. We continued to junction 21 and then turned left and went on past an option on the right towards the shaft room and then on past an option on the left which I knew led to a rocky chamber. Immediately after this was an enforced left turn, with the wall of natural rock on the left but maze brickwork on the right. After 20 feet there was a narrow opening on the right, which we labelled 24, but we continue for another 20 feet to a dead end. It seems like solid rock, but Amphius was uncertain of the brick wall to the south. Mago also checked it but could find nothing, although he too was suspicious of some cracks.

We returned to 24 and went through the opening. The passage turned to the right and then after 20 feet there was an enforced left turn and then another, so we were heading east now. After 30 feet there was a narrow opening on the right, which was labelled 25 or the passage continued. Through the opening Amphius could see a passage east and west, but we continued straight on to another dead end, with nothing suspicious about it.

We returned to the opening. Amphius found a familiar recessed door and a passage off to the west. This time Amphius did not set off the trap and darts. We headed 30 feet to the west and after two no option left turns, we reached the junction already marked 3. We continued past 3 and after 60 feet there were two no option right turns and then after a further right turn, we found ourselves in another small rocky chamber. The turns leading into this reminded Amphius of the earlier turns into a small chamber and he was relieved to find this empty with no signs of a spectral guardian.

We continued towards the crossroads marked 1, but on the way, we checked the door into the gargoyle room was still spiked, which it was. We carried straight on at the crossroads and turned left at junction 13 and followed the passage round to 14. We ignored the option on the left here but went straight on, round an enforced right turn to a dead end, which Amphius wanted to investigate further. After checking carefully he found a hole, inserted a tool and a secret door opened in the eastern wall into a room 20 feet by 30 feet with the wall to the north at an oblique angle.

Inside were the remains of another Egyptian style bed with the desiccated remains of its covers. There were shelves with jars and a small table with an oil dish lantern and the means to light it. There was a wooden rack on one wall filled with shelves with numerous small jars. The door closed behind us and there was scribbling on the back. They were hieroglyphs which Si'aspiqo could not understand but he did make a copy. The small jars were competently sealed and there were five larger jars. Baal-Shaq pointed out that this was the most secure location we had found in the complex, with only one entrance — a secret door.


154. The Red Dune 04

Map: Beneath the Red Dune (4)
Beneath the Red Dune (4)

As explored even later on the Second day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

155: E39 – The Red Dune – Back to Kuku

Amphius led the way out of the room through the secret door, which closed behind us and Agripinus, me, Si'aspiqo, Mago, Toxoanassa and Baal-Shaq followed him south, round to junction 14 and there was soon an option on the right or the passage continued. We turned right and then after 20 feet there was an enforced right turn and then 60 feet to an enforced left turn, and then 30 feet to a no-option right turn and we started heading north. After 80 feet there was an enforced right turn and then after 20 feet, we reached a small chamber 20 feet by 15 feet with a passage on the left heading north and another going straight on to the east. There was nothing else here and nothing unusual about the walls. We marked 26 on the wall.

We headed north and after 20 feet there was an enforced right turn and after 30 or 40 feet an option on the right, which immediately turned to the left, parallel to the current passage. We marked this 27. Back down the passage behind us, Mago noticed something on the wall on the left soon after leaving the previous chamber before the enforced turn to the right.

He found a small hole which he poked with a tool. His tool got stuck but he wiggled it and there was a click and part of the wall opened into a room 20 feet by 20 feet with no other exits. Like the earlier secret chamber that we had found, there was the remains of desiccated linen and an Egyptian style bed. There were large storage jars on one wall and a rack with shelves and small jars on another.

We left the chamber and returned to junction 27. The option on the right turned immediately left and this led to the complex junction already labelled 7. We retuned to junction 27 and turned right, eastwards and after 60 feet Amphius reached the end of the passage where there was a door ahead. The door looked similar to the recessed door with a trap. Behind us, Mago noticed something about the floor 30 or 40 feet back. We tried to retrace our steps and avoid stepping on the area Mago had pointed out. Si'aspiqo tripped and sprawled, dropping a torch and I stumbled over him, but we regained our feet and managed to get past without triggering anything.

Amphius looked carefully at the trap. He could see a crack in the floor and Mago joined him to investigate further. There were three cracks here altogether one 10 feet on from the first and another 10 feet further. They thought that when something happened this would create a 20 feet long slide into something below. They speculated that maybe instead of triggering darts, the door would trigger the slide. Mago thought there was a 10 feet safe area in front of the door.

We return to the small chamber marked 26 and turn left which led to the east. After 40 feet the passage came to a dead end. The passage was a little narrower, but the end wall felt solid. Amphius noticed nothing unusual in the area and Mago agreed.

We returned via junctions 27 and 7 to the shaft room, where the sun was shining brightly with a reddish tinge. We all climbed safely up the ladders and emerged into the sun which was well towards the horizon. We returned safely to Kuku. Once we were back at the kraal Si'aspiqo summarized that we had agreed to deal with the ghouls but not to close the complex, although he had not wanted to say while we were under the Red Dune in case the guardian could hear.

It was not long before we had a visit from Deobey, wanting to know what progress we had made. Baal-Shaq reported on our explorations, explaining that we had dealt with some skeletons and mapped out the layout. He added that more explorations would be needed, but tomorrow we would need to make further preparations before returning to the Red Dune. Deobey pressed him on whether any treasures had been found, and Baal-Shaq told him we had found nothing valuable.

The party discussed how we might trap and deal with the ghouls, who seemed reluctant to attack us when we were all together and prepared. We explored the idea of someone trailing past the burrows in the maze on their own to lead them to the rest of the party but decided that as the ghouls knew the maze much better than we did, that we would probably be better on the surface. Maybe we could try to entice them by having one or two people wandering off from the rest. One suggestion was to camp above the shaft room and have some of the party in the shaft room and some on the surface, although this would mean that it would be very difficult for one group to come to the aid of the other. Another suggestion was to camp close to the site we had used previously and have one or two foolish wanderers leave the camp. Baal-Shaq pointed out that the early part of the night would be dark and just lit by the stars with the moon rising closer to midnight.

Si'aspiqo made six incendiary torches with the assistance of Mago, and we requested from Deobey that other ordinary torches be supplied.


156. The Red Dune 05

Map: Beneath the Red Dune (5)
Beneath the Red Dune (5)

As explored ending the Second day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

157: E40 – The Red Dune – The Pool Room

We left Kuku early the next morning under clear blue skies promising another hot day. We were ferried to the landing near the Red Dune and again left with a boat to enable us to return when we wanted. We climbed up to the top of the dune and then began descending the shaft via the ladders. Si'aspiqo fell and I failed to get a proper grip of the rope, but did slow his descent somewhat. My hands were a bit burnt and the magician was bruised by his fall. I then slipped when it was my turn, but Baal-Shaq grasped the rope, and I descended safely.

We rested for 10 minutes before Mago led us out of the room and followed the passages round to a hole I had labelled 18. Mago went through to a passage, and we turned left, eastwards, which we had not explored yet. After 40 feet there was an enforced right turn followed by an option on the right which I labelled 28, but we continued straight on southwards for 40 feet to an enforced right turn. Just around the corner, a very large centipede reared up like a cobra but missed as Mago backed off and threw a knife. The knife struck the millipede, which dropped down dead. It was as big as Mago’s forearm, and I saw Si'aspiqo thrust the body in his sack for further investigation. After 50 feet we reached a junction, already labelled 20.

We return to 28, which was now an option on the left or passage continued. We turned left and after 20 feet Mago noticed something in the shadows above him. He held up his torch and could make out a thin groove running across the ceiling of the passage. Further forward was an alcove. I boosted Mago up to the groove and he could feel metal and some spikes and thought it was an iron grille or portcullis, so we left this and went around the passages past the hole out to 18 to get to where the end of that passage with the trap would line up but found nothing unusual there.

We went out through the hole at 18 and turned left to junction 5 where we turned left again. We headed south to junction 4, where we turned left again. After 30 feet this came out at junction 19.

We retraced our steps to junction 5 and turned left to head to junction 6. Here we headed south to where the passage widened into a chamber after 40 feet with a secret door on either side. We took the passage to the east in the southeast corner and followed this around to the right where it turned back on itself and then came to junction 9 and then on to junction 10.

From here we headed south following the passage past a couple of junctions and round a few turns to junction 13. We turned right here, to the south and then followed the passage to junction 14, where we turned left to the south. We passed an option on the right which we had explored but had not labelled. We labelled it 29 but continued south. After 50 feet there was a no option left turn and then after 60 feet the passage ended in a door ahead. Mago checked for grooves and pressure pads but found nothing. He checked the door and was suspicious of a brick in front of it and then of the door itself. Tapping around the door it sounded like solid rock and seemed to have been chiseled to give the impression of bricks.

We left it and returned to 14 and turned right and then were forced to turn left. Just before the next enforced left turn which would lead north to junction 13, Mago noticed something in the left hand wall. He thought there might be a door just prior to the turn. He investigated further and Amphius came up to help him. The Greek slipped a dagger into cracks in the wall and found a jagged set of bricks outlining a door. There was no obvious way of triggering it and both Amphius and Mago were mystified. They went up and down the corridor looking for possible triggers but still found nothing. Si'aspiqo joined looked at the door and casting a cantrip could feel there was something magic here. He could feel no iron there, neither could he determine how the door opened. We marked it for subsequent further investigation.

We continued up to 13 turn and turned right and then went straight across at the crossroads. At junction 2 we turned left and after 20 feet as the passage ended, we went through a narrow opening in the right-hand wall and turned left onto a passage heading north. We followed the passage round three turns to reach the secret door into the room with the pools. It took a while but eventually Amphius managed to find and open the door, and we labelled the wall opposite 30.

We entered the very large room and wedged the door open behind us. Off to the east and south of the first corner, we could see the burnt remains of the blob that had attacked Amphius last time. Amphius watched out into the darkness of the corridor and Agripinus shone the light of Tanit brightly through the whole room. The bright light enabled us all to make out three rows of stone pillars, each running north south parallel to each other, with four in the westernmost aisle and two each in the other two aisles. The aisle of two were matched with the southernmost columns of the aisle of four.

Around the columns were 13 stone pools. Two in the first row, west to east, making a diamond pattern with the two northernmost pillars in the aisle of four. Then three in the next row and then four in the last two rows, so that each pool was equidistant between the pillars around it. Going west to east for each row and then each row in turn as we headed south Si'aspiqo explored the pools labelling them A to M as he went:

Pool Contents
A held a pinkish liquid;
B held a clear liquid, with a slightly acrid aroma;
C was dry, with just a stain in the centre;
D was full of a clear liquid and the stone felt very cold;
E held a thick red liquid, which smelt like really good wine;
F was dry and empty, with just stain in the centre
G held a greenish yellow fluid, which moved slightly and smelt a little like citrus, orange blossom or fruit
H had a white crust around the lip of something bubbling, steaming and hot;
I had a dried, white residue (the blob came from here)
J held something deep green, and mainly flat, but which seemed to climb up at the edges almost to the rim, the contents rippled and shuddered slightly, and we kept away
K in the middle, was a large lump of white crystal emitting steam or fumes, and which looked like ice from a frozen river to me or a frozen lake to Toxoanassa, except it shouldn’t be steaming
L was an empty stone bowl
M was almost empty but had a dark red or brown puddle in the centre, which might also be wine

As he looked at each pool with liquid or something in it Si'aspiqo felt a tingle of magic. It seemed similar in set up to the pools in Kaskator.


158. The Red Dune 06

Map: Beneath the Red Dune (6)
Beneath the Red Dune (6)

As explored on the Third day.
Recorded by Sammus the Strong.


From Sammus’s Boast:

159: E41 – The Red Dune – Ghouls

It was now an hour or so after midday and we headed out of the pool room and returned to the shaft room. Si'aspiqo inspected the paintings on the wall in the adjacent chamber in the light cast by Agripinus’s orb. The scenes did not look Egyptian or Kushite to him. They were Underworld scenes reminiscent of Persian, Syrian work or maybe older work from earlier peoples in this area.

As the sun started to sink towards the horizon we climbed out and walked down the slope. We set up camp off the dune, in sight of the burrows. Baal-Shaq suggested two of us go out from the camp, once the moon had risen, and pretend to investigate something in the sand — he and I volunteered. Agripinus blessed the area around the camp and Si'aspiqo set out markers outside of that but cast no magic yet.

Once the moon had risen, Baal-Shaq and I took a spade and walked about 50 yards from the camp. Baal-Shaq had lit a lantern and turned it down low, and he now placed it on the ground, and we started to dig, whilst keeping watch around us. Si'aspiqo lay down to watch in dreamland and had uneasy dreams — something was out there he felt although nothing manifested. Toxoanassa had the feeling she was being watched and thought she had seen motion at the top of the dune, but no-one else saw anything.

Soon Amphius saw motion off to where the sun had set, away from the dune. Maybe a shadow or two moved out there. Baal-Shaq nudged me, whispering: “something is out there”. Amphius loosed an arrow at long range and Mago joined in after calling on Baal for luck. Amphius hit something crawling close to the ground and shouted: “from the West!”. Toxoanassa struck the same shadow. Si'aspiqo was startled awake by the shout and Agripinus jumped to his feet and started chanting.

Baal-Shaq and I drew our swords; he placed his lantern on the ground and headed to the West and I followed. Amphius struck home again. and the shadow went to ground. Toxoanassa, Amphius and Mago all hit the other shadow, and it went to ground too. Baal-Shaq and I dispatched them both as they writhed on the ground.

Si'aspiqo used his fetish to feel for ghouls and felt nothing more than a residue from where Baal-Shaq and I were searching the remains. Baal-Shaq removed the two heads; each was slightly distorted from the original human form, with long sharp teeth. We found a bracelet gold and a leather thong holding a semi-precious stone. We returned to camp.

The rest of the night was uneventful. By daylight we could see the semi-precious stone was pink and mottled, maybe granite or a mineral, and shaped into a cube and the bracelet was of hammered gold and a fair weight. We took the boat back to Kuku, after ditching the heads in the river and arrived in the early morning. Deobey soon joined us, eager for a progress report.

Baal-Shaq told him that we thought we had destroyed the ghouls, but we needed to verify this and investigate the attractive force in the dune. We wondered if the ghouls were what remained of the party that had sunk the shaft into the dune and first explored it. Baal-Shaq asked what information Deobey had about that party and they discussed this for a while. Baal-Shaq showed him the pendant and the bracelet, Baal-Shaq then told us that Deobey had explained that foreigners had visited the mound and were similar in number to our own party. He had not recognised what we had found but could not say that this had not been theirs. Deobey was pleased and would report to the King that we had dealt with the wandering dead and would investigate further. He seemed interested in the gold. We requested more torches and a net from Deobey. Baal-Shaq thought the bracelet might have been Numidian.

We tried to rest during the day, but the town was very noisy and many of us found it difficult to sleep. We discussed whether to investigate the pools further or the grate and the steps down. When we decided on starting with the grate, Baal-Shaq managed to get two chunky lumps of wood to use to prop up the grate if we managed to raise it. They looked like two pieces of a large beam and were each rigged up as a backpack. The following morning, we set off with these, the net and extra torches, back to the Red Dune.

Once we had ascended the dune we lowered the packs containing the wood, extra torches and net down the shaft and descended the makeshift ladder. Mago and Amphius then led the way to look at the grate. Amphius opened the door near junction 7 and then he and Mago investigated the grate. It was flush to the ground at the bottom, making it difficult to grasp, but Baal-Shaq, Toxoanassa and I took hold of the grate and tried to raise it. We strained for a while but could not shift it. We took a rest and then made another attempt and only shifted it very slightly before we tired. We took a longer rest and Mago and Amphius took another look at the grate and beyond.

Amphius thought he could see something, maybe a pile of rubbish, or maybe a body about 25 feet beyond the grate, on the steps down. Once we had rested, Toxoanassa, Baal-Shaq and I tried once more and this time, we moved the grate an inch or two and Mago quickly hammered in a wedge. Now Mago could get ropes under it and rig harnesses, and we could get a better grip. We managed to get it up a little further and Mago got a full block underneath. After another 15 minutes’ rest we managed to haul it up far enough and Mago managed to slide both blocks under. There was now enough room for all of us to crawl under.

While the three of us recuperated from our exertions, Amphius, Mago and Si'aspiqo crawled through and Agripinus watched. There was a six-foot square landing immediately beyond the grate and then at least 30 feet of stone steps leading down. There was a desiccated body on the stairs. It didn’t look very old and was dressed in contemporary Egyptian clothing. Beyond the body was graffiti on the wall in Egyptian script: “Osiris save me! Your servant Menes begs for mercy”. There was a cloth cap, and a golden headband, with the head of a cobra, poking through. The body had Greek-style leather armguards and a broken shortsword. There might have been fragments of that under the grate. There was a sturdy leather pouch with an ingeniously made set of iron tools for opening locks, the stubs of three torches, an empty, dry and cracked water bottle, and a purse with 30 gold pieces and 50 silver coins — a mixture of Carthaginian and Ptolemaic. The latter had been recently minted in Alexandra. The feet were shod in high, sturdy leather sandals. Si'aspiqo told us that the cobra headband was socially significant, and he had seen pictures of these in the temple of Karnak. Either the body was that of a priest or maybe he had looted it from one.

Beyond the body the steps led to a dead end. Amphius found a step that moved slightly and seemed to be the trigger for the grate. It didn’t seem to be resettable. There were no signs of secret doors. After some study, Si'Aspiqo thought the headband had some magical power or virtue within it, although he would need more time to decipher its secrets.


From Sammus’s Boast:

160: E42 – The Red Dune – A Funeral

I crammed the dried-out corpse of the thief in an extra pack and carried that on my back. We crawled back under the grate and returned to the shaft room where I left the pack and body. Amphius led us past junction 21 to a right turn and nearby burrows. Si'aspiqo took out his ghoul finger and concentrated. He felt no ghouls in range and even when he concentrated for longer and pushed out as far as his fetish could reach; he felt nothing in range, just a lingering odour. We headed back past the shaft room and on past junction 5 to the crossroads. We went straight on to the pile of bones and again Si'aspiqo took out the ghoul finger to search for traces of ghouls and felt nothing.

We returned to the crossroads and turned to the west to investigate the possible magic door to the south of junction 13. First, we stepped out the distance from the enforced left turn after junction 13 down to where it turned to the right and compared it to the distance from junction 13 south to the right turn. There was a difference of 10 feet, so there would be enough room for them to a small space or even a passage and steps down behind it.

Amphius could see the irregular outline of a hidden door, but nothing to trigger it. Mago found a loose tile, and pulled it out, but it wasn’t any mechanism, and the ground was solid beneath, so he replaced the tile. Si'aspiqo tried a cantrip to focus his luck. Agripinus gave a blessing and sang a hymn, both of which sought to help Si'aspiqo in his endeavors. The magician then cast a cantrip to establish the most fortunate way to proceed. He undertook a physical examination of the area but found nothing. Agripinus felt a certain disconnection as he sang as though something was opposing him. He didn’t feel as holy as he expected. Si'aspiqo thought it was best to give up for now and try again later.

We headed west from junction 13 and followed the passage, round corners up past junction 10 and through the door here and Mago and Amphius looked for the secret door on the left. Mago opened it and Si'aspiqo looked for suitable jars. He found 8 small ceramic jars with dried wooden lids, which still fitted. There were many more. He also collected some candles in a bag. He left and closed the door behind him.

Amphius then opened the secret door in the opposite room and looked through the two rooms there. There were a couple of black clay tablets in the northern of the two rooms with cuneiform markings on. Amphius thought the rooms had been looted, but Agripinus thought they had just been abandoned. The remains of robes in one of the rooms looked like they might have been ceremonial. We left the northern chamber via the secret door and turned left and headed to the shaft room. The pack with the body was still there. Toxoanassa and I rested in the shaft room while Amphius, Si'aspiqo, Mago and Agripinus climbed the ladder and the pack with the body was hoisted up on the rope.

They descended the slope of the dune under the heat of the noon sun and looked for some brushwood. They made a fire and Si'aspiqo tried to enhance it. It took him two attempts but then it flared up. The magician then said a few words he knew from the book of the dead and they burnt the body and then climbed back up the dune hill. Then climbed back down the ladder to join us.

While they were outside, I saw a large scorpion scuttle in from the corridor and stamped on it. Baal-Shaq said it was a poisonous desert scorpion.

When we were all back together, we discussed our options and decided to stay overnight in the shaft room, so that Si'aspiqo could tell if anything visited him in his dreams, and we could all see if anything disturbed us. A small party fetched the remaining torches from the boat and noticed there was more traffic on the river than we had seen previously. We also collected another bag of candles from the chamber with the rock pillars as dusk approached.

Si'aspiqo set up a ward against evil around the base of the shaft, and we set up half a dozen candles. We set up three watches for the night: Mago and I on first watch, Amphius and Baal-Shaq on second and Toxoanassa and Agripinus on third. Meanwhile Si'aspiqo went to sleep and tried to enter the land of dreams, where the dead walk and Powers speak to the Wise.


From Si'aspiqo’s Wheeze:

161: The Red Dune’s Overseer

Though in general it often best to dream while open to the subtle hints of the the Gods and Powers which hold sway in the land of sleep, in preparing to sleep in the entrance chamber of the ancient construction beneth the Red Dune I held it likely I would be facing some malevolent force, perhaps the demonic form which so twisted the perceptions of my comrades in an early stage of the explorations here, and so protections might be advisable even despite the risk of not receiving subtler intimations.

So I donned the cloak made from the pelt of the Black Lion as symbolic of the strength and fearlessness of one who has won the epithet of ‘Lion Hunter’. To this I added the green crystal spiral ring from the lair of the Shedim of Kaskator with its virtue of good fortune, and the protection of the gold-set, carved gem scarab from the encounter with the Kamalton. Other tokens and tricky trinkets were laid aside as likely a distraction, and of more use on the material plane than whichever of the spirit places I would visit.

I wandered in the dark and shifting mist mazes of sleep a while, until I came to a way light by candles — of tallow, from their pungent, smoky yellow flames — which led me through the confused mutterings and wailing of the last words of the newly dead to a more purposeful chanting of passages of the Book of the Dead as the line of candles before me turned to my right hand, time and time again, extinguishing as I passed them; there was no way back.

I came with silent footfalls to a well-lit chamber where stood a priest of the classic Egyptian style, with shaved head and plain white robe. At their sandalled feet I could count seven candles (I speculate that there may have been two more behind the priest to complete the traditional nine gods of the Pesedjet, but perhaps Set and Nepthys were excluded to minimise the effects of the chaos they represent so to favour Ma'at, or unchanging order, as part of the preservation of this place…)

As I approached the priest was chanting a passage I am not familiar with from any edition of the Book which I have studied, a bidding of the Guardian of Anubis to “await the Call to Faith, lest tomb-robbers return…” at which point the priest noticed my arrival and broke off.

A keen gaze from the priest focussed on the tokens I bore even in dream and they greeted me:

“Aha ! I see you clearly now. You are no Egyptian – with Lion cloak, a ring of power and your soul protected by a royal scarab – surely you are a Kushite from the Southern Kingdom, not some ragged adept from the desert waste !

“You stand straight and undaunted, I see, as one who has walked under the silent stars before, and talked to the Powers, perhaps.

“So… have you done as I bid ?”

I could truthfully answer the priest that we had, that the ghouls were lured outside of their domain, destroyed in the wider world and disposed by fire or flood to prevent their return. Further we had also removed the remains of an adherent of the Osiris of our contemporaneous world lest they too turned ghoul.

But before we set to sealing the ways in, as best as we might though mortal effort, I wished to confirm some aspects of the Overseer’s domain:

  • The dark shadow over this area will inevitably act as a lure to the likes of ghouls and graverobbers.
  • The existance of secret and magically controlled door we had found in a maze passage, but not yet penetrated to be able to check for unwelcome visitors.
  • The pool array of the Sumer people — which I have seen the like of in another shadowed place — displayed some signs of decay and corruption that might give rise to further problems.
  • And finally the gargoyle itself in its peculiar room.

I asked for guidance as to how or whether we should extend our cleansing to these matters.

Venerable Martak was pleased to give guidance as they hold the role of Overseer of this installation:

  • The magic door contains the Guardian of Anubis. Should they give the Call of Faith, it will emerge to roam the passageways and destroy all it finds. However the ghouls hid in tunnels too small for the Guardian to enter.
  • The pools are the purpose of the facility; which is closed and no longer maintained except in their eternal guardianship as Overseer.
  • The gargoyle guards the way below whence the Darkness seeps, guarding the way to other worlds against mortal intrusion.

(As an aside, we have of course met similar arrangements at Kaskator, but the guardianship of the way beyond was perhaps aged and broken down, or interfered with and removed.)

I put it to Overseer Martak that while we could not destroy the intricacies of the ghoul burrows completely — as mortal people are bulkier than bone-thin ghouls — we could essay the covering of the external exits and entrances.

The overseer agreed we need only take mortal pracitcal measures. “Yes, that is what I would have you do. Seal up this place again. Close all the exits and hide them from view. It is inevitable that some may sense the darkness and seek to meddle. My purpose is to maintain this place sealed and secret.”

Gratifyingly, they went on: “You deserve some reward or recompense. You may take a dozen containers from any of the pools that still function when you seal this place. They produce components for healing, elementally pure substances… and weapons should they be needed. Take care, some of them have their own perils.”

“I pay you for your service… and your silence. There will always be dabblers and tomb robbers. I will have to deal with them if they return. But if you can unmake the paths they have made and warn others against entry, you have fulfilled your bargain.”

I explained how the facility they oversee appeared at our moment in time. The huge dune, with the ghoul burrows emerging near the top ridge and an entrance, the one made by mortal men, dug straight down from the top of the dune into an antechamber of a summoning place. This latter the Overseer had recognised from the feel of the sun peeping in. It too must be closed, breaking and burning the supports and hide everything in there. We should confuse all that we can on the surface and give warning against further disturbance; name it a forbidden place and abode of evil.

Further on the matter of our reward the Overseer noted “One pool for healing, a pool of tempting wine to make the drinker happy and thirsty… A medical substance to give those in pain over to sleep; potent. Then alchemically potent cold and hot water. The dangerous ones are animated green and oozing yellow. Beware.”

“There is Cold Fire; Ever hot; Compulsion of telling the Truth; and Forget Them All. Something like that.”

“You may take 12 containers with you and then seal the complex.”

Then we exchanged parting compliments and customary wishes and I made may way back to the world of the living.


From Sammus’s Boast:

162: E43 – The Red Dune – The Guardian Again

The first two watches passed quietly, although a couple of large scorpions tried to get in from the corridor. They were quickly stomped on. As Toxoanassa and Agripinus were awoken to begin the third watch, Si'aspiqo stirred and let us know he had been dream-walking and spoken with the guardian again.

I will allow Si'aspiqo to report on what he had learnt in full, but I will give a short summary of what he reported to us. In the spirit world the magician found himself walking through ill-defined passages, following a line of candles, following distant chanting, which sounded like spells from the book of the dead repeating. Behind him he heard what he suspected were the cries, gabbling and pleading of the dead. He followed multiple corners all turning to the right and becoming closer together to where he had previously seen the guardian. This time it appeared as a priest in a better-appointed chamber, clean-shaven and bald, so it was hard to discern age or gender. The priest was chanting as Si'aspiqo entered, wearing his green ring, scarab and lionskin cloak. This time his entrance made an impression, and the priest recognised that he was not some ragged adept out of desert.

The magician explained that we had destroyed the ghouls outside the complex and buried any remains outside or thrown them in the river, along with the body of the adherent of Osiris we found in the trap. He asked the priest, Martak, if this was all acceptable and if there was anything else required before we sealed the place. Si'aspiqo mentioned his concern about the dark shadow over this place and three locations in particular – a magic door, the pool array and the gargoyle in the strange room.

The spirit-priest told him that behind the magic door was a Guardian of Anubis, which roamed the corridor destroying intruders, but which had been unable to pursue the ghouls into their burrows. The priest confirmed that the pools were what we thought and like those in Kaskator. He warned that the red wine was addictive and sapped the will, but Si'aspiqo speculated that an abstemious priest might view these things differently. Also, he learned that some of the pools contained elemental things valuable to alchemy, and some were poisons. We were given permission to remove 12 vessels filled with the contents of the pools as a fee for a job well done. The priest warned that the gargoyle in the demon room guarded access to the underworld. Perhaps the magic of the pools was driven by leakage from the underworld, which had been blocked as far as possible. The spirit warned against any trespass into the Underworld — our task was to destroy the burrows and conceal any entrances to this place. Although the guardian seemed unaware of the details of digging down here, we were commanded to destroy the tomb-robbers’ shaft as well.

The rest of the night passed without incident and in the morning, we made our way to the room in the north-west corner, where Mago opened the secret door. Here there were five large jars, 3 empty and two full of a liquid. We opened the first full jar, which was three quarters full of what, after investigation, Si'aspiqo determined to be stale water. The second was heavier, and he determined it to be very old vegetable oil, enough to burn a lamp for a long time. We returned with all the jars to the shaft room and left them there, then headed via junction 6 to the wider corridor heading south with secret doors on either side.

Amphius opened the secret door into the room with many rock pillars, there were only small jars. Amphius filled a pack with candles and then led us south past junctions 11 and 12 and then turned right at junction 13. We passed the potential magic door, and he walked by, Agripinus had a more acute feeling that all was not quite holy here. We went straight past junction 14, and then turned right to a dead end where Amphius opened the secret door on his right. Here there was a small table, and five empty large storage jars all stoppered. We took all five jars and returned to the shaft room via junctions 14, 29 and the small chamber room labeled 26. We now had a stock of 10 large jars.

After a brief discussion we decided that Si'aspiqo should investigate the pools for the rest of the day and then all return to Kuku before dusk to spend the night, before returning with spades and any other supplies we needed. We took the first five jars with us to the pool room, including the two containing water and oil. We made our way past junctions 7, 6, 5 and 18 following the passage to where 30 was marked on the opposite wall to help locate the secret door. Amphius opened the secret door and leaving Si'aspiqo to investigate carefully the rest of us amused ourselves as best we could while keeping a watch. We returned to the shaft room, ascended the ladder and returned safely to Kuku before dusk.

Deobey arrived soon after our return and Baal-Shaq spoke to him. Baal-Shaq explained to us that we needed shovels and more water and would return to the Red Dune the next day.


Si'aspiqo wheezes:

163: Pools’ Properties Partially Perused

Following from the Overseer’s, Mar-Tak’s, words:

They produce components for healing, elementally pure substances… and weapons should they be needed. Take care, some of them have their own perils.

One pool for healing (1), a pool of tempting wine (2) to make the drinker happy and thirsty… A medical substance to give those in pain over to sleep (3); potent. Then alchemically potent cold (4) and hot water (5). The dangerous ones are animated green (6) and oozing yellow (7). Beware. There is Cold Fire (8); Ever hot (9); Compulsion of telling the Truth (10); and Forget Them All (11). Something like that.

I have conducted further investigation and assigned these descriptions as seems appropriate:

Pool Description Martak item Current assessment
A A pinkish liquid; (1) Healing Similar to Kaskator’s but different formula (no Goddess for a start). Specific healing function unknown.
B A clear liquid, with a slightly acrid aroma; (9) Ever hot?? A strongly corrosive agent; ‘pickles’ an iron dagger blade quickly. Maybe useful for metalworkers? The assignment of (9) Ever Hot is very speculative but perhaps for a liquid that 'burns' without fire?
C Dry, with just a stain in the centre; not investigated
D Clear liquid and the stone very cold; (4) Alchemical cold water Cold, smell of cold cave water. Not ill-omened.
E Thick red liquid, smells like really good wine; (2) tempting wine Tastes wonderful but requires a strong resistance to stop drinking. One sip became three or four gulps and ended the second pass of investigations; I very nearly got completely Amphius’d. Omen undecided, so I take to be very dependant on circumstances
F Dry and empty, with just stain in the centre not investigated
G Greenish-yellow fluid, moves slightly, smells of citrus, orange blossom or fruit (3) sleep despite pain No ill-omen. (3)? Seemed to put a fly to sleep and a small sip caused me to nod, briefly, but (10) truth is the basis for scholarship so I might not notice a compulsion and (11) I have yet to notice anything I may have forgotten…
H A white crust around the lip of something bubbling, steaming and hot; (5) Alchemical hot water Smells of the earth. The more I contemplate this the more I perceive a parallel with the mineral-smelling water in D (4) though I am intrigued by the bubbling nexus of the boil, deep within the pool.
I Dried, white residue (the yellow blob came from here) (7) oozing yellow Well, I think we dealt with this...
J Something deep green, and mainly flat, but which seemed to climb up at the edges almost to the rim, the contents rippled and shuddered slightly, (6) animated green But not this. I'm glad it (seemingly) can't get out of its pool of its own accord.
K A large lump of white crystal emitting steam or fumes, looked like ice from a frozen river or lake, except it shouldn’t be steaming (8) Cold Fire? The ‘large’ lump appears to be a single piece about the size of a big fist — or perhaps two or three of mine.
L Empty stone bowl not investigated
M Almost empty but had a dark red or brown puddle in the centre, which might also be wine Almost odourless, and of little colour up close. More work needed. Could this be (10) or (11)? There are probably several litres of recoverable fluid.

Late note: The large jars we have found here under the Red Dune are about 15L capacity, the small about 1L.


From Sammus’s Boast:

164: E44 – The Red Dune – Collecting Our Reward

We discussed which pools would best supply us with contents we could transport safely and would give us the best value. We were worried about transporting the corrosive liquid and when Mago told us that he thought it was like a concentrated form of the mild acids used in metalworking, we decided the risks would outweigh any potential rewards. We decided we would take the cold crystal and then four containers of the healing pool and four of the one that helped those in pain to sleep along with three of the wine.

We needed something with a wider neck to fit the crystal and only had ten large amphorae, so Baal-Shaq, Mago, Amphius and Si'aspiqo went to the market to buy supplies. They bought a couple of large gourds with stoppers and Si'aspiqo picked out some beeswax and some resinous compounds for seals. They found tongs and a cup on a bronze rod for pouring liquid from the pool into larger containers. Amphius also bought two very large, ceramic, tear-shaped containers with a net of fibres and a pole to carry them. They also found some wooden shovels, twine and hide, along with some oil lamps to burn the oil we had found. Si'aspiqo spent time preparing his seals and Mago made sure the stoppers closely fitted the gourds.

The following morning, we loaded up a boat and were rowed to the Red Dune, where a boat was left for our return. We made our way to the top of the dune. Amphius descended the shaft and then guided our supplies as they were lowered. Then the rest of us followed. We made our way, with our supplies, to the secret door to the pool room. Amphius soon opened it and once we were within, Si'aspiqo started purifying all the containers.

Amphius used the tongs to pick up the steaming white crystal and carefully put it in the gourd. Mago secured the stopper and Si'aspiqo magically sealed it. Each of the containers was filled carefully, the stopper secured and then magically sealed by the magician. This was the work of a few hours as Si'aspiqo had to pause to meditate periodically. By the time all was finished it was early afternoon. Baal-Shaq stayed in the pool room with Si'aspiqo as he rested from his work, while the rest of us carried the full containers, in harnesses, to the chamber with the shaft. When all the containers had been transferred everyone returned to that room and rested, while Si'aspiqo meditated.

After a short rest, I climbed up to the top of the shaft. Amphius and Mago secured the rope to each container in turn, and I hoisted each one up. Each time Amphius followed closely as I hoisted the container, to ensure there were no problems. On one occasion Amphius slipped when descending but quickly recovered and on another trip one of the containers clattered against the side of the shaft but didn’t break. By the time this was complete there were 3 or 4 hours of daylight remaining.

Mago had spent some time working out where to set a fire to bring down the shaft. He decided to set up firewood and lamp oil at the base of the shaft, where it broke through into the ceiling of the chamber far below, and pile it up high before soaking it, and the ladder, with lamp-oil. He was confident this would burn well and should consume all the supports of the shaft, causing it to collapse. Si'aspiqo thought he could use his arts to help. He gave Mago a quickly burning torch to jam with the wood behind the ladder.

Everyone else climbed to the top and Mago set up his fire, securing some of the wood between the ladder and the shaft, including the torch Si'aspiqo had given him. At the same time Agripinus, Baal-Shaq, Toxoanassa and I carried containers down to the shore and stowed them safely in the centre of the boat. On the third and final trip both Toxoanassa and I slipped and fell, but fortunately the containers came to no harm. Baal-Shaq stayed to guard the boat, while the rest of us returned to the top of the dune.

Mago finished the awkward task of setting up his bonfire while on the ladder, and although some of the sticks fell through to the bottom of the shaft, he was confident the bonfire would do the job. He placed Si'aspiqo’s torch at the top and climbed up to the top of the shaft. We waited for dusk.

As soon as the sun had set, Si'aspiqo secured the rope around himself, and I grasped hold of it, then the magician carefully descended ten feet. He ignited his torch with a cantrip. The fire quickly took hold but was very smoky. As he tried to climb up, he was overcome by a bout of coughing and slipped. Fortunately, he managed to grab the ladder and resumed climbing. He emerged from the shaft followed by a large amount of oily, black smoke. We waited a while until he stopped coughing and then gave him some water. Once the fire had taken a good hold, he glanced down and could see flames. He cast affect normal fires, but his first attempt failed as he was overcome by another bout of coughing, but a second attempt was more successful and then the fire seemed to take a good hold, as if fed by a bellows far below.

In the darkening evening twilight, we all made our way down to the shore and camped by the boat for the night. The night passed quietly, and we could hardly see any smoke against the stars above.

At dawn we returned to the top of the dune. The ladder had been completely consumed, but there were still some whisps of smoke coming from the shaft, which had not collapsed. The structural supports had all been consumed by the fire too. We could still feel a lot of heat surrounding the shaft. Mago thought it would be very dangerous to try to disturb the shaft from within. Maybe a pick or spear could be used by someone dangling on a rope in the shaft, but there would be a high risk of total collapse, which might engulf anyone working in the shaft. He thought the whole thing would collapse at some point, but he was not sure when.

We filled in the ghoul burrows and then retraced our steps to the boat. We returned safely with our cargo to Kuku and carried our containers to our base camp, where we ate a late breakfast and pondered our next move.

We have our reward, if it can survive crossing the desert, but we have not yet fulfilled our bargain with the dead.


From Sammus’s Boast:

165: E45 – The Red Dune – Sealing the Shaft

We discussed how we might bring down and collapse the shaft. We decided grappling hooks would be the best option. Mid-morning Deobey arrived looking very happy. He babbled in Berber to Baal-Shaq. He enquired how things were progressing and what we had brought back. Baal-Shaq explained we had bought back what we could but were still investigating it. We had eliminated the problems we could but had a little more work to do. He said he would tell the King we had a little more to do but were nearing completion.

Mago and Baal-Shaq went to the blacksmith to have a grapple made. Mago described what he wanted, and the smith fixed together three small anchors and added a loop on top and forged it. It was ready by early afternoon. We left Baal-Shaq and his men to look after the camp and made our way up river to start work about an hour before dusk.

We climbed to the top of the dune, where it looked as though there was debris from the fire, which had scattered around the shaft. We tried to tidy it up, by raking sand over it. Mago secured a heavy rope through the loop on the grapple, and I dropped it on one side of the shaft and then with help from Toxoanassa and Agripinus, I dragged it back to the shaft from the far side.

It dropped straight down the shaft and caught fast about 20 feet down. We pulled hard, but it did not move, so we circled round the hole to the other side and tried again. It still was held fast and Amphius joined us and eventually we pulled it clear.

We lowered it again and jiggled it around to try to score the surface of the shaft and after a short time it caught fast again. We hauled away and it came free. There had been no rumbling or crashing sounds so far, so we continued dragging it round, but nearer the top of the shaft. This time there was a big puff of dust. Next time there were more puffs of dust, and it felt like something was starting to crumble. The grapple stuck again and as we pulled it free once more, there were more collapsing sounds. I pulled it a bit higher and tried again and we continued to drag it around the shaft scoring the surface and then pulling it free when it got stuck. There were more sounds of collapsing sand and then a few rocks tumbling. When we tried again there was a loud crumpfff and the shaft collapsed. Toxoanassa, Agripinus and I immediately let go of the rope as it was pulled down into the collapsing shaft, but Amphius had a loop of rope around his wrist and was dragged down a bit before he could let go. He ended up in a collapsed hole up to his waist in sand. With help from Mago and Toxoanassa he managed to clamber free.

A small tuft of rope sticking out of a small depression was all that was left of the shaft. We brushed and dug away at the sand in relays by lantern light and the stars and cut off the tuft of rope. After an hour the depression was wider but shallower and more sand was scattered down the slope to make it look like a natural slip.

We carried our gear back down to the boat, camped for the night nearby and Mago, Agripinus, Toxoanassa and I split into two watches, while Amphius and Si'aspiqo slept. Si'aspiqo had a very disturbed night, fitfully waking throughout the night.

We went up to check the site in the morning light. We found a few strands of rope and a little detritus, which Si'aspiqo picked up. We used brushes to remove any smudges related to the fire. There was only one thing on the ridge that could be a collapsed shaft, but it would only be evident if someone knew there had been a shaft. We brushed our steps back down to the boat and returned safely to Kuku, arriving in time for breakfast and told Baal-Shaq what we had done.

Deobey soon arrived and Baal-Shaq let him know that the place was now sealed, but it was a cursed place, that was best avoided, where there were still things that would destroy men. We had removed some things that were not cursed and might be valuable. Deobey looked delighted and ran off clapping his hands and babbling. He returned to tell us that the King was also delighted and there would be a celebratory feast where we could tell our stories and show what we had found. We agreed to offer the King three of the containers, one of each liquid, and we would try to carry the rest back across the desert. We would share what made it safely to the other side, so that the risk was shared collectively. We washed and dressed up. Toxoanassa, Baal-Shaq and I wore Numidian robes and other wore their own traditional garb. I made sure I wore all my gold and jewelry.

We arrived at the feast and displayed the containers we had filled from the pools along with all the lot we had taken, including the hammered gold bracelet, semi-precious stone on a thong and the gold cobra headband. Everyone seemed happy and there was quite a celebration, and we were invited to Askey-Za’s palace, which while less impressive than other palaces I had seen was still the largest building in Kuku. Food was being cooked over a large pit with comestibles being rotated on spits and there were lots of dancing girls. Deobey made a long speech, and the King greeted us all and was glad to hear our report. Baal-Shaq summarized that under the leadership of our priest we had carried out the King’s mission in this accursed place, slayed the ghouls and undead and investigated the pools, bringing out what we could and then had sealed the place. However, there were still dangerous things within, and he suggested it might be good to forbid any tinkering with the dune which might unleash further evil. He explained that some of the jars contained wine and others healing draughts. The King took an interest as this was translated and asked questions about the contents of the jars. Si'aspiqo pointed out what was in each and Baal-Shaq and Deobey translated. When he mentioned the wine, the King asked if it were Greek or Carthaginian, and was told yes but it was stronger. The King’s eyes light up and said he had never tasted Greek wine. Baal-Shaq gave a long explanation of how strong it was and the possible impact of drinking too much, but it seemed that Deobey just told the King it was good stuff, and the King beamed and wanted to try some. Deobey sampled a small amount first and then the King had a large bowl filled, which he quickly drained, and food and water was passed around his guests. Amphius suggested watering the wine in the Greek fashion, and this was translated by Baal-Shaq. The feast with lots of food, singing and dancing and telling of tales and the King drank more wine and even gave small amounts to favoured guests including ourselves. As he drank the King began to lose interest in the tales.

The King made a speech with lots of expansive gestures, and he hugged us all, even Toxoanassa. The two other jars of wine were lined up with the already opened one and Deobey gave a short translation. The King had said that this was all good news, we were all his friends and would be welcome in Kuku forever, and we should carry on eating and drinking. As soon as it was politic we left the feast with the remaining nine jars and the rest of our loot, and the King waved happily from his throne as we left.

We had nine containers to transport across the desert, which would not leave much room for ivory, so Baal-Shaq told us he did not plan on buying any tusks this time. He suggested we purchase any supplies we need and anything we wished to buy from the market in the morning, then get some rest. Then, if the Kel Ayr were ready, we would set off in the evening on our return journey.


From Sammus’s Boast:

166: E46 — Return to Fort Adjel

When Baal-Shaq returned from the feast at midnight he told the Kel Ayr that we would be leaving at dusk that evening. We were all warned to get some sleep during the day while the Kel Ayr packed.

Mago, Toxoanassa, Si'aspiqo, Agripinus and I accompanied Baal-Shaq to the market, but Amphius stayed to sleep. Mago bought some ivory trinkets, Toxoanassa bought a necklace of carved ivory, Si'aspiqo traded some powders for a flask of aromatic oils, and I bought two large and strange ivory figures — people with large heads and small bodies carved out of ivory. Si'aspiqo thought them strikingly ugly but considered they could be used in rituals, even though they were not intrinsically magic. Baal-Shaq sold a stock of high-quality sea salt. We returned to camp to get some rest for the remainder of a very warm day.

By the end of the afternoon on 3rd March, the Key Ayr had collected large quantities of water and other supplies and had packed the containers on the camels, and we made ready to depart. Baal-Shaq told us we would travel all night before stopping to avoid any risk of interference from anyone following from Kuku.

We set out with Si'aspiqo on one of the camels, four packed with our containers, supplies and water and Barsoom riding the largest camel. We travelled without incident and camped for the day.

We travelled for three more nights. Amphius turned his ankle and needed some healing the first night. We made good progress as we headed north and slightly east with high ground to the east with some rocky outcrops and flat sand north and west.

As we rested during the fourth day clouds started to cover the desert skies and it became very humid with a light wind. During that night the wind swung round to come from the north, blowing sand in our faces which slowed our progress.

The wind continued during the day but slowly dropped that evening, 9th March. I fell after two days of little sleep and was quite tired by the end of the night and Si'aspiqo fell off his camel. When we stopped, Agripinus carried out a healing ritual and Mago gave us both massages and we soon felt recovered.

On the evening of 10th March, we set out again. Half-way through a cloudy dark night with no wind, Amphius, scouting a little ahead, saw shapes moving in the desert ahead and heard a noise. He returned to the caravan and warned Baal-Shaq and Barsoom. It was soon apparent that many camels were heading in our direction and the Kel Ayr thought it was more of their own people. There seem to be a couple of dozen camels, including two larger ones being ridden.

Barsoom rode out to meet them, and Asmun, Baal-Shaq, Toxoanassa, Mago and I followed on foot. Baal-Shaq gestured to Toxoanassa to bring her bow. The caravan stopped and Barsoom and the other two riders talked. They seemed to know each other, although they were evidently not close.

Barsoom returned with us to the rest of the party, and we moved off the trail slightly and waited for the other caravan to pass. It took a while. There were a few people walking amongst the camels and a couple of others being transported on camel back like Si'aspiqo. There was some staring in the darkness between the two groups but no hostilities. Those in the caravan had similar equipment to our guides. They were well armed and had obviously been carrying a lot of water along with plenty of trade goods although it looked as though quite a lot of the water had been consumed. There were 15 or 16 people altogether none of whom looked like a foreigner, but then without looking closely it was probably not evident that any of us were foreigners either, although Baal-Shaq and I were extremely large figures. They were clearly on the trail to Kuku and Baal-Shaq commented that it was a large caravan and quite late in the season, which seemed strange. As nothing had arrived in the two weeks we had been in Kuku, he had thought we might be the last for the season.

Once the caravan had passed, we resumed our journey for what remained of the night and then rested for the day. As the morning wore on the wind got up and became gusty from the south and we saw lighting and heard the rumble of thunder in the distance. There was a brief sprinkling of rain after which it was cooler.

The next evening, 11th March, the weather cleared, and we could see stars. We saw the outline of Adjel Fort and were met by a couple of Kel Ayr when we arrived and Barsoom paid a toll.


From Sammus’s Boast:

167: E47 – Attack in the Sandstorm

There were a small number of Kel Ayr based at Fort Adjel, maybe for the season. We rested for the day in the lea of a pitched tent and set watches, while the Kel Ayr refilled our water. We all had a very hot and fitful sleep and took turns with the cooling gourd. By evening the Kel Ayr had prepared a meal to eat before we set off. Si'aspiqo was uneasy about something – he thought we had company in his dreams. He had heard something, and thought something was watching us. He suspected that it was since we left Kuku. He believed there might be two things and Amphius suspected my ivory carvings. Si'aspiqo said there was no evidence that it was these.

The night’s march was uneventful. That day Si'aspiqo set up a protective circle around me. Si'aspiqo concluded that I was haunted, and it was connected to the ivory carvings. He thought they wanted my body and that of Toxoanassa. I left the trinkets in the protective circle and stepped out of it. Si'aspiqo then went back to sleep and tried to reach out to them in his dreams.

When he awoke, he reported that we had incarnations of envy and lust, looking for something to do. They were currently only able to look out, not take any action. Si'aspiqo asked me about the transaction. I told him there had been other figures, and the stall had been right in the corner of the market. The seller was an old, local man. Baal-Shaq looked at the figures and said they were very unusual in style. They were distorted caricatures of humans with strange hairstyles and features, unlike most people. Looking at the expressions we could determine which was envy and which lust. Baal-Shaq suggested they were a juju object and Si'aspiqo added that they were a means of communicating with spirits. Baal-Shaq chuckled and said the night was full of spirits, questing things we could not see. Agripinus thought they were idols. Si'aspiqo told us that they allowed something to see the world but not interact. He had heard them talk about lust for Toxoanassa and envy of my gold.

As we were packing at the end of the day the wind started to rise from the north. After a little of the night the sand was stinging in our faces, and we stopped while the Kel Ayr took time to put up the tent in adverse conditions. The rest of that night and the following day, the 13th March, we were stuck in the storm. The next night the wind started to shift erratically and lessened, and we thought about setting out, but then the wind rose just as strong from the south and the sand continued to blow all through the day.

During the night of 14th to 15th March, the storm continued and Si'aspiqo maintained a protective circle around my pack with the idols. In his dream Si'aspiqo heard the idols much as before. During the first watch of the night, I was awoken by a call for help. It was very dark, and the sandstorm still raged.

I could hear sounds of fighting as I tried to get out of the tent along with chanting from Agripinus and muttering from Si'aspiqo. Suddenly all became clearer as the light of Tanit shone forth from the priest’s orb. Just outside the tent, I saw Baal-Shaq was fighting with an undead armed with a large khopesh held in two hands. Further on I could see Amphius, Toxoanassa and one of the Kel Ayr were fighting more of them and I could hear Mago in combat on the other side of the tent.

Amphius backed away from his opponent, while Si'aspiqo cast protection from evil on Toxoanassa. The undead she was fighting recoiled. I hit the undead armed with the khopesh hard and it staggered, but Baal-Shaq missed. In the confusion Agripinus was jostled and stumbled over the words of another ritual. Si'aspiqo cast another protection from evil, this time on Amphius and I caught sight of Mago, who was being grappled by another undead but managed to stab it.

Agripinus muttered a prayer and the undead facing Toxoanassa turned and retreated. Mago scored his dagger on the skull of the undead grappling him, which forced it back. I hit the undead I was fighting on the arm and sheered it off and it was left ineffectively holding the khopesh in one hand. Baal-Shaq missed again. Si'aspiqo cast protection from undead on me. Mago’s opponent retreated far enough for him to use his sling and there was a crack as the slingshot hit the undead on the leg, breaking it, and it retreated limping.

Si'aspiqo cast a protection on Mago. One of the Kel Ayr stabbed a retreating undead in the head and Mago struck his opponent with another slingshot. My opponent parried my blow with the khopesh and my sword bit into the blade, but Baal-Shaq crunched it in the head, and it collapsed. Mago hit a retreating undead with another slingshot and its left arm went numb and then it was finished off. All the undead had now either been dispatched or had fled into the sandstorm.

I searched the remains. On the leader I found a very large bronze khopesh with a jet handle and Egyptian hieroglyphs on the blade and a strange pectoral carved of stone or semi-precious stone, marked with what Si'aspiqo called a shen ring – a circle with a crosspiece. He explained this was an Egyptian protection ring, which offered eternal protection. It was a variation on a scarab. The leader also had ragged remains of ancient Egyptian armour. One of the other undead had a large intricately carved ivory amulet on one arm, but I found nothing else. Si'aspiqo said that only the shen ring pectoral had any magical virtue, although I thought the khopesh was unusually well-balanced.

Meanwhile Mago used his healing hands to massage Amphius and Agripinus carried out some healing. The rest of the night passed quietly but the sandstorm continued.